void Reset() { _Reset(); FlashCounter = 0; TouchCounter = 0; }
void Reset() { _Reset(); me->SetReactState(REACT_PASSIVE); }
void Reset() { _Reset(); _caveInTimer = 29000; }
void Reset() override { _Reset(); instance->DoStopTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_MAKE_QUICK_WERK_OF_HIM_STARTING_EVENT); }
void Reset() override { _Reset(); Initialize(); }
void Reset() { _Reset(); Summoned = false; }
void Reset() override { IsEnraged = false; _Reset(); }
void Reset() override { Initialize(); _Reset(); }
void Reset() { _Reset(); if (instance->GetBossState(DATA_SAVIANA_RAGEFIRE) == DONE && instance->GetBossState(DATA_BALTHARUS_THE_WARBORN) == DONE) me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); }
void Reset() override { Initialize(); _Reset(); me->RemoveAllAuras(); // Reset Soul Charge auras. }
void Reset() { _Reset(); cloneCount = 2; }
void Reset() { _Reset(); me->SetCanFly(false); bField = false; }
void Reset() { _Reset(); if (GameObject* forcefield = me->FindNearestGameObject(GO_THE_CACHE_OF_MADNESS_DOOR, 150.0f)) me->RemoveGameObject(forcefield, true); }
void Reset() { _Reset(); me->SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, 5.0f); me->SetFloatValue(UNIT_FIELD_COMBATREACH, 5.0f); }
void Reset() { _Reset(); if (vehicle) vehicle->RemoveAllPassengers(); }
void Reset() { _Reset(); phase = 0; me->RemoveAllAuras(); }
void Reset() { _introEvent = 0; _introTimer = 0; _Reset(); }
status_t MediaFileInfo::LoadInfo(BMediaFile* file) { _Reset(); if (!file) return B_BAD_VALUE; BMediaTrack* track; media_format format; memset(&format, 0, sizeof(format)); media_codec_info codecInfo; bool audioDone(false), videoDone(false); bigtime_t audioDuration = 0; bigtime_t videoDuration = 0; int32 tracks = file->CountTracks(); int64 videoFrames = 0; int64 audioFrames = 0; status_t ret = B_OK; for (int32 i = 0; i < tracks && (!audioDone || !videoDone); i++) { track = file->TrackAt(i); if (track == NULL) return B_ERROR; ret = track->InitCheck(); if (ret != B_OK) return ret; ret = track->EncodedFormat(&format); if (ret != B_OK) return ret; if (format.IsVideo()) { memset(&format, 0, sizeof(format)); format.type = B_MEDIA_RAW_VIDEO; ret = track->DecodedFormat(&format); if (ret != B_OK) return ret; media_raw_video_format *rvf = &(format.u.raw_video); ret = track->GetCodecInfo(&codecInfo); if (ret != B_OK) return ret; video.format << codecInfo.pretty_name; videoDuration = track->Duration(); videoFrames = track->CountFrames(); BString details; snprintf(details.LockBuffer(256), 256, B_TRANSLATE_COMMENT("%u x %u, %.2ffps / %Ld frames", "Width x Height, fps / frames"), format.Width(), format.Height(), rvf->field_rate / rvf->interlace, videoFrames); details.UnlockBuffer(); video.details << details; videoDone = true; } else if (format.IsAudio()) { memset(&format, 0, sizeof(format)); format.type = B_MEDIA_RAW_AUDIO; ret = track->DecodedFormat(&format); if (ret != B_OK) return ret; media_raw_audio_format *raf = &(format.u.raw_audio); char bytesPerSample = (char)(raf->format & 0xf); BString details; if (bytesPerSample == 1 || bytesPerSample == 2) { snprintf(details.LockBuffer(16), 16, B_TRANSLATE("%d bit "), bytesPerSample * 8); } else { snprintf(details.LockBuffer(16), 16, B_TRANSLATE("%d byte "), bytesPerSample); } details.UnlockBuffer(); audio.details << details; ret = track->GetCodecInfo(&codecInfo); if (ret != B_OK) return ret; audio.format << codecInfo.pretty_name; audioDuration = track->Duration(); audioFrames = track->CountFrames(); BString channels; if (raf->channel_count == 1) { snprintf(channels.LockBuffer(64), 64, B_TRANSLATE("%.1f kHz mono / %lld frames"), raf->frame_rate / 1000.f, audioFrames); } else if (raf->channel_count == 2) { snprintf(channels.LockBuffer(64), 64, B_TRANSLATE("%.1f kHz stereo / %lld frames"), raf->frame_rate / 1000.f, audioFrames); } else { snprintf(channels.LockBuffer(64), 64, B_TRANSLATE("%.1f kHz %ld channel / %lld frames"), raf->frame_rate / 1000.f, raf->channel_count, audioFrames); } channels.UnlockBuffer(); audio.details << channels; audioDone = true; } ret = file->ReleaseTrack(track); if (ret != B_OK) return ret; } useconds = MAX(audioDuration, videoDuration); duration << (int32)(useconds / 1000000) << B_TRANSLATE(" seconds"); return B_OK; }
void Reset() { _Reset(); events2.Reset(); me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC); }
void Reset() override { _Reset(); //DoCast(me, SPELL_ICEARMOR, true); }
void Reset() override { _Reset(); phase = 0; }
void Reset() { _Reset(); _hitcounter = 0; _phase = PHASE_FROST; }
void Reset() { _Reset(); me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); eyebeamTarget = 0; }
void Reset() { me->SetReactState(REACT_AGGRESSIVE); me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); _Reset(); }
void Reset() override { _Reset(); }
void Reset() { _Reset(); TERRIFYING_SCREECH_Timer = 180000; SONIC_SCREECH_Timer = 30000; }
void Reset() { _Reset(); }
void Reset() { _Reset(); infectionStage = 0; infectionCooldown = 14000; }
void Reset() override { _Reset(); _siphon = false; }
void Reset() override { _Reset(); _frenzyDispels = 0; }