Example #1
0
void
XPCRootSetElem::AddToRootSet(JSRuntime* rt, XPCRootSetElem** listHead)
{
    NS_ASSERTION(!mSelfp, "Must be not linked");
    JS_LOCK_GC(rt);
    mSelfp = listHead;
    mNext = *listHead;
    if(mNext)
    {
        NS_ASSERTION(mNext->mSelfp == listHead, "Must be list start");
        mNext->mSelfp = &mNext;
    }
    *listHead = this;
    JS_UNLOCK_GC(rt);
}
Example #2
0
void
XPCRootSetElem::RemoveFromRootSet(JSRuntime* rt)
{
    NS_ASSERTION(mSelfp, "Must be linked");
    JS_LOCK_GC(rt);
    NS_ASSERTION(*mSelfp == this, "Link invariant");
    *mSelfp = mNext;
    if(mNext)
        mNext->mSelfp = mSelfp;
    JS_UNLOCK_GC(rt);
#ifdef DEBUG
    mSelfp = nsnull;
    mNext = nsnull;
#endif
}
Example #3
0
JSContext *
js_ContextIterator(JSRuntime *rt, JSBool unlocked, JSContext **iterp)
{
    JSContext *cx = *iterp;

    if (unlocked)
        JS_LOCK_GC(rt);
    if (!cx)
        cx = (JSContext *)&rt->contextList;
    cx = (JSContext *)cx->links.next;
    if (&cx->links == &rt->contextList)
        cx = NULL;
    *iterp = cx;
    if (unlocked)
        JS_UNLOCK_GC(rt);
    return cx;
}
Example #4
0
 AutoLockJSGC(JSRuntime* rt) : mJSRuntime(rt) { JS_LOCK_GC(mJSRuntime); }
Example #5
0
JSContext *
js_NewContext(JSRuntime *rt, size_t stackChunkSize)
{
    JSContext *cx;
    JSBool ok, first;

    cx = (JSContext *) malloc(sizeof *cx);
    if (!cx)
        return NULL;
    memset(cx, 0, sizeof *cx);

    cx->runtime = rt;
#if JS_STACK_GROWTH_DIRECTION > 0
    cx->stackLimit = (jsuword)-1;
#endif
#ifdef JS_THREADSAFE
    js_InitContextForLocking(cx);
#endif

    JS_LOCK_GC(rt);
    for (;;) {
        first = (rt->contextList.next == &rt->contextList);
        if (rt->state == JSRTS_UP) {
            JS_ASSERT(!first);
            break;
        }
        if (rt->state == JSRTS_DOWN) {
            JS_ASSERT(first);
            rt->state = JSRTS_LAUNCHING;
            break;
        }
        JS_WAIT_CONDVAR(rt->stateChange, JS_NO_TIMEOUT);
    }
    JS_APPEND_LINK(&cx->links, &rt->contextList);
    JS_UNLOCK_GC(rt);

    /*
     * First we do the infallible, every-time per-context initializations.
     * Should a later, fallible initialization (js_InitRegExpStatics, e.g.,
     * or the stuff under 'if (first)' below) fail, at least the version
     * and arena-pools will be valid and safe to use (say, from the last GC
     * done by js_DestroyContext).
     */
    cx->version = JSVERSION_DEFAULT;
    cx->jsop_eq = JSOP_EQ;
    cx->jsop_ne = JSOP_NE;
    JS_InitArenaPool(&cx->stackPool, "stack", stackChunkSize, sizeof(jsval));
    JS_InitArenaPool(&cx->tempPool, "temp", 1024, sizeof(jsdouble));

#if JS_HAS_REGEXPS
    if (!js_InitRegExpStatics(cx, &cx->regExpStatics)) {
        js_DestroyContext(cx, JS_NO_GC);
        return NULL;
    }
#endif
#if JS_HAS_EXCEPTIONS
    cx->throwing = JS_FALSE;
#endif

    /*
     * If cx is the first context on this runtime, initialize well-known atoms,
     * keywords, numbers, and strings.  If one of these steps should fail, the
     * runtime will be left in a partially initialized state, with zeroes and
     * nulls stored in the default-initialized remainder of the struct.  We'll
     * clean the runtime up under js_DestroyContext, because cx will be "last"
     * as well as "first".
     */
    if (first) {
        ok = (rt->atomState.liveAtoms == 0)
             ? js_InitAtomState(cx, &rt->atomState)
             : js_InitPinnedAtoms(cx, &rt->atomState);
        if (ok)
            ok = js_InitScanner(cx);
        if (ok)
            ok = js_InitRuntimeNumberState(cx);
        if (ok)
            ok = js_InitRuntimeScriptState(cx);
        if (ok)
            ok = js_InitRuntimeStringState(cx);
        if (!ok) {
            js_DestroyContext(cx, JS_NO_GC);
            return NULL;
        }

        JS_LOCK_GC(rt);
        rt->state = JSRTS_UP;
        JS_NOTIFY_ALL_CONDVAR(rt->stateChange);
        JS_UNLOCK_GC(rt);
    }

    return cx;
}
Example #6
0
void
js_DestroyContext(JSContext *cx, JSGCMode gcmode)
{
    JSRuntime *rt;
    JSBool last;
    JSArgumentFormatMap *map;
    JSLocalRootStack *lrs;
    JSLocalRootChunk *lrc;

    rt = cx->runtime;

    /* Remove cx from context list first. */
    JS_LOCK_GC(rt);
    JS_ASSERT(rt->state == JSRTS_UP || rt->state == JSRTS_LAUNCHING);
    JS_REMOVE_LINK(&cx->links);
    last = (rt->contextList.next == &rt->contextList);
    if (last)
        rt->state = JSRTS_LANDING;
    JS_UNLOCK_GC(rt);

    if (last) {
#ifdef JS_THREADSAFE
        /*
         * If cx is not in a request already, begin one now so that we wait
         * for any racing GC started on a not-last context to finish, before
         * we plow ahead and unpin atoms.  Note that even though we begin a
         * request here if necessary, we end all requests on cx below before
         * forcing a final GC.  This lets any not-last context destruction
         * racing in another thread try to force or maybe run the GC, but by
         * that point, rt->state will not be JSRTS_UP, and that GC attempt
         * will return early.
         */
        if (cx->requestDepth == 0)
            JS_BeginRequest(cx);
#endif

        /* Unpin all pinned atoms before final GC. */
        js_UnpinPinnedAtoms(&rt->atomState);

        /* Unlock and clear GC things held by runtime pointers. */
        js_FinishRuntimeNumberState(cx);
        js_FinishRuntimeStringState(cx);

        /* Clear debugging state to remove GC roots. */
        JS_ClearAllTraps(cx);
        JS_ClearAllWatchPoints(cx);
    }

#if JS_HAS_REGEXPS
    /*
     * Remove more GC roots in regExpStatics, then collect garbage.
     * XXX anti-modularity alert: we rely on the call to js_RemoveRoot within
     * XXX this function call to wait for any racing GC to complete, in the
     * XXX case where JS_DestroyContext is called outside of a request on cx
     */
    js_FreeRegExpStatics(cx, &cx->regExpStatics);
#endif

#ifdef JS_THREADSAFE
    /*
     * Destroying a context implicitly calls JS_EndRequest().  Also, we must
     * end our request here in case we are "last" -- in that event, another
     * js_DestroyContext that was not last might be waiting in the GC for our
     * request to end.  We'll let it run below, just before we do the truly
     * final GC and then free atom state.
     *
     * At this point, cx must be inaccessible to other threads.  It's off the
     * rt->contextList, and it should not be reachable via any object private
     * data structure.
     */
    while (cx->requestDepth != 0)
        JS_EndRequest(cx);
#endif

    if (last) {
        /* Always force, so we wait for any racing GC to finish. */
        js_ForceGC(cx, GC_LAST_CONTEXT);

        /* Iterate until no finalizer removes a GC root or lock. */
        while (rt->gcPoke)
            js_GC(cx, GC_LAST_CONTEXT);

        /* Try to free atom state, now that no unrooted scripts survive. */
        if (rt->atomState.liveAtoms == 0)
            js_FreeAtomState(cx, &rt->atomState);

        /* Now after the last GC can we free the script filename table. */
        js_FinishRuntimeScriptState(cx);

        /* Take the runtime down, now that it has no contexts or atoms. */
        JS_LOCK_GC(rt);
        rt->state = JSRTS_DOWN;
        JS_NOTIFY_ALL_CONDVAR(rt->stateChange);
        JS_UNLOCK_GC(rt);
    } else {
        if (gcmode == JS_FORCE_GC)
            js_ForceGC(cx, 0);
        else if (gcmode == JS_MAYBE_GC)
            JS_MaybeGC(cx);
    }

    /* Free the stuff hanging off of cx. */
    JS_FinishArenaPool(&cx->stackPool);
    JS_FinishArenaPool(&cx->tempPool);
    if (cx->lastMessage)
        free(cx->lastMessage);

    /* Remove any argument formatters. */
    map = cx->argumentFormatMap;
    while (map) {
        JSArgumentFormatMap *temp = map;
        map = map->next;
        JS_free(cx, temp);
    }

    /* Destroy the resolve recursion damper. */
    if (cx->resolvingTable) {
        JS_DHashTableDestroy(cx->resolvingTable);
        cx->resolvingTable = NULL;
    }

    lrs = cx->localRootStack;
    if (lrs) {
        while ((lrc = lrs->topChunk) != &lrs->firstChunk) {
            lrs->topChunk = lrc->down;
            JS_free(cx, lrc);
        }
        JS_free(cx, lrs);
    }

    /* Destroy the lint information */
    if (cx->lint) {
        JS_free(cx, cx->lint);
    }

    /* Finally, free cx itself. */
    free(cx);
}
Example #7
0
JSContext *
js_NewContext(JSRuntime *rt, size_t stackChunkSize)
{
    JSContext *cx;
    JSBool ok, first;
    JSContextCallback cxCallback;

    cx = (JSContext *) malloc(sizeof *cx);
    if (!cx)
        return NULL;
    memset(cx, 0, sizeof *cx);

    cx->runtime = rt;
    JS_ClearOperationCallback(cx);
    cx->debugHooks = &rt->globalDebugHooks;
#if JS_STACK_GROWTH_DIRECTION > 0
    cx->stackLimit = (jsuword)-1;
#endif
    cx->scriptStackQuota = JS_DEFAULT_SCRIPT_STACK_QUOTA;
#ifdef JS_THREADSAFE
    JS_INIT_CLIST(&cx->threadLinks);
    js_SetContextThread(cx);
#endif

    JS_LOCK_GC(rt);
    for (;;) {
        first = (rt->contextList.next == &rt->contextList);
        if (rt->state == JSRTS_UP) {
            JS_ASSERT(!first);
            break;
        }
        if (rt->state == JSRTS_DOWN) {
            JS_ASSERT(first);
            rt->state = JSRTS_LAUNCHING;
            break;
        }
        JS_WAIT_CONDVAR(rt->stateChange, JS_NO_TIMEOUT);
    }
    JS_APPEND_LINK(&cx->links, &rt->contextList);
    JS_UNLOCK_GC(rt);

    /*
     * First we do the infallible, every-time per-context initializations.
     * Should a later, fallible initialization (js_InitRegExpStatics, e.g.,
     * or the stuff under 'if (first)' below) fail, at least the version
     * and arena-pools will be valid and safe to use (say, from the last GC
     * done by js_DestroyContext).
     */
    cx->version = JSVERSION_DEFAULT;
    JS_INIT_ARENA_POOL(&cx->stackPool, "stack", stackChunkSize, sizeof(jsval),
                       &cx->scriptStackQuota);
    JS_INIT_ARENA_POOL(&cx->tempPool, "temp", 1024, sizeof(jsdouble),
                       &cx->scriptStackQuota);

    if (!js_InitRegExpStatics(cx, &cx->regExpStatics)) {
        js_DestroyContext(cx, JSDCM_NEW_FAILED);
        return NULL;
    }

    /*
     * If cx is the first context on this runtime, initialize well-known atoms,
     * keywords, numbers, and strings.  If one of these steps should fail, the
     * runtime will be left in a partially initialized state, with zeroes and
     * nulls stored in the default-initialized remainder of the struct.  We'll
     * clean the runtime up under js_DestroyContext, because cx will be "last"
     * as well as "first".
     */
    if (first) {
#ifdef JS_THREADSAFE
        JS_BeginRequest(cx);
#endif
        ok = js_InitCommonAtoms(cx);

        /*
         * scriptFilenameTable may be left over from a previous episode of
         * non-zero contexts alive in rt, so don't re-init the table if it's
         * not necessary.
         */
        if (ok && !rt->scriptFilenameTable)
            ok = js_InitRuntimeScriptState(rt);
        if (ok)
            ok = js_InitRuntimeNumberState(cx);
        if (ok)
            ok = js_InitRuntimeStringState(cx);
#ifdef JS_THREADSAFE
        JS_EndRequest(cx);
#endif
        if (!ok) {
            js_DestroyContext(cx, JSDCM_NEW_FAILED);
            return NULL;
        }

        JS_LOCK_GC(rt);
        rt->state = JSRTS_UP;
        JS_NOTIFY_ALL_CONDVAR(rt->stateChange);
        JS_UNLOCK_GC(rt);
    }

    cxCallback = rt->cxCallback;
    if (cxCallback && !cxCallback(cx, JSCONTEXT_NEW)) {
        js_DestroyContext(cx, JSDCM_NEW_FAILED);
        return NULL;
    }
    return cx;
}