Example #1
0
void WorldSession::HandleAttackSwingOpcode( WorldPacket & recv_data )
{
    uint64 guid;
    recv_data >> guid;

    DEBUG_LOG( "WORLD: Recvd CMSG_ATTACKSWING Message guidlow:%u guidhigh:%u", GUID_LOPART(guid), GUID_HIPART(guid) );

    Unit *pEnemy = ObjectAccessor::GetUnit(*_player, guid);

    if (!pEnemy)
    {
        if (!IS_UNIT_GUID(guid))
            sLog.outError("WORLD: Object %u (TypeID: %u) isn't player, pet or creature",GUID_LOPART(guid),GuidHigh2TypeId(GUID_HIPART(guid)));
        else
            sLog.outError( "WORLD: Enemy %s %u not found",GetLogNameForGuid(guid),GUID_LOPART(guid));

        // stop attack state at client
        SendAttackStop(NULL);
        return;
    }

    if (!_player->canAttack(pEnemy))
    {
        sLog.outError( "WORLD: Enemy %s %u is friendly",(IS_PLAYER_GUID(guid) ? "player" : "creature"),GUID_LOPART(guid));

        // stop attack state at client
        SendAttackStop(pEnemy);
        return;
    }

    _player->Attack(pEnemy,true);
}
Example #2
0
void WorldSession::HandleAttackSwingOpcode( WorldPacket & recv_data )
{
    CHECK_PACKET_SIZE(recv_data,8);

    uint64 guid;
    recv_data >> guid;

    DEBUG_LOG( "WORLD: Recvd CMSG_ATTACKSWING Message guidlow:%u guidhigh:%u", GUID_LOPART(guid), GUID_HIPART(guid) );

    Unit *pEnemy = ObjectAccessor::GetUnit(*_player, guid);

    if(!pEnemy)
    {
        if(!IS_UNIT_GUID(guid))
            sLog.outError("WORLD: Object %u (TypeID: %u) isn't player, pet or creature",GUID_LOPART(guid),GuidHigh2TypeId(GUID_HIPART(guid)));
        else
            sLog.outError( "WORLD: Enemy %s %u not found",GetLogNameForGuid(guid),GUID_LOPART(guid));

        // stop attack state at client
        SendAttackStop(NULL);
        return;
    }

    if(_player->IsFriendlyTo(pEnemy) || pEnemy->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE))
    {
        sLog.outError( "WORLD: Enemy %s %u is friendly",(IS_PLAYER_GUID(guid) ? "player" : "creature"),GUID_LOPART(guid));

        // stop attack state at client
        SendAttackStop(pEnemy);
        return;
    }

    if(!pEnemy->isAlive())
    {
        // client can generate swing to known dead target if autoswitch between autoshot and autohit is enabled in client options
        // stop attack state at client
        SendAttackStop(pEnemy);
        return;
    }

    _player->Attack(pEnemy,true);
}
Example #3
0
void WorldSession::HandleSetActiveMoverOpcode(WorldPacket &recv_data)
{
    sLog->outDebug("WORLD: Recvd CMSG_SET_ACTIVE_MOVER");

    uint64 guid;
    recv_data >> guid;

    // do not re-set the active mover if it didn't change
    if (guid == _player->m_mover->GetGUID())
        return;
    // Anti-cheat check
    if (guid != _player->GetCharmGUID() && guid != _player->GetGUID())
    {
        sLog->outError("Player %s is trying to change mover to an invalid value!", _player->GetName());
        GetPlayer()->SetMover(GetPlayer());
        return;
    }

    if (GetPlayer()->IsInWorld())
    {
        if (Unit *mover = ObjectAccessor::GetUnit(*GetPlayer(), guid))
        {
            GetPlayer()->SetMover(mover);
            if (mover != GetPlayer() && mover->canFly())
            {
                WorldPacket data(SMSG_MOVE_SET_CAN_FLY, 12);
                data.append(mover->GetPackGUID());
                data << uint32(0);
                SendPacket(&data);
            }
        }
        else
        {
            sLog->outError("HandleSetActiveMoverOpcode: incorrect mover guid: mover is " UI64FMTD " (%s - Entry: %u) and should be " UI64FMTD, guid, GetLogNameForGuid(guid), GUID_ENPART(guid), _player->m_mover->GetGUID());
            GetPlayer()->SetMover(GetPlayer());
        }
    }
}
Example #4
0
bool ChatHandler::ExecuteCommandInTable(ChatCommand* table, const char* text, const std::string& fullcmd)
{
    char const* oldtext = text;
    std::string cmd = "";

    while (*text != ' ' && *text != '\0')
    {
        cmd += *text;
        ++text;
    }

    while (*text == ' ') ++text;

    for (uint32 i = 0; table[i].Name != NULL; ++i)
    {
        if (!hasStringAbbr(table[i].Name, cmd.c_str()))
            continue;

        bool match = false;
        if (strlen(table[i].Name) > cmd.length())
        {
            for (uint32 j = 0; table[j].Name != NULL; ++j)
            {
                if (!hasStringAbbr(table[j].Name, cmd.c_str()))
                    continue;

                if (strcmp(table[j].Name, cmd.c_str()) != 0)
                    continue;
                else
                {
                    match = true;
                    break;
                }
            }
        }
        if (match)
            continue;

        // select subcommand from child commands list
        if (table[i].ChildCommands != NULL)
        {
            if (!ExecuteCommandInTable(table[i].ChildCommands, text, fullcmd))
            {
                if (text && text[0] != '\0')
                    SendSysMessage(LANG_NO_SUBCMD);
                else
                    SendSysMessage(LANG_CMD_SYNTAX);

                ShowHelpForCommand(table[i].ChildCommands, text);
            }

            return true;
        }

        // must be available and have handler
        if (!table[i].Handler || !isAvailable(table[i]))
            continue;

        SetSentErrorMessage(false);
        // table[i].Name == "" is special case: send original command to handler
        if ((table[i].Handler)(this, table[i].Name[0] != '\0' ? text : oldtext))
        {
            if (!AccountMgr::IsPlayerAccount(table[i].SecurityLevel))
            {
                // chat case
                if (m_session)
                {
                    Player* p = m_session->GetPlayer();
                    uint64 sel_guid = p->GetSelection();
                    sLog->outCommand(m_session->GetAccountId(), "Command: %s [Player: %s (Account: %u) X: %f Y: %f Z: %f Map: %u Selected %s: %s (GUID: %u)]",
                        fullcmd.c_str(), p->GetName().c_str(), m_session->GetAccountId(), p->GetPositionX(), p->GetPositionY(), p->GetPositionZ(), p->GetMapId(),
                        GetLogNameForGuid(sel_guid), (p->GetSelectedUnit()) ? p->GetSelectedUnit()->GetName().c_str() : "", GUID_LOPART(sel_guid));
                }
            }
        }
        // some commands have custom error messages. Don't send the default one in these cases.
        else if (!HasSentErrorMessage())
        {
            if (!table[i].Help.empty())
                SendSysMessage(table[i].Help.c_str());
            else
                SendSysMessage(LANG_CMD_SYNTAX);
        }

        return true;
    }

    return false;
}
Example #5
0
void WorldSession::HandleSetActiveMoverOpcode(WorldPacket &recvData)
{
    ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_SET_ACTIVE_MOVER");

    uint64 guid;
    recvData >> guid;

    if (GetPlayer()->IsInWorld() && _player->m_mover && _player->m_mover->IsInWorld())
    {
        if (_player->m_mover->GetGUID() != guid)
            sLog->outError("HandleSetActiveMoverOpcode: incorrect mover guid: mover is " UI64FMTD " (%s - Entry: %u) and should be " UI64FMTD, guid, GetLogNameForGuid(guid), GUID_ENPART(guid), _player->m_mover->GetGUID());
    }
}
Example #6
0
bool ChatHandler::ExecuteCommandInTable(ChatCommand* table, const char* text, std::string const& fullcmd)
{
    char const* oldtext = text;
    std::string cmd = "";

    while (*text != ' ' && *text != '\0')
    {
        cmd += *text;
        ++text;
    }

    while (*text == ' ') ++text;

    for (uint32 i = 0; table[i].Name != NULL; ++i)
    {
        if (!hasStringAbbr(table[i].Name, cmd.c_str()))
            continue;

        bool match = false;
        if (strlen(table[i].Name) > cmd.length())
        {
            for (uint32 j = 0; table[j].Name != NULL; ++j)
            {
                if (!hasStringAbbr(table[j].Name, cmd.c_str()))
                    continue;

                if (strcmp(table[j].Name, cmd.c_str()) == 0)
                {
                    match = true;
                    break;
                }
            }
        }
        if (match)
            continue;

        // select subcommand from child commands list
        if (table[i].ChildCommands != NULL)
        {
            if (!ExecuteCommandInTable(table[i].ChildCommands, text, fullcmd) && sHookMgr->OnCommand(GetSession() ? GetSession()->GetPlayer() : NULL, oldtext))
            {
                if (text[0] != '\0')
                    SendSysMessage(LANG_NO_SUBCMD);
                else
                    SendSysMessage(LANG_CMD_SYNTAX);

                ShowHelpForCommand(table[i].ChildCommands, text);
            }

            return true;
        }

        // must be available and have handler
        if (!table[i].Handler || !isAvailable(table[i]))
            continue;

        SetSentErrorMessage(false);
        // table[i].Name == "" is special case: send original command to handler
        if ((table[i].Handler)(this, table[i].Name[0] != '\0' ? text : oldtext))
        {
            if (!m_session) // ignore console
                return true;

            Player* player = m_session->GetPlayer();
            if (!AccountMgr::IsPlayerAccount(m_session->GetSecurity()))
            {
                uint64 guid = player->GetTarget();
                uint32 areaId = player->GetAreaId();
                std::string areaName = "Unknown";
                std::string zoneName = "Unknown";
                if (AreaTableEntry const* area = GetAreaEntryByAreaID(areaId))
                {
                    int locale = GetSessionDbcLocale();
                    areaName = area->area_name[locale];
                    if (AreaTableEntry const* zone = GetAreaEntryByAreaID(area->zone))
                        zoneName = zone->area_name[locale];
                }

                sLog->outCommand(m_session->GetAccountId(), "Command: %s [Player: %s (Guid: %u) (Account: %u) X: %f Y: %f Z: %f Map: %u (%s) Area: %u (%s) Zone: %s Selected %s: %s (GUID: %u)]",
                    fullcmd.c_str(), player->GetName().c_str(), GUID_LOPART(player->GetGUID()),
                    m_session->GetAccountId(), player->GetPositionX(), player->GetPositionY(),
                    player->GetPositionZ(), player->GetMapId(),
                    player->GetMap() ? player->GetMap()->GetMapName() : "Unknown",
                    areaId, areaName.c_str(), zoneName.c_str(), GetLogNameForGuid(guid),
                    (player->GetSelectedUnit()) ? player->GetSelectedUnit()->GetName().c_str() : "",
                    GUID_LOPART(guid));
            }
        }
        // some commands have custom error messages. Don't send the default one in these cases.
        else if (!HasSentErrorMessage())
        {
            if (!table[i].Help.empty())
                SendSysMessage(table[i].Help.c_str());
            else
                SendSysMessage(LANG_CMD_SYNTAX);
        }

        return true;
    }

    return false;
}
Example #7
0
void WorldSession::HandleSetActiveMoverOpcode(WorldPacket &recvData)
{
    TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_SET_ACTIVE_MOVER");

    uint64 guid;
    recvData >> guid;

    if (GetPlayer()->IsInWorld())
    {
        if (_player->m_mover->GetGUID() != guid)
            TC_LOG_ERROR("network", "HandleSetActiveMoverOpcode: incorrect mover guid: mover is " UI64FMTD " (%s - Entry: %u) and should be " UI64FMTD, guid, GetLogNameForGuid(guid), GUID_ENPART(guid), _player->m_mover->GetGUID());
    }
}
Example #8
0
void WorldSession::HandleSetActiveMoverOpcode(WorldPacket &recv_data)
{
    sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_SET_ACTIVE_MOVER");

    uint64 guid;
    recv_data >> guid;

    if (GetPlayer()->IsInWorld())
    {
        if (Unit* mover = ObjectAccessor::GetUnit(*GetPlayer(), guid))
        {
            GetPlayer()->SetMover(mover);
            if (mover != GetPlayer() && mover->canFly())
            {
                WorldPacket data(SMSG_MOVE_SET_CAN_FLY, 12);
                data.append(mover->GetPackGUID());
                data << uint32(0);
                SendPacket(&data);
            }
        }
        else
        {
            sLog->outError("HandleSetActiveMoverOpcode: incorrect mover guid: mover is " UI64FMTD " (%s - Entry: %u) and should be " UI64FMTD, guid, GetLogNameForGuid(guid), GUID_ENPART(guid), _player->m_mover->GetGUID());
            GetPlayer()->SetMover(GetPlayer());
        }
    }
}
void WorldSession::HandleSetActiveMoverOpcode(WorldPacket &recv_data)
{
    sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_SET_ACTIVE_MOVER");

    uint64 guid;
    recv_data >> guid;

   // do not reset the active mover if it didn't change
   if (guid == _player->_mover->GetGUID())
       return;
   // Anti-cheat check
   if (guid != _player->GetCharmGUID() && guid != _player->GetGUID())
   {
       sLog->outError("Player %s is trying to change mover to an invalid value!", _player->GetName());
        GetPlayer()->SetMover(GetPlayer());
       return;
   }

    if (GetPlayer()->IsInWorld())
    {
        if (_player->_mover->GetGUID() != guid)
        {
            sLog->outError("HandleSetActiveMoverOpcode: incorrect mover guid: mover is " UI64FMTD " (%s - Entry: %u) and should be " UI64FMTD, guid, GetLogNameForGuid(guid), GUID_ENPART(guid), _player->_mover->GetGUID());
            GetPlayer()->SetMover(GetPlayer());
        }
    }
}
Example #10
0
void WorldSession::HandleSetActiveMoverOpcode(WorldPacket& recvPacket)
{
    sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_SET_ACTIVE_MOVER");

    ObjectGuid guid;

    uint8 unk;
    unk = recvPacket.ReadBit();
    guid[6] = recvPacket.ReadBit();
    guid[7] = recvPacket.ReadBit();
    guid[3] = recvPacket.ReadBit();
    guid[1] = recvPacket.ReadBit();
    guid[2] = recvPacket.ReadBit();
    guid[4] = recvPacket.ReadBit();
    guid[5] = recvPacket.ReadBit();
    guid[0] = recvPacket.ReadBit();

    recvPacket.ReadByteSeq(guid[2]);
    recvPacket.ReadByteSeq(guid[0]);
    recvPacket.ReadByteSeq(guid[1]);
    recvPacket.ReadByteSeq(guid[5]);
    recvPacket.ReadByteSeq(guid[3]);
    recvPacket.ReadByteSeq(guid[7]);
    recvPacket.ReadByteSeq(guid[6]);
    recvPacket.ReadByteSeq(guid[4]);

    if (GetPlayer()->IsInWorld())
    {
        if (_player->m_mover->GetGUID() != guid)
            sLog->outError(LOG_FILTER_NETWORKIO, "HandleSetActiveMoverOpcode: incorrect mover guid: mover is " UI64FMTD " (%s - Entry: %u) and should be " UI64FMTD, uint64(guid), GetLogNameForGuid(guid), GUID_ENPART(guid), _player->m_mover->GetGUID());
    }
}
Example #11
0
void WorldSession::HandleGravityAckMessage(WorldPacket& recvData)
{
    MovementInfo movementInfo;
    GetPlayer()->ReadMovementInfo(recvData, &movementInfo);
    if (movementInfo.guid != _player->m_mover->GetGUID())
        TC_LOG_ERROR("network", "HandleGravityAckMessage: incorrect mover guid: mover is " UI64FMTD " (%s - Entry: %u) and should be " UI64FMTD, uint64(movementInfo.guid), GetLogNameForGuid(movementInfo.guid), GUID_ENPART(movementInfo.guid), _player->m_mover->GetGUID());

}
Example #12
0
void WorldSession::HandleSetActiveMoverOpcode(WorldPacket& recvPacket)
{
    TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_SET_ACTIVE_MOVER");

    ObjectGuid guid;

    guid[7] = recvPacket.ReadBit();
    guid[2] = recvPacket.ReadBit();
    guid[1] = recvPacket.ReadBit();
    guid[0] = recvPacket.ReadBit();
    guid[4] = recvPacket.ReadBit();
    guid[5] = recvPacket.ReadBit();
    guid[6] = recvPacket.ReadBit();
    guid[3] = recvPacket.ReadBit();

    recvPacket.ReadByteSeq(guid[3]);
    recvPacket.ReadByteSeq(guid[2]);
    recvPacket.ReadByteSeq(guid[4]);
    recvPacket.ReadByteSeq(guid[0]);
    recvPacket.ReadByteSeq(guid[5]);
    recvPacket.ReadByteSeq(guid[1]);
    recvPacket.ReadByteSeq(guid[6]);
    recvPacket.ReadByteSeq(guid[7]);

    if (GetPlayer()->IsInWorld())
    {
        if (_player->m_mover->GetGUID() != guid)
            TC_LOG_ERROR("network", "HandleSetActiveMoverOpcode: incorrect mover guid: mover is " UI64FMTD " (%s - Entry: %u) and should be " UI64FMTD, uint64(guid), GetLogNameForGuid(guid), GUID_ENPART(guid), _player->m_mover->GetGUID());
    }
}