// Called by DeviceOpen(), DeviceGetDiskType() void InitDisc() { int i; #ifdef VERBOSE_FUNCTION_DEVICE PrintLog("CDVD device: InitDisc()"); #endif /* VERBOSE_FUNCTION_DEVICE */ if ((disctype == CDVD_TYPE_PS2DVD) || (disctype == CDVD_TYPE_DVDV)) InitDVDInfo(); // ENDIF- Clean out DVD Disc Info? if ((disctype == CDVD_TYPE_PS2CD) || (disctype == CDVD_TYPE_PS2CDDA) || (disctype == CDVD_TYPE_PSCD) || (disctype == CDVD_TYPE_PSCDDA) || (disctype == CDVD_TYPE_CDDA)) InitCDInfo(); // ENDIF- Clean out DVD Disc Info? disctype = CDVD_TYPE_NODISC; for (i = 0; i > sizeof(tocbuffer); i++) tocbuffer[i] = 0x00; } // END InitDisc()
static int ReadBotGenInfo (CFile& cf) { if (gameFileInfo.botGen.offset > -1) { int i, j; CSegment *segP; if (cf.Seek (gameFileInfo.botGen.offset, SEEK_SET)) { Error ("Error seeking to robot generator data\n(file damaged or invalid)"); return -1; } for (i = 0; i < gameFileInfo.botGen.count; i++) { if (gameTopFileInfo.fileinfoVersion < 27) { old_tMatCenInfo m; OldMatCenInfoRead (&m, cf); gameData.matCens.botGens [i].objFlags [0] = m.objFlags; gameData.matCens.botGens [i].objFlags [1] = 0; gameData.matCens.botGens [i].xHitPoints = m.xHitPoints; gameData.matCens.botGens [i].xInterval = m.xInterval; gameData.matCens.botGens [i].nSegment = m.nSegment; gameData.matCens.botGens [i].nFuelCen = m.nFuelCen; } else MatCenInfoRead (gameData.matCens.botGens + i, cf); // Set links in gameData.matCens.botGens to gameData.matCens.fuelCenters array for (j = gameData.segs.nSegments, segP = SEGMENTS.Buffer (); j; j--, segP++) if ((segP->m_nType == SEGMENT_IS_ROBOTMAKER) && (segP->m_nMatCen == i)) { gameData.matCens.botGens [i].nFuelCen = segP->m_value; break; } if (!j) { #if DBG PrintLog ("Invalid robot generator data found\n"); #endif gameData.matCens.nBotCenters--; gameFileInfo.botGen.count--; i--; } } } return 0; }
/*************************************************************//** * * @brief float型の3つの値でユニフォーム変数を設定する * @param ユニフォーム変数の名前 * @param 値1 * @param 値2 * @param 値3 * @return 正常終了:true * @return 異常終了:false * ****************************************************************/ bool C_BaseShader::SetUniform3f(const std::string& rName, float x, float y, float z) { // ユニフォーム変数の場所を取得 int32_t location = GetUniformLocation(rName); if (location == s_UNIFORM_LOCATION_ERROR_VELUE) { PrintLog("[ C_BaseShader::SetUniform3f ] : ユニフォーム変数の場所の取得に失敗しました。\n"); return false; } glUniform3f(location, x, y, z); return true; }
QVector<PrintLog> SqlHelper::getPrintLogByUserName(QString userName) { QString sql = "select id, status, user_name, printer_name, file_path, title, options, copies, submit_time, print_time from tab_print_log where user_name = '" + userName + "';"; QVector<PrintLog> res; QVector<QVector<QVariant> > table = exec(sql, 10); for (auto i : table) { int id = i[0].toInt(); int status = i[1].toInt(); QString userName = i[2].toString(); QString printerName = i[3].toString(); QString filePath = i[4].toString(); QString title = i[5].toString(); QString options = i[6].toString(); int copies = i[7].toInt(); QDateTime submitTime = i[8].toDateTime(); QDateTime printTime = i[9].toDateTime(); res.push_back(PrintLog(id, status, userName, printerName, filePath, title, options, copies, submitTime, printTime)); } return res; }
void LoadTextureColors (const char *pszLevelName, tFaceColor *colorP) { char szFilename [SHORT_FILENAME_LEN]; CFile cf; int i; //first, free up data allocated for old bitmaps PrintLog (" loading texture colors\n"); CFile::ChangeFilenameExtension (szFilename, pszLevelName, ".clr"); if (cf.Open (szFilename, gameFolders.szDataDir, "rb", 0)) { if (!colorP) colorP = gameData.render.color.textures.Buffer (); for (i = MAX_WALL_TEXTURES; i; i--, colorP++) { ReadColor (cf, colorP, 0, 0); colorP->index = 0; } cf.Close (); } }
unsigned int HashUUIDForAPR (const char *key_s, apr_ssize_t *len_p) { unsigned int res = 0; char *uuid_s = GetUUIDAsString ((const uint8 *) key_s); if (uuid_s) { apr_ssize_t len = APR_HASH_KEY_STRING; res = apr_hashfunc_default (uuid_s, &len); #if APR_GLOBAL_STORAGE_DEBUG >= STM_LEVEL_FINER PrintLog (STM_LEVEL_FINER, __FILE__, __LINE__, "uuid \"%s\" res %u len %u", uuid_s, res, len); #endif FreeCopiedString (uuid_s); } return res; }
Smt_Uint TASTConnector::Ami_Originate(Smt_Uint handle, Smt_String actid, Smt_String channel, Smt_String application, Smt_String data, Smt_String callerid, Smt_String variable, Smt_String timeout ) { Smt_String strAct = ""; strAct+= CRLF; strAct+= "Action: Originate" + CRLF; strAct+= "Channel: " + channel + CRLF; strAct+= "Application: " + application + CRLF; strAct+= "Data: " + data + CRLF; strAct+= "CallerID: " + callerid + CRLF; strAct+= "Variable: " + variable + CRLF; strAct+= "Async: true" + CRLF; strAct+= "Timeout: " + timeout + CRLF; strAct+= "ActionID: " + actid + CRLF; strAct+= CRLF; PrintLog(4, "[AMI CMD] %s", strAct.c_str() ); return SendCmd( handle, strAct ); }
HMODULE WINAPI HookLL::HookLoadLibraryExA(LPCSTR lpLibFileName, HANDLE hFile, DWORD dwFlags) { if (!InputHookManager::Get().GetInputHook().GetState(InputHook::HOOK_LL)) return TrueLoadLibraryExA(lpLibFileName, hFile, dwFlags); if (SelfCheckA(lpLibFileName)) { PrintLog("LoadLibraryExA"); InputHookManager::Get().GetInputHook().StartTimeoutThread(); std::string path; if (ModulePath(&path, InputHookManager::Get().GetInputHook().GetEmulator())) return TrueLoadLibraryExA(path.c_str(), hFile, dwFlags); else return TrueLoadLibraryExA(lpLibFileName, hFile, dwFlags); } return TrueLoadLibraryExA(lpLibFileName, hFile, dwFlags); }
/** * @brief 以太网通信任务 */ void EtherTask(void) { unsigned long ev; UplinkClearState(UPLINKITF_ETHER); SvrCommLineState = LINESTAT_OFF; //关闭状态 // while(0 == (ParaTermG.cascade_flag&0x01) ) Sleep(20);//如果是从集中器则不启动以太网任务 EtherKeepAlive(); while(1) { SvrCommPeekEvent(SVREV_NOTE, &ev); if(ev&SVREV_NOTE) { if(!RefreshKeepAlive()) EtherKeepAlive(); if(LINESTAT_ON == SvrCommLineState) SvrNoteProc(UPLINKITF_ETHER); } /*广电 以太网 处理函数*/ if(LINESTAT_ON == SvrCommLineState) { //接收到服务器发送过来的命令 if(!UplinkRecvPkt(UPLINKITF_ETHER)) { PrintLog(0,"SvrMessageProc: " ); Sleep(10); //处理服务器发送过来的命令 SvrMessageProc(UPLINKITF_ETHER); } } if(!KeepAliveProc()) EtherKeepAlive(); if(exitflag) { EtherDisconnect(); break; } Sleep(10); } }
HMODULE WINAPI HookLL::HookLoadLibraryW(LPCWSTR lpLibFileName) { if (!InputHookManager::Get().GetInputHook().GetState(InputHook::HOOK_LL)) return TrueLoadLibraryW(lpLibFileName); if (SelfCheckW(lpLibFileName)) { PrintLog("LoadLibraryW"); InputHookManager::Get().GetInputHook().StartTimeoutThread(); std::wstring path; if (ModulePath(&path, InputHookManager::Get().GetInputHook().GetEmulator())) return TrueLoadLibraryW(path.c_str()); else return TrueLoadLibraryW(lpLibFileName); } return TrueLoadLibraryW(lpLibFileName); }
string CCommonSeqReference::GetKeyPrefix( string& strFileName ) { if (!m_mapReference.count(strFileName)) { ofstream logFile("NoReferInfo.txt",ios_base::out | ios_base::app); logFile<<strFileName<<"无Keyprefix"<<endl; logFile.close(); if(GetLogToFile()) { stringstream strExp; strExp << strFileName << "无Keyprefix"; PrintLog(strExp.str()); } return "没有Keyprefix信息"; } return m_mapReference[strFileName].m_strPreFix; }
void CScriptDebugging::LogError ( SString strFile, int iLine, SString strMsg ) { SString strText = SString ( "ERROR: %s:%d: %s", strFile.c_str (), iLine, strMsg.c_str () ); if ( !m_bTriggeringOnDebugMessage ) { m_bTriggeringOnDebugMessage = true; // Prepare onDebugMessage CLuaArguments Arguments; Arguments.PushString ( strMsg.c_str ( ) ); Arguments.PushNumber ( 1 ); // Push the file name (if any) if ( strFile.length ( ) > 0 ) Arguments.PushString ( strFile.c_str ( ) ); else Arguments.PushNil ( ); // Push the line (if any) if ( iLine > -1 ) Arguments.PushNumber ( iLine ); else Arguments.PushNil ( ); // Call onDebugMessage g_pGame->GetMapManager ( )->GetRootElement ( )->CallEvent ( "onDebugMessage", Arguments ); m_bTriggeringOnDebugMessage = false; } // Log it to the file if enough level if ( m_uiLogFileLevel >= 1 ) { PrintLog ( strText ); } // Log to console CLogger::LogPrintf( "%s\n", strText.c_str () ); // Tell the players Broadcast ( CDebugEchoPacket ( strText, 1, 255, 255, 255 ), 1 ); }
nfsstat3 CNFS3Prog::ProcedureFSSTAT(void) { char *path; post_op_attr obj_attributes; size3 tbytes, fbytes, abytes, tfiles, ffiles, afiles; uint32 invarsec; nfsstat3 stat; PrintLog("FSSTAT"); path = GetPath(); stat = CheckFile(path); if (stat == NFS3_OK) { obj_attributes.attributes_follow = GetFileAttributesForNFS(path, &obj_attributes.attributes); if (obj_attributes.attributes_follow && GetDiskFreeSpaceEx(path, (PULARGE_INTEGER)&fbytes, (PULARGE_INTEGER)&tbytes, (PULARGE_INTEGER)&abytes) ) { //tfiles = 99999999999; //ffiles = 99999999999; //afiles = 99999999999; invarsec = 0; } else { stat = NFS3ERR_IO; } } Write(&stat); Write(&obj_attributes); if (stat == NFS3_OK) { Write(&tbytes); Write(&fbytes); Write(&abytes); Write(&tfiles); Write(&ffiles); Write(&afiles); Write(&invarsec); } return stat; }
void CLightManager::GatherStaticLights (int nLevel) { if (gameStates.app.bNostalgia) return; int i, j, bColorize = !gameStates.render.nLightingMethod; PrintLog ("Computing static lighting\n"); gameData.render.vertColor.bDarkness = IsMultiGame && gameStates.app.bHaveExtraGameInfo [1] && extraGameInfo [IsMultiGame].bDarkness; gameStates.render.nState = 0; m_data.renderLights.Clear (); for (i = 0; i < MAX_THREADS; i++) m_data.active [i].Clear (0); Transform (1, bColorize); for (i = 0; i < gameData.segs.nVertices; i++) m_data.variableVertLights [i] = VariableVertexLights (i); if (gameStates.render.bPerPixelLighting && lightmapManager.HaveLightmaps ()) { gameData.render.color.ambient.Clear (); return; } if (gameStates.render.nLightingMethod || (gameStates.render.bAmbientColor && !gameStates.render.bColored)) { tFaceColor* pfh, *pf = gameData.render.color.ambient.Buffer (); CSegment* segP; memset (pf, 0, gameData.segs.nVertices * sizeof (*pf)); if (!RunRenderThreads (rtStaticVertLight)) lightManager.GatherStaticVertexLights (0, gameData.segs.nVertices, 0); pf = gameData.render.color.ambient.Buffer (); for (i = 0, segP = SEGMENTS.Buffer (); i < gameData.segs.nSegments; i++, segP++) { if (segP->m_nType == SEGMENT_IS_SKYBOX) { short* sv = segP->m_verts; for (j = 8; j; j--, sv++) { pfh = pf + *sv; pfh->color.red = pfh->color.green = pfh->color.blue = pfh->color.alpha = 1; } } } } }
off64_t ActualFileSize(ACTUALHANDLE handle) { int retval; BY_HANDLE_FILE_INFORMATION info; off64_t retsize; if (handle == NULL) return(-1); if (handle == INVALID_HANDLE_VALUE) return(-1); #ifdef VERBOSE_FUNCTION_ACTUALFILE PrintLog("CDVDiso file: ActualFileSize()"); #endif /* VERBOSE_FUNCTION_ACTUALFILE */ retval = GetFileInformationByHandle(handle, &info); if (retval == 0) return(-1); // Handle doesn't exist... retsize = info.nFileSizeHigh; retsize *= 0x10000; retsize *= 0x10000; retsize += info.nFileSizeLow; return(retsize); } // END ActualFileSize()
void ResourceManager::flushAsText(const char *filename) { finalize(); StringBuffer name; int len = strlen(filename); name.append(filename,0,len-4).append(".txt"); FILE* f = fopen(name.str(), "wb"); if (f==NULL) { PrintLog("Create resource text file %s failed", name.str()); return; // error is ignorable. } ForEachItemIn(idx, resources) { ResourceItem&s = (ResourceItem&)resources.item(idx); fwrite(s.data.get(),1,s.data.length(),f); }
// See ConfigDlg.h for documentation of this method. void ConfigDlg::OnBnClickedButtonBrowse() { CFileDialog cFileDlg(TRUE); cFileDlg.m_ofn.lpstrTitle = _T("Select the image file"); cFileDlg.m_ofn.lpstrFilter = _T("Supported files(*.bin)\0*.bin;\0All files(*.*)\0*.*\0\0"); if (IDOK == cFileDlg.DoModal()) { CString fullPath = cFileDlg.GetPathName(); if (file_exists(fullPath)) { g_pHistoryData->InsertFile(fullPath); RefreshImageFileList(); } else { PrintLog(_T("Invalid full path filename, or file doesn't exist.(%s)"), fullPath); } } }
static void PlRscStdEventProc(struct amr_module_t *pmodule, unsigned long event) { if(event & AMREVENT_READMET) { PlRscStdForwardProc(pmodule); } else if(event & AMREVENT_CHANGEMET) { PrintLog(LOGTYPE_DOWNLINK, "PlRscStd AmrEvent Changemet...\n"); pmodule->flag_sync = 1; } else if(event & AMREVENT_CTRLCMD){ PlRscStdCtrlCmdProc(pmodule); } else if(event & AMREVENT_DIRECTFWD) { Pl3762DirectForwardProc(pmodule); } else{ //防止不支持的事件循环等待 pmodule->event_echortn = 0; pmodule->event_echoed = 1; } }
void CNFS2Prog::ProcedureSETATTR(void) { char *path; unsigned long nMode, nAttr; PrintLog("SETATTR"); path = GetPath(); if (!CheckFile(path)) return; m_pInStream->Read(&nMode); nAttr = 0; if ((nMode & 0x100) != 0) nAttr |= S_IREAD; if ((nMode & 0x80) != 0) nAttr |= S_IWRITE; _chmod(path, nAttr); m_pOutStream->Write(NFS_OK); WriteFileAttributes(path); }
Smt_Uint TASTConnector::Ami_Originate(Smt_Uint handle, Smt_String actid, Smt_String channel, Smt_String exten, Smt_String callerid, Smt_String variable, Smt_String timeout, Smt_String context, Smt_String priority ) { Smt_String strAct = ""; strAct+= CRLF; strAct+= "Action: Originate" + CRLF; strAct+= "Channel: " + channel + CRLF; strAct+= "Exten: " + exten + CRLF; strAct+= "CallerID: " + callerid + CRLF; strAct+= "Variable: " + variable + CRLF; strAct+= "Context: " + context + CRLF; strAct+= "Priority: " + priority + CRLF; strAct+= "ActionID: " + actid + CRLF; strAct+= "Async: true" + CRLF; strAct+= "Timeout: " + timeout + CRLF; strAct+= CRLF; PrintLog(4, "[AMI CMD] %s", strAct.c_str() ); return SendCmd( handle, strAct ); }
Smt_Uint TASTConnector::SendCmd(Smt_Uint handle, Smt_String command ) { Smt_Uint nRet = Smt_Fail; Smt_Pdu pdu; pdu.m_MessageID = Evt_IBaseLib_SendData; pdu.PutUint(Key_IBaseLib_ChannelHandle, handle ); pdu.PutByteArray(Key_IBaseLib_DataBuffer, (Smt_ByteArray)command.c_str(), command.length() ); if(handle>0) nRet = PostMessage( pdu ); if( nRet != Smt_Success ) { PrintLog(1, "[TASTConnector::SendCmd] Post Command Fail<0x%x>, Command<%s>,Handle<0x%x>.", nRet, command.c_str(), handle ); } return nRet; }
nfsstat3 CNFS3Prog::ProcedurePATHCONF(void) { char *path; post_op_attr obj_attributes; nfsstat3 stat; uint32 linkmax, name_max; bool no_trunc, chown_restricted, case_insensitive, case_preserving; PrintLog("PATHCONF"); path = GetPath(); stat = CheckFile(path); if (stat == NFS3_OK) { obj_attributes.attributes_follow = GetFileAttributesForNFS(path, &obj_attributes.attributes); if (obj_attributes.attributes_follow) { linkmax = 1023; name_max = 255; no_trunc = true; chown_restricted = true; case_insensitive = true; case_preserving = true; } else { stat = NFS3ERR_SERVERFAULT; } } Write(&stat); Write(&obj_attributes); if (stat == NFS3_OK) { Write(&linkmax); Write(&name_max); Write(&no_trunc); Write(&chown_restricted); Write(&case_insensitive); Write(&case_preserving); } return stat; }
void InitHeadlightShaders (int nLights) { int i, j, bOk; char *pszFS; if (nLights < 0) { nLights = gameData.render.ogl.nHeadLights; gameData.render.ogl.nHeadLights = 0; } if (nLights == gameData.render.ogl.nHeadLights) return; gameStates.render.bHaveDynLights = 0; PrintLog ("building lighting shader programs\n"); if ((gameStates.ogl.bHeadLight = (gameStates.ogl.bShadersOk && gameOpts->render.nPath))) { gameStates.render.bHaveDynLights = 1; for (i = 0; i < 2; i++) { for (j = 0; j < 4; j++) { if (headLightShaderProgs [i][j]) DeleteShaderProg (&headLightShaderProgs [i][j]); #if 1//ndef _DEBUG if (nLights == 1) pszFS = headLightFS [i][j]; else #endif pszFS = BuildLightingShader (headLightFS [i][j + 4], nLights); bOk = (pszFS != NULL) && CreateShaderProg (&headLightShaderProgs [i][j]) && CreateShaderFunc (&headLightShaderProgs [i][j], &lfs [i][j], &lvs [i][j], pszFS, headLightVS [i][j], 1) && LinkShaderProg (&headLightShaderProgs [i][j]); if (pszFS && (nLights > 1)) D2_FREE (pszFS); if (!bOk) { DeleteHeadLightShader (); nLights = 0; break; } } } } gameData.render.ogl.nHeadLights = nLights; }
/** * @author ACM2012 * @note 本函数在按下Enter键时触发,函数获取当前输入命令行,并去除串首空格,通过标志位来将获取当前CmdView *工作模式,并将相应的命令发送到对应的命令处理过程;在普通命令模式下命令字符串会被发送到命令映射函数 *MapTask中进行处理,在用户命令模式下,用户函数将在函数完成时获取子命令字符串 */ void CmdView::DealEnter() { CString strText; int num, len, nIndex,nline; ///<移动光标到行尾 len = myedit->GetWindowTextLength(); myedit->SetSel(len, len, false); myedit->SetFocus(); ///<brief 处理第一行命令 num = myedit->GetLineCount(); nIndex = myedit->LineIndex(HintLine); len = myedit->LineLength(nIndex); myedit->GetLine(HintLine, strText.GetBuffer(len), len); strText.ReleaseBuffer(); command = (strText.Mid(HintSLen)).TrimLeft(); strText.Empty(); ///<处理多行命令 if (HintLine < num - 1){ num = myedit->GetLineCount(); ///< 将每一行拼接到字符串 for (nline= HintLine + 1; nline< num; nline++){ nIndex = myedit->LineIndex(nline); len = myedit->LineLength(nIndex); myedit->GetLine(nline, strText.GetBuffer(len), len); strText.ReleaseBuffer(); command += strText; strText.Empty(); } } ///< 处理用户命令模式下命令输入过快异常 if (THREADFLAG == THREAD_RUN&&CMDFLAG == ROOT) PrintLog(_T("命令无效:请等待上一命令执行完")); /** *@brief 处理普通命令模式下命令输入 */ else if (THREADFLAG == THREAD_WAIT) //未接管模式下发送命令 THREADFLAG = THREAD_RUN; ///< 处理用户模式下命令输入 else if (CMDFLAG == USER) //用户模式下 LINEFLAG = NEWLINE; }
//returns the number of a free object, updating gameData.objs.nLastObject [0]. //Generally, CObject::Create() should be called to get an CObject, since it //fills in important fields and does the linking. //returns -1 if no free objects int AllocObject (void) { CObject *objP; int nObject; if (gameData.objs.nObjects >= LEVEL_OBJECTS - 2) { FreeObjectSlots (LEVEL_OBJECTS - 10); CleanupObjects (); } if (gameData.objs.nObjects >= LEVEL_OBJECTS) return -1; nObject = gameData.objs.freeList [gameData.objs.nObjects++]; #if DBG if ((nObject < 0) || (nObject >= LEVEL_OBJECTS)) return -1; if (nObject == nDbgObj) { PrintLog ("allocating object #%d\n", nObject); nDbgObj = nDbgObj; if (dbgObjInstances++ > 0) nDbgObj = nDbgObj; } #endif if (nObject > gameData.objs.nLastObject [0]) { gameData.objs.nLastObject [0] = nObject; if (gameData.objs.nLastObject [1] < gameData.objs.nLastObject [0]) gameData.objs.nLastObject [1] = gameData.objs.nLastObject [0]; } objP = OBJECTS + nObject; #if DBG if (objP->info.nType != OBJ_NONE) objP = objP; #endif memset (objP, 0, sizeof (*objP)); objP->info.nType = OBJ_NONE; objP->SetLinkedType (OBJ_NONE); objP->info.nAttachedObj = objP->cType.explInfo.attached.nNext = objP->cType.explInfo.attached.nPrev = objP->cType.explInfo.attached.nParent = -1; return nObject; }
Smt_Uint TASTConnector::OnTcpOffline(Smt_String remoteip,Smt_Uint remoteport, Smt_Uint handle, Smt_Uint chtype) { PrintLog(3,"[TASTConnector::OnTcpOffline] RemoteIP<%s>, RemotePort<%d>, Handle<0x%x>, ChannelType<%d>.", remoteip.c_str(), remoteport, handle, chtype ); if( chtype == Smt_Tcp_ClientChannel ) { // AMI Offline g_pConnState->m_AmiHandle = 0; Smt_Pdu pdu; pdu.m_Receiver = g_pConnState->GetGOR(); pdu.m_MessageID = Evt_ICMU_LinkDown; pdu.PutUint( Key_ICMU_Reason, CausePBXNetWorkError ); if( pdu.m_Receiver > 0 ) g_pConnState->PostMessage( pdu ); } else // Smt_Tcp_ServerChannel { // AGI Offline //add by caoyj 20120315 Smt_Pdu pdu; pdu.m_Receiver = g_pConnState->GetGOR(); pdu.m_MessageID = Evt_ICMU_AGIHandleOffline; pdu.PutUint( Key_ICMU_Handle, handle ); g_pConnState->PostMessage( pdu ); /////////////////////////////////////// } TASTBuffer* pHandle = NULL; if( m_HandleMgr.Lookup(handle, pHandle) == Smt_Success ) { m_HandleMgr.Remove( handle ); if( pHandle != NULL ) { delete pHandle; pHandle = NULL; } } return Smt_Success; }
int INILoadString(const char *file, const char *section, const char *keyword, char *buffer) { char inname[INIMAXLEN+1]; int filepos; ACTUALHANDLE infile; int retval; if(file == NULL) return(-1); if(section == NULL) return(-1); if(keyword == NULL) return(-1); if(buffer == NULL) return(-1); #ifdef VERBOSE_FUNCTION_INI PrintLog("USBqemu ini: LoadString(%s, %s, %s)", file, section, keyword); #endif /* VERBOSE_FUNCTION_INI */ filepos = INIRemoveExt(file, inname); INIAddInExt(inname, filepos); filepos = 0; infile = ActualFileOpenForRead(inname); if(infile == ACTUALHANDLENULL) return(-1); retval = INIFindSection(infile, section); if(retval < 0) { ActualFileClose(infile); infile = ACTUALHANDLENULL; return(-1); } // ENDIF- Didn't find it? Abort. retval = INIFindKeyword(infile, keyword, buffer); if(retval < 0) { ActualFileClose(infile); infile = ACTUALHANDLENULL; return(-1); } // ENDIF- Didn't find it? Abort. ActualFileClose(infile); infile = ACTUALHANDLENULL; return(0); } // END INILoadString()
void init() { CriticalBlock block(crit); started = true; #ifdef _TRACE char name[64]; int port = socket->peer_name(name,sizeof(name)); url.append(name).append(':').append(port); PrintLog("SORT Merge WRITE: start %s, pos=%" RCPF "d, len=%" RCPF "d",url.str(),poscount,numrecs); #endif rowcount_t pos=poscount; try { iseq.setown(src.createMergeInputStream(pos,numrecs)); } catch (IException *e) { PrintExceptionLog(e,"**Exception(4a)"); throw; } }
void SpritePerfScreen::Draw(const UIGeometricData &geometricData) { if (funcIndex < (int32)perfFuncs.size()) { const int32 RUN_COUNT = 30; if (runIndex < RUN_COUNT) { (this->*perfFuncs[funcIndex].func)(&perfFuncs[funcIndex]); runIndex++; }else if (runIndex == RUN_COUNT) { funcIndex++; runIndex = 0; } } else if (funcIndex == perfFuncs.size()) { PrintLog(); funcIndex++; } }
int IsIsoFile(const char *filename) { int retval; struct IsoFile *tempfile; #ifdef VERBOSE_FUNCTION_ISOFILE PrintLog("CDVD isofile: IsIsoFile()"); #endif /* VERBOSE_FUNCTION_ISOFILE */ retval = IsActualFile(filename); if (retval < 0) return(retval); // Not a regular file? Report it. tempfile = NULL; tempfile = IsoFileOpenForRead(filename); if (tempfile == NULL) return(-3); // Not an image file? Report it. retval = 0; if ((tempfile->compress > 0) && (tempfile->tablehandle == ACTUALHANDLENULL) && (tempfile->tabledata == NULL)) retval = -4; tempfile = IsoFileClose(tempfile); return(retval); } // END IsIsoFile()