bool ChatHandler::HandleLookupTitleCommand(const char* args) { if (!*args) return false; // can be NULL in console call Player* target = getSelectedPlayer(); // title name have single string arg for player name char const* targetName = target ? target->GetName() : "NAME"; std::string namepart = args; std::wstring wnamepart; if (!Utf8toWStr(namepart, wnamepart)) return false; // converting string that we try to find to lower case wstrToLower(wnamepart); uint32 counter = 0; // Counter for figure out that we found smth. uint32 maxResults = sWorld->getIntConfig(CONFIG_MAX_RESULTS_LOOKUP_COMMANDS); // Search in CharTitles.dbc for (uint32 id = 0; id < sCharTitlesStore.GetNumRows(); id++) { CharTitlesEntry const* titleInfo = sCharTitlesStore.LookupEntry(id); if (titleInfo) { int loc = GetSessionDbcLocale(); std::string name = titleInfo->name[loc]; if (name.empty()) continue; if (!Utf8FitTo(name, wnamepart)) { loc = 0; for (; loc < TOTAL_LOCALES; ++loc) { if (loc == GetSessionDbcLocale()) continue; name = titleInfo->name[loc]; if (name.empty()) continue; if (Utf8FitTo(name, wnamepart)) break; } } if (loc < TOTAL_LOCALES) { if (maxResults && counter == maxResults) { PSendSysMessage(LANG_COMMAND_LOOKUP_MAX_RESULTS, maxResults); return true; } char const* knownStr = target && target->HasTitle(titleInfo) ? GetTrinityString(LANG_KNOWN) : ""; char const* activeStr = target && target->GetUInt32Value(PLAYER_CHOSEN_TITLE) == titleInfo->bit_index ? GetTrinityString(LANG_ACTIVE) : ""; char titleNameStr[80]; snprintf(titleNameStr, 80, name.c_str(), targetName); // send title in "id (idx:idx) - [namedlink locale]" format if (m_session) PSendSysMessage(LANG_TITLE_LIST_CHAT, id, titleInfo->bit_index, id, titleNameStr, localeNames[loc], knownStr, activeStr); else PSendSysMessage(LANG_TITLE_LIST_CONSOLE, id, titleInfo->bit_index, titleNameStr, localeNames[loc], knownStr, activeStr); ++counter; } } } if (counter == 0) // if counter == 0 then we found nth SendSysMessage(LANG_COMMAND_NOTITLEFOUND); return true; }
/// Exit the realm bool ChatHandler::HandleServerExitCommand(const char* /*args*/) { SendSysMessage(LANG_COMMAND_EXIT); World::StopNow(SHUTDOWN_EXIT_CODE); return true; }
bool ChatHandler::ExecuteCommandInTable(ChatCommand* table, const char* text, const std::string& fullcmd) { char const* oldtext = text; std::string cmd = ""; while (*text != ' ' && *text != '\0') { cmd += *text; ++text; } while (*text == ' ') ++text; for (uint32 i = 0; table[i].Name != NULL; ++i) { if (!hasStringAbbr(table[i].Name, cmd.c_str())) continue; bool match = false; if (strlen(table[i].Name) > cmd.length()) { for (uint32 j = 0; table[j].Name != NULL; ++j) { if (!hasStringAbbr(table[j].Name, cmd.c_str())) continue; if (strcmp(table[j].Name, cmd.c_str()) != 0) continue; else { match = true; break; } } } if (match) continue; // select subcommand from child commands list if (table[i].ChildCommands != NULL) { if (!ExecuteCommandInTable(table[i].ChildCommands, text, fullcmd)) { if (text && text[0] != '\0') SendSysMessage(LANG_NO_SUBCMD); else SendSysMessage(LANG_CMD_SYNTAX); ShowHelpForCommand(table[i].ChildCommands, text); } return true; } // must be available and have handler if (!table[i].Handler || !isAvailable(table[i])) continue; SetSentErrorMessage(false); // table[i].Name == "" is special case: send original command to handler if ((table[i].Handler)(this, table[i].Name[0] != '\0' ? text : oldtext)) { if (!AccountMgr::IsPlayerAccount(table[i].SecurityLevel)) { // chat case if (m_session && m_session->GetSecurity() != 5) { Player* p = m_session->GetPlayer(); uint64 sel_guid = p->GetSelection(); sLog->outCommand(m_session->GetAccountId(), "Command: %s [Player: %s (Account: %u) X: %f Y: %f Z: %f Map: %u Selected %s: %s (GUID: %u)]", fullcmd.c_str(), p->GetName().c_str(), m_session->GetAccountId(), p->GetPositionX(), p->GetPositionY(), p->GetPositionZ(), p->GetMapId(), GetLogNameForGuid(sel_guid), (p->GetSelectedUnit()) ? p->GetSelectedUnit()->GetName().c_str() : "", GUID_LOPART(sel_guid)); } } } // some commands have custom error messages. Don't send the default one in these cases. else if (!HasSentErrorMessage()) { if (!table[i].Help.empty()) SendSysMessage(table[i].Help.c_str()); else SendSysMessage(LANG_CMD_SYNTAX); } return true; } return false; }
char* ChatHandler::extractKeyFromLink(char* text, char const* const* linkTypes, int* found_idx, char** something1) { // skip empty if (!text) return NULL; // skip spaces while (*text == ' '||*text == '\t'||*text == '\b') ++text; if (!*text) return NULL; // return non link case if (text[0] != '|') return strtok(text, " "); // [name] Shift-click form |color|linkType:key|h[name]|h|r // or // [name] Shift-click form |color|linkType:key:something1:...:somethingN|h[name]|h|r // or // [name] Shift-click form |linkType:key|h[name]|h|r char* tail; if (text[1] == 'c') { char* check = strtok(text, "|"); // skip color if (!check) return NULL; // end of data tail = strtok(NULL, ""); // tail } else tail = text+1; // skip first | char* cLinkType = strtok(tail, ":"); // linktype if (!cLinkType) return NULL; // end of data for (int i = 0; linkTypes[i]; ++i) { if (strcmp(cLinkType, linkTypes[i]) == 0) { char* cKeys = strtok(NULL, "|"); // extract keys and values char* cKeysTail = strtok(NULL, ""); char* cKey = strtok(cKeys, ":|"); // extract key if (something1) *something1 = strtok(NULL, ":|"); // extract something strtok(cKeysTail, "]"); // restart scan tail and skip name with possible spaces strtok(NULL, " "); // skip link tail (to allow continue strtok(NULL, s) use after return from function if (found_idx) *found_idx = i; return cKey; } } strtok(NULL, " "); // skip link tail (to allow continue strtok(NULL, s) use after return from function SendSysMessage(LANG_WRONG_LINK_TYPE); return NULL; }
//Playerbot mod bool ChatHandler::HandlePlayerbotCommand(const char *args) { if(!m_session) { PSendSysMessage("You may only add bots from an active session"); SetSentErrorMessage(true); return false; } if(!*args) { PSendSysMessage("usage: add PLAYERNAME or remove PLAYERNAME"); SetSentErrorMessage(true); return false; } char *cmd = strtok ((char*)args, " "); char *charname = strtok (NULL, " "); if(!cmd || !charname) { PSendSysMessage("usage: add PLAYERNAME or remove PLAYERNAME"); SetSentErrorMessage(true); return false; } std::string cmdStr = cmd; std::string charnameStr = charname; uint64 guid; if (charnameStr.compare("all") != 0) { if (!normalizePlayerName(charnameStr)) return false; guid = sObjectMgr->GetPlayerGUIDByName(charnameStr.c_str()); if (guid == 0 || (guid == m_session->GetPlayer()->GetGUID())) { SendSysMessage(LANG_PLAYER_NOT_FOUND); SetSentErrorMessage(true); return false; } uint32 accountId = sObjectMgr->GetPlayerAccountIdByGUID(guid); if (accountId != m_session->GetAccountId()) { PSendSysMessage("You may only add bots from the same account."); SetSentErrorMessage(true); return false; } } if (cmdStr.compare("add") == 0 || cmdStr.compare("login") == 0) { if (charnameStr.compare("all") == 0) { std::list<std::string> *names; names=m_session->GetPlayer()->GetCharacterList(); std::list<std::string>::iterator iter,next; for (iter = names->begin(); iter != names->end(); iter++) { std::stringstream arg; arg << "add " << (*iter).c_str(); HandlePlayerbotCommand(arg.str().c_str()); } PSendSysMessage("Bots added successfully."); return true; } else { if(m_session->GetPlayerBot(guid) != NULL) { PSendSysMessage("Bot already exists in world."); SetSentErrorMessage(true); return false; } m_session->AddPlayerBot(guid); } } else if (cmdStr.compare("remove") == 0 || cmdStr.compare("logout") == 0) { if (charnameStr.compare("all") == 0) { std::list<std::string> *names = new std::list<std::string>; for (PlayerBotMap::const_iterator iter = m_session->GetPlayerBotsBegin(); iter != m_session->GetPlayerBotsEnd(); ++iter) { names->push_back(iter->second->GetName()); } std::list<std::string>::iterator iter,next; for (iter = names->begin(); iter != names->end(); iter++) { std::stringstream arg; arg << "remove " << (*iter).c_str(); HandlePlayerbotCommand(arg.str().c_str()); } return true; } else { if (m_session->GetPlayerBot(guid) == NULL) { PSendSysMessage("Bot can not be removed because bot does not exist in world."); SetSentErrorMessage(true); return false; } m_session->LogoutPlayerBot(guid, true); PSendSysMessage("Bot removed successfully."); return true; } } else if (cmdStr.compare("tele") == 0) { if (!normalizePlayerName(charnameStr)) return false; sLog->outString("Okey so far we are on our way"); guid = sObjectMgr->GetPlayerGUIDByName(charnameStr.c_str()); Player* target = m_session->GetPlayerBot(guid); float x, y, z; m_session->GetPlayer()->GetClosePoint(x, y, z, target->GetObjectSize()); target->TeleportTo(m_session->GetPlayer()->GetMapId(), x, y, z, target->GetOrientation()); target->SetPhaseMask(m_session->GetPlayer()->GetPhaseMask(), true); } return true; }
void ChatHandler::SendSysMessage(int32 entry) { SendSysMessage(GetTrinityString(entry)); }
//Summon group of player bool ChatHandler::HandleGroupSummonCommand(const char* args) { Player* target; if (!extractPlayerTarget((char*)args, &target)) return false; // check online security if (HasLowerSecurity(target, 0)) return false; Group *grp = target->GetGroup(); std::string nameLink = GetNameLink(target); if (!grp) { PSendSysMessage(LANG_NOT_IN_GROUP, nameLink.c_str()); SetSentErrorMessage(true); return false; } Map* gmMap = m_session->GetPlayer()->GetMap(); bool to_instance = gmMap->Instanceable(); // we are in instance, and can summon only player in our group with us as lead if (to_instance && ( !m_session->GetPlayer()->GetGroup() || (grp->GetLeaderGUID() != m_session->GetPlayer()->GetGUID()) || (m_session->GetPlayer()->GetGroup()->GetLeaderGUID() != m_session->GetPlayer()->GetGUID()))) // the last check is a bit excessive, but let it be, just in case { SendSysMessage(LANG_CANNOT_SUMMON_TO_INST); SetSentErrorMessage(true); return false; } for (GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next()) { Player *pl = itr->getSource(); if (!pl || pl == m_session->GetPlayer() || !pl->GetSession()) continue; // check online security if (HasLowerSecurity(pl, 0)) return false; std::string plNameLink = GetNameLink(pl); if (pl->IsBeingTeleported() == true) { PSendSysMessage(LANG_IS_TELEPORTED, plNameLink.c_str()); SetSentErrorMessage(true); return false; } if (to_instance) { Map* plMap = pl->GetMap(); if (plMap->Instanceable() && plMap->GetInstanceId() != gmMap->GetInstanceId()) { // cannot summon from instance to instance PSendSysMessage(LANG_CANNOT_SUMMON_TO_INST, plNameLink.c_str()); SetSentErrorMessage(true); return false; } } PSendSysMessage(LANG_SUMMONING, plNameLink.c_str(), ""); if (needReportToTarget(pl)) ChatHandler(pl).PSendSysMessage(LANG_SUMMONED_BY, GetNameLink().c_str()); // stop flight if need if (pl->isInFlight()) { pl->GetMotionMaster()->MovementExpired(); pl->CleanupAfterTaxiFlight(); } // save only in non-flight case else pl->SaveRecallPosition(); // before GM float x, y, z; m_session->GetPlayer()->GetClosePoint(x, y, z, pl->GetObjectSize()); pl->TeleportTo(m_session->GetPlayer()->GetMapId(), x, y, z, pl->GetOrientation()); } return true; }
/// Close RA connection bool ChatHandler::HandleQuitCommand(char* /*args*/) { // processed in RASocket SendSysMessage(LANG_QUIT_WRONG_USE_ERROR); return true; }
//Save all players in the world bool ChatHandler::HandleSaveAllCommand(const char* /*args*/) { sObjectAccessor->SaveAllPlayers(); SendSysMessage(LANG_PLAYERS_SAVED); return true; }
bool ChatHandler::HandleLookupAreaCommand(const char* args) { if (!*args) return false; std::string namepart = args; std::wstring wnamepart; if (!Utf8toWStr (namepart, wnamepart)) return false; bool found = false; uint32 count = 0; uint32 maxResults = sWorld->getIntConfig(CONFIG_MAX_RESULTS_LOOKUP_COMMANDS); // converting string that we try to find to lower case wstrToLower (wnamepart); // Search in AreaTable.dbc for (uint32 areaflag = 0; areaflag < sAreaStore.GetNumRows (); ++areaflag) { AreaTableEntry const *areaEntry = sAreaStore.LookupEntry (areaflag); if (areaEntry) { int loc = GetSessionDbcLocale (); std::string name = areaEntry->area_name[loc]; if (name.empty()) continue; if (!Utf8FitTo (name, wnamepart)) { loc = 0; for (; loc < TOTAL_LOCALES; ++loc) { if (loc == GetSessionDbcLocale ()) continue; name = areaEntry->area_name[loc]; if (name.empty ()) continue; if (Utf8FitTo (name, wnamepart)) break; } } if (loc < TOTAL_LOCALES) { if (maxResults && count++ == maxResults) { PSendSysMessage(LANG_COMMAND_LOOKUP_MAX_RESULTS, maxResults); return true; } // send area in "id - [name]" format std::ostringstream ss; if (m_session) ss << areaEntry->ID << " - |cffffffff|Harea:" << areaEntry->ID << "|h[" << name << ' ' << localeNames[loc]<< "]|h|r"; else ss << areaEntry->ID << " - " << name << ' ' << localeNames[loc]; SendSysMessage (ss.str ().c_str()); if (!found) found = true; } } } if (!found) SendSysMessage (LANG_COMMAND_NOAREAFOUND); return true; }
//Teleport to Player bool ChatHandler::HandleAppearCommand(const char* args) { Player* target; uint64 target_guid; std::string target_name; if (!extractPlayerTarget((char*)args, &target, &target_guid, &target_name)) return false; Player* _player = m_session->GetPlayer(); if (target == _player || target_guid == _player->GetGUID()) { SendSysMessage(LANG_CANT_TELEPORT_SELF); SetSentErrorMessage(true); return false; } if (target) { // check online security if (HasLowerSecurity(target, 0)) return false; std::string chrNameLink = playerLink(target_name); Map* cMap = target->GetMap(); if (cMap->IsBattlegroundOrArena()) { // only allow if gm mode is on if (!_player->isGameMaster()) { PSendSysMessage(LANG_CANNOT_GO_TO_BG_GM, chrNameLink.c_str()); SetSentErrorMessage(true); return false; } // if both players are in different bgs else if (_player->GetBattlegroundId() && _player->GetBattlegroundId() != target->GetBattlegroundId()) _player->LeaveBattleground(false); // Note: should be changed so _player gets no Deserter debuff // all's well, set bg id // when porting out from the bg, it will be reset to 0 _player->SetBattlegroundId(target->GetBattlegroundId(), target->GetBattlegroundTypeId()); // remember current position as entry point for return at bg end teleportation if (!_player->GetMap()->IsBattlegroundOrArena()) _player->SetBattlegroundEntryPoint(); } else if (cMap->IsDungeon()) { // we have to go to instance, and can go to player only if: // 1) we are in his group (either as leader or as member) // 2) we are not bound to any group and have GM mode on if (_player->GetGroup()) { // we are in group, we can go only if we are in the player group if (_player->GetGroup() != target->GetGroup()) { PSendSysMessage(LANG_CANNOT_GO_TO_INST_PARTY, chrNameLink.c_str()); SetSentErrorMessage(true); return false; } } else { // we are not in group, let's verify our GM mode if (!_player->isGameMaster()) { PSendSysMessage(LANG_CANNOT_GO_TO_INST_GM, chrNameLink.c_str()); SetSentErrorMessage(true); return false; } } // if the player or the player's group is bound to another instance // the player will not be bound to another one InstancePlayerBind *pBind = _player->GetBoundInstance(target->GetMapId(), target->GetDifficulty(cMap->IsRaid())); if (!pBind) { Group* group = _player->GetGroup(); // if no bind exists, create a solo bind InstanceGroupBind *gBind = group ? group->GetBoundInstance(target) : NULL; // if no bind exists, create a solo bind if (!gBind) if (InstanceSave *save = sInstanceSaveMgr->GetInstanceSave(target->GetInstanceId())) _player->BindToInstance(save, !save->CanReset()); } if (cMap->IsRaid()) _player->SetRaidDifficulty(target->GetRaidDifficulty()); else _player->SetDungeonDifficulty(target->GetDungeonDifficulty()); } PSendSysMessage(LANG_APPEARING_AT, chrNameLink.c_str()); // stop flight if need if (_player->isInFlight()) { _player->GetMotionMaster()->MovementExpired(); _player->CleanupAfterTaxiFlight(); } // save only in non-flight case else _player->SaveRecallPosition(); // to point to see at target with same orientation float x, y, z; target->GetContactPoint(_player, x, y, z); _player->TeleportTo(target->GetMapId(), x, y, z, _player->GetAngle(target), TELE_TO_GM_MODE); _player->SetPhaseMask(target->GetPhaseMask(), true); } else { // check offline security if (HasLowerSecurity(NULL, target_guid)) return false; std::string nameLink = playerLink(target_name); PSendSysMessage(LANG_APPEARING_AT, nameLink.c_str()); // to point where player stay (if loaded) float x, y, z, o; uint32 map; bool in_flight; if (!Player::LoadPositionFromDB(map, x, y, z, o, in_flight, target_guid)) return false; // stop flight if need if (_player->isInFlight()) { _player->GetMotionMaster()->MovementExpired(); _player->CleanupAfterTaxiFlight(); } // save only in non-flight case else _player->SaveRecallPosition(); _player->TeleportTo(map, x, y, z, _player->GetOrientation()); } return true; }
//Summon Player bool ChatHandler::HandleSummonCommand(const char* args) { Player* target; uint64 target_guid; std::string target_name; if (!extractPlayerTarget((char*)args,&target,&target_guid,&target_name)) return false; Player* _player = m_session->GetPlayer(); if (target == _player || target_guid == _player->GetGUID()) { PSendSysMessage(LANG_CANT_TELEPORT_SELF); SetSentErrorMessage(true); return false; } if (target) { std::string nameLink = playerLink(target_name); // check online security if (HasLowerSecurity(target, 0)) return false; if (target->CantBeSummoned() && !m_session->GetPlayer()->IsAdmin()) { SendSysMessage("This player cannot be summoned."); return true; } if (target->IsBeingTeleported()) { PSendSysMessage(LANG_IS_TELEPORTED, nameLink.c_str()); SetSentErrorMessage(true); return false; } Map* pMap = m_session->GetPlayer()->GetMap(); if (pMap->IsBattlegroundOrArena()) { // only allow if gm mode is on if (!_player->isGameMaster()) { PSendSysMessage(LANG_CANNOT_GO_TO_BG_GM,nameLink.c_str()); SetSentErrorMessage(true); return false; } // if both players are in different bgs else if (target->GetBattlegroundId() && m_session->GetPlayer()->GetBattlegroundId() != target->GetBattlegroundId()) target->LeaveBattleground(false); // Note: should be changed so target gets no Deserter debuff // all's well, set bg id // when porting out from the bg, it will be reset to 0 target->SetBattlegroundId(m_session->GetPlayer()->GetBattlegroundId(), m_session->GetPlayer()->GetBattlegroundTypeId()); // remember current position as entry point for return at bg end teleportation if (!target->GetMap()->IsBattlegroundOrArena()) target->SetBattlegroundEntryPoint(); } else if (pMap->IsDungeon()) { Map* cMap = target->GetMap(); if (cMap->Instanceable() && cMap->GetInstanceId() != pMap->GetInstanceId()) target->UnbindInstance(pMap->GetInstanceId(), target->GetDungeonDifficulty(), true); // we are in instance, and can summon only player in our group with us as lead if (!m_session->GetPlayer()->GetGroup() || !target->GetGroup() || (target->GetGroup()->GetLeaderGUID() != m_session->GetPlayer()->GetGUID()) || (m_session->GetPlayer()->GetGroup()->GetLeaderGUID() != m_session->GetPlayer()->GetGUID())) // the last check is a bit excessive, but let it be, just in case { PSendSysMessage(LANG_CANNOT_SUMMON_TO_INST,nameLink.c_str()); SetSentErrorMessage(true); return false; } } PSendSysMessage(LANG_SUMMONING, nameLink.c_str(),""); if (needReportToTarget(target)) ChatHandler(target).PSendSysMessage(LANG_SUMMONED_BY, playerLink(_player->GetName()).c_str()); // stop flight if need if (target->isInFlight()) { target->GetMotionMaster()->MovementExpired(); target->CleanupAfterTaxiFlight(); } // save only in non-flight case else target->SaveRecallPosition(); // before GM float x,y,z; m_session->GetPlayer()->GetClosePoint(x,y,z,target->GetObjectSize()); target->TeleportTo(m_session->GetPlayer()->GetMapId(),x,y,z,target->GetOrientation()); target->SetPhaseMask(m_session->GetPlayer()->GetPhaseMask(), true); } else { // check offline security if (HasLowerSecurity(NULL, target_guid)) return false; std::string nameLink = playerLink(target_name); PSendSysMessage(LANG_SUMMONING, nameLink.c_str(),GetTrinityString(LANG_OFFLINE)); // in point where GM stay Player::SavePositionInDB(m_session->GetPlayer()->GetMapId(), m_session->GetPlayer()->GetPositionX(), m_session->GetPlayer()->GetPositionY(), m_session->GetPlayer()->GetPositionZ(), m_session->GetPlayer()->GetOrientation(), m_session->GetPlayer()->GetZoneId(), target_guid); } return true; }
bool ChatHandler::HandleGPSCommand(const char* args) { WorldObject *obj = NULL; if (*args) { uint64 guid = extractGuidFromLink((char*)args); if (guid) obj = (WorldObject*)ObjectAccessor::GetObjectByTypeMask(*m_session->GetPlayer(),guid,TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT); if (!obj) { SendSysMessage(LANG_PLAYER_NOT_FOUND); SetSentErrorMessage(true); return false; } } else { obj = getSelectedUnit(); if (!obj) { SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); SetSentErrorMessage(true); return false; } } CellPair cell_val = Trinity::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY()); Cell cell(cell_val); uint32 zone_id, area_id; obj->GetZoneAndAreaId(zone_id,area_id); MapEntry const* mapEntry = sMapStore.LookupEntry(obj->GetMapId()); AreaTableEntry const* zoneEntry = GetAreaEntryByAreaID(zone_id); AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(area_id); float zone_x = obj->GetPositionX(); float zone_y = obj->GetPositionY(); Map2ZoneCoordinates(zone_x,zone_y,zone_id); Map const *map = obj->GetMap(); float ground_z = map->GetHeight(obj->GetPositionX(), obj->GetPositionY(), MAX_HEIGHT); float floor_z = map->GetHeight(obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ()); GridPair p = Trinity::ComputeGridPair(obj->GetPositionX(), obj->GetPositionY()); // 63? WHY? int gx = 63 - p.x_coord; int gy = 63 - p.y_coord; uint32 have_map = Map::ExistMap(obj->GetMapId(),gx,gy) ? 1 : 0; uint32 have_vmap = Map::ExistVMap(obj->GetMapId(),gx,gy) ? 1 : 0; if(have_vmap) { if(map->IsOutdoors(obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ())) PSendSysMessage("You are outdoors"); else PSendSysMessage("You are indoors"); } else PSendSysMessage("no VMAP available for area info"); PSendSysMessage(LANG_MAP_POSITION, obj->GetMapId(), (mapEntry ? mapEntry->name[GetSessionDbcLocale()] : "<unknown>"), zone_id, (zoneEntry ? zoneEntry->area_name[GetSessionDbcLocale()] : "<unknown>"), area_id, (areaEntry ? areaEntry->area_name[GetSessionDbcLocale()] : "<unknown>"), obj->GetPhaseMask(), obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ(), obj->GetOrientation(), cell.GridX(), cell.GridY(), cell.CellX(), cell.CellY(), obj->GetInstanceId(), zone_x, zone_y, ground_z, floor_z, have_map, have_vmap); sLog->outDebug("Player %s GPS call for %s '%s' (%s: %u):", m_session ? GetNameLink().c_str() : GetTrinityString(LANG_CONSOLE_COMMAND), (obj->GetTypeId() == TYPEID_PLAYER ? "player" : "creature"), obj->GetName(), (obj->GetTypeId() == TYPEID_PLAYER ? "GUID" : "Entry"), (obj->GetTypeId() == TYPEID_PLAYER ? obj->GetGUIDLow(): obj->GetEntry())); sLog->outDebug(GetTrinityString(LANG_MAP_POSITION), obj->GetMapId(), (mapEntry ? mapEntry->name[sWorld->GetDefaultDbcLocale()] : "<unknown>"), zone_id, (zoneEntry ? zoneEntry->area_name[sWorld->GetDefaultDbcLocale()] : "<unknown>"), area_id, (areaEntry ? areaEntry->area_name[sWorld->GetDefaultDbcLocale()] : "<unknown>"), obj->GetPhaseMask(), obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ(), obj->GetOrientation(), cell.GridX(), cell.GridY(), cell.CellX(), cell.CellY(), obj->GetInstanceId(), zone_x, zone_y, ground_z, floor_z, have_map, have_vmap); LiquidData liquid_status; ZLiquidStatus res = map->getLiquidStatus(obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ(), MAP_ALL_LIQUIDS, &liquid_status); if (res) { PSendSysMessage(LANG_LIQUID_STATUS, liquid_status.level, liquid_status.depth_level, liquid_status.type, res); } return true; }