void WLFloaterWindLightSend::onSaveParcelPreset(void* userData) { int ParcelType = 1; SendSettings(false, ParcelType, false, LLWLParamManager::instance()->mCurParams, LLWaterParamManager::instance()->mCurParams, WLFloaterWindLightSend::instance()->childGetValue("Fade"), WLFloaterWindLightSend::instance()->childGetValue("min_altitude"), WLFloaterWindLightSend::instance()->childGetValue("max_altitude"), LLWaterParamManager::instance()->getNormalMapID()); }
void WLFloaterWindLightSend::onSaveRegionPreset(void* userData) { int RegionType = 0; SendSettings(false, RegionType, WLFloaterWindLightSend::instance()->childGetValue("override_parcel"), LLWLParamManager::instance()->mCurParams, LLWaterParamManager::instance()->mCurParams, WLFloaterWindLightSend::instance()->childGetValue("Fade"), WLFloaterWindLightSend::instance()->childGetValue("min_altitude"), WLFloaterWindLightSend::instance()->childGetValue("max_altitude"), LLWaterParamManager::instance()->getNormalMapID()); }
void AutomountSettingsPanel::MessageReceived(BMessage *message) { switch (message->what) { case kDone: case B_QUIT_REQUESTED: Window()->Quit(); break; case kAutomountSettingsChanged: SendSettings(true); break; case kBootMountSettingsChanged: SendSettings(false); break; default: _inherited::MessageReceived(message); break; } }
void CGameContext::OnClientConnected(int ClientID, bool Dummy) { m_apPlayers[ClientID] = new(ClientID) CPlayer(this, ClientID, Dummy); if(Dummy) return; // send active vote if(m_VoteCloseTime) SendVoteSet(VOTE_UNKNOWN, ClientID); // send motd SendMotd(ClientID); // send settings SendSettings(ClientID); }
void DogfightClass::RestartGame (void) { MonoPrint ("Restarting Game\n"); // Reset game && mission evaluator after everyone has returned to the UI and viewed their scores flags &= ~DF_GAME_OVER; localFlags &= ~DF_VIEWED_SCORES; TheCampaign.MissionEvaluator->PreDogfightEval(); ApplySettings(); if (gMainHandler) { CheckFlyButton(); } // Have the master resend the settings just to make sure everyone is in sync. if (FalconLocalGame && FalconLocalGame->IsLocal()) { SendSettings(NULL); } }
bool CControlAPI::InfoCGI(CWebserverRequest *request) { request->SendPlainHeader("text/plain"); // Standard httpd header senden if (request->ParameterList.size() == 0) { //paramlos request->SocketWrite("Neutrino NG\n"); return true; } else { if (request->ParameterList["1"] == "streaminfo") // streaminfo ausgeben { SendStreamInfo(request); return true; } else if (request->ParameterList["1"] == "settings") // settings ausgeben { SendSettings(request); return true; } else if (request->ParameterList["1"] == "version") // version file ausgeben { request->SendFile("/",".version"); return true; } else if (request->ParameterList["1"] == "httpdversion") // httpd version ausgeben { request->SocketWrite("2"); return true; } else { request->SendError(); return false; } } }
bool CControlAPI::SettingsCGI(CWebserverRequest *request) // sendet die settings { request->SendPlainHeader("text/plain"); SendSettings(request); return true; }