static int nla_properties_toggle_exec(bContext *C, wmOperator *UNUSED(op)) { ScrArea *sa = CTX_wm_area(C); ARegion *ar = nla_has_buttons_region(sa); if (ar) ED_region_toggle_hidden(C, ar); return OPERATOR_FINISHED; }
static int view3d_toolshelf_toggle_exec(bContext *C, wmOperator *UNUSED(op)) { ScrArea *sa = CTX_wm_area(C); ARegion *ar = view3d_has_tools_region(sa); if (ar) ED_region_toggle_hidden(C, ar); return OPERATOR_FINISHED; }
static int image_scopes_toggle_exec(bContext *C, wmOperator *UNUSED(op)) { ScrArea *sa = CTX_wm_area(C); ARegion *ar = image_has_scope_region(sa); if (ar) ED_region_toggle_hidden(C, ar); return OPERATOR_FINISHED; }
static int file_bookmark_toggle_exec(bContext *C, wmOperator *UNUSED(unused)) { ScrArea *sa= CTX_wm_area(C); ARegion *ar= file_buttons_region(sa); if(ar) ED_region_toggle_hidden(C, ar); return OPERATOR_FINISHED; }
static int text_text_search_exec(bContext *C, wmOperator *UNUSED(op)) { ScrArea *sa = CTX_wm_area(C); ARegion *ar = text_has_properties_region(sa); SpaceText *st = CTX_wm_space_text(C); if (ar) { if (ar->flag & RGN_FLAG_HIDDEN) ED_region_toggle_hidden(C, ar); /* cannot send a button activate yet for case when region wasn't visible yet */ /* flag gets checked and cleared in main draw callback */ st->flags |= ST_FIND_ACTIVATE; ED_region_tag_redraw(ar); } return OPERATOR_FINISHED; }
bool WM_init_game(bContext *C) { wmWindowManager *wm = CTX_wm_manager(C); wmWindow *win; ScrArea *sa; ARegion *ar = NULL; Scene *scene = CTX_data_scene(C); if (!scene) { /* XXX, this should not be needed. */ Main *bmain = CTX_data_main(C); scene = bmain->scene.first; } win = wm->windows.first; /* first to get a valid window */ if (win) CTX_wm_window_set(C, win); sa = BKE_screen_find_big_area(CTX_wm_screen(C), SPACE_VIEW3D, 0); ar = BKE_area_find_region_type(sa, RGN_TYPE_WINDOW); /* if we have a valid 3D view */ if (sa && ar) { ARegion *arhide; CTX_wm_area_set(C, sa); CTX_wm_region_set(C, ar); /* disable quad view */ if (ar->alignment == RGN_ALIGN_QSPLIT) WM_operator_name_call(C, "SCREEN_OT_region_quadview", WM_OP_EXEC_DEFAULT, NULL); /* toolbox, properties panel and header are hidden */ for (arhide = sa->regionbase.first; arhide; arhide = arhide->next) { if (arhide->regiontype != RGN_TYPE_WINDOW) { if (!(arhide->flag & RGN_FLAG_HIDDEN)) { ED_region_toggle_hidden(C, arhide); } } } /* full screen the area */ if (!sa->full) { ED_screen_state_toggle(C, win, sa, SCREENMAXIMIZED); } /* Fullscreen */ if ((scene->gm.playerflag & GAME_PLAYER_FULLSCREEN)) { WM_operator_name_call(C, "WM_OT_window_fullscreen_toggle", WM_OP_EXEC_DEFAULT, NULL); wm_get_screensize(&ar->winrct.xmax, &ar->winrct.ymax); ar->winx = ar->winrct.xmax + 1; ar->winy = ar->winrct.ymax + 1; } else { GHOST_RectangleHandle rect = GHOST_GetClientBounds(win->ghostwin); ar->winrct.ymax = GHOST_GetHeightRectangle(rect); ar->winrct.xmax = GHOST_GetWidthRectangle(rect); ar->winx = ar->winrct.xmax + 1; ar->winy = ar->winrct.ymax + 1; GHOST_DisposeRectangle(rect); } WM_operator_name_call(C, "VIEW3D_OT_game_start", WM_OP_EXEC_DEFAULT, NULL); BKE_sound_exit(); return true; } else { ReportTimerInfo *rti; BKE_report(&wm->reports, RPT_ERROR, "No valid 3D View found, game auto start is not possible"); /* After adding the report to the global list, reset the report timer. */ WM_event_remove_timer(wm, NULL, wm->reports.reporttimer); /* Records time since last report was added */ wm->reports.reporttimer = WM_event_add_timer(wm, CTX_wm_window(C), TIMER, 0.02); rti = MEM_callocN(sizeof(ReportTimerInfo), "ReportTimerInfo"); wm->reports.reporttimer->customdata = rti; return false; } }