void DataSettingsObject::setController(QObject *controller) { Q_D(DataSettingsObject); if (d->controller != controller) { d->controller = controller; emit controllerChanged(controller); setControllerImpl(controller); } }
void NowPlaying::findPlayer() { QStringList players = dataEngine("nowplaying")->sources(); kDebug() << "Looking for players. Possibilities:" << players; if (players.isEmpty()) { m_state = NoPlayer; m_watchingPlayer.clear(); delete m_controller; m_controller = 0; emit stateChanged(m_state); emit controllerChanged(0); update(); } else { m_watchingPlayer = players.first(); delete m_controller; m_controller = dataEngine("nowplaying")->serviceForSource(m_watchingPlayer); m_controller->setParent(this); emit controllerChanged(m_controller); kDebug() << "Installing" << m_watchingPlayer << "as watched player"; dataEngine("nowplaying")->connectSource(m_watchingPlayer, this, 999); } }
void NowPlaying::playerAdded(const QString &name) { kDebug() << "Player" << name << "added"; if (m_watchingPlayer == "players") { //findPlayer(); kDebug() << "Installing" << name << "as watched player"; m_watchingPlayer = name; delete m_controller; m_controller = dataEngine("nowplaying")->serviceForSource(m_watchingPlayer); m_controller->setParent(this); emit controllerChanged(m_controller); dataEngine("nowplaying")->connectSource(m_watchingPlayer, this, 500); } }