Example #1
0
void WarsongGulch::OnStart()
{
	for(uint32 i = 0; i < 2; ++i) {
		for(set<Player*>::iterator itr = m_players[i].begin(); itr != m_players[i].end(); ++itr) {
			(*itr)->RemoveAura(BG_PREPARATION);
		}
	}

	/* open the gates */
	for(list<GameObject*>::iterator itr = m_gates.begin(); itr != m_gates.end(); ++itr)
	{
		(*itr)->SetUInt32Value(GAMEOBJECT_FLAGS, 64);
		(*itr)->SetByte(GAMEOBJECT_BYTES_1, 0, 0);
	}

	DespawnGates(5000);

	/* add the flags to the world */
	for(int i = 0; i < 2; ++i)
	{
		if( !m_homeFlags[i]->IsInWorld() )
			m_homeFlags[i]->PushToWorld(m_mapMgr);
	}

	SendChatMessage(CHAT_MSG_BG_EVENT_NEUTRAL, 0, "The Alliance's flag is now placed at her base.");
	SendChatMessage(CHAT_MSG_BG_EVENT_NEUTRAL, 0, "The Horde's flag is now placed at her base.");

	/* correct? - burlex */
	PlaySoundToAll(SOUND_BATTLEGROUND_BEGIN);

	m_started = true;
}
Example #2
0
void WarsongGulch::OnStart()
{
    for (uint8 i = 0; i < 2; ++i)
    {
        for (std::set<Player*>::iterator itr = m_players[i].begin(); itr != m_players[i].end(); ++itr)
        {
            (*itr)->RemoveAura(BG_PREPARATION);
        }
    }

    // open the gates
    for (std::list<GameObject*>::iterator itr = m_gates.begin(); itr != m_gates.end(); ++itr)
    {
        (*itr)->SetFlags(GO_FLAG_TRIGGERED);
        (*itr)->SetState(GO_STATE_OPEN);
    }

    DespawnGates(5000);

    // add the flags to the world
    for (uint8 i = 0; i < 2; ++i)
    {
        if (!m_homeFlags[i]->IsInWorld())
            m_homeFlags[i]->PushToWorld(m_mapMgr);
    }

    PlaySoundToAll(SOUND_BATTLEGROUND_BEGIN);
    SendChatMessage(CHAT_MSG_BG_EVENT_NEUTRAL, 0, "The flags are now placed at their bases.");

    sEventMgr.AddEvent(this, &WarsongGulch::TimeLeft, EVENT_UNK, 60000, 0, EVENT_FLAG_DO_NOT_EXECUTE_IN_WORLD_CONTEXT);

    m_started = true;
}