Example #1
0
GuiDrawingArea GuiDrawingArea_create (GuiForm parent, int left, int right, int top, int bottom,
	void (*exposeCallback) (void *boss, GuiDrawingAreaExposeEvent event),
	void (*clickCallback)  (void *boss, GuiDrawingAreaClickEvent  event),
	void (*keyCallback)    (void *boss, GuiDrawingAreaKeyEvent    event),
	void (*resizeCallback) (void *boss, GuiDrawingAreaResizeEvent event), void *boss,
	unsigned long flags)
{
	GuiDrawingArea me = Thing_new (GuiDrawingArea);
	my d_shell = parent -> d_shell;
	my d_parent = parent;
	my d_exposeCallback = exposeCallback;
	my d_exposeBoss = boss;
	my d_clickCallback = clickCallback;
	my d_clickBoss = boss;
	my d_keyCallback = keyCallback;
	my d_keyBoss = boss;
	my d_resizeCallback = resizeCallback;
	my d_resizeBoss = boss;
	#if gtk
		my d_widget = gtk_drawing_area_new ();
		GdkEventMask mask = (GdkEventMask) (GDK_EXPOSURE_MASK   // receive exposure events
			| GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK   // receive click events
			| GDK_BUTTON_MOTION_MASK                            // receive motion notifies when a button is pressed
			| GDK_KEY_PRESS_MASK | GDK_KEY_RELEASE_MASK
			| GDK_POINTER_MOTION_HINT_MASK);                    // receive fewer motion notify events (the cb might take time)
		gtk_widget_set_events (GTK_WIDGET (my d_widget), mask);
		g_signal_connect (G_OBJECT (my d_widget), "expose-event",         G_CALLBACK (_GuiGtkDrawingArea_exposeCallback),  me);
		g_signal_connect (G_OBJECT (my d_widget), "destroy",              G_CALLBACK (_GuiGtkDrawingArea_destroyCallback), me);
		g_signal_connect (G_OBJECT (my d_widget), "button-press-event",   G_CALLBACK (_GuiGtkDrawingArea_clickCallback),   me);
		g_signal_connect (G_OBJECT (my d_widget), "button-release-event", G_CALLBACK (_GuiGtkDrawingArea_clickCallback),   me);
		g_signal_connect (G_OBJECT (my d_widget), "motion-notify-event",  G_CALLBACK (_GuiGtkDrawingArea_clickCallback),   me);
		if (parent != NULL) {
			Melder_assert (parent -> d_widget);
			g_signal_connect (G_OBJECT (gtk_widget_get_toplevel (GTK_WIDGET (parent -> d_widget))), "key-press-event",
				G_CALLBACK (_GuiGtkDrawingArea_keyCallback), me);
		}
		g_signal_connect (G_OBJECT (my d_widget), "size-allocate", G_CALLBACK (_GuiGtkDrawingArea_resizeCallback), me);

//		g_signal_connect (GTK_WIDGET (my d_widget), "activate", G_CALLBACK (_GuiGtkDrawingArea_activateCallback), me);

		_GuiObject_setUserData (my d_widget, me);
		my v_positionInForm (my d_widget, left, right, top, bottom, parent);
		gtk_widget_set_double_buffered (GTK_WIDGET (my d_widget), FALSE);
	#elif cocoa
	#elif win
		my d_widget = _Gui_initializeWidget (xmDrawingAreaWidgetClass, parent -> d_widget, L"drawingArea");
		_GuiObject_setUserData (my d_widget, me);
		my d_widget -> window = CreateWindowEx (0, _GuiWin_getDrawingAreaClassName (), L"drawingArea",
			WS_CHILD | WS_BORDER | WS_CLIPSIBLINGS,
			my d_widget -> x, my d_widget -> y, my d_widget -> width, my d_widget -> height, my d_widget -> parent -> window, NULL, theGui.instance, NULL);
		SetWindowLongPtr (my d_widget -> window, GWLP_USERDATA, (LONG_PTR) my d_widget);
		my v_positionInForm (my d_widget, left, right, top, bottom, parent);
	#elif mac
		my d_widget = _Gui_initializeWidget (xmDrawingAreaWidgetClass, parent -> d_widget, L"drawingArea");
		_GuiObject_setUserData (my d_widget, me);
		my v_positionInForm (my d_widget, left, right, top, bottom, parent);
	#endif
	return me;
}
Example #2
0
GuiCheckButton GuiCheckButton_create (GuiForm parent, int left, int right, int top, int bottom,
	const wchar_t *buttonText, void (*valueChangedCallback) (void *boss, GuiCheckButtonEvent event), void *valueChangedBoss, unsigned long flags)
{
	GuiCheckButton me = Thing_new (GuiCheckButton);
	my d_shell = parent -> d_shell;
	my d_parent = parent;
	my d_valueChangedCallback = valueChangedCallback;
	my d_valueChangedBoss = valueChangedBoss;
	#if gtk
		my d_widget = gtk_check_button_new_with_label (Melder_peekWcsToUtf8 (buttonText));
		_GuiObject_setUserData (my d_widget, me);
		my v_positionInForm (my d_widget, left, right, top, bottom, parent);
		gtk_toggle_button_set_active (GTK_TOGGLE_BUTTON (my d_widget), (flags & GuiCheckButton_SET) != 0);
		if (flags & GuiCheckButton_INSENSITIVE) {
			my f_setSensitive (false);
		}
		g_signal_connect (G_OBJECT (my d_widget), "destroy", G_CALLBACK (_GuiGtkCheckButton_destroyCallback), me);
		my d_valueChangedHandlerId = g_signal_connect (GTK_TOGGLE_BUTTON (my d_widget), "toggled", G_CALLBACK (_GuiGtkCheckButton_valueChangedCallback), me);
	#elif cocoa
	#elif win
		my d_widget = _Gui_initializeWidget (xmToggleButtonWidgetClass, parent -> d_widget, buttonText);
		_GuiObject_setUserData (my d_widget, me);
		my d_widget -> isRadioButton = false;
		my d_widget -> window = CreateWindow (L"button", _GuiWin_expandAmpersands (buttonText),
			WS_CHILD | BS_AUTOCHECKBOX | WS_CLIPSIBLINGS,
			my d_widget -> x, my d_widget -> y, my d_widget -> width, my d_widget -> height,
			my d_widget -> parent -> window, (HMENU) 1, theGui.instance, NULL);
		SetWindowLongPtr (my d_widget -> window, GWLP_USERDATA, (LONG_PTR) my d_widget);
		SetWindowFont (my d_widget -> window, GetStockFont (ANSI_VAR_FONT), FALSE);
		my v_positionInForm (my d_widget, left, right, top, bottom, parent);
		if (flags & GuiCheckButton_SET) {
			Button_SetCheck (my d_widget -> window, BST_CHECKED);
		}
		if (flags & GuiCheckButton_INSENSITIVE) {
			my f_setSensitive (false);
		}
	#elif mac
		my d_widget = _Gui_initializeWidget (xmToggleButtonWidgetClass, parent -> d_widget, buttonText);
		_GuiObject_setUserData (my d_widget, me);
		my d_widget -> isRadioButton = false;
		CreateCheckBoxControl (my d_widget -> macWindow, & my d_widget -> rect, NULL,
			(flags & GuiCheckButton_SET) != 0, true, & my d_widget -> nat.control.handle);
		Melder_assert (my d_widget -> nat.control.handle != NULL);
		SetControlReference (my d_widget -> nat.control.handle, (long) my d_widget);
		my d_widget -> isControl = true;
		_GuiNativeControl_setFont (my d_widget, 0, 13);
		_GuiNativeControl_setTitle (my d_widget);
		my v_positionInForm (my d_widget, left, right, top, bottom, parent);
		if (flags & GuiCheckButton_INSENSITIVE) {
			my f_setSensitive (false);
		}
	#endif
	return me;
}