Example #1
0
void LayoutListMarker::layout() {
  ASSERT(needsLayout());
  LayoutAnalyzer::Scope analyzer(*this);

  LayoutUnit blockOffset;
  for (LayoutBox* o = parentBox(); o && o != listItem(); o = o->parentBox()) {
    blockOffset += o->logicalTop();
  }
  if (listItem()->style()->isLeftToRightDirection()) {
    m_lineOffset = listItem()->logicalLeftOffsetForLine(
        blockOffset, DoNotIndentText, LayoutUnit());
  } else {
    m_lineOffset = listItem()->logicalRightOffsetForLine(
        blockOffset, DoNotIndentText, LayoutUnit());
  }
  if (isImage()) {
    updateMarginsAndContent();
    LayoutSize imageSize(imageBulletSize());
    setWidth(imageSize.width());
    setHeight(imageSize.height());
  } else {
    const SimpleFontData* fontData = style()->font().primaryFont();
    DCHECK(fontData);
    setLogicalWidth(minPreferredLogicalWidth());
    setLogicalHeight(
        LayoutUnit(fontData ? fontData->getFontMetrics().height() : 0));
  }

  setMarginStart(LayoutUnit());
  setMarginEnd(LayoutUnit());

  Length startMargin = style()->marginStart();
  Length endMargin = style()->marginEnd();
  if (startMargin.isFixed())
    setMarginStart(LayoutUnit(startMargin.value()));
  if (endMargin.isFixed())
    setMarginEnd(LayoutUnit(endMargin.value()));

  clearNeedsLayout();
}
Example #2
0
void LayoutSVGContainer::layout() {
  ASSERT(needsLayout());
  LayoutAnalyzer::Scope analyzer(*this);

  // Allow LayoutSVGViewportContainer to update its viewport.
  calcViewport();

  // Allow LayoutSVGTransformableContainer to update its transform.
  SVGTransformChange transformChange = calculateLocalTransform();
  m_didScreenScaleFactorChange =
      transformChange == SVGTransformChange::Full ||
      SVGLayoutSupport::screenScaleFactorChanged(parent());

  // LayoutSVGViewportContainer needs to set the 'layout size changed' flag.
  determineIfLayoutSizeChanged();

  // When hasRelativeLengths() is false, no descendants have relative lengths
  // (hence no one is interested in viewport size changes).
  bool layoutSizeChanged =
      element()->hasRelativeLengths() &&
      SVGLayoutSupport::layoutSizeOfNearestViewportChanged(this);

  SVGLayoutSupport::layoutChildren(
      firstChild(), false, m_didScreenScaleFactorChange, layoutSizeChanged);

  // Invalidate all resources of this client if our layout changed.
  if (everHadLayout() && needsLayout())
    SVGResourcesCache::clientLayoutChanged(this);

  if (m_needsBoundariesUpdate || transformChange != SVGTransformChange::None) {
    updateCachedBoundaries();
    m_needsBoundariesUpdate = false;

    // If our bounds changed, notify the parents.
    LayoutSVGModelObject::setNeedsBoundariesUpdate();
  }

  ASSERT(!m_needsBoundariesUpdate);
  clearNeedsLayout();
}
void LayoutReplaced::layout()
{
    ASSERT(needsLayout());
    LayoutAnalyzer::Scope analyzer(*this);

    LayoutRect oldContentRect = replacedContentRect();

    setHeight(minimumReplacedHeight());

    updateLogicalWidth();
    updateLogicalHeight();

    m_overflow.clear();
    addVisualEffectOverflow();
    updateLayerTransformAfterLayout();
    invalidateBackgroundObscurationStatus();

    clearNeedsLayout();

    if (!RuntimeEnabledFeatures::slimmingPaintV2Enabled() && replacedContentRect() != oldContentRect)
        setShouldDoFullPaintInvalidation();
}
Example #4
0
void RenderView::layout()
{
    SubtreeLayoutScope layoutScope(*this);

    bool relayoutChildren = (!m_frameView || width() != viewWidth() || height() != viewHeight());
    if (relayoutChildren) {
        layoutScope.setChildNeedsLayout(this);
        for (RenderObject* child = firstChild(); child; child = child->nextSibling()) {
            if ((child->isBox() && toRenderBox(child)->hasRelativeLogicalHeight())
                    || child->style()->logicalHeight().isPercent()
                    || child->style()->logicalMinHeight().isPercent()
                    || child->style()->logicalMaxHeight().isPercent())
                layoutScope.setChildNeedsLayout(child);
        }
    }

    if (!needsLayout())
        return;

    RenderFlexibleBox::layout();
    clearNeedsLayout();
}
Example #5
0
void LayoutSVGRoot::layout()
{
    ASSERT(needsLayout());
    LayoutAnalyzer::Scope analyzer(*this);

    bool needsLayout = selfNeedsLayout();

    LayoutSize oldSize = size();
    updateLogicalWidth();
    updateLogicalHeight();
    buildLocalToBorderBoxTransform();

    SVGLayoutSupport::layoutResourcesIfNeeded(this);

    SVGSVGElement* svg = toSVGSVGElement(node());
    ASSERT(svg);
    m_isLayoutSizeChanged = needsLayout || (svg->hasRelativeLengths() && oldSize != size());
    SVGLayoutSupport::layoutChildren(this, needsLayout || SVGLayoutSupport::filtersForceContainerLayout(this));

    if (m_needsBoundariesOrTransformUpdate) {
        updateCachedBoundaries();
        m_needsBoundariesOrTransformUpdate = false;
    }

    m_overflow.clear();
    addVisualEffectOverflow();

    if (!shouldApplyViewportClip()) {
        FloatRect contentPaintInvalidationRect = paintInvalidationRectInLocalCoordinates();
        contentPaintInvalidationRect = m_localToBorderBoxTransform.mapRect(contentPaintInvalidationRect);
        addVisualOverflow(enclosingLayoutRect(contentPaintInvalidationRect));
    }

    updateLayerTransformAfterLayout();
    m_hasBoxDecorationBackground = isDocumentElement() ? calculateHasBoxDecorations() : hasBoxDecorationBackground();
    invalidateBackgroundObscurationStatus();

    clearNeedsLayout();
}
void RenderSVGContainer::layout()
{
    StackStats::LayoutCheckPoint layoutCheckPoint;
    ASSERT(needsLayout());

    // RenderSVGRoot disables layoutState for the SVG rendering tree.
    ASSERT(!view()->layoutStateEnabled());

    LayoutRepainter repainter(*this, SVGRenderSupport::checkForSVGRepaintDuringLayout(this) || selfWillPaint());

    // Allow RenderSVGViewportContainer to update its viewport.
    calcViewport();

    // Allow RenderSVGTransformableContainer to update its transform.
    bool updatedTransform = calculateLocalTransform();

    // RenderSVGViewportContainer needs to set the 'layout size changed' flag.
    determineIfLayoutSizeChanged();

    SVGRenderSupport::layoutChildren(this, selfNeedsLayout() || SVGRenderSupport::filtersForceContainerLayout(this));

    // Invalidate all resources of this client if our layout changed.
    if (everHadLayout() && needsLayout())
        SVGResourcesCache::clientLayoutChanged(this);

    // At this point LayoutRepainter already grabbed the old bounds,
    // recalculate them now so repaintAfterLayout() uses the new bounds.
    if (m_needsBoundariesUpdate || updatedTransform) {
        updateCachedBoundaries();
        m_needsBoundariesUpdate = false;

        // If our bounds changed, notify the parents.
        RenderSVGModelObject::setNeedsBoundariesUpdate();
    }

    repainter.repaintAfterLayout();
    clearNeedsLayout();
}
Example #7
0
void RenderBlockFlow::layoutBlock(bool relayoutChildren)
{
    ASSERT(needsLayout());
    ASSERT(isInlineBlock() || !isInline());

    if (!relayoutChildren && simplifiedLayout())
        return;

    SubtreeLayoutScope layoutScope(*this);

    layoutBlockFlow(relayoutChildren, layoutScope);

    updateLayerTransformAfterLayout();

    // Update our scroll information if we're overflow:auto/scroll/hidden now that we know if
    // we overflow or not.
    updateScrollInfoAfterLayout();

    if (m_paintInvalidationLogicalTop != m_paintInvalidationLogicalBottom)
        setShouldInvalidateOverflowForPaint(true);

    clearNeedsLayout();
}
void LayoutMultiColumnSpannerPlaceholder::layout()
{
    ASSERT(needsLayout());

    // The placeholder, like any other block level object, has its logical top calculated and set
    // before layout. Copy this to the actual column-span:all object before laying it out, so that
    // it gets paginated correctly, in case we have an enclosing fragmentation context.
    m_layoutObjectInFlowThread->setLogicalTop(logicalTop());

    // Lay out the actual column-span:all element.
    m_layoutObjectInFlowThread->layoutIfNeeded();

    // The spanner has now been laid out, so its height is known. Time to update the placeholder's
    // height as well, so that we take up the correct amount of space in the multicol container.
    updateLogicalHeight();

    // Take the overflow from the spanner, so that it gets
    // propagated to the multicol container and beyond.
    m_overflow.reset();
    addContentsVisualOverflow(m_layoutObjectInFlowThread->visualOverflowRect());
    addLayoutOverflow(m_layoutObjectInFlowThread->layoutOverflowRect());

    clearNeedsLayout();
}
Example #9
0
void LayoutMedia::layout() {
  LayoutSize oldSize = contentBoxRect().size();

  LayoutImage::layout();

  LayoutRect newRect = contentBoxRect();

  LayoutState state(*this);

  Optional<LayoutUnit> newPanelWidth;

// Iterate the children in reverse order so that the media controls are laid
// out before the text track container. This is to ensure that the text
// track rendering has an up-to-date position of the media controls for
// overlap checking, see LayoutVTTCue.
#if ENABLE(ASSERT)
  bool seenTextTrackContainer = false;
#endif
  for (LayoutObject* child = m_children.lastChild(); child;
       child = child->previousSibling()) {
#if ENABLE(ASSERT)
    if (child->node()->isMediaControls())
      ASSERT(!seenTextTrackContainer);
    else if (child->node()->isTextTrackContainer())
      seenTextTrackContainer = true;
    else
      ASSERT_NOT_REACHED();
#endif

    // TODO(mlamouri): we miss some layouts because needsLayout returns false in
    // some cases where we want to change the width of the controls because the
    // visible viewport has changed for example.
    if (newRect.size() == oldSize && !child->needsLayout())
      continue;

    LayoutUnit width = newRect.width();
    if (child->node()->isMediaControls()) {
      width = computePanelWidth(newRect);
      if (width != oldSize.width())
        newPanelWidth = width;
    }

    LayoutBox* layoutBox = toLayoutBox(child);
    layoutBox->setLocation(newRect.location());
    // TODO(foolip): Remove the mutableStyleRef() and depend on CSS
    // width/height: inherit to match the media element size.
    layoutBox->mutableStyleRef().setHeight(Length(newRect.height(), Fixed));
    layoutBox->mutableStyleRef().setWidth(Length(width, Fixed));

    layoutBox->forceLayout();
  }

  clearNeedsLayout();

  // Notify our MediaControls that a layout has happened.
  if (mediaElement() && mediaElement()->mediaControls() &&
      newPanelWidth.has_value()) {
    mediaElement()->mediaControls()->notifyPanelWidthChanged(
        newPanelWidth.value());
  }
}
Example #10
0
void RenderSVGText::layout()
{
    StackStats::LayoutCheckPoint layoutCheckPoint;
    ASSERT(needsLayout());
    LayoutRepainter repainter(*this, SVGRenderSupport::checkForSVGRepaintDuringLayout(*this));

    bool updateCachedBoundariesInParents = false;
    if (m_needsTransformUpdate) {
        m_localTransform = textElement().animatedLocalTransform();
        m_needsTransformUpdate = false;
        updateCachedBoundariesInParents = true;
    }

    if (!everHadLayout()) {
        // When laying out initially, collect all layout attributes, build the character data map,
        // and propogate resulting SVGLayoutAttributes to all RenderSVGInlineText children in the subtree.
        ASSERT(m_layoutAttributes.isEmpty());
        collectLayoutAttributes(this, m_layoutAttributes);
        updateFontInAllDescendants(this);
        m_layoutAttributesBuilder.buildLayoutAttributesForForSubtree(*this);

        m_needsReordering = true;
        m_needsTextMetricsUpdate = false;
        m_needsPositioningValuesUpdate = false;
        updateCachedBoundariesInParents = true;
    } else if (m_needsPositioningValuesUpdate) {
        // When the x/y/dx/dy/rotate lists change, recompute the layout attributes, and eventually
        // update the on-screen font objects as well in all descendants.
        if (m_needsTextMetricsUpdate) {
            updateFontInAllDescendants(this);
            m_needsTextMetricsUpdate = false;
        }

        m_layoutAttributesBuilder.buildLayoutAttributesForForSubtree(*this);
        m_needsReordering = true;
        m_needsPositioningValuesUpdate = false;
        updateCachedBoundariesInParents = true;
    } else if (m_needsTextMetricsUpdate || SVGRenderSupport::findTreeRootObject(*this).isLayoutSizeChanged()) {
        // If the root layout size changed (eg. window size changes) or the transform to the root
        // context has changed then recompute the on-screen font size.
        updateFontInAllDescendants(this, &m_layoutAttributesBuilder);

        ASSERT(!m_needsReordering);
        ASSERT(!m_needsPositioningValuesUpdate);
        m_needsTextMetricsUpdate = false;
        updateCachedBoundariesInParents = true;
    }

    checkLayoutAttributesConsistency(this, m_layoutAttributes);

    // Reduced version of RenderBlock::layoutBlock(), which only takes care of SVG text.
    // All if branches that could cause early exit in RenderBlocks layoutBlock() method are turned into assertions.
    ASSERT(!isInline());
    ASSERT(!simplifiedLayout());
    ASSERT(!scrollsOverflow());
    ASSERT(!hasControlClip());
    ASSERT(!multiColumnFlowThread());
    ASSERT(!positionedObjects());
    ASSERT(!m_overflow);
    ASSERT(!isAnonymousBlock());

    if (!firstChild())
        setChildrenInline(true);

    // FIXME: We need to find a way to only layout the child boxes, if needed.
    FloatRect oldBoundaries = objectBoundingBox();
    ASSERT(childrenInline());
    LayoutUnit repaintLogicalTop = 0;
    LayoutUnit repaintLogicalBottom = 0;
    rebuildFloatingObjectSetFromIntrudingFloats();
    layoutInlineChildren(true, repaintLogicalTop, repaintLogicalBottom);

    if (m_needsReordering)
        m_needsReordering = false;

    if (!updateCachedBoundariesInParents)
        updateCachedBoundariesInParents = oldBoundaries != objectBoundingBox();

    // Invalidate all resources of this client if our layout changed.
    if (everHadLayout() && selfNeedsLayout())
        SVGResourcesCache::clientLayoutChanged(*this);

    // If our bounds changed, notify the parents.
    if (updateCachedBoundariesInParents)
        RenderSVGBlock::setNeedsBoundariesUpdate();

    repainter.repaintAfterLayout();
    clearNeedsLayout();
}
void RenderSVGGradientStop::layout()
{
    clearNeedsLayout();
}
void LayoutPart::layout()
{
    ASSERT(needsLayout());
    LayoutAnalyzer::Scope analyzer(*this);
    clearNeedsLayout();
}
Example #13
0
void RenderWidget::layout()
{
    ASSERT(needsLayout());

    clearNeedsLayout();
}
void RenderMathMLRoot::layoutBlock(bool relayoutChildren, LayoutUnit)
{
    ASSERT(needsLayout());

    if (!relayoutChildren && simplifiedLayout())
        return;

    updateStyle();
    m_radicalOperatorTop = 0;
    m_baseWidth = 0;

    if (!isValid()) {
        setLogicalWidth(0);
        setLogicalHeight(0);
        clearNeedsLayout();
        return;
    }

    // We layout the children, determine the vertical metrics of the base and set the logical width.
    // Note: Per the MathML specification, the children of <msqrt> are wrapped in an inferred <mrow>, which is the desired base.
    LayoutUnit baseAscent, baseDescent;
    recomputeLogicalWidth();
    if (m_kind == SquareRoot) {
        baseAscent = baseDescent;
        RenderMathMLRow::computeLineVerticalStretch(baseAscent, baseDescent);
        RenderMathMLRow::layoutRowItems(baseAscent, baseDescent);
        m_baseWidth = logicalWidth();
    } else {
        getBase().layoutIfNeeded();
        m_baseWidth = getBase().logicalWidth();
        baseAscent = ascentForChild(getBase());
        baseDescent = getBase().logicalHeight() - baseAscent;
        getIndex().layoutIfNeeded();
    }

    // Stretch the radical operator to cover the base height.
    // We can then determine the metrics of the radical operator + the base.
    m_radicalOperator.stretchTo(style(), baseAscent + baseDescent);
    LayoutUnit radicalOperatorHeight = m_radicalOperator.ascent() + m_radicalOperator.descent();
    LayoutUnit indexBottomRaise = m_degreeBottomRaisePercent * radicalOperatorHeight;
    LayoutUnit radicalAscent = baseAscent + m_verticalGap + m_ruleThickness + m_extraAscender;
    LayoutUnit radicalDescent = std::max<LayoutUnit>(baseDescent, radicalOperatorHeight + m_extraAscender - radicalAscent);
    LayoutUnit descent = radicalDescent;
    LayoutUnit ascent = radicalAscent;

    // We set the logical width.
    if (m_kind == SquareRoot)
        setLogicalWidth(m_radicalOperator.width() + m_baseWidth);
    else {
        ASSERT(m_kind == RootWithIndex);
        setLogicalWidth(m_kernBeforeDegree + getIndex().logicalWidth() + m_kernAfterDegree + m_radicalOperator.width() + m_baseWidth);
    }

    // For <mroot>, we update the metrics to take into account the index.
    LayoutUnit indexAscent, indexDescent;
    if (m_kind == RootWithIndex) {
        indexAscent = ascentForChild(getIndex());
        indexDescent = getIndex().logicalHeight() - indexAscent;
        ascent = std::max<LayoutUnit>(radicalAscent, indexBottomRaise + indexDescent + indexAscent - descent);
    }

    // We set the final position of children.
    m_radicalOperatorTop = ascent - radicalAscent + m_extraAscender;
    LayoutUnit horizontalOffset = m_radicalOperator.width();
    if (m_kind == RootWithIndex)
        horizontalOffset += m_kernBeforeDegree + getIndex().logicalWidth() + m_kernAfterDegree;
    LayoutPoint baseLocation(mirrorIfNeeded(horizontalOffset, m_baseWidth), ascent - baseAscent);
    if (m_kind == SquareRoot) {
        for (auto* child = firstChildBox(); child; child = child->nextSiblingBox())
            child->setLocation(child->location() + baseLocation);
    } else {
        ASSERT(m_kind == RootWithIndex);
        getBase().setLocation(baseLocation);
        LayoutPoint indexLocation(mirrorIfNeeded(m_kernBeforeDegree, getIndex()), ascent + descent - indexBottomRaise - indexDescent - indexAscent);
        getIndex().setLocation(indexLocation);
    }

    setLogicalHeight(ascent + descent);
    clearNeedsLayout();
}
void LayoutSVGText::layout()
{
    ASSERT(needsLayout());
    LayoutAnalyzer::Scope analyzer(*this);

    subtreeStyleDidChange();

    bool updateCachedBoundariesInParents = false;
    if (m_needsTransformUpdate) {
        m_localTransform = toSVGTextElement(node())->calculateAnimatedLocalTransform();
        m_needsTransformUpdate = false;
        updateCachedBoundariesInParents = true;
    }

    if (!everHadLayout()) {
        // When laying out initially, collect all layout attributes, build the character data map,
        // and propogate resulting SVGLayoutAttributes to all LayoutSVGInlineText children in the subtree.
        ASSERT(m_layoutAttributes.isEmpty());
        collectLayoutAttributes(this, m_layoutAttributes);
        updateFontInAllDescendants(this);
        m_layoutAttributesBuilder.buildLayoutAttributesForForSubtree(*this);

        m_needsReordering = true;
        m_needsTextMetricsUpdate = false;
        m_needsPositioningValuesUpdate = false;
        updateCachedBoundariesInParents = true;
    } else if (m_needsPositioningValuesUpdate) {
        // When the x/y/dx/dy/rotate lists change, recompute the layout attributes, and eventually
        // update the on-screen font objects as well in all descendants.
        if (m_needsTextMetricsUpdate) {
            updateFontInAllDescendants(this);
            m_needsTextMetricsUpdate = false;
        }

        m_layoutAttributesBuilder.buildLayoutAttributesForForSubtree(*this);
        m_needsReordering = true;
        m_needsPositioningValuesUpdate = false;
        updateCachedBoundariesInParents = true;
    } else if (m_needsTextMetricsUpdate || SVGLayoutSupport::findTreeRootObject(this)->isLayoutSizeChanged()) {
        // If the root layout size changed (eg. window size changes) or the transform to the root
        // context has changed then recompute the on-screen font size.
        updateFontInAllDescendants(this, &m_layoutAttributesBuilder);

        ASSERT(!m_needsReordering);
        ASSERT(!m_needsPositioningValuesUpdate);
        m_needsTextMetricsUpdate = false;
        updateCachedBoundariesInParents = true;
    }

    checkLayoutAttributesConsistency(this, m_layoutAttributes);

    // Reduced version of LayoutBlock::layoutBlock(), which only takes care of SVG text.
    // All if branches that could cause early exit in LayoutBlocks layoutBlock() method are turned into assertions.
    ASSERT(!isInline());
    ASSERT(!simplifiedLayout());
    ASSERT(!scrollsOverflow());
    ASSERT(!hasControlClip());
    ASSERT(!positionedObjects());
    ASSERT(!isAnonymousBlock());

    if (!firstChild())
        setChildrenInline(true);

    // FIXME: We need to find a way to only layout the child boxes, if needed.
    FloatRect oldBoundaries = objectBoundingBox();
    ASSERT(childrenInline());

    rebuildFloatsFromIntruding();

    LayoutUnit beforeEdge = borderBefore() + paddingBefore();
    LayoutUnit afterEdge = borderAfter() + paddingAfter() + scrollbarLogicalHeight();
    setLogicalHeight(beforeEdge);

    LayoutState state(*this, locationOffset());
    LayoutUnit paintInvalidationLogicalTop = 0;
    LayoutUnit paintInvalidationLogicalBottom = 0;
    layoutInlineChildren(true, paintInvalidationLogicalTop, paintInvalidationLogicalBottom, afterEdge);

    if (m_needsReordering)
        m_needsReordering = false;

    // If we don't have any line boxes, then make sure the frame rect is still cleared.
    if (!firstLineBox())
        setFrameRect(LayoutRect());

    m_overflow.clear();
    addVisualEffectOverflow();

    if (!updateCachedBoundariesInParents)
        updateCachedBoundariesInParents = oldBoundaries != objectBoundingBox();

    // Invalidate all resources of this client if our layout changed.
    if (everHadLayout() && selfNeedsLayout())
        SVGResourcesCache::clientLayoutChanged(this);

    // If our bounds changed, notify the parents.
    if (updateCachedBoundariesInParents)
        LayoutSVGBlock::setNeedsBoundariesUpdate();

    clearNeedsLayout();
}