Vec2 g_randomPosition(const Vec2& posStart) { Size winSize = Director::getInstance()->getWinSize(); Rect canvasRect(0.0f, 0.0f, winSize.width-100.0f, winSize.height-200.0f); return g_randomPosition(posStart, canvasRect); }
void GraphicsLayer00::btnTestCallback(cocos2d::Ref* pSender) { Vec2 randomPosition = g_randomPosition(); GRAPHICS->clearAllGraphics(); GRAPHICS->setPixel(randomPosition); }
Vec2 g_randomPosition() { return g_randomPosition(Vec2(50.0f, 100.0f)); }