void Sys_SendKeyEvents(void) { #ifndef DEDICATED_ONLY IN_Update(); #endif /* grab frame time */ sys_frame_time = Sys_Milliseconds(); }
void Sys_SendKeyEvents(void) { #ifndef DEDICATED_ONLY IN_Update(); #endif /* grab frame time */ sys_frame_time = timeGetTime(); }
/* * Load or download any custom player skins and models */ void CL_Skins_f(void) { int i; for (i = 0; i < MAX_CLIENTS; i++) { if (!cl.configstrings[CS_PLAYERSKINS + i][0]) { continue; } Com_Printf("client %i: %s\n", i, cl.configstrings[CS_PLAYERSKINS + i]); SCR_UpdateScreen(); IN_Update(); /* pump message loop */ CL_ParseClientinfo(i); } }
void CL_Frame(int packetdelta, int renderdelta, int timedelta, qboolean packetframe, qboolean renderframe) { static int lasttimecalled; // Dedicated? if (dedicated->value) { return; } // Calculate simulation time. cls.nframetime = packetdelta / 1000000.0f; cls.rframetime = renderdelta / 1000000.0f; cls.realtime = curtime; cl.time += timedelta / 1000; // Don't extrapolate too far ahead. if (cls.nframetime > 0.5f) { cls.nframetime = 0.5f; } if (cls.rframetime > 0.5f) { cls.rframetime = 0.5f; } // if in the debugger last frame, don't timeout. if (timedelta > 5000000) { cls.netchan.last_received = Sys_Milliseconds(); } // Reset power shield / power screen sound counter. num_power_sounds = 0; if (!cl_timedemo->value) { // Don't throttle too much when connecting / loading. if ((cls.state == ca_connected) && (packetdelta > 100000)) { packetframe = true; } } // Run HTTP downloads more often while connecting. #ifdef USE_CURL if (cls.state == ca_connected) { CL_RunHTTPDownloads(); } #endif // Update input stuff. if (packetframe || renderframe) { CL_ReadPackets(); CL_UpdateWindowedMouse(); IN_Update(); Cbuf_Execute(); CL_FixCvarCheats(); if (cls.state > ca_connecting) { CL_RefreshCmd(); } else { CL_RefreshMove(); } } if (cls.forcePacket || userinfo_modified) { packetframe = true; cls.forcePacket = false; } if (packetframe) { CL_SendCmd(); CL_CheckForResend(); // Run HTTP downloads during game. #ifdef USE_CURL CL_RunHTTPDownloads(); #endif } if (renderframe) { VID_CheckChanges(); CL_PredictMovement(); if (!cl.refresh_prepped && (cls.state == ca_active)) { CL_PrepRefresh(); } /* update the screen */ if (host_speeds->value) { time_before_ref = Sys_Milliseconds(); } SCR_UpdateScreen(); if (host_speeds->value) { time_after_ref = Sys_Milliseconds(); } /* update audio */ S_Update(cl.refdef.vieworg, cl.v_forward, cl.v_right, cl.v_up); /* advance local effects for next frame */ CL_RunDLights(); CL_RunLightStyles(); SCR_RunCinematic(); SCR_RunConsole(); /* Update framecounter */ cls.framecount++; if (log_stats->value) { if (cls.state == ca_active) { if (!lasttimecalled) { lasttimecalled = Sys_Milliseconds(); if (log_stats_file) { fprintf(log_stats_file, "0\n"); } } else { int now = Sys_Milliseconds(); if (log_stats_file) { fprintf(log_stats_file, "%d\n", now - lasttimecalled); } lasttimecalled = now; } } } } }