Example #1
0
uint8_t mesh_recvloop_plus(uint8_t state){
    static int recvend=0;
    static int pktctr=0;

    if (state==0){
            recvend=M_RECVTIM/SYSTICKSPEED+getTimer();
            pktctr=0;

            mesh_recvqloop_setup();
            state=1;
    };
    if(state==1){
            if( mesh_recvqloop_work() ){
                pktctr++;
            }else{
                delayms_power(10);
            };
            if(getTimer()>recvend || pktctr>MESHBUFSIZE)
                state=0xff;
    };
    if(state==0xff){
        return 0xff;
    };

    return state;
};
Example #2
0
void BattlegroundRV::PostUpdateImpl(uint32 diff)
{
    if (GetStatus() != STATUS_IN_PROGRESS)
        return;

    if (getTimer() < diff)
    {
        switch (getState())
        {
            case BG_RV_STATE_OPEN_FENCES:
                // Open fire (only at game start)
                for (uint8 i = BG_RV_OBJECT_FIRE_1; i <= BG_RV_OBJECT_FIREDOOR_2; ++i)
                    DoorOpen(i);
                setTimer(BG_RV_CLOSE_FIRE_TIMER);
                setState(BG_RV_STATE_CLOSE_FIRE);
                break;
            case BG_RV_STATE_CLOSE_FIRE:
                for (uint8 i = BG_RV_OBJECT_FIRE_1; i <= BG_RV_OBJECT_FIREDOOR_2; ++i)
                    DoorClose(i);
                // Fire got closed after five seconds, leaves twenty seconds before toggling pillars
                setTimer(BG_RV_FIRE_TO_PILLAR_TIMER);
                setState(BG_RV_STATE_SWITCH_PILLARS);
                break;
            case BG_RV_STATE_SWITCH_PILLARS:
                TogglePillarCollision();
                setTimer(BG_RV_PILLAR_SWITCH_TIMER);
                break;
        }
    }
    else
        setTimer(getTimer() - diff);
}
Example #3
0
	xgc_void XGameMap::OnDestroy()
	{
		mMapConf.mCellConf.cx = 0;
		mMapConf.mCellConf.cy = 0;
		mMapConf.mCellSize.cx = 0.0f;
		mMapConf.mCellSize.cy = 0.0f;
		mMapConf.mTransfrom.x = 0.0f;
		mMapConf.mTransfrom.y = 0.0f;

		mAreaSize.cx = 0.0f;
		mAreaSize.cy = 0.0f;
		mAreaConf.cx = 0;
		mAreaConf.cy = 0;

		SAFE_DELETE_ARRAY( mpCells );
		SAFE_DELETE_ARRAY( mpAreas );

		for( auto it : mMapClock ) getTimer().remove( it.second );
		mMapClock.clear();

		for( auto it : mMapTimer ) getTimer().remove( it.second );
		mMapTimer.clear();

		mMapEventConf.clear();
	}
Example #4
0
/** reaction.c
 *  First l0dable for my r0ket
 *  Improvement is welcome
 *
 * AUTHOR: hubba
*/
void ram(void)
{
    char x = gpioGetValue(RB_LED1);
    int rand_wait = 0;
    int react_time=0;
    int start_time = 0;
    int end_time = 0;

    gpioSetValue (RB_LED1,0);           //upperleft LED off
    lcdClear();
    lcdPrintln("Hello");
    lcdPrintln(GLOBAL(nickname));
    lcdPrintln("ReACTION");
    lcdRefresh();
    delayms(500);
    while(1)
    {
        react_time = 0;
        lcdPrintln("Press ENTER if ");
        lcdPrintln("LED is on!");
        lcdRefresh();
        rand_wait = getRandom();
        rand_wait = rand_wait%50;
        rand_wait = 40 + rand_wait*4;        // Minimum pause time is 400ms
        for(int i =0; i<=rand_wait; i++)     //directly calling delayms(rand_wait) didn't work
        {
            delayms(10);
        }
        gpioSetValue (RB_LED1, 1);          //upperleft LED ON
        getInputWaitRelease();
        start_time = getTimer()*(SYSTICKSPEED);
        while (getInputWait() != BTN_ENTER);    //wait for user input
        {

        }
        end_time =  getTimer()*(SYSTICKSPEED);
        react_time = end_time - start_time;     //measure  used time
        lcdClear();
        lcdPrint("Needed ");
        lcdPrintInt(react_time);
        lcdPrintln(" ms");
        lcdPrintln("DOWN: Exit");
        lcdPrintln("0ther: New game");
        lcdRefresh();
        gpioSetValue (RB_LED1,0);           //upperleft LED off

        getInputWaitRelease();
        if(getInputWait() ==  BTN_DOWN)     //Check for Exit/new game
        {
            gpioSetValue (RB_LED1, x);      //upperleft LED as before l0dable executed
            return;
        }
    }
    /* NEVER LAND HERE */
    lcdPrintln("Flow-Error");
    lcdRefresh();
    return;
};
Example #5
0
void applyWeights(matrix * X, matrix * w, matrix * yhat)
{
    /* X*w -> yhat */
    int last = getTimer();
    
    multAB(X,w,yhat);
    
    if(opt->verbose==3 || opt->verbose==7)
        print("applyWeights TIME: %i SECONDS\n\n",getTimer()-last); 
}
void testQueryProcessor(QUERY_TYPE fromType, QUERY_TYPE toType, int numQuery,int numThread)
{
//	HANDLE dispatchMutex = CreateMutex( NULL, FALSE, NULL );  
	InitializeCriticalSection(&(PoolLock));
	MyThreadPoolCop *pool=(MyThreadPoolCop*)malloc(sizeof(MyThreadPoolCop));	
	pool->create(numThread);//always one thread to handle query request regardsless how many query are there.
	int i=0;
	tp_batchQuery** pData=(tp_batchQuery**)malloc(sizeof(tp_batchQuery*)*numThread);
	char** sqlQuery=(char**)malloc(sizeof(char*)*numQuery);
	//QUERY_TYPE* queryType=(QUERY_TYPE*)malloc(sizeof(QUERY_TYPE)*numQuery);
	Query_stat* gQStat=new Query_stat[numQuery];
	for(i=0;i<numQuery;i++)
	{
		sqlQuery[i]=new char[512];
		gQStat[i].qT=makeRandomQuery(fromType,toType,sqlQuery[i]);
		//cout<<gQStat[i].speedupGPUoverCPU<<endl;
		gQStat[i].isAssigned=false;
	}
	int curID=0;
	int numActiveThread=numThread;
	for( i=0; i<numThread; i++ )
	{
		// Allocate memory for thread data.
		pData[i] = (tp_batchQuery*) HeapAlloc(GetProcessHeap(),
				HEAP_ZERO_MEMORY, sizeof(tp_batchQuery));

		if( pData[i]  == NULL )
			ExitProcess(2);
			pData[i]->init(&curID,numQuery,sqlQuery,gQStat,i);
			pool->assignParameter(i, pData[i]);
			pool->assignTask(i, tp_naiveQP);
	}
	int timer=genTimer(2);
	getTimer(timer);
	pool->run();
	double t=getTimer(timer);

	char outputFilename[50];
	sprintf(outputFilename, "./Output/K_level_Time.tony");
	K_ofp = fopen(outputFilename, "a");
	if(K_ofp !=NULL){
		fprintf(K_ofp,"<%d> <%d>\n",numQueries,numThread);
		fprintf(K_ofp,"%lf\n",t);	
		fclose(K_ofp);
	}else{
		fprintf(stderr,"\t output file is not created, please check file premission!\n");
	}
	printf("------------Kernel level Query finished in %lfd---------------\n\n",t);
	for(i=0;i<numThread;i++)
	{
		HeapFree(GetProcessHeap(),0, pData[i]);
	}
	free(pData);
	pool->destory();	
}
Example #7
0
void BattlegroundRV::Update(uint32 diff)
{
    Battleground::Update(diff);

    if (GetStatus() == STATUS_IN_PROGRESS)
    {
        if (GetStartTime() >= 47*MINUTE*IN_MILLISECONDS)    // after 47 minutes without one team losing, the arena closes with no winner and no rating change
        {
            UpdateArenaWorldState();
            CheckArenaAfterTimerConditions();
        }
    }

    if (getTimer() < diff)
    {
        uint32 i;
        switch(getState())
        {
            case BG_RV_STATE_OPEN_FENCES:
            {
                setTimer(BG_RV_PILAR_TO_FIRE_TIMER);
                setState(BG_RV_STATE_CLOSE_FIRE);
                break;
            }
            case BG_RV_STATE_CLOSE_FIRE:
                for (i = BG_RV_OBJECT_FIRE_1; i <= BG_RV_OBJECT_FIREDOOR_2; ++i)
                    DoorClose(i);
                setTimer(BG_RV_FIRE_TO_PILAR_TIMER);
                setState(BG_RV_STATE_OPEN_PILARS);
                break;
            case BG_RV_STATE_OPEN_PILARS:
                for (i = BG_RV_OBJECT_PILAR_1; i <= BG_RV_OBJECT_PULLEY_2; ++i)
                    DoorOpen(i);
                setTimer(BG_RV_PILAR_TO_FIRE_TIMER);
                setState(BG_RV_STATE_OPEN_FIRE);
                break;
            case BG_RV_STATE_OPEN_FIRE:
                // FIXME: after 3.2.0 it's only decorative and should be opened only one time at battle start
                for (i = BG_RV_OBJECT_FIRE_1; i <= BG_RV_OBJECT_FIREDOOR_2; ++i)
                    DoorOpen(i);
                setTimer(BG_RV_FIRE_TO_PILAR_TIMER);
                setState(BG_RV_STATE_CLOSE_PILARS);
                break;
            case BG_RV_STATE_CLOSE_PILARS:
                uint32 i;
                for (i = BG_RV_OBJECT_PILAR_1; i <= BG_RV_OBJECT_PULLEY_2; ++i)
                    DoorOpen(i);
                setTimer(BG_RV_PILAR_TO_FIRE_TIMER);
                setState(BG_RV_STATE_CLOSE_FIRE);
                break;
        }
    }
    else
        setTimer(getTimer() - diff);
}
Example #8
0
/* ****************************************************************************
*
* getCurrentTime - 
*/ 
int getCurrentTime(void)
{
  if (getTimer() == NULL)
  {
    LM_T(LmtSoftError, ("getTimer() == NULL - calling exit function for library user"));
    orionExitFunction(1, "getTimer() == NULL");
    return -1;
  }

  return getTimer()->getCurrentTime();
}
Example #9
0
void mesh_recvloop(void){
    int recvend=M_RECVTIM/SYSTICKSPEED+getTimer();
    int pktctr=0;

    mesh_recvqloop_setup();
    do{
        if( mesh_recvqloop_work() ){
            pktctr++;
        }else{
            delayms_power(10);
        };
    }while(getTimer()<recvend || pktctr>MESHBUFSIZE);
    mesh_recvqloop_end();
};
Example #10
0
// Save the list to the current filename, rturn true if success
bool MainWindow::save()
{
    // Open the file
    QFile file(this->currentFilename);
    if (!file.open(QIODevice::WriteOnly)) {
        QString message = tr("Couldn't open the file %1.").arg(this->currentFilename);
        QMessageBox::critical(this, tr("Error"), message, QMessageBox::Ok);
        return false;
    }

    // Write into the file
    QDataStream stream(&file);
    for (int row = 0; row < this->timerTable->rowCount(); row++) {
        Timer* timer = getTimer(row);
        stream << timer->getFilename() << timer->getPeriod() << timer->getKeySequence() << timer->getModifiers() << timer->getVirtualKey();
    }
    if (stream.status() != QDataStream::Ok) {
        QString message = tr("Couldn't write into the file %1.").arg(this->currentFilename);
        QMessageBox::critical(this, tr("Error"), message, QMessageBox::Ok);
        return false;
    }

    this->modified.setModified(false);
    return true;
}
Example #11
0
void MainWindow::deleteAllTimers()
{
    for (int row = 0; row < this->timerTable->rowCount(); row++) {
        Timer* timer = getTimer(row);
        delete timer;
    }
}
//! Compares to the last call of this function to return double and triple clicks.
u32 CIrrDeviceStub::checkSuccessiveClicks(s32 mouseX, s32 mouseY, EMOUSE_INPUT_EVENT inputEvent )
{
    const s32 MAX_MOUSEMOVE = 3;

    irr::u32 clickTime = getTimer()->getRealTime();

    if ( (clickTime-MouseMultiClicks.LastClickTime) < MouseMultiClicks.DoubleClickTime
            && core::abs_(MouseMultiClicks.LastClick.X - mouseX ) <= MAX_MOUSEMOVE
            && core::abs_(MouseMultiClicks.LastClick.Y - mouseY ) <= MAX_MOUSEMOVE
            && MouseMultiClicks.CountSuccessiveClicks < 3
            && MouseMultiClicks.LastMouseInputEvent == inputEvent
       )
    {
        ++MouseMultiClicks.CountSuccessiveClicks;
    }
    else
    {
        MouseMultiClicks.CountSuccessiveClicks = 1;
    }

    MouseMultiClicks.LastMouseInputEvent = inputEvent;
    MouseMultiClicks.LastClickTime = clickTime;
    MouseMultiClicks.LastClick.X = mouseX;
    MouseMultiClicks.LastClick.Y = mouseY;

    return MouseMultiClicks.CountSuccessiveClicks;
}
Example #13
0
int Spi::sync()
{
	uint32_t timer;
	int res = 0;

	if (!m_autoSlaveSelect)
		return 0;

	SSP_IntConfig(LPC_SSP1, SSP_INTCFG_RX, DISABLE);

	setTimer(&timer);
	while(1)
	{
		if(checkIdle())
		{
			res = 1;
			break;
		}
		if (getTimer(timer)>500000) // timeout .5 seconds
			break;
	}

	SSP_IntConfig(LPC_SSP1, SSP_INTCFG_RX, ENABLE);
	return res;	
}
Example #14
0
/* ****************************************************************************
*
* versionTreat - 
*/
std::string versionTreat
(
  ConnectionInfo*            ciP,
  int                        components,
  std::vector<std::string>&  compV,
  ParseData*                 parseDataP
)
{
  std::string out     = "";
  std::string tag     = "orion";
  std::string indent  = "";

#ifdef UNIT_TEST
  std::string uptime = "0 d, 0 h, 0 m, 0 s";
#else
  std::string uptime = parsedUptime(getTimer()->getCurrentTime() - startTime);
#endif

  out += startTag1(indent, tag, true, true);
  out += valueTag1(indent + "  ", "version",       versionString,   true);
  out += valueTag1(indent + "  ", "uptime",        uptime,          true);
  out += valueTag1(indent + "  ", "git_hash",      GIT_HASH,        true);
  out += valueTag1(indent + "  ", "compile_time",  COMPILE_TIME,    true);
  out += valueTag1(indent + "  ", "compiled_by",   COMPILED_BY,     true);
  out += valueTag1(indent + "  ", "compiled_in",   COMPILED_IN,     false);
  out += endTag(indent, false, false, true, true);

  ciP->httpStatusCode = SccOk;
  return out;
}
	//! Compares to the last call of this function to return double and triple clicks.
	UINT32 CSapphireDeviceStub::checkSuccessiveClicks(SINT32 mouseX, SINT32 mouseY, EMOUSE_INPUT_EVENT inputEvent)
	{
		const SINT32 MAX_MOUSEMOVE = 3;

		UINT32 clickTime = getTimer()->getRealTime();

		if ((clickTime - MouseMultiClicks.LastClickTime) < MouseMultiClicks.DoubleClickTime
			&& Math::Abs(MouseMultiClicks.LastClick.x - mouseX) <= MAX_MOUSEMOVE
			&& Math::Abs(MouseMultiClicks.LastClick.y - mouseY) <= MAX_MOUSEMOVE
			&& MouseMultiClicks.CountSuccessiveClicks < 3
			&& MouseMultiClicks.LastMouseInputEvent == inputEvent
			)
		{
			++MouseMultiClicks.CountSuccessiveClicks;
		}
		else
		{
			MouseMultiClicks.CountSuccessiveClicks = 1;
		}

		MouseMultiClicks.LastMouseInputEvent = inputEvent;
		MouseMultiClicks.LastClickTime = clickTime;
		MouseMultiClicks.LastClick.x = mouseX;
		MouseMultiClicks.LastClick.y = mouseY;

		return MouseMultiClicks.CountSuccessiveClicks;
	}
Example #16
0
uint8_t Blade::lowerBladePoll(uint8_t reset)
{
    if (reset == RESET) bladeStatus = NOT_STARTED;

    switch (bladeStatus)
    {
    case NOT_STARTED: //first time polled
        if (IS_BLADE_DOWN()) bladeStatus = DONE;
        else
        {
            BLADE_RELEASE();
            setTimer();
            bladeStatus = WORKING;
        }
        break;
    case WORKING:
        if (IS_BLADE_DOWN()) bladeStatus = DONE;
        else if (getTimer() > BLADE_DOWN_MAX_TIME) bladeStatus = ERROR;
        break;
    case DONE:
        bladeStatus = COMPLETE;
        break;
    }
    return bladeStatus;
}
Example #17
0
void handleAWB()
{
	static uint32_t timer;
	static uint8_t state = 0;
	uint8_t awbp=0;

	if (state==2)
		return;

	prm_get("Auto White Balance on power-up", &awbp, END);
	if (!awbp)
		return; // exit if auto white balance on power-up is disabled

	else if (state==0)
	{
		setTimer(&timer);
		cam_setAWB(1);
		state = 1;
	}
	else if (state==1)
	{
		if (getTimer(timer)>AWB_TIMEOUT)
		{
			cam_setAWB(0);
		 	state = 2; // end state machine (only run once)
		}
	}
}
int TapeDrive::ProcessCmdNR(short mt_op, daddr_t mt_count)
{
  static struct mtop cmd;
  cmd.mt_op = mt_op;
  cmd.mt_count = mt_count;

  DOASSERT(mt_op >= 0 && mt_op < _max_mt_op, "Invalid tape command");
  mt_ios[mt_op]++;
  mt_cnt[mt_op] += (mt_count >= 0 ? mt_count : -mt_count);
  
  TAPEDBG(cout << "Tape " << fileno(file) << ", command " << mt_op
          << ", count " << mt_count << " started" << endl);

  startTimer();
  int status = ioctl(fileno(file), MTIOCTOP, (char *)&cmd);
  mt_tim[mt_op] += getTimer();

  if (status < 0)
      reportErrSys("ioctl");

  TAPEDBG(cout << "Tape " << fileno(file) << ", command " << mt_op
          << ", count " << mt_count << " finished, status = " << status
          << endl);

  return status;
}
Example #19
0
short isTimerDisarmed(const timer_t timerid) {
	struct itimerspec timeout;

	timeout = getTimer(timerid);

	return (timeout.it_value.tv_sec == 0 && timeout.it_value.tv_nsec == 0 &&
			timeout.it_interval.tv_sec == 0 && timeout.it_interval.tv_nsec == 0);
}
Example #20
0
struct timeval Timer::getTimer() const
{
	struct timeval tv;

	gettimeofday(&tv, NULL);

	return getTimer(tv);
}
Example #21
0
	bool timer::stopwatch(int ms)
	{
		if ( timeGetTime() > stopwatch_start + ms ) {
			stopwatch_start = getTimer();
			return true;
		}
		else return false;
	}
Example #22
0
void BattlegroundRV::PostUpdateImpl(uint32 diff)
{
    if(GetStatus() != STATUS_IN_PROGRESS)
        return;

    if (getTimer() < diff)
    {
        switch (getState())
        {
        case BG_RV_STATE_OPEN_FENCES:
            setTimer(BG_RV_PILAR_TO_FIRE_TIMER);
            setState(BG_RV_STATE_CLOSE_FIRE);
            break;
        case BG_RV_STATE_CLOSE_FIRE:
            for (uint8 i = BG_RV_OBJECT_FIRE_1; i <= BG_RV_OBJECT_FIREDOOR_2; ++i)
                DoorClose(i);
            setTimer(BG_RV_FIRE_TO_PILAR_TIMER);
            setState(BG_RV_STATE_OPEN_PILARS);
            break;
        case BG_RV_STATE_OPEN_PILARS:
            for (uint8 i = BG_RV_OBJECT_PILAR_1; i <= BG_RV_OBJECT_PULLEY_2; ++i)
                DoorOpen(i);
            setTimer(BG_RV_PILAR_TO_FIRE_TIMER);
            setState(BG_RV_STATE_OPEN_FIRE);
            SwitchDynLos();
            break;
        case BG_RV_STATE_OPEN_FIRE:
            // FIXME: after 3.2.0 it's only decorative and should be opened only one time at battle start
            for (uint8 i = BG_RV_OBJECT_FIRE_1; i <= BG_RV_OBJECT_FIREDOOR_2; ++i)
                DoorOpen(i);
            setTimer(BG_RV_FIRE_TO_PILAR_TIMER);
            setState(BG_RV_STATE_CLOSE_PILARS);
            break;
        case BG_RV_STATE_CLOSE_PILARS:
            for (uint8 i = BG_RV_OBJECT_PILAR_1; i <= BG_RV_OBJECT_PULLEY_2; ++i)
                DoorOpen(i);
            setTimer(BG_RV_PILAR_TO_FIRE_TIMER);
            setState(BG_RV_STATE_CLOSE_FIRE);
            SwitchDynLos();
            break;
        }
    }
    else
        setTimer(getTimer() - diff);
}
Example #23
0
void BattlegroundRV::Update(uint32 diff)
{
    Battleground::Update(diff);

    if (getTimer() < diff)
    {
        uint32 i;
        switch(getState())
        {
        case BG_RV_STATE_OPEN_FENCES:
        {
            setTimer(BG_RV_PILAR_TO_FIRE_TIMER);
            setState(BG_RV_STATE_CLOSE_FIRE);
            break;
        }
        case BG_RV_STATE_CLOSE_FIRE:
            for (i = BG_RV_OBJECT_FIRE_1; i <= BG_RV_OBJECT_FIREDOOR_2; ++i)
                DoorClose(i);
            setTimer(BG_RV_FIRE_TO_PILAR_TIMER);
            setState(BG_RV_STATE_OPEN_PILARS);
            break;
        case BG_RV_STATE_OPEN_PILARS:
            for (i = BG_RV_OBJECT_PILAR_1; i <= BG_RV_OBJECT_PULLEY_2; ++i)
                DoorOpen(i);
            setTimer(BG_RV_PILAR_TO_FIRE_TIMER);
            setState(BG_RV_STATE_OPEN_FIRE);
            break;
        case BG_RV_STATE_OPEN_FIRE:
            for (i = BG_RV_OBJECT_FIRE_1; i <= BG_RV_OBJECT_FIREDOOR_2; ++i)
                DoorOpen(i);
            setTimer(BG_RV_FIRE_TO_PILAR_TIMER);
            setState(BG_RV_STATE_CLOSE_PILARS);
            break;
        case BG_RV_STATE_CLOSE_PILARS:
            uint32 i;
            for (i = BG_RV_OBJECT_PILAR_1; i <= BG_RV_OBJECT_PULLEY_2; ++i)
                DoorOpen(i);
            setTimer(BG_RV_PILAR_TO_FIRE_TIMER);
            setState(BG_RV_STATE_CLOSE_FIRE);
            break;
        }
    }
    else
        setTimer(getTimer() - diff);
}
Example #24
0
    double CStatisticTimer::GetTime()
    {
        uint64 total = mTotal;

        if (mRunning)
            total += getTimer()-mStart;

        return (double)((int64)(total/getTimerFrequency()));    
    }
Example #25
0
void ButtonMachine::wait(uint32_t us)
{
	uint32_t timer;

	setTimer(&timer);

	while(getTimer(timer)<us);
		periodic();
}
Example #26
0
	///
	/// 删除定时器
	/// [7/28/2014] create by albert.xu
	///
	xgc_void XGameMap::DeleteTimer( xgc_lpcstr lpSourceName )
	{
		auto iter = mMapTimer.find( lpSourceName );
		if( iter != mMapTimer.end() )
		{
			getTimer().remove( iter->second );
			mMapTimer.erase( iter );
		}
	}
Example #27
0
void Minesweeper::saveScore(){
  ofstream file;

  file.open(getScoreFilename().c_str(), ofstream::app);

  file << getTimer() << endl;

  file.close();
}
void RanaTimerBank::setTimerPeriodTime(const RanaSpaceHandle& _spaceHandle, 
										  RanaTimerHandle _timerHandle, 
										  RanaTIME _periodTime)
{
	RanaTimer *timer = getTimer(_spaceHandle, _timerHandle);
	if (timer && _periodTime > 0.0)
	{
		timer->setPeriodTime(_periodTime);
	}
}
void RanaTimerBank::setTimerRepeat(const RanaSpaceHandle& _spaceHandle,
									  RanaTimerHandle _timerHandle, 
									  bool _isRepeat)
{
	RanaTimer *timer = getTimer(_spaceHandle, _timerHandle);
	if (timer)
	{
		timer->setRepeat(_isRepeat);
	}
}
Example #30
0
void printDialog::printSetup()
{
    QString str = tr("<h2>General Model Settings</h2><br>");
    str.append(fv(tr("Name"), getModelName()));
    str.append(fv(tr("Timer1"), getTimer(0)));  //value, mode, count up/down
    str.append(fv(tr("Timer2"), getTimer(1)));  //value, mode, count up/down
    str.append(fv(tr("Protocol"), getProtocol())); //proto, numch, delay,
    str.append(fv(tr("Pulse Polarity"), g_model->pulsePol ? "NEG" : "POS"));
    str.append(fv(tr("Throttle Trim"), g_model->thrTrim ? tr("Enabled") : tr("Disabled")));
    str.append(fv(tr("Throttle Expo"), g_model->thrExpo ? tr("Enabled") : tr("Disabled")));
    str.append(fv(tr("Trainer"), g_model->traineron ? tr("Enabled") : tr("Disabled")));
    str.append(fv(tr("Trim Switch"), getSWName(g_model->trimSw,0)));
    str.append(fv(tr("Trim Increment"), getTrimInc()));
    str.append(fv(tr("Center Beep"), getCenterBeep())); // specify which channels beep
    str.append("<br><br>");
    te->append(str);


}