void H86Project::Add_VDevList(vector<pair<string, string> >& vdevList){ try{ xml_node<>* node=m_doc->first_node("Hard86Project"); if(!node){ OUT_DEBUG("RapidXML failed to locate node"); return; } xml_node<>* test=node->first_node("VDevs"); if(!test){ node->append_node(m_doc->allocate_node(node_element, "VDevs")); node=node->last_node(); } else{ node=test; } for(vector<pair<string, string> >::iterator it=vdevList.begin(); it!=vdevList.end(); ++it){ node->append_node(m_doc->allocate_node(node_element, "VDev")); xml_node<> *appendedNode=node->last_node(); appendedNode->append_attribute(m_doc->allocate_attribute("name", m_doc->allocate_string(it->first.c_str()))); appendedNode->append_attribute(m_doc->allocate_attribute("path", m_doc->allocate_string(it->second.c_str()))); } } catch(rapidxml::parse_error e){ OUT_DEBUG("RapidXML parse error encountered"); return; } }
bool CCollideInterface::ActivateTile(uint32 mapId, uint32 tileX, uint32 tileY) { ASSERT(m_mapLocks[mapId] != NULL); if( !CollisionMgr ) return false; // acquire write lock m_mapLocks[mapId]->m_lock.AcquireWriteLock(); if( m_mapLocks[mapId]->m_tileLoadCount[tileX][tileY] == 0 ) { if(CollisionMgr->loadMap(sWorld.vMapPath.c_str(), mapId, tileX, tileY)) OUT_DEBUG("Loading VMap [%u/%u] successful", tileX, tileY); else { OUT_DEBUG("Loading VMap [%u/%u] unsuccessful", tileX, tileY); m_mapLocks[mapId]->m_lock.ReleaseWriteLock(); return false; } } // increment count m_mapLocks[mapId]->m_tileLoadCount[tileX][tileY]++; // release lock m_mapLocks[mapId]->m_lock.ReleaseWriteLock(); return true; }
void H86Project::Add_BPList(vector<pair<uint16, uint16> >& bpList){ try{ xml_node<>* node=m_doc->first_node("Hard86Project"); if(!node){ OUT_DEBUG("RapidXML failed to locate node"); return; } xml_node<>* test=node->first_node("BPList"); if(!test){ node->append_node(m_doc->allocate_node(node_element, "BPList")); node=node->last_node(); } else{ node=test; } for(vector<pair<uint16, uint16> >::iterator it=bpList.begin(); it!=bpList.end(); ++it){ node->append_node(m_doc->allocate_node(node_element, "BP")); xml_node<> *appendedNode=node->last_node(); appendedNode->append_attribute(m_doc->allocate_attribute("seg", m_doc->allocate_string(ext_itoa(it->first, 16).c_str()))); appendedNode->append_attribute(m_doc->allocate_attribute("addr", m_doc->allocate_string(ext_itoa(it->second, 16).c_str()))); } } catch(rapidxml::parse_error e){ OUT_DEBUG("RapidXML parse error encountered"); return; } }
void WorldSession::HandleQuestgiverHelloOpcode( WorldPacket & recv_data ) { DEBUG_LOG( "WORLD"," Received CMSG_QUESTGIVER_HELLO." ); CHECK_INWORLD_RETURN; uint64 guid; recv_data >> guid; Creature* qst_giver = _player->GetMapMgr()->GetCreature(GET_LOWGUID_PART(guid)); if (!qst_giver) { OUT_DEBUG("WORLD: Invalid questgiver GUID."); return; } if (!qst_giver->isQuestGiver()) { OUT_DEBUG("WORLD: Creature is not a questgiver."); return; } if(qst_giver->GetAIInterface()) // NPC Stops moving for 3 minutes qst_giver->GetAIInterface()->StopMovement(180000); //qst_giver->Emote(EMOTE_ONESHOT_TALK); // this doesnt work sQuestMgr.OnActivateQuestGiver(qst_giver, GetPlayer()); }
// Manipulation functions pair<uint16, uint16> H86Project::Get_LoadSegAddr(){ try{ xml_node<>* node=m_doc->first_node("Hard86Project"); if(!node){ OUT_DEBUG("RapidXML failed to locate node"); return make_pair(0, 0); } node=node->first_node("Variables"); if(!node){ OUT_DEBUG("RapidXML failed to locate node"); return make_pair(0, 0); } node=node->first_node("LoadSegAddr"); if(!node){ OUT_DEBUG("RapidXML failed to locate node"); return make_pair(0, 0); } xml_attribute<> *seg, *addr; seg=node->first_attribute("seg"); addr=node->first_attribute("addr"); return make_pair(strtol(seg->value(), NULL, 16), strtol(addr->value(), NULL, 16)); } catch(rapidxml::parse_error e){ OUT_DEBUG("RapidXML parse error encountered"); return make_pair(0, 0); } }
bool AddonMgr::IsAddonBanned(std::string name, uint32 crc) { std::map<std::string,AddonEntry*>::iterator i = KnownAddons.find(name); if(i != KnownAddons.end()) { if(i->second->banned) { OUT_DEBUG("Addon %s is banned.", name.c_str()); return true; } } else { // New addon. It'll be saved to db at server shutdown. AddonEntry *ent = new AddonEntry; ent->name = name; ent->crc = crc; ent->banned = false; // by default.. we can change this I guess.. ent->isNew = true; ent->showinlist = (crc == 0x4C1C776D ? false : true); OUT_DEBUG("Discovered new addon %s sent by client.", name.c_str()); KnownAddons[ent->name] = ent; } return false; }
vector<pair<string, string> > H86Project::Get_VDevList(){ vector<pair<string, string> > vdevList(0); try{ xml_node<>* node=m_doc->first_node("Hard86Project"); if(!node){ OUT_DEBUG("RapidXML failed to locate node"); return vector<pair<string, string> >(0); } node=node->first_node("VDevs"); if(!node){ OUT_DEBUG("RapidXML failed to locate node"); return vector<pair<string, string> >(0); } node=node->first_node(); while(node){ xml_attribute<> *name, *path; name=node->first_attribute("name"); path=node->first_attribute("path"); vdevList.push_back(make_pair(string(name->value()), string(path->value()))); node=node->next_sibling(); } return vdevList; } catch(rapidxml::parse_error e){ OUT_DEBUG("RapidXML parse error encountered"); return vector<pair<string, string> >(0); } }
vector<pair<uint16, uint16> > H86Project::Get_BPList(){ vector<pair<uint16, uint16> > bpList(0); try{ xml_node<>* node=m_doc->first_node("Hard86Project"); if(!node){ OUT_DEBUG("RapidXML failed to locate node"); return vector<pair<uint16, uint16> >(0); } node=node->first_node("BPList"); if(!node){ OUT_DEBUG("RapidXML failed to locate node"); return vector<pair<uint16, uint16> >(0); } node=node->first_node(); while(node){ xml_attribute<> *name, *path; name=node->first_attribute("seg"); path=node->first_attribute("addr"); bpList.push_back(make_pair((uint16)strtol(name->value(), NULL, 16), (uint16)strtol(path->value(), NULL, 16))); node=node->next_sibling(); } return bpList; } catch(rapidxml::parse_error e){ OUT_DEBUG("RapidXML parse error encountered"); return vector<pair<uint16, uint16> >(0); } }
void CallBack_TextStatusReport(u8 fo,u8 msg_ref, u8* phone_num, QlSysTimer* scts, QlSysTimer* dt, u8 st) { OUT_DEBUG(debug_buffer,"\r\nCB_TextStatusReport: fo=%d,msg_ref=%d,phone_num=%s,st=%d\r\n", fo,msg_ref,phone_num,st); OUT_DEBUG(debug_buffer,"scts=20%d-%d-%d %d:%d:%d\r\n", scts->year,scts->month,scts->day,scts->hour,scts->minute,scts->second); OUT_DEBUG(debug_buffer,"dt=20%d-%d-%d %d:%d:%d\r\n", scts->year,scts->month,scts->day,scts->hour,scts->minute,scts->second); }
void CallBack_getipbyname(u8 contexid, bool result, s32 error, u8 num_entry, u8 *entry_address) { u8 i; OUT_DEBUG(textBuf,"CallBack_getipbyname(contexid=%d, result=%d,error=%d,num_entry=%d)\r\n",contexid, result,error,num_entry); for(i=0;i<num_entry;i++) { entry_address += (i*4); OUT_DEBUG(textBuf,"entry=%d, ip=%d.%d.%d.%d\r\n",i,entry_address[0],entry_address[1],entry_address[2],entry_address[3]); } }
void CallBack_network_actived(u8 contexid) { s8 ret; u8 ip_addr[4]; OUT_DEBUG(textBuf,"CallBack_network_actived(contexid=%d)\r\n",contexid); ret = Ql_GetLocalIpAddress(contexid, ip_addr); OUT_DEBUG(textBuf,"Ql_GetLocalIpAddress(contexid=%d)=%d, ip=%d.%d.%d.%d\r\n",contexid, ret,ip_addr[0],ip_addr[1],ip_addr[2],ip_addr[3]); }
/** * @author Petr Djakow */ void Utils::signalIgnore(const int signum) { #ifdef _GNU_SOURCE if(sigignore(signum) == -1) FATAL_ERROR(("sigignore(%d)", signum)); OUT_DEBUG(("Signal '%s' will be ignored", strsignal(signum))); #else set_signal_handler(signum, SIG_IGN); OUT_DEBUG(("Signal '%d' will be ignored", signum)); #endif }
void LogonCommClientSocket::CompressAndSend(ByteBuffer & uncompressed) { // I still got no idea where this came from :p size_t destsize = uncompressed.size() + uncompressed.size()/10 + 16; // w000t w000t kat000t for gzipped packets WorldPacket data(RCMSG_ACCOUNT_CHARACTER_MAPPING_REPLY, destsize + 4); data.resize(destsize + 4); z_stream stream; stream.zalloc = 0; stream.zfree = 0; stream.opaque = 0; if(deflateInit(&stream, 1) != Z_OK) { OUT_DEBUG("deflateInit failed."); return; } // set up stream pointers stream.next_out = (Bytef*)((uint8*)data.contents())+4; stream.avail_out = (uInt)destsize; stream.next_in = (Bytef*)uncompressed.contents(); stream.avail_in = (uInt)uncompressed.size(); // call the actual process if(deflate(&stream, Z_NO_FLUSH) != Z_OK || stream.avail_in != 0) { OUT_DEBUG("deflate failed."); return; } // finish the deflate if(deflate(&stream, Z_FINISH) != Z_STREAM_END) { OUT_DEBUG("deflate failed: did not end stream"); return; } // finish up if(deflateEnd(&stream) != Z_OK) { OUT_DEBUG("deflateEnd failed."); return; } *(uint32*)data.contents() = (uint32)uncompressed.size(); data.resize(stream.total_out + 4); SendPacket(&data); }
void GameObject::UseFishingNode(Player* player) { sEventMgr.RemoveEvents( this ); if( GetUInt32Value( GAMEOBJECT_FLAGS ) != 32 ) // Clicking on the bobber before something is hooked { player->GetSession()->OutPacket( SMSG_FISH_NOT_HOOKED ); EndFishing( player, true ); return; } FishingZoneEntry *entry = NULL; uint32 zone = player->GetAreaID(); if(zone != 0) { entry = FishingZoneStorage.LookupEntry( zone ); if( entry == NULL ) // No fishing information found for area, log an error { OUT_DEBUG( "ERROR: Fishing area information for area %d not found!", zone ); } } if(zone == 0 || entry == NULL) { zone = player->GetZoneId(); entry = FishingZoneStorage.LookupEntry( zone ); if( entry == NULL ) // No fishing information found for area, log an error { OUT_DEBUG( "ERROR: Fishing zone information for zone %d not found!", zone ); EndFishing( player, true ); return; } } uint32 maxskill = entry->MaxSkill; uint32 minskill = entry->MinSkill; if( player->_GetSkillLineCurrent( SKILL_FISHING, false ) < maxskill ) player->_AdvanceSkillLine( SKILL_FISHING, float2int32( 1.0f * sWorld.getRate( RATE_SKILLRATE ) ) ); // Open loot on success, otherwise FISH_ESCAPED. if( Rand(((player->_GetSkillLineCurrent( SKILL_FISHING, true ) - minskill) * 100) / maxskill) ) { lootmgr.FillFishingLoot( &m_loot, zone ); player->SendLoot( GetGUID(), LOOT_FISHING ); EndFishing( player, false ); } else // Failed { player->GetSession()->OutPacket( SMSG_FISH_ESCAPED ); EndFishing( player, true ); } }
void WorldSession::HandleQuestgiverStatusQueryOpcode( WorldPacket & recv_data ) { DEBUG_LOG( "WORLD"," Received CMSG_QUESTGIVER_STATUS_QUERY." ); CHECK_INWORLD_RETURN; uint64 guid; WorldPacket data(SMSG_QUESTGIVER_STATUS, 9); Object* qst_giver = NULLOBJ; recv_data >> guid; uint32 guidtype = GET_TYPE_FROM_GUID(guid); if(guidtype == HIGHGUID_TYPE_CREATURE) { Creature* quest_giver = _player->GetMapMgr()->GetCreature(GET_LOWGUID_PART(guid)); if(quest_giver) qst_giver = quest_giver; else return; if (!quest_giver->isQuestGiver()) { OUT_DEBUG("WORLD: Creature is not a questgiver."); return; } } else if(guidtype==HIGHGUID_TYPE_ITEM) { Item* quest_giver = GetPlayer()->GetItemInterface()->GetItemByGUID(guid); if(quest_giver) qst_giver = TO_OBJECT(quest_giver); else return; } else if(guidtype==HIGHGUID_TYPE_GAMEOBJECT) { GameObject* quest_giver = _player->GetMapMgr()->GetGameObject(GET_LOWGUID_PART(guid)); if(quest_giver) qst_giver = TO_OBJECT(quest_giver); else return; } if (!qst_giver) { OUT_DEBUG("WORLD: Invalid questgiver GUID "I64FMT".", guid); return; } data << guid << sQuestMgr.CalcStatus(qst_giver, GetPlayer()); SendPacket( &data ); }
void CallBack_socket_write(u8 contexid, s8 sock, bool result, s32 error) { s32 ret; s32 i; OUT_DEBUG(textBuf,"CallBack_socket_write(contexid=%d,sock=%d,result=%d,error=%d)\r\n",contexid,sock,result,error); //now , here , you can continue use Ql_SocketSend to send data for(i=0;i<2;i++) { if(socketonly[i] == sock) { break; } } if(i>=2) { OUT_DEBUG(textBuf,"unknown socket\r\n"); return; } while(send_dataLen[i] > 0) { ret = Ql_SocketSend(sock, data_p + send_dataLen[i] ,dataLen[i] - send_dataLen[i]); OUT_DEBUG(textBuf,"Ql_SocketSend(socket=%d,dataLen=%d)=%d\r\n",socketonly[i],dataLen[i],ret); if(ret == (dataLen[i] - send_dataLen[i])) { //send compelete send_dataLen[i] = 0; break; } else if((ret < 0) && (ret == -2)) { //you must wait next CallBack_socket_write, then send data; break; } else if(ret < 0) { //error , Ql_SocketClose Ql_SocketClose(sock); //you can close this socket socketonly[i] = 0xFF; send_dataLen[i] = 0; break; } else if(ret <= dataLen[i]) { send_dataLen[i] += ret; //continue send } } }
void CallBack_PDUStatusReport(u16 length, u8* pdu_string) { OUT_DEBUG(debug_buffer,"\r\nCB_PDUStatusReport: length=%d\r\n",length); if(length) { int i; for(i=0;i<length;i++) { OUT_DEBUG(debug_buffer,"%02X",pdu_string[i]); } OUT_DEBUG(debug_buffer,"\r\n"); } }
bool Master::_StartDB() { string hostname, username, password, database; int port = 0; // Configure Main Database bool result = Config.ClusterConfig.GetString( "WorldDatabase", "Username", &username ); Config.ClusterConfig.GetString( "WorldDatabase", "Password", &password ); result = !result ? result : Config.ClusterConfig.GetString( "WorldDatabase", "Hostname", &hostname ); result = !result ? result : Config.ClusterConfig.GetString( "WorldDatabase", "Name", &database ); result = !result ? result : Config.ClusterConfig.GetInt( "WorldDatabase", "Port", &port ); Database_World = Database::Create(); if(result == false) { OUT_DEBUG( "SQL: One or more parameters were missing from WorldDatabase directive." ); return false; } // Initialize it if( !WorldDatabase.Initialize(hostname.c_str(), (unsigned int)port, username.c_str(), password.c_str(), database.c_str(), Config.ClusterConfig.GetIntDefault( "WorldDatabase", "ConnectionCount", 5 ), 16384 ) ) { OUT_DEBUG( "SQL: Main database initialization failed. Exiting." ); return false; } result = Config.ClusterConfig.GetString( "CharacterDatabase", "Username", &username ); Config.ClusterConfig.GetString( "CharacterDatabase", "Password", &password ); result = !result ? result : Config.ClusterConfig.GetString( "CharacterDatabase", "Hostname", &hostname ); result = !result ? result : Config.ClusterConfig.GetString( "CharacterDatabase", "Name", &database ); result = !result ? result : Config.ClusterConfig.GetInt( "CharacterDatabase", "Port", &port ); Database_Character = Database::Create(); if(result == false) { OUT_DEBUG( "SQL: One or more parameters were missing from Database directive." ); return false; } // Initialize it if( !CharacterDatabase.Initialize( hostname.c_str(), (unsigned int)port, username.c_str(), password.c_str(), database.c_str(), Config.ClusterConfig.GetIntDefault( "CharacterDatabase", "ConnectionCount", 5 ), 16384 ) ) { OUT_DEBUG( "sql: Main database initialization failed. Exiting." ); return false; } return true; }
void CallBack_NewFlashPDUSMS(u16 length, u8* pdu_string) { OUT_DEBUG(debug_buffer,"\r\nCB_NewFlashPDUSMS: length=%d\r\n",length); if(pdu_string) { int i; for(i=0;i<length;i++) { OUT_DEBUG(debug_buffer,"%02X",pdu_string[i]); } OUT_DEBUG(debug_buffer,"\r\n"); } }
void Vehicle::Load(CreatureProto * proto_, uint32 mode, float x, float y, float z, float o /* = 0.0f */) { proto = proto_; if(!proto) return; if(proto->vehicle_entry != -1) { m_vehicleEntry = proto->vehicle_entry; } else { m_vehicleEntry = 124; if(sLog.IsOutDevelopement()) printf("Attempted to create vehicle %u with invalid vehicle_entry, defaulting to 124, check your creature_proto table.\n", proto->Id); else OUT_DEBUG("Attempted to create vehicle %u with invalid vehicle_entry, defaulting to 124, check your creature_proto table.", proto->Id); } m_maxPassengers = 0; m_seatSlotMax = 0; VehicleEntry * ve = dbcVehicle.LookupEntry( m_vehicleEntry ); if(!ve) { if(sLog.IsOutDevelopement()) printf("Attempted to create non-existant vehicle %u.\n", GetVehicleEntry()); else OUT_DEBUG("Attempted to create non-existant vehicle %u.", GetVehicleEntry()); return; } for( uint32 i = 0; i < 8; i++ ) { if( ve->m_seatID[i] ) { m_vehicleSeats[i] = dbcVehicleSeat.LookupEntry( ve->m_seatID[i] ); m_seatSlotMax = i+1; if(m_vehicleSeats[i]->IsUsable()) { seatisusable[i] = true; ++m_maxPassengers; } } } Initialised = true; Creature::Load(proto_, mode, x, y, z, o); }
bool Vehicle::Load(CreatureSpawn *spawn, uint32 mode, MapInfo *info) { proto = CreatureProtoStorage.LookupEntry(spawn->entry); if(!proto) return false; if(proto->vehicle_entry != -1) { m_vehicleEntry = proto->vehicle_entry; } else { m_vehicleEntry = 124; if(sLog.IsOutDevelopement()) printf("Attempted to create vehicle %u with invalid vehicle_entry, defaulting to 124, check your creature_proto table.\n", proto->Id); else OUT_DEBUG("Attempted to create vehicle %u with invalid vehicle_entry, defaulting to 124, check your creature_proto table.", proto->Id); } m_maxPassengers = 0; m_seatSlotMax = 0; VehicleEntry * ve = dbcVehicle.LookupEntry( m_vehicleEntry ); if(!ve) { if(sLog.IsOutDevelopement()) printf("Attempted to create non-existant vehicle %u.\n", GetVehicleEntry()); else OUT_DEBUG("Attempted to create non-existant vehicle %u.", GetVehicleEntry()); return false; } for( uint32 i = 0; i < 8; i++ ) { if( ve->m_seatID[i] ) { m_vehicleSeats[i] = dbcVehicleSeat.LookupEntry( ve->m_seatID[i] ); m_seatSlotMax = i + 1; if(m_vehicleSeats[i]->IsUsable()) { seatisusable[i] = true; ++m_maxPassengers; } } } Initialised = true; return Creature::Load(spawn, mode, info); }
void WorldSession::HandleQuestgiverCancelOpcode(WorldPacket& recvPacket) { WorldPacket data(SMSG_GOSSIP_COMPLETE, 0); SendPacket(&data); OUT_DEBUG("WORLD: Sent SMSG_GOSSIP_COMPLETE"); }
void WorldSocket::_HandleAuthSession(WorldPacket* recvPacket) { std::string account; uint32 unk2, unk3; _latency = getMSTime() - _latency; try { *recvPacket >> mClientBuild; *recvPacket >> unk2; *recvPacket >> account; *recvPacket >> unk3; *recvPacket >> mClientSeed; } catch(ByteBuffer::error &) { OUT_DEBUG("Incomplete copy of AUTH_SESSION Received."); return; } // Send out a request for this account. mRequestID = sLogonCommHandler.ClientConnected(account, this); if(mRequestID == 0xFFFFFFFF) { Disconnect(); return; } // shitty hash ! m_fullAccountName = new string( account ); // Set the authentication packet pAuthenticationPacket = recvPacket; }
void CallBack_network_deactived(u8 contexid, s32 error_cause, s32 error) { OUT_DEBUG(textBuf,"CallBack_network_deactived(contexid=%d,error_cause=%d, error=%d)\r\n",contexid,error_cause,error); if(socketonly[0] >= 0) { Ql_SocketClose(socketonly[0]); socketonly[0] = 0xFF; send_dataLen[0] = 0; } if(socketonly[1] >= 0) { Ql_SocketClose(socketonly[1]); socketonly[1] = 0xFF; send_dataLen[1] = 0; } if(udponly[0] >= 0) { Ql_SocketClose(udponly[0]); udponly[0] = 0xFF; send_dataLen[0] = 0; } if(udponly[1] >= 0) { Ql_SocketClose(udponly[1]); udponly[1] = 0xFF; send_dataLen[1] = 0; } }
bool AddonMgr::ShouldShowInList(std::string name) { std::map<std::string,AddonEntry*>::iterator i = KnownAddons.find(name); if(i != KnownAddons.end()) { if(i->second->showinlist) return true; else return false; } else { // New addon. It'll be saved to db at server shutdown. AddonEntry *ent = new AddonEntry; ent->name = name; ent->crc = 0; ent->banned = false; // by default.. we can change this I guess.. ent->isNew = true; ent->showinlist = true; OUT_DEBUG("Discovered new addon %s sent by client.", name.c_str()); KnownAddons[ent->name] = ent; } return true; }
void CallBack_ReadTextSMS(bool result, s16 cause,u16 index, u8 status, QlSMSTextMsg* sms) { OUT_DEBUG(debug_buffer,"\r\nCB_ReadTextSMS: result=%d,cause=%d,index=%d,status=%d\r\n", result,cause,index,status); if(result) { if(sms) { int i; OUT_DEBUG(debug_buffer,"phone_num=\"%s\",num_type=%d,chset=%d\r\n", sms->phone_num,sms->num_type,sms->chset); if(sms->scts.year != 0) { OUT_DEBUG(debug_buffer,"scts=20%d-%d-%d %d:%d:%d\r\n", sms->scts.year,sms->scts.month,sms->scts.day,sms->scts.hour,sms->scts.minute,sms->scts.second); } if(sms->udh_len) { for(i=0;i<sms->udh_len;i++) { OUT_DEBUG(debug_buffer,"%02X", sms->data_len); } OUT_DEBUG(debug_buffer,"\r\n"); } if(sms->data) { s16 ret; Ql_SMS_DCS_ToCSCS(sms,CSCS_CHSET_GSM); OUT_DEBUG(debug_buffer,"data_len=%d\r",sms->data_len); for(i=0;i<sms->data_len;i++) { if(QL_SMS_CHSET_GSM == sms->chset) { OUT_DEBUG(debug_buffer,"%c",(sms->data)[i]); } else { OUT_DEBUG(debug_buffer,"%02X",(sms->data)[i]); } } OUT_DEBUG(debug_buffer,"\r\n"); //you can send message right now /* ret = Ql_SendTextSMS(sms->phone_num, sms->data_len, sms->data); OUT_DEBUG(debug_buffer, "\r\nQl_SendTextSMS(phone_num=\"%s\")=%d\r\n",sms->phone_num,ret); */ } } } }
void CallBack_ReadPDUSMS(bool result, s16 cause,u16 index, u8 status, u8* data, u16 length) { OUT_DEBUG(debug_buffer,"\r\nCB_ReadPDUSMS: result=%d,cause=%d,index=%d,status=%d,length=%d\r\n", result,cause,index,status,length); if(result) { if(length) { int i; for(i=0;i<length;i++) { OUT_DEBUG(debug_buffer,"%02X",data[i]); } OUT_DEBUG(debug_buffer,"\r\n"); } } }
Settings::Settings() : m_appIni(m_appIniPath) { // Check for INI parsing error if(m_appIni.ParseError()){ OUT_DEBUG("INI parser reported parse error"); } ProcessINI(); }
void ClusterInterface::HandleCreateInstance(WorldPacket & pck) { uint32 mapid, instanceid; pck >> mapid >> instanceid; OUT_DEBUG("ClusterInterface", "Creating Instance %u on Map %u", instanceid, mapid); Map * pMap = sWorldCreator.GetMap(mapid); pMap->CreateMapMgrInstance(instanceid); }
void Vehicle::AddPassenger(Unit* pPassenger, int8 requestedseat /*= -1*/, bool force /*= false*/) { if(!m_maxPassengers || !m_seatSlotMax) return; // Slave vehicle. if(pPassenger->GetVehicle()) pPassenger->GetVehicle()->RemovePassenger(pPassenger); OUT_DEBUG("AddPassenger: Max Vehicle Slot: %u, Max Passengers: %u\n", m_seatSlotMax, m_maxPassengers); if(requestedseat > -1) { if(force) { if(m_vehicleSeats[requestedseat]) // Slot available? { if(pPassenger->IsPlayer() && seatisusable[requestedseat] == false) return; if(m_passengers[requestedseat]) RemovePassenger(m_passengers[requestedseat]); _AddToSlot(pPassenger, requestedseat); return; } } else { if(!m_passengers[requestedseat] && m_vehicleSeats[requestedseat] && seatisusable[requestedseat] == true) // Slot available? { _AddToSlot(pPassenger, requestedseat ); return; } } } else { // Find us a slot! for(uint8 i = 0; i < m_seatSlotMax; i++) { if(pPassenger->IsPlayer()) { if(!m_passengers[i] && m_vehicleSeats[i] && (seatisusable[i] == true)) // Found a slot { _AddToSlot(pPassenger, i ); return; } } else { if(!m_passengers[i] && m_vehicleSeats[i]) { _AddToSlot(pPassenger, i ); return; } } } } }