bool Pet::UpdateStats(Stats stat) { if (stat > STAT_SPIRIT) return false; // value = ((base_value * base_pct) + total_value) * total_pct float value = GetTotalStatValue(stat); Unit* owner = GetOwner(); if (stat == STAT_STAMINA) { if (owner) value += float(owner->GetStat(stat)) * 0.3f; } // warlock's and mage's pets gain 30% of owner's intellect else if (stat == STAT_INTELLECT && getPetType() == SUMMON_PET) { if (owner && (owner->getClass() == CLASS_WARLOCK || owner->getClass() == CLASS_MAGE)) value += float(owner->GetStat(stat)) * 0.3f; } SetStat(stat, int32(value)); switch (stat) { case STAT_STRENGTH: UpdateAttackPowerAndDamage(); break; case STAT_AGILITY: UpdateArmor(); break; case STAT_STAMINA: UpdateMaxHealth(); break; case STAT_INTELLECT: UpdateMaxPower(POWER_MANA); break; case STAT_SPIRIT: default: break; } return true; }
bool Guardian::UpdateStats(Stats stat) { if (stat >= MAX_STATS) return false; // value = ((base_value * base_pct) + total_value) * total_pct float value = GetTotalStatValue(stat); ApplyStatBuffMod(stat, m_statFromOwner[stat], false); float ownersBonus = 0.0f; Unit* owner = GetOwner(); // Handle Death Knight Glyphs and Talents float mod = 0.75f; if (IsPetGhoul() && (stat == STAT_STAMINA || stat == STAT_STRENGTH)) { if (stat == STAT_STAMINA) mod = 0.3f; // Default Owner's Stamina scale else mod = 0.7f; // Default Owner's Strength scale // Check just if owner has Ravenous Dead since it's effect is not an aura AuraEffect const* aurEff = owner->GetAuraEffect(SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE, SPELLFAMILY_DEATHKNIGHT, 3010, 0); if (aurEff) { SpellInfo const* spellInfo = aurEff->GetSpellInfo(); // Then get the SpellProto and add the dummy effect value AddPct(mod, spellInfo->Effects[EFFECT_1].CalcValue(owner)); // Ravenous Dead edits the original scale } // Glyph of the Ghoul aurEff = owner->GetAuraEffect(58686, 0); if (aurEff) mod += CalculatePct(1.0f, aurEff->GetAmount()); // Glyph of the Ghoul adds a flat value to the scale mod ownersBonus = float(owner->GetStat(stat)) * mod; value += ownersBonus; } else if (stat == STAT_STAMINA) { ownersBonus = CalculatePct(owner->GetStat(STAT_STAMINA), 30); value += ownersBonus; } //warlock's and mage's pets gain 30% of owner's intellect else if (stat == STAT_INTELLECT) { if (owner->getClass() == CLASS_WARLOCK || owner->getClass() == CLASS_MAGE) { ownersBonus = CalculatePct(owner->GetStat(stat), 30); value += ownersBonus; } } /* else if (stat == STAT_STRENGTH) { if (IsPetGhoul()) value += float(owner->GetStat(stat)) * 0.3f; } */ SetStat(stat, int32(value)); m_statFromOwner[stat] = ownersBonus; ApplyStatBuffMod(stat, m_statFromOwner[stat], true); switch (stat) { case STAT_STRENGTH: UpdateAttackPowerAndDamage(); break; case STAT_AGILITY: UpdateArmor(); break; case STAT_STAMINA: UpdateMaxHealth(); break; case STAT_INTELLECT: UpdateMaxPower(POWER_MANA); break; case STAT_SPIRIT: default: break; } return true; }
bool Player::UpdateStats(Stats stat) { if (stat > STAT_SPIRIT) return false; // value = ((base_value * base_pct) + total_value) * total_pct float value = GetTotalStatValue(stat); SetStat(stat, int32(value)); if (stat == STAT_STAMINA || stat == STAT_INTELLECT || stat == STAT_STRENGTH) { Pet* pet = GetPet(); if (pet) pet->UpdateStats(stat); } switch (stat) { case STAT_AGILITY: UpdateArmor(); UpdateAllCritPercentages(); UpdateDodgePercentage(); break; case STAT_STAMINA: UpdateMaxHealth(); break; case STAT_INTELLECT: UpdateMaxPower(POWER_MANA); UpdateAllSpellCritChances(); UpdateArmor(); //SPELL_AURA_MOD_RESISTANCE_OF_INTELLECT_PERCENT, only armor currently break; case STAT_SPIRIT: break; default: break; } if (stat == STAT_STRENGTH) UpdateAttackPowerAndDamage(false); else if (stat == STAT_AGILITY) { UpdateAttackPowerAndDamage(false); UpdateAttackPowerAndDamage(true); } UpdateSpellDamageAndHealingBonus(); UpdateManaRegen(); // Update ratings in exist SPELL_AURA_MOD_RATING_FROM_STAT and only depends from stat uint32 mask = 0; AuraEffectList const& modRatingFromStat = GetAuraEffectsByType(SPELL_AURA_MOD_RATING_FROM_STAT); for (AuraEffectList::const_iterator i = modRatingFromStat.begin(); i != modRatingFromStat.end(); ++i) if (Stats((*i)->GetMiscValueB()) == stat) mask |= (*i)->GetMiscValue(); if (mask) { for (uint32 rating = 0; rating < MAX_COMBAT_RATING; ++rating) if (mask & (1 << rating)) ApplyRatingMod(CombatRating(rating), 0, true); } return true; }
bool Pet::UpdateStats(Stats stat) { if(stat > STAT_SPIRIT) return false; // value = ((base_value * base_pct) + total_value) * total_pct float value = GetTotalStatValue(stat); Unit *owner = GetOwner(); if ( stat == STAT_STAMINA ) { if(owner) { float scale_coeff = 0.3f; switch (owner->getClass()) { case CLASS_HUNTER: scale_coeff = 0.4493f; break; case CLASS_WARLOCK: { CreatureInfo const *cinfo = GetCreatureInfo(); CreatureFamily petFamily = (CreatureFamily) cinfo->family; switch (petFamily) { case CREATURE_FAMILY_FELHUNTER: value += float(owner->GetStat(stat)) * 0.7125f; break; case CREATURE_FAMILY_VOIDWALKER: value += float(owner->GetStat(stat)) * 0.825f; break; case CREATURE_FAMILY_FELGUARD: value += float(owner->GetStat(stat)) * 0.825f; break; case CREATURE_FAMILY_SUCCUBUS: value += float(owner->GetStat(stat)) * 0.6825f; break; case CREATURE_FAMILY_IMP: value += float(owner->GetStat(stat)) * 0.63f; break; default: value += float(owner->GetStat(stat)) * 0.3f; break; } break; } case CLASS_DEATH_KNIGHT: scale_coeff = 0.3928f; break; } value += float(owner->GetStat(stat)) * scale_coeff; } } //warlock's and mage's pets gain 30% of owner's intellect else if ( stat == STAT_INTELLECT && getPetType() == SUMMON_PET ) { if(owner && (owner->getClass() == CLASS_WARLOCK || owner->getClass() == CLASS_MAGE) ) value += float(owner->GetStat(stat)) * 0.3f; } SetStat(stat, int32(value)); switch(stat) { case STAT_STRENGTH: UpdateAttackPowerAndDamage(); break; case STAT_AGILITY: UpdateArmor(); break; case STAT_STAMINA: UpdateMaxHealth(); break; case STAT_INTELLECT: UpdateMaxPower(POWER_MANA); break; case STAT_SPIRIT: default: break; } return true; }
bool Player::UpdateStats(Stats stat) { if(stat > STAT_SPIRIT) return false; // value = ((base_value * base_pct) + total_value) * total_pct float value = GetTotalStatValue(stat); SetStat(stat, int32(value)); //DK ghoul benefit from owner strength if(stat == STAT_STAMINA || stat == STAT_INTELLECT || stat == STAT_STRENGTH) { Pet *pet = GetPet(); if(pet) { pet->UpdateStats(stat); if (getClass() == CLASS_DEATH_KNIGHT && pet->getPetType() == SUMMON_PET) { pet->RemoveAllAuras(); pet->CastPetAuras(true); } } } switch(stat) { case STAT_STRENGTH: UpdateShieldBlockValue(); break; case STAT_AGILITY: UpdateArmor(); UpdateAllCritPercentages(); UpdateDodgePercentage(); break; case STAT_STAMINA: UpdateMaxHealth(); break; case STAT_INTELLECT: UpdateMaxPower(POWER_MANA); UpdateAllSpellCritChances(); UpdateArmor(); //SPELL_AURA_MOD_RESISTANCE_OF_INTELLECT_PERCENT, only armor currently break; case STAT_SPIRIT: break; default: break; } // Need update (exist AP from stat auras) UpdateAttackPowerAndDamage(); UpdateAttackPowerAndDamage(true); UpdateSpellDamageAndHealingBonus(); UpdateManaRegen(); // Update ratings in exist SPELL_AURA_MOD_RATING_FROM_STAT and only depends from stat uint32 mask = 0; AuraList const& modRatingFromStat = GetAurasByType(SPELL_AURA_MOD_RATING_FROM_STAT); for(AuraList::const_iterator i = modRatingFromStat.begin();i != modRatingFromStat.end(); ++i) if (Stats((*i)->GetMiscBValue()) == stat) mask |= (*i)->GetMiscValue(); if (mask) { for (uint32 rating = 0; rating < MAX_COMBAT_RATING; ++rating) if (mask & (1 << rating)) ApplyRatingMod(CombatRating(rating), 0, true); } return true; }
bool Guardian::UpdateStats(Stats stat) { if (stat >= MAX_STATS) return false; // value = ((base_value * base_pct) + total_value) * total_pct float value = GetTotalStatValue(stat); ApplyStatBuffMod(stat, m_statFromOwner[stat], false); float ownersBonus = 0.0f; Unit *owner = GetOwner(); // Handle Death Knight Glyphs and Talents float mod = 0.75f; if (IsPetGhoul() && (stat == STAT_STAMINA || stat == STAT_STRENGTH)) { switch (stat) { case STAT_STAMINA: mod = 0.3f; break; // Default Owner's Stamina scale case STAT_STRENGTH: mod = 0.7f; break; // Default Owner's Strength scale default: break; } // Ravenous Dead AuraEffect const *aurEff = NULL; // Check just if owner has Ravenous Dead since it's effect is not an aura aurEff = owner->GetAuraEffect(SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE, SPELLFAMILY_DEATHKNIGHT, 3010, 0); if (aurEff) { SpellEntry const* sProto = aurEff->GetSpellProto(); // Then get the SpellProto and add the dummy effect value mod += mod * (SpellMgr::CalculateSpellEffectAmount(sProto, 1) / 100.0f); // Ravenous Dead edits the original scale } // Glyph of the Ghoul aurEff = owner->GetAuraEffect(58686, 0); if (aurEff) mod += (aurEff->GetAmount() / 100.0f); // Glyph of the Ghoul adds a flat value to the scale mod ownersBonus = float(owner->GetStat(stat)) * mod; value += ownersBonus; } else if (stat == STAT_STAMINA) { if (owner->getClass() == CLASS_WARLOCK && isPet()) { ownersBonus = float(owner->GetStat(STAT_STAMINA)) * 0.75f; value += ownersBonus; } else { mod = 0.45f; if (isPet()) { switch(ToPet()->GetTalentType()) { case PET_TALENT_TYPE_NOT_HUNTER_PET: break; case PET_TALENT_TYPE_FEROCITY: mod = 0.67f; break; case PET_TALENT_TYPE_TENACITY: mod = 0.78f; break; case PET_TALENT_TYPE_CUNNING: mod = 0.725f; break; } PetSpellMap::const_iterator itr = (ToPet()->m_spells.find(62758)); // Wild Hunt rank 1 if (itr == ToPet()->m_spells.end()) itr = ToPet()->m_spells.find(62762); // Wild Hunt rank 2 if (itr != ToPet()->m_spells.end()) // If pet has Wild Hunt { SpellEntry const* sProto = sSpellStore.LookupEntry(itr->first); // Then get the SpellProto and add the dummy effect value mod += mod * (SpellMgr::CalculateSpellEffectAmount(sProto, 0) / 100.0f); } } ownersBonus = float(owner->GetStat(stat)) * mod; value += ownersBonus; } } //warlock's and mage's pets gain 30% of owner's intellect else if (stat == STAT_INTELLECT) { if (owner->getClass() == CLASS_WARLOCK || owner->getClass() == CLASS_MAGE) { ownersBonus = float(owner->GetStat(stat)) * 0.3f; value += ownersBonus; } } /* else if (stat == STAT_STRENGTH) { if (IsPetGhoul()) value += float(owner->GetStat(stat)) * 0.3f; } */ SetStat(stat, int32(value)); m_statFromOwner[stat] = ownersBonus; ApplyStatBuffMod(stat, m_statFromOwner[stat], true); switch (stat) { case STAT_STRENGTH: UpdateAttackPowerAndDamage(); break; case STAT_AGILITY: UpdateArmor(); break; case STAT_STAMINA: UpdateMaxHealth(); break; case STAT_INTELLECT: UpdateMaxPower(POWER_MANA); break; case STAT_SPIRIT: default: break; } return true; }
bool Guardian::UpdateStats(Stats stat) { if (stat >= MAX_STATS) return false; // value = ((base_value * base_pct) + total_value) * total_pct float value = GetTotalStatValue(stat); Unit *owner = GetOwner(); // Handle Death Knight Glyphs and Talents if (IsPetGhoul() && (stat == STAT_STAMINA || stat == STAT_STRENGTH)) { float mod = 0.0f; switch (stat) { case STAT_STAMINA: mod = 0.3f; break; // Default Owner's Stamina scale case STAT_STRENGTH: mod = 0.7f; break; // Default Owner's Strength scale default: break; } // Ravenous Dead AuraEffect const *aurEff; // Check just if owner has Ravenous Dead since it's effect is not an aura if (aurEff = owner->GetAuraEffect(SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE, SPELLFAMILY_DEATHKNIGHT, 3010, 0)) { SpellEntry const* sProto = aurEff->GetSpellProto(); // Then get the SpellProto and add the dummy effect value mod += mod * (sProto->EffectBasePoints[1] / 100.0f); // Ravenous Dead edits the original scale } // Glyph of the Ghoul if (aurEff = owner->GetAuraEffect(58686, 0)) mod += (aurEff->GetAmount() / 100.0f); // Glyph of the Ghoul adds a flat value to the scale mod value += float(owner->GetStat(stat)) * mod; } else if (stat == STAT_STAMINA) { if (owner->getClass() == CLASS_WARLOCK && isPet()) value += float(owner->GetStat(STAT_STAMINA)) * 0.75f; else value += float(owner->GetStat(stat)) * 0.3f; } //warlock's and mage's pets gain 30% of owner's intellect else if (stat == STAT_INTELLECT) { if (owner->getClass() == CLASS_WARLOCK || owner->getClass() == CLASS_MAGE) value += float(owner->GetStat(stat)) * 0.3f; } /* else if (stat == STAT_STRENGTH) { if (IsPetGhoul()) value += float(owner->GetStat(stat)) * 0.3f; } */ SetStat(stat, int32(value)); switch (stat) { case STAT_STRENGTH: UpdateAttackPowerAndDamage(); break; case STAT_AGILITY: UpdateArmor(); break; case STAT_STAMINA: UpdateMaxHealth(); break; case STAT_INTELLECT: UpdateMaxPower(POWER_MANA); break; case STAT_SPIRIT: default: break; } return true; }
bool Guardian::UpdateStats(Stats stat) { if (stat >= MAX_STATS) return false; // value = ((base_value * base_pct) + total_value) * total_pct float value = GetTotalStatValue(stat); ApplyStatBuffMod(stat, m_statFromOwner[stat], false); float ownersBonus = 0.0f; Unit *owner = GetOwner(); // Handle Death Knight Glyphs and Talents float mod = 0.75f; if (IsPetGhoul() && (stat == STAT_STAMINA || stat == STAT_STRENGTH)) { switch (stat) { case STAT_STAMINA: mod = 0.3f; break; // Default Owner's Stamina scale case STAT_STRENGTH: mod = 0.7f; break; // Default Owner's Strength scale default: break; } // Ravenous Dead AuraEffect const *aurEff = NULL; // Check just if owner has Ravenous Dead since it's effect is not an aura aurEff = owner->GetAuraEffect(SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE, SPELLFAMILY_DEATHKNIGHT, 3010, 0); if (aurEff) { SpellInfo const* spellInfo = aurEff->GetSpellInfo(); // Then get the SpellProto and add the dummy effect value AddPctN(mod, spellInfo->Effects[EFFECT_1].CalcValue()); // Ravenous Dead edits the original scale } // Glyph of the Ghoul aurEff = owner->GetAuraEffect(58686, 0); if (aurEff) mod += CalculatePctN(1.0f, aurEff->GetAmount()); // Glyph of the Ghoul adds a flat value to the scale mod ownersBonus = float(owner->GetStat(stat)) * mod; // ownersBonus is multiplied by TOTAL_PCT too ownersBonus *= GetModifierValue(UNIT_MOD_STAT_STAMINA, TOTAL_PCT); value += ownersBonus; } else if (stat == STAT_STAMINA) { if (owner->getClass() == CLASS_WARLOCK && isPet()) { ownersBonus = CalculatePctN(owner->GetStat(STAT_STAMINA), 75); value += ownersBonus; } else { mod = 0.45f; if (isPet()) { PetSpellMap::const_iterator itr = (ToPet()->m_spells.find(62758)); // Wild Hunt rank 1 if (itr == ToPet()->m_spells.end()) itr = ToPet()->m_spells.find(62762); // Wild Hunt rank 2 if (itr != ToPet()->m_spells.end()) // If pet has Wild Hunt { SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(itr->first); // Then get the SpellProto and add the dummy effect value AddPctN(mod, spellInfo->Effects[EFFECT_0].CalcValue()); } } ownersBonus = float(owner->GetStat(stat)) * mod; value += ownersBonus; } } //warlock's and mage's pets gain 30% of owner's intellect else if (stat == STAT_INTELLECT) { if (owner->getClass() == CLASS_WARLOCK || owner->getClass() == CLASS_MAGE) { ownersBonus = CalculatePctN(owner->GetStat(stat), 30); value += ownersBonus; } } /* else if (stat == STAT_STRENGTH) { if (IsPetGhoul()) value += float(owner->GetStat(stat)) * 0.3f; } */ SetStat(stat, int32(value)); m_statFromOwner[stat] = ownersBonus; ApplyStatBuffMod(stat, m_statFromOwner[stat], true); switch (stat) { case STAT_STRENGTH: UpdateAttackPowerAndDamage(); break; case STAT_AGILITY: UpdateArmor(); break; case STAT_STAMINA: UpdateMaxHealth(); break; case STAT_INTELLECT: UpdateMaxPower(POWER_MANA); break; case STAT_SPIRIT: default: break; } return true; }
bool Guardian::UpdateStats(Stats stat) { if (stat >= MAX_STATS) return false; // value = ((base_value * base_pct) + total_value) * total_pct float value = GetTotalStatValue(stat); ApplyStatBuffMod(stat, m_statFromOwner[stat], false); float ownersBonus = 0.0f; Unit* owner = GetOwner(); // Handle Death Knight Glyphs and Talents float mod = 0.75f; if (IsPetGhoul() && (stat == STAT_STAMINA || stat == STAT_STRENGTH)) { switch (stat) { case STAT_STAMINA: mod = 0.9f; break; // Default is 0.48 case STAT_STRENGTH: mod = 0.7f; break; // Default Owner's Strength scale default: break; } // Check just if owner has Ravenous Dead since it's effect is not an aura AuraEffect const* aurEff = owner->GetAuraEffect(SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE, SPELLFAMILY_DEATHKNIGHT, 3010, 0); if (aurEff) { SpellInfo const* spellInfo = aurEff->GetSpellInfo(); // Then get the SpellProto and add the dummy effect value AddPct(mod, spellInfo->Effects[EFFECT_1].CalcValue(owner)); // Ravenous Dead edits the original scale } // Glyph of the Ghoul aurEff = owner->GetAuraEffect(58686, 0); if (aurEff) mod += CalculatePct(1.0f, aurEff->GetAmount()); // Glyph of the Ghoul adds a flat value to the scale mod ownersBonus = float(owner->GetStat(stat)) * mod; value += ownersBonus; } else if (stat == STAT_STAMINA) { int pct = 30; switch(owner->getClass()) { case CLASS_WARLOCK: pct = 75; break; case CLASS_DEATH_KNIGHT: // Ebon Gargoyle if(GetEntry() == 27829) { pct = 80; } break; case CLASS_MAGE: pct = 78; break; case CLASS_SHAMAN: pct = 78; break; case CLASS_HUNTER: pct = 67; // Looks for creature template if(CreatureTemplate const* cinfo = GetCreatureTemplate()) { // Checks the pet talent type CreatureFamilyEntry const* pet_family = sCreatureFamilyStore.LookupEntry(cinfo->family); if (pet_family) { switch(pet_family->petTalentType) { // Ferocity case 0: pct = 67; break; // Tenacity case 1: pct = 78; break; // Cunning case 2: pct = 73; break; } } } break; } ownersBonus = CalculatePct(owner->GetStat(STAT_STAMINA) - owner->GetCreateStat(STAT_STAMINA), pct); value += ownersBonus; } //warlock's and mage's pets gain 30% of owner's intellect else if (stat == STAT_INTELLECT) { if (owner->getClass() == CLASS_WARLOCK || owner->getClass() == CLASS_MAGE) { ownersBonus = CalculatePct(owner->GetStat(stat), 30); value += ownersBonus; } } /* else if (stat == STAT_STRENGTH) { if (IsPetGhoul()) value += float(owner->GetStat(stat)) * 0.3f; } */ SetStat(stat, int32(value)); m_statFromOwner[stat] = ownersBonus; ApplyStatBuffMod(stat, m_statFromOwner[stat], true); switch (stat) { case STAT_STRENGTH: UpdateAttackPowerAndDamage(); break; case STAT_AGILITY: UpdateArmor(); break; case STAT_STAMINA: UpdateMaxHealth(); break; case STAT_INTELLECT: UpdateMaxPower(POWER_MANA); break; case STAT_SPIRIT: default: break; } return true; }
bool Player::UpdateAllStats() { for (int8 i = STAT_STRENGTH; i < MAX_STATS; ++i) { float value = GetTotalStatValue(Stats(i)); SetStat(Stats(i), int32(value)); } UpdateArmor(); // calls UpdateAttackPowerAndDamage() in UpdateArmor for SPELL_AURA_MOD_ATTACK_POWER_OF_ARMOR UpdateAttackPowerAndDamage(true); UpdateMaxHealth(); for (uint8 i = POWER_MANA; i < MAX_POWERS; ++i) UpdateMaxPower(Powers(i)); // Custom MoP script // Jab Override Driver if (GetTypeId() == TYPEID_PLAYER && getClass() == CLASS_MONK) { Item* mainItem = GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND); if (mainItem && mainItem->GetTemplate()->Class == ITEM_CLASS_WEAPON && !HasAura(125660)) { RemoveAura(108561); // 2H Staff Override RemoveAura(115697); // 2H Polearm Override RemoveAura(115689); // D/W Axes RemoveAura(115694); // D/W Maces RemoveAura(115696); // D/W Swords switch (mainItem->GetTemplate()->SubClass) { case ITEM_SUBCLASS_WEAPON_STAFF: CastSpell(this, 108561, true); break; case ITEM_SUBCLASS_WEAPON_POLEARM: CastSpell(this, 115697, true); break; case ITEM_SUBCLASS_WEAPON_AXE: CastSpell(this, 115689, true); break; case ITEM_SUBCLASS_WEAPON_MACE: CastSpell(this, 115694, true); break; case ITEM_SUBCLASS_WEAPON_SWORD: CastSpell(this, 115696, true); break; default: break; } } else if (HasAura(125660)) { RemoveAura(108561); // 2H Staff Override RemoveAura(115697); // 2H Polearm Override RemoveAura(115689); // D/W Axes RemoveAura(115694); // D/W Maces RemoveAura(115696); // D/W Swords } } // Way of the Monk - 120277 if (GetTypeId() == TYPEID_PLAYER) { if (getClass() == CLASS_MONK && HasAura(120277)) { RemoveAurasDueToSpell(120275); RemoveAurasDueToSpell(108977); uint32 trigger = 0; if (IsTwoHandUsed()) { trigger = 120275; } else { Item* mainItem = GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND); Item* offItem = GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND); if (mainItem && mainItem->GetTemplate()->Class == ITEM_CLASS_WEAPON && offItem && offItem->GetTemplate()->Class == ITEM_CLASS_WEAPON) trigger = 108977; } if (trigger) CastSpell(this, trigger, true); } } // Assassin's Resolve - 84601 if (GetTypeId() == TYPEID_PLAYER) { if (getClass() == CLASS_ROGUE && ToPlayer()->GetSpecializationId(ToPlayer()->GetActiveSpec()) == SPEC_ROGUE_ASSASSINATION) { Item* mainItem = GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND); Item* offItem = GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND); if (((mainItem && mainItem->GetTemplate()->SubClass == ITEM_SUBCLASS_WEAPON_DAGGER) || (offItem && offItem->GetTemplate()->SubClass == ITEM_SUBCLASS_WEAPON_DAGGER))) { if (HasAura(84601)) RemoveAura(84601); CastSpell(this, 84601, true); } else RemoveAura(84601); } } UpdateAllRatings(); UpdateAllCritPercentages(); UpdateAllSpellCritChances(); UpdateBlockPercentage(); UpdateParryPercentage(); UpdateDodgePercentage(); UpdateSpellDamageAndHealingBonus(); UpdateManaRegen(); UpdateExpertise(BASE_ATTACK); UpdateExpertise(OFF_ATTACK); UpdateExpertise(RANGED_ATTACK); for (int i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; ++i) UpdateResistances(i); return true; }
bool Guardian::UpdateStats(Stats stat) { if (stat >= MAX_STATS) return false; float value = GetTotalStatValue(stat); ApplyStatBuffMod(stat, m_statFromOwner[stat], false); float ownersBonus = 0.0f; Unit* owner = GetOwner(); // Handle Death Knight Glyphs and Talents float mod = 0.75f; switch (stat) { case STAT_STAMINA: { mod = 0.3f; if (IsPetGhoul() || IsPetGargoyle()) mod = 0.45f; else if (owner->getClass() == CLASS_WARLOCK && isPet()) mod = 0.75f; else if (owner->getClass() == CLASS_MAGE && isPet()) mod = 0.75f; else { mod = 0.45f; if (isPet()) { switch (ToPet()->GetSpecializationId()) { case SPEC_PET_FEROCITY: mod = 0.67f; break; case SPEC_PET_TENACITY: mod = 0.78f; break; case SPEC_PET_CUNNING: mod = 0.725f; break; } } } ownersBonus = float(owner->GetStat(stat)) * mod; ownersBonus *= GetModifierValue(UNIT_MOD_STAT_STAMINA, TOTAL_PCT); value += ownersBonus; break; } case STAT_STRENGTH: { mod = 0.7f; ownersBonus = owner->GetStat(stat) * mod; value += ownersBonus; break; } case STAT_INTELLECT: { if (owner->getClass() == CLASS_WARLOCK || owner->getClass() == CLASS_MAGE) { mod = 0.3f; ownersBonus = owner->GetStat(stat) * mod; } else if (owner->getClass() == CLASS_DEATH_KNIGHT && GetEntry() == 31216) { mod = 0.3f; if (owner->GetSimulacrumTarget()) ownersBonus = owner->GetSimulacrumTarget()->GetStat(stat) * mod; else ownersBonus = owner->GetStat(stat) * mod; } value += ownersBonus; break; } default: break; } SetStat(stat, int32(value)); m_statFromOwner[stat] = ownersBonus; ApplyStatBuffMod(stat, m_statFromOwner[stat], true); switch (stat) { case STAT_STRENGTH: UpdateAttackPowerAndDamage(); break; case STAT_AGILITY: UpdateArmor(); break; case STAT_STAMINA: UpdateMaxHealth(); break; case STAT_INTELLECT: UpdateMaxPower(POWER_MANA); if (owner->getClass() == CLASS_MAGE) UpdateAttackPowerAndDamage(); break; case STAT_SPIRIT: default: break; } return true; }
bool Guardian::UpdateStats(Stats stat) { if (stat >= MAX_STATS) return false; // value = ((base_value * base_pct) + total_value) * total_pct float value = GetTotalStatValue(stat); ApplyStatBuffMod(stat, m_statFromOwner[stat], false); float ownersBonus = 0.0f; Unit* owner = GetOwner(); float mod = 0.75f; switch (stat) { case STAT_STRENGTH: { if (IsPetGhoul()) { mod = 0.7f; // Glyph of the Ghoul if (AuraEffect const* aurEff = owner->GetAuraEffect(58686, 0)) mod += CalculatePct(1.0f, aurEff->GetAmount()); ownersBonus = owner->GetStat(stat) * mod; value += ownersBonus; } break; } case STAT_STAMINA: { mod = 0.0f; if (IsPetGhoul() || IsPetGargoyle()) { // Glyph of the Ghoul if (AuraEffect const* aurEff = owner->GetAuraEffect(58686, 0)) mod += CalculatePct(1.0f, aurEff->GetAmount()); } ownersBonus = owner->GetStat(stat) * mod; ownersBonus *= GetModifierValue(UNIT_MOD_STAT_STAMINA, TOTAL_PCT); value += ownersBonus; break; } case STAT_INTELLECT: { if (owner->getClass() == CLASS_WARLOCK || owner->getClass() == CLASS_MAGE) { mod = 0.3f; ownersBonus = owner->GetStat(stat) * mod; } else if (owner->getClass() == CLASS_DEATH_KNIGHT && GetEntry() == 31216) { mod = 0.3f; if (owner->getSimulacrumTarget()) ownersBonus = owner->getSimulacrumTarget()->GetStat(stat) * mod; else ownersBonus = owner->GetStat(stat) * mod; } value += ownersBonus; break; } } SetStat(stat, int32(value)); m_statFromOwner[stat] = ownersBonus; ApplyStatBuffMod(stat, m_statFromOwner[stat], true); switch (stat) { case STAT_STRENGTH: UpdateAttackPowerAndDamage(); break; case STAT_AGILITY: UpdateArmor(); break; case STAT_STAMINA: UpdateMaxHealth(); break; case STAT_INTELLECT: UpdateMaxPower(POWER_MANA); if (isPet() && (owner->getClass() == CLASS_WARLOCK || owner->getClass() == CLASS_MAGE)) UpdateAttackPowerAndDamage(); break; case STAT_SPIRIT: default: break; } return true; }
bool Player::UpdateStats(Stats stat) { if(stat > STAT_SPIRIT) return false; // value = ((base_value * base_pct) + total_value) * total_pct float value = GetTotalStatValue(stat); SetStat(stat, int32(value)); if (IsInWorld()) CallForAllControlledUnits(ApplyScalingBonusWithHelper(SCALING_TARGET_STAT, stat, false), CONTROLLED_PET | CONTROLLED_GUARDIANS); switch (stat) { case STAT_STRENGTH: UpdateShieldBlockValue(); break; case STAT_AGILITY: UpdateArmor(); UpdateAllCritPercentages(); UpdateDodgePercentage(); break; case STAT_STAMINA: UpdateMaxHealth(); break; case STAT_INTELLECT: UpdateMaxPower(POWER_MANA); UpdateAllSpellCritChances(); UpdateArmor(); //SPELL_AURA_MOD_RESISTANCE_OF_INTELLECT_PERCENT, only armor currently break; case STAT_SPIRIT: break; default: break; } // Need update (exist AP from stat auras) UpdateAttackPowerAndDamage(); UpdateAttackPowerAndDamage(true); UpdateSpellDamageAndHealingBonus(); UpdateManaRegen(); // Update ratings in exist SPELL_AURA_MOD_RATING_FROM_STAT and only depends from stat uint32 mask = 0; AuraList const& modRatingFromStat = GetAurasByType(SPELL_AURA_MOD_RATING_FROM_STAT); for (AuraList::const_iterator i = modRatingFromStat.begin(); i != modRatingFromStat.end(); ++i) { if (Stats((*i)->GetMiscValueB()) == stat) mask |= (*i)->GetMiscValue(); } if (mask) { for (uint32 rating = 0; rating < MAX_COMBAT_RATING; ++rating) { if (mask & (1 << rating)) ApplyRatingMod(CombatRating(rating), 0, true); } } return true; }
bool Player::UpdateAllStats() { for (int8 i = STAT_STRENGTH; i < MAX_STATS; ++i) { float value = GetTotalStatValue(Stats(i)); SetStat(Stats(i), int32(value)); } UpdateArmor(); // calls UpdateAttackPowerAndDamage() in UpdateArmor for SPELL_AURA_MOD_ATTACK_POWER_OF_ARMOR UpdateAttackPowerAndDamage(true); UpdateMaxHealth(); for (uint8 i = POWER_MANA; i < MAX_POWERS; ++i) UpdateMaxPower(Powers(i)); // Custom MoP script // Jab Override Driver if (GetTypeId() == TYPEID_PLAYER && getClass() == CLASS_MONK) { Item* mainItem = GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND); if (mainItem && mainItem->GetTemplate()->Class == ITEM_CLASS_WEAPON && !HasAura(125660)) { RemoveAura(108561); // 2H Staff Override RemoveAura(115697); // 2H Polearm Override RemoveAura(115689); // D/W Axes RemoveAura(115694); // D/W Maces RemoveAura(115696); // D/W Swords switch (mainItem->GetTemplate()->SubClass) { case ITEM_SUBCLASS_WEAPON_STAFF: CastSpell(this, 108561, true); break; case ITEM_SUBCLASS_WEAPON_POLEARM: CastSpell(this, 115697, true); break; case ITEM_SUBCLASS_WEAPON_AXE: CastSpell(this, 115689, true); break; case ITEM_SUBCLASS_WEAPON_MACE: CastSpell(this, 115694, true); break; case ITEM_SUBCLASS_WEAPON_SWORD: CastSpell(this, 115696, true); break; default: break; } } else if (HasAura(125660)) { RemoveAura(108561); // 2H Staff Override RemoveAura(115697); // 2H Polearm Override RemoveAura(115689); // D/W Axes RemoveAura(115694); // D/W Maces RemoveAura(115696); // D/W Swords } } UpdateAllRatings(); UpdateAllCritPercentages(); UpdateAllSpellCritChances(); UpdateBlockPercentage(); UpdateParryPercentage(); UpdateDodgePercentage(); UpdateSpellDamageAndHealingBonus(); UpdateManaRegen(); UpdateExpertise(BASE_ATTACK); UpdateExpertise(OFF_ATTACK); UpdateExpertise(RANGED_ATTACK); for (int i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; ++i) UpdateResistances(i); return true; }
bool Pet::UpdateStats(Stats stat) { if (stat > STAT_SPIRIT) return false; // value = ((base_value * base_pct) + total_value) * total_pct float value = GetTotalStatValue(stat); CreatureInfo const *cinfo = GetCreatureInfo(); Unit *owner = GetOwner(); // chained, use original owner instead if (owner && owner->GetTypeId() == TYPEID_UNIT && ((Creature*)owner)->GetEntry() == GetEntry()) if (Unit *creator = GetCreator()) owner = creator; if (owner && owner->GetTypeId() == TYPEID_PLAYER) { float scale_coeff = 0.0f; switch(stat) { case STAT_STRENGTH: { if (owner->getClass() == CLASS_DEATH_KNIGHT) { if (getPetType() == SUMMON_PET) { scale_coeff = 0.7f; // Ravenous Dead if (SpellEntry const* spell = ((Player*)owner)->GetKnownTalentRankById(1934)) scale_coeff *= 1.0f + spell->CalculateSimpleValue(EFFECT_INDEX_1) / 100.0f; // Glyph of Ghoul if (Aura *glyph = owner->GetDummyAura(58686)) scale_coeff += glyph->GetModifier()->m_amount / 100.0f; } } break; } case STAT_STAMINA: { scale_coeff = 0.3f; switch (owner->getClass()) { case CLASS_HUNTER: { scale_coeff = 0.45f; //Wild Hunt uint32 bonus_id = 0; if (HasSpell(62762)) bonus_id = 62762; else if (HasSpell(62758)) bonus_id = 62758; if (const SpellEntry *bonusProto = sSpellStore.LookupEntry(bonus_id)) scale_coeff *= 1 + bonusProto->CalculateSimpleValue(EFFECT_INDEX_0) / 100.0f; break; } case CLASS_WARLOCK: { scale_coeff = 0.75f; break; } case CLASS_DEATH_KNIGHT: { if (getPetType() == SUMMON_PET) { // Ravenous Dead if (owner->GetTypeId() == TYPEID_PLAYER) if (SpellEntry const* spell = ((Player*)owner)->GetKnownTalentRankById(1934)) scale_coeff *= 1.0f + spell->CalculateSimpleValue(EFFECT_INDEX_1) / 100.0f; // Glyph of Ghoul if (Aura *glyph = owner->GetDummyAura(58686)) scale_coeff += glyph->GetModifier()->m_amount / 100.0f; } break; } case CLASS_DRUID: { //For treants, use 70% of stamina / 3 treants, guessed scale_coeff = 0.7f / 3.0f; break; } } break; } case STAT_INTELLECT: { //warlock's and mage's pets gain 30% of owner's intellect if (getPetType() == SUMMON_PET) { if (owner && (owner->getClass() == CLASS_WARLOCK || owner->getClass() == CLASS_MAGE) ) scale_coeff = 0.3f; } break; } } value += float(owner->GetStat(stat)) * scale_coeff; } SetStat(stat, int32(value)); switch(stat) { case STAT_STRENGTH: UpdateAttackPowerAndDamage(); break; case STAT_AGILITY: UpdateArmor(); break; case STAT_STAMINA: UpdateMaxHealth(); break; case STAT_INTELLECT: UpdateMaxPower(POWER_MANA); break; case STAT_SPIRIT: default: break; } return true; }