static inline void signal_item_remove(struct obs_scene_item *item) { struct calldata params = {0}; calldata_setptr(¶ms, "scene", item->parent); calldata_setptr(¶ms, "item", item); signal_handler_signal(item->parent->source->signals, "remove", ¶ms); calldata_free(¶ms); }
static inline void signal_stop(struct obs_output *output, int code) { struct calldata params = {0}; calldata_setint(¶ms, "code", code); calldata_setptr(¶ms, "output", output); signal_handler_signal(output->context.signals, "stop", ¶ms); calldata_free(¶ms); }
static inline void do_output_signal(struct obs_output *output, const char *signal) { struct calldata params = {0}; calldata_setptr(¶ms, "output", output); signal_handler_signal(output->context.signals, signal, ¶ms); calldata_free(¶ms); }
static inline void obs_source_dosignal(struct obs_source *source, const char *signal) { struct calldata data; calldata_init(&data); calldata_setptr(&data, "source", source); signal_handler_signal(obs->signals, signal, &data); calldata_free(&data); }
obs_sceneitem_t obs_scene_add(obs_scene_t scene, obs_source_t source) { struct obs_scene_item *last; struct obs_scene_item *item = bmalloc(sizeof(struct obs_scene_item)); struct calldata params = {0}; memset(item, 0, sizeof(struct obs_scene_item)); item->source = source; item->visible = true; item->parent = scene; item->ref = 1; vec2_set(&item->scale, 1.0f, 1.0f); if (source) obs_source_addref(source); pthread_mutex_lock(&scene->mutex); last = scene->first_item; if (!last) { scene->first_item = item; } else { while (last->next) last = last->next; last->next = item; item->prev = last; } pthread_mutex_unlock(&scene->mutex); calldata_setptr(¶ms, "scene", scene); calldata_setptr(¶ms, "item", item); signal_handler_signal(scene->source->signals, "add", ¶ms); calldata_free(¶ms); return item; }
static inline void obs_source_dosignal(struct obs_source *source, const char *signal_obs, const char *signal_source) { struct calldata data; calldata_init(&data); calldata_setptr(&data, "source", source); if (signal_obs) signal_handler_signal(obs->signals, signal_obs, &data); if (signal_source) signal_handler_signal(source->context.signals, signal_source, &data); calldata_free(&data); }
void obs_set_output_source(uint32_t channel, obs_source_t source) { assert(channel < MAX_CHANNELS); if (!obs) return; if (channel >= MAX_CHANNELS) return; struct obs_source *prev_source; struct obs_view *view = &obs->data.main_view; struct calldata params = {0}; pthread_mutex_lock(&view->channels_mutex); obs_source_addref(source); prev_source = view->channels[channel]; calldata_setint(¶ms, "channel", channel); calldata_setptr(¶ms, "prev_source", prev_source); calldata_setptr(¶ms, "source", source); signal_handler_signal(obs->signals, "channel_change", ¶ms); calldata_getptr(¶ms, "source", &source); calldata_free(¶ms); view->channels[channel] = source; pthread_mutex_unlock(&view->channels_mutex); if (source) obs_source_activate(source, MAIN_VIEW); if (prev_source) { obs_source_deactivate(prev_source, MAIN_VIEW); obs_source_release(prev_source); } }
void obs_set_output_source(uint32_t channel, obs_source_t source) { struct obs_source *prev_source; struct calldata params = {0}; assert(channel < MAX_CHANNELS); prev_source = obs->data.channels[channel]; calldata_setuint32(¶ms, "channel", channel); calldata_setptr(¶ms, "prev_source", prev_source); calldata_setptr(¶ms, "source", source); signal_handler_signal(obs->signals, "channel-change", ¶ms); calldata_getptr(¶ms, "source", &source); calldata_free(¶ms); obs->data.channels[channel] = source; if (source != prev_source) { if (source) obs_source_addref(source); if (prev_source) obs_source_release(prev_source); } }
bool obs_add_source(obs_source_t source) { struct calldata params = {0}; pthread_mutex_lock(&obs->data.sources_mutex); da_push_back(obs->data.sources, &source); obs_source_addref(source); pthread_mutex_unlock(&obs->data.sources_mutex); calldata_setptr(¶ms, "source", source); signal_handler_signal(obs->signals, "source-add", ¶ms); calldata_free(¶ms); return true; }
void obs_source_setvolume(obs_source_t source, float volume) { if (source) { struct calldata data = {0}; calldata_setptr(&data, "source", source); calldata_setfloat(&data, "volume", volume); signal_handler_signal(source->context.signals, "volume", &data); signal_handler_signal(obs->signals, "source_volume", &data); volume = (float)calldata_float(&data, "volume"); calldata_free(&data); source->user_volume = volume; } }