Example #1
0
/**
 * create_game_menus
 * @ap: application pointer
 *
 * Description:
 * Creates the menus for application @ap
 *
 **/
void
create_game_menus (GtkUIManager * ui_manager)
{

  GtkActionGroup *action_group;
  games_stock_init ();

  action_group = gtk_action_group_new ("actions");

  gtk_action_group_set_translation_domain (action_group, GETTEXT_PACKAGE);
  gtk_action_group_add_actions (action_group, action_entry,
				G_N_ELEMENTS (action_entry), app);
  gtk_action_group_add_toggle_actions (action_group, toggle_action_entry,
				       G_N_ELEMENTS (toggle_action_entry),
				       app);

  gtk_ui_manager_insert_action_group (ui_manager, action_group, 0);
  gtk_ui_manager_add_ui_from_string (ui_manager, ui_description, -1, NULL);

  scores_action = gtk_action_group_get_action (action_group, "Scores");
  teleport_action = gtk_action_group_get_action (action_group, "Teleport");
  random_action = gtk_action_group_get_action (action_group, "Random");
  wait_action = gtk_action_group_get_action (action_group, "Wait");
  toolbar_toggle_action =
    gtk_action_group_get_action (action_group, "ShowToolbar");
  fullscreen_action = GTK_ACTION (games_fullscreen_action_new ("Fullscreen", GTK_WINDOW (app)));
  gtk_action_group_add_action_with_accel (action_group, fullscreen_action, NULL);

  return;
}
Example #2
0
static void
create_game_menus (GtkUIManager * ui_manager)
{
  GtkActionGroup *action_group;
  games_stock_init ();

  action_group = gtk_action_group_new ("actions");

  gtk_action_group_set_translation_domain (action_group, GETTEXT_PACKAGE);
  gtk_action_group_add_actions (action_group, action_entry,
				G_N_ELEMENTS (action_entry), app);

  gtk_ui_manager_insert_action_group (ui_manager, action_group, 0);
  gtk_ui_manager_add_ui_from_string (ui_manager, ui_description, -1, NULL);

  gtk_window_add_accel_group (GTK_WINDOW (app),
			      gtk_ui_manager_get_accel_group (ui_manager));

  new_game_action = gtk_action_group_get_action (action_group, "NewGame");

  hint_action = gtk_action_group_get_action (action_group, "Hint");
  undo_action = gtk_action_group_get_action (action_group, "UndoMove");
  fullscreen_action = GTK_ACTION (games_fullscreen_action_new ("Fullscreen", GTK_WINDOW (app)));
  gtk_action_group_add_action_with_accel (action_group, fullscreen_action, NULL);
}
Example #3
0
Tetris::Tetris(int cmdlLevel):
	themeno (0),
	field(0),
	paused(false),
	timeoutId(0),
	onePause(false),
	inPlay(false),
	useTarget(false),
	bgimage(0),
	setupdialog(0),
	cmdlineLevel(cmdlLevel),
	fastFall(false),
	dropBlock(false)
{
	GtkUIManager *ui_manager;
	GtkAccelGroup *accel_group;
	GtkActionGroup *action_group;
	GtkWidget *vbox;
	GtkWidget *aspect_frame;
	GtkWidget *menubar;

	gchar *outdir;
	const char *dname;

	const GtkTargetEntry targets[] = {{(gchar*) "text/uri-list", 0, URI_LIST},
					  {(gchar*) "property/bgimage", 0, URI_LIST},
					  {(gchar*) "text/plain", 0, TEXT_PLAIN},
					  {(gchar*) "STRING", 0, TEXT_PLAIN},
					  {(gchar*) "application/x-color", 0, COLOUR},
					  {(gchar*) "x-special/gnome-reset-background", 0, RESET}};

	const GtkActionEntry actions[] = {
	{ "GameMenu", NULL, N_("_Game") },
	{ "SettingsMenu", NULL, N_("_Settings") },
	{ "HelpMenu", NULL, N_("_Help") },
	{ "NewGame", GAMES_STOCK_NEW_GAME, NULL, NULL, NULL, G_CALLBACK (gameNew) },
	{ "Pause", GAMES_STOCK_PAUSE_GAME, NULL, NULL, NULL, G_CALLBACK (gamePause) },
	{ "Resume", GAMES_STOCK_RESUME_GAME, NULL, NULL, NULL, G_CALLBACK (gamePause) },
	{ "Scores", GAMES_STOCK_SCORES, NULL, NULL, NULL, G_CALLBACK (gameTopTen) },
	{ "EndGame", GAMES_STOCK_END_GAME, NULL, NULL, NULL, G_CALLBACK (gameEnd) },
	{ "Quit", GTK_STOCK_QUIT, NULL, NULL, NULL, G_CALLBACK (gameQuit) },
	{ "Preferences", GTK_STOCK_PREFERENCES, NULL, NULL, NULL, G_CALLBACK (gameProperties) },
#ifdef WITH_GAMEPLAYDOC
	{ "Contents", GAMES_STOCK_CONTENTS, NULL, NULL, NULL, G_CALLBACK (gameHelp) },
#endif
	{ "About", GTK_STOCK_ABOUT, NULL, NULL, NULL, G_CALLBACK (gameAbout) }
	};

	const char ui_description[] =
	"<ui>"
	"  <menubar name='MainMenu'>"
	"    <menu action='GameMenu'>"
	"      <menuitem action='NewGame'/>"
	"      <menuitem action='Pause'/>"
	"      <menuitem action='Resume'/>"
	"      <separator/>"
	"      <menuitem action='Scores'/>"
	"      <menuitem action='EndGame'/>"
	"      <separator/>"
	"      <menuitem action='Quit'/>"
	"    </menu>"
	"    <menu action='SettingsMenu'>"
	"      <menuitem action='Preferences'/>"
	"    </menu>"
	"    <menu action='HelpMenu'>"
#ifdef WITH_GAMEPLAYDOC
	"      <menuitem action='Contents'/>"
#endif
	"      <menuitem action='About'/>"
	"    </menu>"
	"  </menubar>"
	"</ui>";


	/* Locate our background image. */

	outdir = g_build_filename (g_get_user_data_dir (), "gnometris", NULL);
	if (!g_file_test (outdir, G_FILE_TEST_EXISTS))
#ifdef _WIN32
	    mkdir (outdir);
#else
	    mkdir (outdir, 0700);
#endif
	bgPixmap = g_build_filename (outdir, "background.bin", NULL);
	g_free (outdir);

	/*  Use default background image, if none found in user's home dir.*/
	if (!g_file_test (bgPixmap, G_FILE_TEST_EXISTS)) {
		dname = games_runtime_get_directory (GAMES_RUNTIME_GAME_PIXMAP_DIRECTORY);
		defaultPixmap = g_build_filename (dname, "gnometris.svg", NULL);
		default_bgimage = true;
	}

	w = gtk_window_new (GTK_WINDOW_TOPLEVEL);
	gtk_window_set_title (GTK_WINDOW (w), _("Gnometris"));

	g_signal_connect (w, "delete_event", G_CALLBACK (gameQuit), this);
	gtk_drag_dest_set (w, GTK_DEST_DEFAULT_ALL, targets,
			   G_N_ELEMENTS(targets),
			   GDK_ACTION_MOVE);
	g_signal_connect (G_OBJECT (w), "drag_data_received",
			  G_CALLBACK (dragDrop), this);
	g_signal_connect (G_OBJECT (w), "focus_out_event",
			  G_CALLBACK (focusOut), this);

	line_fill_height = 0;
	line_fill_prob = 5;

	gtk_window_set_default_size (GTK_WINDOW (w), DEFAULT_WIDTH, DEFAULT_HEIGHT);
	games_conf_add_window (GTK_WINDOW (w), KEY_SAVED_GROUP);

	preview = new Preview ();
	field = new Field();
	field->setUseTarget (false);

	initOptions ();

	/* prepare menus */
	games_stock_init ();
	action_group = gtk_action_group_new ("MenuActions");
	gtk_action_group_set_translation_domain (action_group, GETTEXT_PACKAGE);
	gtk_action_group_add_actions (action_group, actions, G_N_ELEMENTS (actions), this);
	ui_manager = gtk_ui_manager_new ();
	gtk_ui_manager_insert_action_group (ui_manager, action_group, 0);
	gtk_ui_manager_add_ui_from_string (ui_manager, ui_description, -1, NULL);
	accel_group = gtk_ui_manager_get_accel_group (ui_manager);
	gtk_window_add_accel_group (GTK_WINDOW (w), accel_group);

	new_game_action = gtk_action_group_get_action (action_group, "NewGame");
	pause_action = gtk_action_group_get_action (action_group, "Pause");
	resume_action = gtk_action_group_get_action (action_group, "Resume");
	scores_action = gtk_action_group_get_action (action_group, "Scores");
	end_game_action = gtk_action_group_get_action (action_group, "EndGame");
	preferences_action = gtk_action_group_get_action (action_group, "Preferences");

	games_stock_set_pause_actions (pause_action, resume_action);

	menubar = gtk_ui_manager_get_widget (ui_manager, "/MainMenu");

	GtkWidget * hb = gtk_hbox_new(FALSE, 0);

	vbox = gtk_vbox_new (FALSE, 0);
	gtk_container_add (GTK_CONTAINER (w), vbox);
	gtk_box_pack_start (GTK_BOX (vbox), menubar, FALSE, FALSE, 0);
	gtk_box_pack_start (GTK_BOX (vbox), hb, TRUE, TRUE, 0);

	aspect_frame = gtk_aspect_frame_new (NULL, 0.5, 0.5, (float) COLUMNS / (float) LINES, FALSE);
	gtk_frame_set_shadow_type (GTK_FRAME (aspect_frame), GTK_SHADOW_NONE);
	gtk_container_add (GTK_CONTAINER (aspect_frame), field->getWidget());

	gtk_widget_set_events(w, gtk_widget_get_events(w) |
						  GDK_KEY_PRESS_MASK | GDK_KEY_RELEASE_MASK);

	GtkWidget *vb1 = gtk_vbox_new(FALSE, 0);
	gtk_container_set_border_width(GTK_CONTAINER(vb1), 10);
	gtk_box_pack_start(GTK_BOX(vb1), aspect_frame, TRUE, TRUE, 0);
	gtk_box_pack_start(GTK_BOX(hb), vb1, TRUE, TRUE, 0);

	setupPixmap();

	g_signal_connect (w, "key_press_event", G_CALLBACK (keyPressHandler), this);
	g_signal_connect (w, "key_release_event", G_CALLBACK (keyReleaseHandler), this);

	GtkWidget *vb2 = gtk_vbox_new(FALSE, 0);
	gtk_container_set_border_width(GTK_CONTAINER(vb2), 10);
	gtk_box_pack_end(GTK_BOX(hb), vb2, 0, 0, 0);

	gtk_box_pack_start(GTK_BOX(vb2), preview->getWidget(), FALSE, FALSE, 0);

	scoreFrame = new ScoreFrame(cmdlineLevel);

	gtk_box_pack_end(GTK_BOX(vb2), scoreFrame->getWidget(), TRUE, FALSE, 0);
	high_scores = new HighScores ();

	setOptions ();

	themeList = NULL;

	gtk_widget_show(vbox);
	gtk_widget_show(hb);
	gtk_widget_show(vb1);
	gtk_widget_show(vb2);
	gtk_widget_show(aspect_frame);
	gtk_widget_show(field->getWidget());
	gtk_widget_show(preview->getWidget());
	scoreFrame->show();
	gtk_widget_show(w);

	gtk_action_set_sensitive(pause_action, FALSE);
	gtk_action_set_sensitive(end_game_action, FALSE);
	gtk_action_set_sensitive(preferences_action, TRUE);

	confNotifyID = g_signal_connect (games_conf_get_default (),
					 "value-changed",
					 G_CALLBACK (confNotify),
					 this);
}
Example #4
0
static void
setup_window (void)
{
  GtkWidget *vbox;
  GtkWidget *packing;
  GtkWidget *menubar;

  GtkUIManager *ui_manager;
  GtkAccelGroup *accel_group;
  ClutterColor stage_color = {0x00,0x00,0x00,0xff};

  window = gtk_window_new (GTK_WINDOW_TOPLEVEL);
  clutter_widget = gtk_clutter_embed_new ();
  stage = gtk_clutter_embed_get_stage (GTK_CLUTTER_EMBED (clutter_widget));

  clutter_stage_set_color (CLUTTER_STAGE(stage), &stage_color);

  clutter_actor_set_size (CLUTTER_ACTOR (stage),
                          properties->tilesize * BOARDWIDTH,
                          properties->tilesize * BOARDHEIGHT);
  clutter_stage_set_user_resizable (CLUTTER_STAGE (stage), FALSE);

  board = gnibbles_board_new ();

  gtk_window_set_title (GTK_WINDOW (window), _("Nibbles"));

  gtk_window_set_default_size (GTK_WINDOW (window),
                               DEFAULT_WIDTH, DEFAULT_HEIGHT);
  games_conf_add_window (GTK_WINDOW (window), KEY_PREFERENCES_GROUP);

  g_signal_connect (G_OBJECT (window), "destroy",
                    G_CALLBACK (gtk_main_quit), NULL);
  g_signal_connect (G_OBJECT (window), "delete_event",
                    G_CALLBACK (delete_cb), NULL);
  g_signal_connect (G_OBJECT (window), "window_state_event",
                    G_CALLBACK (window_state_cb), NULL);

  gtk_widget_realize (window);

  vbox = gtk_vbox_new (FALSE, 0);

  games_stock_init ();
  ui_manager = gtk_ui_manager_new ();
  create_menus (ui_manager);
  set_fullscreen_actions (FALSE);
  notebook = gtk_notebook_new ();
  gtk_notebook_set_show_tabs (GTK_NOTEBOOK (notebook), FALSE);

  accel_group = gtk_ui_manager_get_accel_group (ui_manager);
  gtk_window_add_accel_group (GTK_WINDOW (window), accel_group);

  menubar = gtk_ui_manager_get_widget (ui_manager, "/MainMenu");

  gtk_box_pack_start (GTK_BOX (vbox), menubar, FALSE, FALSE, 0);

  packing = games_grid_frame_new (BOARDWIDTH, BOARDHEIGHT);
  gtk_widget_show (packing);

  gtk_container_add (GTK_CONTAINER (packing), clutter_widget);

#ifdef GGZ_CLIENT
  chat = create_chat_widget ();
  gtk_box_pack_start (GTK_BOX (vbox), chat, FALSE, TRUE, 0);
#endif

  g_signal_connect (G_OBJECT (clutter_widget), "configure_event",
                    G_CALLBACK (configure_event_cb), NULL);

  g_signal_connect (G_OBJECT (window), "focus_out_event",
                    G_CALLBACK (show_cursor_cb), NULL);

  gtk_box_pack_start (GTK_BOX (vbox), notebook, TRUE, TRUE, 0);
  gtk_notebook_append_page (GTK_NOTEBOOK (notebook), packing, NULL);
  gtk_notebook_set_current_page (GTK_NOTEBOOK (notebook), MAIN_PAGE);

  statusbar = gtk_statusbar_new ();
  gtk_box_pack_start (GTK_BOX (vbox), statusbar, FALSE, FALSE, 0);

  gtk_container_add (GTK_CONTAINER (window), vbox);

  gtk_widget_show_all (window);
#ifdef GGZ_CLIENT
  gtk_widget_hide (chat);
#endif

  scoreboard = gnibbles_scoreboard_new (statusbar);
}
Example #5
0
int
main (int argc, char *argv[])
{
  char **player_names;
  gsize n_player_names;
  guint i;
  GOptionContext *context;
  gboolean retval;
  GError *error = NULL;

  setlocale (LC_ALL, "");
  bindtextdomain (GETTEXT_PACKAGE, LOCALEDIR);
  bind_textdomain_codeset (GETTEXT_PACKAGE, "UTF-8");
  textdomain (GETTEXT_PACKAGE);

  application = gtk_application_new ("org.gnome.gtali", 0);
  g_signal_connect (application, "activate", G_CALLBACK (GyahtzeeCreateMainWindow), NULL);

  games_scores_startup ();

  /* Reset all yahtzee variables before parsing args */
  YahtzeeInit ();

  context = g_option_context_new (NULL);
  g_option_context_add_group (context, gtk_get_option_group (TRUE));
  g_option_context_add_main_entries (context, yahtzee_options,
				     GETTEXT_PACKAGE);
  retval = g_option_context_parse (context, &argc, &argv, &error);
  g_option_context_free (context);
  if (!retval) {
    g_print ("%s", error->message);
    g_error_free (error);
    exit (1);
  }

  settings = g_settings_new ("org.gnome.gtali");

  g_set_application_name (_(appName));

  games_stock_init ();

  /* If we're in computer test mode, just run some tests, no GUI */
  if (test_computer_play > 0) {
      gint ii, jj, kk;
      gdouble sum_scores = 0.0;
      game_type = GAME_YAHTZEE;
      if (game_type_string)
          game_type = game_type_from_string(game_type_string);
      g_message("In test computer play section - Using %d trials for simulation", NUM_TRIALS);
      for (ii = 0; ii < test_computer_play; ii++) {
          int num_rolls = 0;
          NumberOfHumans = 0;
          NumberOfComputers = 1;
          NewGame ();

          while (!GameIsOver() && num_rolls < 100) {
              ComputerRolling (CurrentPlayer);
              if (NoDiceSelected () || (NumberOfRolls >= NUM_ROLLS)) {
                ComputerScoring (CurrentPlayer);
                NumberOfRolls = 0;
                SelectAllDice ();
                RollSelectedDice ();
              } else {
                RollSelectedDice ();
              }
              num_rolls++;
          }
          for (kk = NumberOfHumans; kk < NumberOfPlayers; kk++) {
              printf("Computer score: %d\n", total_score(kk));
              sum_scores += total_score(kk);
              if (num_rolls > 98) {
                  for (jj = 0; jj < NUM_FIELDS; jj++)
                      g_message("Category %d is score %d", jj, players[kk].score[jj]);
              }
          }
      }
      printf("Computer average: %.2f for %d trials\n", sum_scores / test_computer_play, NUM_TRIALS);
      exit(0);
  }

  highscores = games_scores_new ("gtali",
                                 category_array, G_N_ELEMENTS (category_array),
                                 "game type", NULL,
                                 0 /* default category */,
                                 GAMES_SCORES_STYLE_PLAIN_DESCENDING);

  gtk_window_set_default_icon_name ("gtali");

  if (NumberOfComputers == 0)	/* Not set on the command-line. */
    NumberOfComputers = g_settings_get_int (settings, "number-of-computer-opponents");

  if (NumberOfHumans == 0)	/* Not set on the command-line. */
    NumberOfHumans = g_settings_get_int (settings, "number-of-human-opponents");

  if (NumberOfHumans < 1)
    NumberOfHumans = 1;
  if (NumberOfComputers < 0)
    NumberOfComputers = 0;

  if (NumberOfHumans > MAX_NUMBER_OF_PLAYERS)
    NumberOfHumans = MAX_NUMBER_OF_PLAYERS;
  if ((NumberOfHumans + NumberOfComputers) > MAX_NUMBER_OF_PLAYERS)
    NumberOfComputers = MAX_NUMBER_OF_PLAYERS - NumberOfHumans;

  if (game_type_string)
    game_type = game_type_from_string(game_type_string);
  else {
    char *type;

    type = g_settings_get_string (settings, "game-type");
    game_type = game_type_from_string(type);
  }

  set_new_game_type(game_type);

  if (NUM_TRIALS <= 0)
      NUM_TRIALS = g_settings_get_int (settings, "monte-carlo-trials");

  if (DoDelay == 0)		/* Not set on the command-line */
    DoDelay = g_settings_get_boolean (settings, "delay-between-rolls");
  if (DisplayComputerThoughts == 0)	/* Not set on the command-line */
    DisplayComputerThoughts = g_settings_get_boolean (settings, "display-computer-thoughts");
  
  /* Read in new player names */
  player_names = g_settings_get_strv (settings, "player-names");
  n_player_names = g_strv_length (player_names);
  if (player_names) {
    n_player_names = MIN (n_player_names, MAX_NUMBER_OF_PLAYERS);

    for (i = 0; i < n_player_names; ++i) {
      if (i == 0 && strcasecmp (player_names[i], _("Human")) == 0) {
	const char *realname;

	realname = g_get_real_name ();
        if (realname && realname[0] && strcmp (realname, "Unknown") != 0) {
          players[i].name = g_locale_to_utf8 (realname, -1, NULL, NULL, NULL);
        }
        if (!players[i].name) {
	  players[i].name = g_strdup (player_names[i]);
	}
      } else {
        players[i].name = g_strdup (player_names[i]);
      }
    }

    g_strfreev (player_names);
  }

  g_application_run (G_APPLICATION (application), argc, argv);

  exit(0);
}