Example #1
0
Player* PlayerFactory::create(const std::string& playerClass)
{
    mPlayer = new Player();
    mCharStats = mExe.getCharacterStat(playerClass);

    if(playerClass == "Warrior")
    {
        createWarrior();
    }
    else if(playerClass == "Rogue")
    {
        createRogue();
    }
    else
    {
        createSorcerer();
    }

    mPlayer->setStats(mStats);
    mStats->setActor(mPlayer);
    mPlayer->mInventory.collectEffects();
    mStats->recalculateDerivedStats();

    return mPlayer;
}
Example #2
0
    Player* PlayerFactory::create(World& world, const std::string& playerClass) const
    {
        auto charStats = mExe.getCharacterStat(playerClass);
        auto player = new Player(world, charStats);

        if (playerClass == "Warrior")
            createWarrior(player);
        else if (playerClass == "Rogue")
            createRogue(player);
        else
            createSorcerer(player);

        return player;
    }
Example #3
0
Player* PlayerFactory::create(const std::string& playerClass) const
{
    auto charStats = mExe.getCharacterStat(playerClass);
    auto player = new Player(playerClass, charStats);

    if(playerClass == "Warrior")
        createWarrior(player);
    else if(playerClass == "Rogue")
        createRogue(player);
    else
        createSorcerer(player);

    player->mInventory.collectEffects();

    return player;
}
Example #4
0
/**
* @fn void createRandomClass().
* @brief Attribut aux variables de la @class Classes Classes.hpp les points correspondant à une classe aléatoire.
*
* @param
* @return
*/
void Classes::createRandomClass(){
	std::srand((unsigned int)std::time(0));
	int rdmVar = (std::rand() % 6) + 1;

	if(rdmVar == 1){
		createPaladin();
	}
	else if(rdmVar == 2){
		createWarrior();
	}
	else if(rdmVar == 3){
		createMage();
	}
	else if(rdmVar == 4){
		createHunter();
	}
	else if(rdmVar == 5){
		createThief();
	}
	else{
		createPriest();
	}
}