int I_StartSound (int id, void *data, int vol, int sep, int pitch, int priority) { /* // hacks out certain PC sounds if (snd_SfxDevice == PC && (data == S_sfx[sfx_posact].data || data == S_sfx[sfx_bgact].data || data == S_sfx[sfx_dmact].data || data == S_sfx[sfx_dmpain].data || data == S_sfx[sfx_popain].data || data == S_sfx[sfx_sawidl].data)) return -1; else */ return SFX_PlayPatch(data, pitch, sep, vol, 0, 0); }
int I_StartSound(int id, void *data, int vol, int sep, int pitch, int priority) { return SFX_PlayPatch(data, pitch, sep, vol, 0, 0); }