Example #1
0
void SD_StopDigitized(void)
{
    DigiPlaying = false;
    DigiPriority = 0;
    SoundPositioned = false;
    if ((DigiMode == sds_PC) && (SoundMode == sdm_PC))
        SDL_SoundFinished();

    Mix_HaltChannel(-1);
}
Example #2
0
///////////////////////////////////////////////////////////////////////////
//
//	SDL_PCService() - Handles playing the next sample in a PC sound
//
///////////////////////////////////////////////////////////////////////////
static void
SDL_PCService(void)
{
	byte	s;
	word	t;

	if (pcSound)
	{
		s = *pcSound++;
		if (s != pcLastSample)
		{
		asm	pushf
		asm	cli

			pcLastSample = s;
			if (s)					// We have a frequency!
			{
				t = pcSoundLookup[s];
			asm	mov	bx,[t]

			asm	mov	al,0xb6			// Write to channel 2 (speaker) timer
			asm	out	43h,al
			asm	mov	al,bl
			asm	out	42h,al			// Low byte
			asm	mov	al,bh
			asm	out	42h,al			// High byte

			asm	in	al,0x61			// Turn the speaker & gate on
			asm	or	al,3
			asm	out	0x61,al
			}
			else					// Time for some silence
			{
			asm	in	al,0x61		  	// Turn the speaker & gate off
			asm	and	al,0xfc			// ~3
			asm	out	0x61,al
			}

		asm	popf
		}

		if (!(--pcLengthLeft))
		{
			SDL_PCStopSound();
			SDL_SoundFinished();
		}
	}
Example #3
0
///////////////////////////////////////////////////////////////////////////
//
//      SD_StopSound() - if a sound is playing, stops it
//
///////////////////////////////////////////////////////////////////////////
void
SD_StopSound(void)
{
    if (DigiPlaying)
        SD_StopDigitized();

    switch (SoundMode)
    {
    default:
        break;
    case sdm_PC:
        SDL_PCStopSound();
        break;
    case sdm_AdLib:
        SDL_ALStopSound();
        break;
    }

    SoundPositioned = false;

    SDL_SoundFinished();
}