Example #1
0
void HelloWorld::intersectPlayer() {
	auto sPlayer = (Sprite*)this->getChildByTag(TAG_SPRITE_PLAYER);
	Rect rPlayer = Rect(sPlayer->getPositionX() - 10, sPlayer->getPositionY() - 20, 20, 40);    //주인공의 충돌박스 설정

	for (Sprite* emissile : vEMissile) {
		Rect rmissile = emissile->getBoundingBox();        //적 미사일 충돌박스
		if (rPlayer.intersectsRect(rmissile)) {
			vEMissile.eraseObject(emissile);
			this->removeChild(emissile);
			if (score >= 300) {
				score -= 300;
			} else {
				score = 0;
			}
			__String *tempScore = __String::createWithFormat("%i", score);
			scorelabel->setString(tempScore->getCString());
			resetPlayer();            //플레이어가 죽을때 호출
			return;
		}
	}

	for (Sprite* eitem : vItem) {
		Rect ritem = eitem->getBoundingBox();
		if (rPlayer.intersectsRect(ritem)) {
			SimpleAudioEngine::getInstance()->playEffect("ok2.wav");
			if (eitem == item1)
			{
				if (count == 0) {
					this->unschedule(schedule_selector(HelloWorld::setMissile));
					this->schedule(schedule_selector(HelloWorld::upGradeP2), 0.15f);
					damage = 2;
					count = 1;
				}
				else if (count == 1) {
					this->unschedule(schedule_selector(HelloWorld::upGradeP2));
					this->unschedule(schedule_selector(HelloWorld::upGradeF2));
					this->unschedule(schedule_selector(HelloWorld::upGradeL2));
					this->schedule(schedule_selector(HelloWorld::upGradeP3), 0.15f);
					damage = 3;
					count = 2;
				}
				else if (count == 2) {
					this->unschedule(schedule_selector(HelloWorld::upGradeP3));
					this->unschedule(schedule_selector(HelloWorld::upGradeF3));
					this->unschedule(schedule_selector(HelloWorld::upGradeL3));
					this->unschedule(schedule_selector(HelloWorld::upGradeF4));
					this->unschedule(schedule_selector(HelloWorld::upGradeL4));
					this->schedule(schedule_selector(HelloWorld::upGradeP4), 0.15f);
					damage = 4;
					count = 2;
					score += 100;
					__String *tempScore = __String::createWithFormat("%i", score);
					scorelabel->setString(tempScore->getCString());
				}
			}
			else if (eitem == item2)
			{
				if (count == 0) {
					this->unschedule(schedule_selector(HelloWorld::setMissile));
					this->schedule(schedule_selector(HelloWorld::upGradeF2), 0.15f);
					damage = 2;
					count = 1;
				}
				else if (count == 1) {
					this->unschedule(schedule_selector(HelloWorld::upGradeP2));
					this->unschedule(schedule_selector(HelloWorld::upGradeF2));
					this->unschedule(schedule_selector(HelloWorld::upGradeL2));
					this->schedule(schedule_selector(HelloWorld::upGradeF3), 0.15f);
					damage = 3;
					count = 2;
				}
				else if (count == 2) {
					this->unschedule(schedule_selector(HelloWorld::upGradeP3));
					this->unschedule(schedule_selector(HelloWorld::upGradeF3));
					this->unschedule(schedule_selector(HelloWorld::upGradeL3));
					this->unschedule(schedule_selector(HelloWorld::upGradeP4));
					this->unschedule(schedule_selector(HelloWorld::upGradeL4));
					this->schedule(schedule_selector(HelloWorld::upGradeF4), 0.15f);
					damage = 4;
					count = 2;
					score += 100;
					__String *tempScore = __String::createWithFormat("%i", score);
					scorelabel->setString(tempScore->getCString());
				}
			}
			else if (eitem == item3)
			{
				if (count == 0) {
					this->unschedule(schedule_selector(HelloWorld::setMissile));
					this->schedule(schedule_selector(HelloWorld::upGradeL2), 0.15f);
					damage = 2;
					count = 1;
				}
				else if (count == 1) {
					this->unschedule(schedule_selector(HelloWorld::upGradeP2));
					this->unschedule(schedule_selector(HelloWorld::upGradeF2));
					this->unschedule(schedule_selector(HelloWorld::upGradeL2));
					this->schedule(schedule_selector(HelloWorld::upGradeL3), 0.15f);
					damage = 3;
					count = 2;
				}
				else if (count == 2) {
					this->unschedule(schedule_selector(HelloWorld::upGradeP3));
					this->unschedule(schedule_selector(HelloWorld::upGradeF3));
					this->unschedule(schedule_selector(HelloWorld::upGradeL3));
					this->unschedule(schedule_selector(HelloWorld::upGradeP4));
					this->unschedule(schedule_selector(HelloWorld::upGradeF4));
					this->schedule(schedule_selector(HelloWorld::upGradeL4), 0.15f);
					damage = 4;
					count = 2;
					score += 100;
					__String *tempScore = __String::createWithFormat("%i", score);
					scorelabel->setString(tempScore->getCString());
				}
			}

			vItem.eraseObject(eitem);
			this->removeChild(eitem);
			return;
		}
	}
}
bool TileButton::handleEvent( SDL_Event e, int &coordI, int &coordJ )
{
    bool temp = false;
	//If mouse event happened
	if( e.type == SDL_MOUSEMOTION || e.type == SDL_MOUSEBUTTONDOWN || e.type == SDL_MOUSEBUTTONUP )
	{
		//Get mouse position
		int x, y;
		SDL_GetMouseState( &x, &y );

		//Check if mouse is in button
		bool inside = true;

		//Mouse is left of the button
		if( x < getPositionX() )
		{
			inside = false;
		}
		//Mouse is right of the button
		else if( x > getPositionX() + getWidth() )
		{
			inside = false;
		}
		//Mouse above the button
		else if( y < getPositionY() )
		{
			inside = false;
		}
		//Mouse below the button
		else if( y > getPositionY() + getHeight() )
		{
			inside = false;
		}

		//Mouse is outside button
		if( !inside )
		{
		    Texture::setTexture(getTextureBase());
		}
		//Mouse is inside button
		else
		{
		    //Set mouse over sprite
			switch( e.type )
			{
				case SDL_MOUSEMOTION:
				    if(getBlocked())
                    {
                        Texture::setTexture(getTextureMotion());
                    }
                    break;

				case SDL_MOUSEBUTTONDOWN:
				    if(getBlocked())
                    {
                        Texture::setTexture(getTextureDown());
                    }
                    break;

				case SDL_MOUSEBUTTONUP:
				    if(getBlocked())
                    {
                        Texture::setTexture(getTextureUp());
                        coordI = coordinates.i;
                        coordJ = coordinates.j;
                        temp = true;
                    }
                    break;
			}
		}
	}
	return temp;
}
Example #3
0
bool GamePlay::init() {
	if (!Layer::init()) {
		return false;
	}

	gameState = Ready;
	visibleSize = Director::getInstance()->getVisibleSize();
	getSoundMusic();

	//load game AI
	//init array number and computation
	int ARRAY_NUMBER[9] = { 1, 2, 3, 4, 5, 6, 7, 8, 9 };
	arrNum = gameAI->randomNumber(ARRAY_NUMBER, SUM_NUM);
	for (int i = 0; i < SUM_NUM; i++) {
		arrNUM[i] = arrNum[i];
	}
	char s[SUM_COM] = "";
	//TODO change level
//	arrCOM = gameAI->randomComputation(s, SUM_COM,
//			GamePlay::instance()->getLevel() >= 2 ? 2 : 3);
	arrCOM = gameAI->randomComputation(s, SUM_COM, 2);
	for (int i = 0; i < SUM_COM; i++) {
		arrCOMPUTATE[i] = arrCOM[i];
	}
	for (int i = 0; i < SUM_COM / 2; i++) {
		tempResult[i] = INIT_FRAME;
	}

	int arr[GamePlay::instance()->getLevel()];
	int* arrayLevel = gameAI->randomLessNumber(arr,
			GamePlay::instance()->getLevel());

	//load background
	auto bg = Sprite::create("background.png");
	bg->setAnchorPoint(Vec2(0, 0));
	bg->setPosition(Vec2(0, 0));
	this->addChild(bg, -1);
	float rX = visibleSize.width / bg->getContentSize().width;
	float rY = visibleSize.height / bg->getContentSize().height;
	bg->setScaleX(rX);
	bg->setScaleY(rY);

	//show logo game
	Sprite *logoGame = Sprite::create("smalllogo.png");
	logoGame->setAnchorPoint(Vec2(0.0, 1.0));
	logoGame->setPosition(Vec2(PADDING, visibleSize.height - PADDING));
	logoGame->setTag(TAG_LOGO);
	logoGame->setScale(0.6f);
	this->addChild(logoGame);

	//load frame ready
	float baseY = logoGame->getPositionY()
			- logoGame->getBoundingBox().size.height - PADDING;
	float baseX = PADDING / 2;
	for (int i = 0; i < SUM_NUM; i++) {
		frameReady[i] = Sprite::create("frame.png");
		float width = frameReady[i]->getContentSize().width;
		float height = frameReady[i]->getContentSize().height;
		frameReady[i]->setTag(TAG_START_READY_POINT + i);
		frameReady[i]->setPositionX(baseX + 5.0 / 8.0 * i * width + width / 2);
		if (i % 2 == 0) {
			frameReady[i]->setPositionY(baseY - height / 2);
		} else {
			frameReady[i]->setPositionY(baseY - height);
		}
		this->addChild(frameReady[i]);
	}

	//create frame play
	float paddingY = 0;
	float paddingX = 0;
	for (int i = 0; i < SUM_NUM; i++) {
		float baseX = PADDING;
		framePlay[i] = TouchSprite::create("frame.png");
		framePlay[i]->setTag(TAG_FRAME_PLAY + i);
		paddingX = (visibleSize.width - PADDING * 4
				- framePlay[i]->getContentSize().width) / 3.0;
		framePlay[i]->setPositionX(
				PADDING + framePlay[i]->getContentSize().width / 2
						+ paddingX * (i % 3));

		float baseY = frameReady[0]->getPositionY();
		if (i % 3 == 0)
			paddingY = paddingX * ((int) i / 3 + 1);
		framePlay[i]->setPositionY(baseY - paddingY);
		framePlay[i]->score = 0;
		framePlay[i]->isFixed = false;
		for (int j = 0; j < GamePlay::instance()->getLevel(); j++) {
			if (arrNum[i] == arrayLevel[j]) {
				framePlay[i]->score = arrNum[i];
				//TODO
				framePlay[i]->isFixed = true;
				framePlay[i]->setDisplayFrame(
						SpriteFrame::create(
								"frame" + std::to_string(arrNum[i]) + ".png",
								framePlay[i]->getTextureRect()));
			}
		}
//		CCLog("frameplay[%d] = %d", i, framePlay[i]->score);
		this->addChild(framePlay[i]);
	}

	//load number button
	//TODO
	std::string name = "number";
	MoveTo* actionBy;
	int k = 0;
	for (int i = 0; i < SUM_NUM; i++) {
		numberBtn[i] = TouchSprite::create(
				name + std::to_string(i + 1) + ".png");
		numberBtn[i]->setTag(TAG_NUMBER + i);
		numberBtn[i]->setPositionY(visibleSize.height + 3 * PADDING);
		numberBtn[i]->setPositionX(frameReady[i]->getPositionX());
		numberBtn[i]->setZOrder(10);
		numberBtn[i]->isHidden = false;
		this->addChild(numberBtn[i]);
		actionBy = MoveTo::create(0.4, frameReady[i]->getPosition());
		auto easeAction = EaseBounceInOut::create(actionBy);

		for (int j = 0; j < GamePlay::instance()->getLevel(); j++) {
			if ((i + 1) == arrayLevel[j]) {
				numberBtn[i]->isHidden = true;
				numberBtn[i]->setVisible(false);
			}
		}

		if (numberBtn[i]->isHidden == false) {
			auto delay = DelayTime::create(0.2 * (k + 1));
			auto sequence = Sequence::create(delay, easeAction, nullptr);
			numberBtn[i]->runAction(sequence);
			k++;
		}
	}

	if (frameReady != NULL) {
		for (int i = 0; i < SUM_NUM; i++)
			frameReady[i]->setVisible(false);
	}

	//create result frame and equal character
	Sprite* frameEqual[SUM_COM / 2];
	Sprite* characterEqual[SUM_COM / 2];
	for (int i = 0; i < SUM_COM / 2; i++) {
		characterEqual[i] = Sprite::create("icon_equal.png");
		frameEqual[i] = Sprite::createWithTexture(frameReady[i]->getTexture());
		frameEqual[i]->setTag(TAG_FRAME_EQUAL + i);
		if (i % 2 == 0) {
			//frame equal
			frameEqual[i]->setPositionY(
					framePlay[SUM_NUM - 1]->getPositionY()
							+ paddingX * (2 - (int) i / 2));
			frameEqual[i]->setPositionX(
					framePlay[SUM_NUM - 1]->getPositionX() + paddingX);
			//character equal
			characterEqual[i]->setPositionY(
					framePlay[SUM_NUM - 1]->getPositionY()
							+ paddingX * ((int) i / 2));
			characterEqual[i]->setPositionX(
					framePlay[SUM_NUM - 1]->getPositionX() + paddingX / 2);
		} else {
			//frame equal
			frameEqual[i]->setPositionY(
					framePlay[SUM_NUM - 1]->getPositionY() - paddingX);
			frameEqual[i]->setPositionX(
					framePlay[SUM_NUM - 1]->getPositionX()
							- paddingX * (2 - (int) i / 2));
			//character equal
			characterEqual[i]->setPositionY(
					framePlay[SUM_NUM - 1]->getPositionY() - paddingX / 2);
			characterEqual[i]->setPositionX(
					framePlay[SUM_NUM - 1]->getPositionX()
							- paddingX * (2 - (int) i / 2));
		}
		this->addChild(frameEqual[i]);
		this->addChild(characterEqual[i]);
	}

	//position of character computation
	Sprite* plusSprite = Sprite::create("icon_plus.png");
	Sprite* minusSrite = Sprite::create("icon_minus.png");
	Sprite* mutiplySprite = Sprite::create("icon_multiply.png");
	Sprite* divideSprite = Sprite::create("icon_divide.png");

	for (int i = 0; i < SUM_COM; i++) {
		if (arrCOM[i] == '+')
			comBtn[i] = Sprite::createWithTexture(plusSprite->getTexture());
		else if (arrCOM[i] == '-')
			comBtn[i] = Sprite::createWithTexture(minusSrite->getTexture());
		else if (arrCOM[i] == '*')
			comBtn[i] = Sprite::createWithTexture(mutiplySprite->getTexture());
		else if (arrCOM[i] == '/')
			comBtn[i] = Sprite::createWithTexture(divideSprite->getTexture());
		this->addChild(comBtn[i]);
	}
	setPosCharacterBtn(comBtn, framePlay, paddingX);

	//calculate result
	result[0] = gameAI->calculate(arrNum[0], arrNum[1], arrNum[2], arrCOM[0],
			arrCOM[1]);
	result[1] = gameAI->calculate(arrNum[0], arrNum[3], arrNum[6], arrCOM[2],
			arrCOM[7]);
	result[2] = gameAI->calculate(arrNum[3], arrNum[4], arrNum[5], arrCOM[5],
			arrCOM[6]);
	result[3] = gameAI->calculate(arrNum[1], arrNum[4], arrNum[7], arrCOM[3],
			arrCOM[8]);
	result[4] = gameAI->calculate(arrNum[6], arrNum[7], arrNum[8], arrCOM[10],
			arrCOM[11]);
	result[5] = gameAI->calculate(arrNum[2], arrNum[5], arrNum[8], arrCOM[4],
			arrCOM[9]);
	gameAI->printArray(result, SUM_COM / 2);

	//set result to frameEqual
	for (int i = 0; i < SUM_COM / 2; i++) {
		resultLabel[i] = LabelTTF::create("00:00", "fonts/hlvgchac.ttf", 48);
		resultLabel[i]->setColor(Color3B(Color3B::RED));
		resultLabel[i]->setString(std::to_string(result[i]));
		resultLabel[i]->setPosition(frameEqual[i]->getPosition());
		this->addChild(resultLabel[i]);
	}

	//button pause
	Sprite* pauseGame = Sprite::create("pauseBtn.png");
	Sprite* pauseGame_press = Sprite::create("pauseBtn_press.png");
	MenuItemSprite* pauseBtn = MenuItemSprite::create(pauseGame,
			pauseGame_press, NULL, CC_CALLBACK_0(GamePlay::gamePause, this));
	Menu *menuPause = Menu::create(pauseBtn, nullptr);
	menuPause->setPosition(
			Vec2(
					visibleSize.width - PADDING
							- pauseBtn->getContentSize().width / 2,
					visibleSize.height - PADDING
							- pauseBtn->getContentSize().height / 2));
	menuPause->setTag(TAG_PAUSE_BTN);
	this->addChild(menuPause);

	//time in pause button
	LabelTTF *currenttime = LabelTTF::create("00:00", "fonts/hlvgchac.ttf", 40);
	Point timePoint = menuPause->getPosition();
	currenttime->setPosition(
			Vec2(timePoint.x - PADDING * 2, timePoint.y + 7.0 / 4.0 * PADDING));
	currenttime->setZOrder(10);
	currenttime->setColor(Color3B(Color3B::RED));
	currenttime->setTag(TAG_LABEL_COUNT_TIME);
	this->addChild(currenttime);

	std::string miniModeSprite = getLevelString(
			GamePlay::instance()->getLevel());
	Sprite* miniMode = Sprite::create("mini" + miniModeSprite + ".png");
	miniMode->setScale(0.5);
	miniMode->setPosition(
			Vec2(currenttime->getPositionX(),
					currenttime->getPositionY()
							- currenttime->getContentSize().height
							- PADDING / 2));
	this->addChild(miniMode);

	//board menu pause
	boardMenuPause = Sprite::create("board.png");
	boardMenuPause->setPosition(
			Vec2(visibleSize.width / 2,
					visibleSize.height
							+ boardMenuPause->getContentSize().height / 2
							+ PADDING));
	boardMenuPause->setZOrder(30);
	this->addChild(boardMenuPause);

	//button help of menu
	Sprite* helpbtn = Sprite::create("help1.png");
	Sprite* helpbtn_press = Sprite::create("help2.png");
	MenuItemSprite* helpBtn = MenuItemSprite::create(helpbtn, helpbtn_press,
	NULL, CC_CALLBACK_0(GamePlay::gameHelp, this));
	Menu *menuHelp = Menu::create(helpBtn, nullptr);
	menuHelp->setPosition(
			Vec2(boardMenuPause->getContentSize().width / 2,
					boardMenuPause->getContentSize().height
							- helpbtn->getContentSize().height));
	boardMenuPause->addChild(menuHelp);

	//button setting of menu
	Sprite* setbtn = Sprite::create("settings1.png");
	Sprite* setbtn_press = Sprite::create("settings2.png");
	MenuItemSprite* setBtn = MenuItemSprite::create(setbtn, setbtn_press, NULL,
			CC_CALLBACK_0(GamePlay::gameSetting, this));
	Menu *menuSetting = Menu::create(setBtn, nullptr);
	menuSetting->setPosition(
			Vec2(boardMenuPause->getContentSize().width / 2,
					menuHelp->getPositionY() - setbtn->getContentSize().height
							- PADDING));
	menuSetting->setTag(TAG_SETTING);
	boardMenuPause->addChild(menuSetting);

	//button quit of menu
	Sprite* quitbtn = Sprite::create("quit1.png");
	Sprite* quitbtn_press = Sprite::create("quit2.png");
	MenuItemSprite* quitBtn = MenuItemSprite::create(quitbtn, quitbtn_press,
	NULL, CC_CALLBACK_0(GamePlay::gameQuit, this));
	Menu *menuQuit = Menu::create(quitBtn, nullptr);
	menuQuit->setPosition(
			Vec2(menuSetting->getPositionX(),
					menuSetting->getPositionY()
							- quitbtn->getContentSize().height - PADDING));
	menuQuit->setTag(TAG_QUIT);
	boardMenuPause->addChild(menuQuit);

	//button replay, resume, share
	MenuItemImage* resumeBtn = MenuItemImage::create("menu_resume.png",
			"menu_resume.png", CC_CALLBACK_0(GamePlay::gameResume, this));
	auto menuResume = Menu::create(resumeBtn, nullptr);
	menuResume->setPosition(
			Vec2(menuSetting->getPositionX(),
					menuQuit->getPositionY()
							- resumeBtn->getContentSize().height - PADDING));
	boardMenuPause->addChild(menuResume);

	MenuItemImage* replayBtn = MenuItemImage::create("menu_replay.png",
			"menu_replay.png", CC_CALLBACK_0(GamePlay::gameReplay, this));
	auto menuReplay = Menu::create(replayBtn, nullptr);
	menuReplay->setPosition(
			Vec2(
					menuResume->getPositionX()
							- resumeBtn->getContentSize().width - PADDING,
					menuResume->getPositionY()));
	boardMenuPause->addChild(menuReplay);

	MenuItemImage* shareBtn = MenuItemImage::create("menu_share.png",
			"menu_share.png",
			CC_CALLBACK_0(GamePlay::gameShareCloseMenuPause, this));
	auto menuShare = Menu::create(shareBtn, nullptr);
	menuShare->setPosition(
			Vec2(
					menuResume->getPositionX()
							+ resumeBtn->getContentSize().width + PADDING,
					menuResume->getPositionY()));
	boardMenuPause->addChild(menuShare);

	auto event_listener = EventListenerTouchOneByOne::create();
	auto dispatcher = Director::getInstance()->getEventDispatcher();
	event_listener->setSwallowTouches(true);
	event_listener->onTouchBegan = CC_CALLBACK_2(GamePlay::onTouchBegan, this);
	event_listener->onTouchMoved = CC_CALLBACK_2(GamePlay::onTouchMoved, this);
	event_listener->onTouchEnded = CC_CALLBACK_2(GamePlay::onTouchEnded, this);
	dispatcher->addEventListenerWithSceneGraphPriority(event_listener, this);
	this->setKeypadEnabled(true);
	this->scheduleUpdate();
//	this->schedule(schedule_selector(GamePlay::update), 1.0f);
	gameState = Playing;
	return true;
}
Example #4
0
float GameNode::Y() const { return getPositionY(); }
Example #5
0
void Lander::update(float dt)
{
	if (_bLandOver || _bLandOK)
	{
		return;
	}

    if (!_bCtrlByHuman)
    {
        if (_tickCount == _vecActions.size())
        {
            _actionFlag = NONE;
        }
        else
        {
            _actionFlag = _vecActions[_tickCount++];
        }
        
        switch (_actionFlag)
        {
            case 0:
            
                break;
            case 1:
                rotateLeft(dt);
                break;
            case 2:
                rotateRight(dt);
                break;
            case 3:
                thrust(dt);
                break;
            default:
                break;
        }
        if (_actionFlag == 3)
        {
            _fire->setVisible(true);
        }
        else
        {
            _fire->setVisible(false);
        }
    }
    else
    {
        if (_actionFlag & ROT_LEFT)
        {
            rotateLeft(dt);
        }
        if (_actionFlag & ROT_RIGHT)
        {
            rotateRight(dt);
        }
        if (_actionFlag & THRUST)
        {
            thrust(dt);
            _fire->setVisible(true);
        }
        else
        {
            _fire->setVisible(false);
        }
    }
    


//	_velocity.y += GRAVITY * dt;
    _velocity.y += GRAVITY_PER_TICK;
    
    auto pos = getPosition() + _velocity;
    if (pos.x > CLIENT_WIDTH)
    {
        pos.x = 0;
    }
    if (pos.x < 0)
    {
        pos.x = CLIENT_WIDTH;
    }
    
	setPosition(pos);
	
	if (getPositionY() <= _targetPos.y)
	{
		_bLandOver = true;
        calcFitnessScore();
	}
}
Example #6
0
bool GameOverLayer::init(bool win, int stage, int time, int kill, int loss, int newFlight)
{
    if(!Layer::init())
    {
        return false;
    }
    
    //init
    _stage = stage;
    
    std::string fontFile = "DS-Digital.ttf";//"arial.ttf";
    int fontSize = 25;
    auto infoColor = DIY_COLOR_BLUE5;
    
    //swallow touches
    auto listener = EventListenerTouchOneByOne::create();
    listener->setSwallowTouches(true);
    listener->onTouchBegan = [](Touch* touch, Event* event){
        return true;
    };
    _eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
    
    //panel
    Size panelSize;
    if(win)
        panelSize = Size(s_visibleRect.visibleWidth-60,s_visibleRect.visibleHeight-280);
    else
        panelSize = Size(s_visibleRect.visibleWidth-60,s_visibleRect.visibleHeight-450);
    
    
    auto _panel = Scale9Sprite::create("windowBox.png");
    _panel->setAnchorPoint(Point::ANCHOR_MIDDLE_TOP);
    _panel->setPosition(Point(s_visibleRect.center.x,s_visibleRect.top.y + panelSize.height));
    _panel->setContentSize(panelSize);
    this->addChild(_panel);
    _panel->runAction(MoveTo::create(0.15f,s_visibleRect.top-Point(0,80)));
    
    //title
    TextSprite* title;
    if(win)
    {
        title = TextSprite::create(s_gameStrings.battleInfo->gameovertitle_win.c_str(),s_gameConfig.defaultFontName,32);
        title->setColor(Color3B::YELLOW);
    }
    else
    {   title = TextSprite::create(s_gameStrings.battleInfo->gameovertitle_loss.c_str(),s_gameConfig.defaultFontName,32);
        title->setColor(Color3B::RED);
    }
    title->setAnchorPoint(Point::ANCHOR_MIDDLE);
    title->setPosition(Point(panelSize.width/2,panelSize.height-90));
    _panel->addChild(title,1);
    
    //info
    auto time_label = TextSprite::create(s_gameStrings.battleInfo->gameovertime, "Arial", fontSize);
    time_label->setAnchorPoint(Point::ANCHOR_MIDDLE_LEFT);
    time_label->setPosition(Point(150,panelSize.height-150));
    _panel->addChild(time_label);
    
    time = time > 36000?3599:(time/10);
    int min = time/60;
    int sec = time - min*60;
    char p[10];
    sprintf(p,"%02d\'%02d\"",min,sec);
    
    auto time_content = TextSprite::create(p,fontFile, fontSize);
    time_content->setColor(infoColor);
    time_content->setAnchorPoint(Point::ANCHOR_MIDDLE_LEFT);
    time_content->setPosition(Point(320,panelSize.height-150));
    _panel->addChild(time_content);
    
    auto kill_label = TextSprite::create(s_gameStrings.battleInfo->gameoverkill, "Arial", fontSize);
    kill_label->setAnchorPoint(Point::ANCHOR_MIDDLE_LEFT);
    kill_label->setPosition(Point(150,panelSize.height-200));
    _panel->addChild(kill_label);
    
    auto kill_content = TextSprite::create(Value(kill).asString(),fontFile, fontSize);
    kill_content->setColor(infoColor);
    kill_content->setAnchorPoint(Point::ANCHOR_MIDDLE_LEFT);
    kill_content->setPosition(Point(320,panelSize.height-200));
    _panel->addChild(kill_content);
    
    auto loss_label = TextSprite::create(s_gameStrings.battleInfo->gameoverloss, "Arial", fontSize);
    loss_label->setAnchorPoint(Point::ANCHOR_MIDDLE_LEFT);
    loss_label->setPosition(Point(150,panelSize.height-250));
    _panel->addChild(loss_label);
    
    auto loss_content = TextSprite::create(Value(loss).asString(), fontFile, fontSize);
    loss_content->setColor(infoColor);
    loss_content->setAnchorPoint(Point::ANCHOR_MIDDLE_LEFT);
    loss_content->setPosition(Point(320,panelSize.height-250));
    _panel->addChild(loss_content);
    
    //rewards
    if (win)
    {
        //init rewards
        int _gem = s_stageRewards[_stage][0];
        int _starboom = s_stageRewards[_stage][1];
        int _laser = s_stageRewards[_stage][2];
        int _blackhole = s_stageRewards[_stage][3];
        
        auto rewards_label = TextSprite::create(s_gameStrings.battleInfo->gameoverreward, "Arial", fontSize);
        rewards_label->setColor(Color3B::GRAY);
        rewards_label->setAnchorPoint(Point::ANCHOR_MIDDLE);
        rewards_label->setPosition(Point(panelSize.width/2,panelSize.height-300));
        _panel->addChild(rewards_label);
        
        if(_starboom == 0 && _laser == 0 && _blackhole == 0)
        {
            auto icon = Sprite::createWithSpriteFrameName("icon_gem.png");
            icon->setPosition(panelSize.width/2-50, panelSize.height/2-10);
            _panel->addChild(icon);
            
            auto label = Label::createWithTTF(Value(_gem).asString().c_str(), s_gameConfig.defaultFontName, fontSize);
            label->setAnchorPoint(Point::ANCHOR_MIDDLE_LEFT);
            label->setPosition(Point(icon->getPositionX()+icon->getContentSize().width, icon->getPositionY()));
            label->setColor(Color3B::YELLOW);
            _panel->addChild(label);
        }
        else
        {
            auto icon1 = Sprite::createWithSpriteFrameName("icon_gem.png");
            icon1->setPosition(panelSize.width/2-130, panelSize.height/2-10);
            _panel->addChild(icon1);
            
            auto label1 = Label::createWithTTF(Value(_gem).asString().c_str(), s_gameConfig.defaultFontName, fontSize);
            label1->setPosition(icon1->getPositionX()+icon1->getContentSize().width+20, icon1->getPositionY());
            label1->setColor(Color3B::YELLOW);
            _panel->addChild(label1);
            if (_starboom > 0) {
                auto icon2 = Sprite::createWithSpriteFrameName("bomb_1_1.png");
                icon2->setScale(0.5f);icon2->setRotation(90);
                icon2->setPosition(panelSize.width/2+50, panelSize.height/2-10);
                _panel->addChild(icon2);
                
                std::string str = "x" + Value(_starboom).asString();
                auto label2 = Label::createWithTTF(str.c_str(), s_gameConfig.defaultFontName, fontSize);
                label2->setPosition(icon2->getPositionX()+icon2->getContentSize().width, icon2->getPositionY());
                label2->setColor(infoColor);
                _panel->addChild(label2);
            }
            else if (_laser > 0) {
                
                auto icon2 = Sprite::createWithSpriteFrameName("bomb_2_1.png");
                icon2->setScale(0.8f);icon2->setRotation(90);
                icon2->setPosition(panelSize.width/2+50, panelSize.height/2-10);
                _panel->addChild(icon2);
                
                std::string str = "x" + Value(_laser).asString();
                auto label2 = Label::createWithTTF(str.c_str(), s_gameConfig.defaultFontName, fontSize);
                label2->setPosition(icon2->getPositionX()+icon2->getContentSize().width, icon2->getPositionY());
                label2->setColor(infoColor);
                _panel->addChild(label2);
            }
            else if (_blackhole > 0) {
                
                auto icon2 = Sprite::createWithSpriteFrameName("bomb_3_1.png");
                icon2->setScale(0.6f);
                icon2->setPosition(panelSize.width/2+50, panelSize.height/2);
                _panel->addChild(icon2);
                
                std::string str = "x" + Value(_blackhole).asString();
                auto label2 = Label::createWithTTF(str.c_str(), s_gameConfig.defaultFontName, fontSize);
                label2->setPosition(icon2->getPositionX()+icon2->getContentSize().width, icon2->getPositionY());
                label2->setColor(infoColor);
                _panel->addChild(label2);
            }
        }
        
        if(newFlight)
        {
            auto newflight_label = TextSprite::create(s_gameStrings.battleInfo->gameovernewflight, "Arial", fontSize);
            newflight_label->setColor(Color3B::GRAY);
            newflight_label->setAnchorPoint(Point::ANCHOR_MIDDLE);
            newflight_label->setPosition(Point(panelSize.width/2,panelSize.height-400));
            _panel->addChild(newflight_label);
            
            char name[30];
            sprintf(name,"plain_%d_lv_%d.png",newFlight,1);
            auto newflight = Sprite::createWithSpriteFrameName(name);
            newflight->setScale(1.3f);
            newflight->setAnchorPoint(Point::ANCHOR_MIDDLE);
            newflight->setPosition(Point(panelSize.width/2,panelSize.height-480));
            _panel->addChild(newflight);
            
            auto newicon = Sprite::createWithSpriteFrameName("icon_new.png");
            newicon->setAnchorPoint(Point::ANCHOR_MIDDLE);
            newicon->setPosition(newflight->getPosition()+Point(0,-60));
            _panel->addChild(newicon);
            
        }
    }
    
    if(newFlight)
    {
        auto gotosee_menu = MenuItemImageLabel::createWithFrameName("bt_main_0.png", "bt_main_1.png", CC_CALLBACK_1(GameOverLayer::returnBase_callback, this), s_gameStrings.battleInfo->gotosee);
        gotosee_menu->setAnchorPoint(Point::ANCHOR_MIDDLE);
        gotosee_menu->setPosition(Point(panelSize.width/2, 60));
        
        auto menu = Menu::create(gotosee_menu, nullptr);
        menu->setPosition(Point::ZERO);
        _panel->addChild(menu);
        return true;
    }
    
    //menu
    auto returnBase_menu = MenuItemImageLabel::createWithFrameName("bt_main_0.png", "bt_main_1.png", CC_CALLBACK_1(GameOverLayer::returnBase_callback, this), s_gameStrings.battleInfo->returnbase);
    returnBase_menu->setAnchorPoint(Point::ANCHOR_MIDDLE);
    returnBase_menu->setPosition(Point(panelSize.width/2, 150));
    
    if (win && s_playerConfig.overstage<50) {
        auto nextStage_menu = MenuItemImageLabel::createWithFrameName("bt_main_0.png", "bt_main_1.png", CC_CALLBACK_1(GameOverLayer::nextStage_callback, this), s_gameStrings.battleInfo->nextstage);
        nextStage_menu->setAnchorPoint(Point::ANCHOR_MIDDLE);
        nextStage_menu->setPosition(Point(panelSize.width/2, 70));
        nextStage_menu->setColor(DIY_COLOR_BLUE5);
        
        auto menu = Menu::create(returnBase_menu, nextStage_menu, nullptr);
        menu->setPosition(Point::ZERO);
        _panel->addChild(menu);
    }
    else{
        auto restartStage_menu = MenuItemImageLabel::createWithFrameName("bt_main_0.png", "bt_main_1.png", CC_CALLBACK_1(GameOverLayer::restartStage_callback, this), s_gameStrings.battleInfo->restartstage);
        restartStage_menu->setAnchorPoint(Point::ANCHOR_MIDDLE);
        restartStage_menu->setPosition(Point(panelSize.width/2, 70));
        
        auto menu = Menu::create(returnBase_menu, restartStage_menu, nullptr);
        menu->setPosition(Point::ZERO);
        _panel->addChild(menu);
    }
    
    //this->scheduleOnce(schedule_selector(GameOverLayer::pausegame), 0.5f);

    return true;
}
Example #7
0
void SimulatorWin::setupUI()
{
    auto menuBar = player::PlayerProtocol::getInstance()->getMenuService();

    // FILE
    menuBar->addItem("FILE_MENU", tr("File"));
    menuBar->addItem("EXIT_MENU", tr("Exit"), "FILE_MENU");

    // VIEW
    menuBar->addItem("VIEW_MENU", tr("View"));
    SimulatorConfig *config = SimulatorConfig::getInstance();
    int current = config->checkScreenSize(_project.getFrameSize());
    for (int i = 0; i < config->getScreenSizeCount(); i++)
    {
        SimulatorScreenSize size = config->getScreenSize(i);
        std::stringstream menuId;
        menuId << "VIEWSIZE_ITEM_MENU_" << i;
        auto menuItem = menuBar->addItem(menuId.str(), size.title.c_str(), "VIEW_MENU");

        if (i == current)
        {
            menuItem->setChecked(true);
        }
    }

    menuBar->addItem("DIRECTION_MENU_SEP", "-", "VIEW_MENU");
    menuBar->addItem("DIRECTION_PORTRAIT_MENU", tr("Portrait"), "VIEW_MENU")
        ->setChecked(_project.isPortraitFrame());
    menuBar->addItem("DIRECTION_LANDSCAPE_MENU", tr("Landscape"), "VIEW_MENU")
        ->setChecked(_project.isLandscapeFrame());

    menuBar->addItem("VIEW_SCALE_MENU_SEP", "-", "VIEW_MENU");
    std::vector<player::PlayerMenuItem*> scaleMenuVector;
    auto scale100Menu = menuBar->addItem("VIEW_SCALE_MENU_100", tr("Zoom Out").append(" (100%)"), "VIEW_MENU");
    auto scale75Menu = menuBar->addItem("VIEW_SCALE_MENU_75", tr("Zoom Out").append(" (75%)"), "VIEW_MENU");
    auto scale50Menu = menuBar->addItem("VIEW_SCALE_MENU_50", tr("Zoom Out").append(" (50%)"), "VIEW_MENU");
    auto scale25Menu = menuBar->addItem("VIEW_SCALE_MENU_25", tr("Zoom Out").append(" (25%)"), "VIEW_MENU");
    int frameScale = int(_project.getFrameScale() * 100);
    if (frameScale == 100)
    {
        scale100Menu->setChecked(true);
    }
    else if (frameScale == 75)
    {
        scale75Menu->setChecked(true);
    }
    else if (frameScale == 50)
    {
        scale50Menu->setChecked(true);
    }
    else if (frameScale == 25)
    {
        scale25Menu->setChecked(true);
    }
    else
    {
        scale100Menu->setChecked(true);
    }

    scaleMenuVector.push_back(scale100Menu);
    scaleMenuVector.push_back(scale75Menu);
    scaleMenuVector.push_back(scale50Menu);
    scaleMenuVector.push_back(scale25Menu);

    menuBar->addItem("REFRESH_MENU_SEP", "-", "VIEW_MENU");
    menuBar->addItem("REFRESH_MENU", tr("Refresh"), "VIEW_MENU");

    HWND &hwnd = _hwnd;
    ProjectConfig &project = _project;
    auto dispatcher = Director::getInstance()->getEventDispatcher();
    dispatcher->addEventListenerWithFixedPriority(EventListenerCustom::create("APP.EVENT", [&project, &hwnd, scaleMenuVector](EventCustom* event){
        auto menuEvent = dynamic_cast<AppEvent*>(event);
        if (menuEvent)
        {
            rapidjson::Document dArgParse;
            dArgParse.Parse<0>(menuEvent->getDataString().c_str());
            if (dArgParse.HasMember("name"))
            {
                string strcmd = dArgParse["name"].GetString();

                if (strcmd == "menuClicked")
                {
                    player::PlayerMenuItem *menuItem = static_cast<player::PlayerMenuItem*>(menuEvent->getUserData());
                    if (menuItem)
                    {
                        if (menuItem->isChecked())
                        {
                            return;
                        }

                        string data = dArgParse["data"].GetString();
                        auto player = player::PlayerProtocol::getInstance();

                        if ((data == "CLOSE_MENU") || (data == "EXIT_MENU"))
                        {
                            player->quit();
                        }
                        else if (data == "REFRESH_MENU")
                        {
                            player->relaunch();
                        }
                        else if (data.find("VIEW_SCALE_MENU_") == 0) // begin with VIEW_SCALE_MENU_
                        {
                            string tmp = data.erase(0, strlen("VIEW_SCALE_MENU_"));
                            float scale = atof(tmp.c_str()) / 100.0f;
                            project.setFrameScale(scale);

                            auto glview = static_cast<GLViewImpl*>(Director::getInstance()->getOpenGLView());
                            glview->setFrameZoomFactor(scale);

                            // update scale menu state
                            for (auto &it : scaleMenuVector)
                            {
                                it->setChecked(false);
                            }
                            menuItem->setChecked(true);

                            // update window size
                            RECT rect;
                            GetWindowRect(hwnd, &rect);
                            MoveWindow(hwnd, rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top + GetSystemMetrics(SM_CYMENU), FALSE);
                        
                            // fix: can not update window on some windows system 
                            ::SendMessage(hwnd, WM_MOVE, NULL, NULL);
                        }
                        else if (data.find("VIEWSIZE_ITEM_MENU_") == 0) // begin with VIEWSIZE_ITEM_MENU_
                        {
                            string tmp = data.erase(0, strlen("VIEWSIZE_ITEM_MENU_"));
                            int index = atoi(tmp.c_str());
                            SimulatorScreenSize size = SimulatorConfig::getInstance()->getScreenSize(index);

                            if (project.isLandscapeFrame())
                            {
                                std::swap(size.width, size.height);
                            }

                            project.setFrameSize(cocos2d::Size(size.width, size.height));
                            project.setWindowOffset(cocos2d::Vec2(player->getPositionX(), player->getPositionY()));
                            player->openProjectWithProjectConfig(project);
                        }
                        else if (data == "DIRECTION_PORTRAIT_MENU")
                        {
                            project.changeFrameOrientationToPortait();
                            player->openProjectWithProjectConfig(project);
                        }
                        else if (data == "DIRECTION_LANDSCAPE_MENU")
                        {
                            project.changeFrameOrientationToLandscape();
                            player->openProjectWithProjectConfig(project);
                        }
                    }
                }
            }
        }
    }), 1);

    AppDelegate *app = _app;
    auto listener = EventListenerCustom::create(kAppEventDropName, [&project, app](EventCustom* event)
    {
        AppEvent *dropEvent = dynamic_cast<AppEvent*>(event);
        if (dropEvent)
        {
            string dirPath = dropEvent->getDataString() + "/";
            string configFilePath = dirPath + CONFIG_FILE;

            if (FileUtils::getInstance()->isDirectoryExist(dirPath) &&
                FileUtils::getInstance()->isFileExist(configFilePath))
            {
                // parse config.json
                ConfigParser::getInstance()->readConfig(configFilePath);

                project.setProjectDir(dirPath);
                project.setScriptFile(ConfigParser::getInstance()->getEntryFile());
                project.setWritablePath(dirPath);

                app->setProjectConfig(project);
                app->reopenProject();
            }
        }
    });
    dispatcher->addEventListenerWithFixedPriority(listener, 1);
}
Example #8
0
bool EnemyActor::checkIfAtPosition(sf::Vector2i pos_checker) {
	if ((int) getPositionX() == seek.x && (int) getPositionY() == seek.y)
		return true;
	else
		return false;
}
// on "init" you need to initialize your instance
bool HelloWorld::init()
{
    //////////////////////////////
    // 1. super init first
    if ( !Layer::init() )
    {
        return false;
    }
    
    Size visibleSize = Director::getInstance()->getVisibleSize();
    Vec2 origin = Director::getInstance()->getVisibleOrigin();

    /////////////////////////////
    // 2. add a menu item with "X" image, which is clicked to quit the program
    //    you may modify it.


	//auto btn = Sprite::create("btn1.jpg");


	//btn->setPosition(Point(btn->getContentSize().height + origin.y + 30, btn->getContentSize().height + origin.y));

	//this->addChild(btn, 2);


	auto lname = Label::create("*Nombre","Verdana", 20);

	lname->setColor(Color3B(108,169,121));

	lname->setPosition(Point(lname->getContentSize().width/ 2 + origin.y + 10, visibleSize.height / 2 + origin.y + 30));

	this->addChild(lname,2);



	auto lapellido = Label::create("*Apellido", "Verdana", 20);


	lapellido->setColor(Color3B(108,169,121));

	lapellido->setPosition(Point(lname->getContentSize().width / 2 + origin.y + 10, lname->getPositionY() - (lname->getContentSize().height + 40)));

	this->addChild(lapellido,2);



	name = TextField::create("  ___________|", "Verdana", 30);
	name->setColor(Color3B::BLACK);
	name->setPosition(Point(name->getContentSize().width + 10, lname->getPositionY()));
	name->setMaxLengthEnabled(true);
	name->setMaxLength(10);

	this->addChild(name,2);




	apell = TextField::create("  ___________|", "Verdana", 30);
	apell->setColor(Color3B::BLACK);
	apell->setPosition(Point(name->getContentSize().width + 10, lapellido->getPositionY()));
	apell->setMaxLengthEnabled(true);
	apell->setMaxLength(10);
	this->addChild(apell,2);






    // add a "close" icon to exit the progress. it's an autorelease object
    auto btn = MenuItemImage::create(
                                           "btn1.jpg",
                                           "btn2.jpg",
                                           CC_CALLBACK_1(HelloWorld::Registro, this));
    
	btn->setPosition(Vec2(btn->getContentSize().height + origin.y + 30, btn->getContentSize().height + origin.y));

    // create menu, it's an autorelease object
    auto menu = Menu::create(btn, NULL);
    menu->setPosition(Vec2::ZERO);
    this->addChild(menu, 1);

    /////////////////////////////
    // 3. add your codes below...

    // add a label shows "Hello World"
    // create and initialize a label
    
	 auto closeItem = MenuItemImage::create(
                                           "x.png",
                                           "x.png",
										   CC_CALLBACK_1(HelloWorld::Close, this));
    
	closeItem->setPosition(Point(origin.x + visibleSize.width - closeItem->getContentSize().width/2 ,
                                origin.y + closeItem->getContentSize().height/2));

    // create menu, it's an autorelease object
    auto menu2 = Menu::create(closeItem, NULL);
    menu2->setPosition(Point::ZERO);
    this->addChild(menu2, 2);
   

	 // add "HelloWorld" splash screen"
    auto sprite = Sprite::create("capa.jpg");

 
   
    // position the sprite on the center of the screen

    sprite->setPosition(Vec2(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y));
    // add the sprite as a child to this layer
    this->addChild(sprite, 0);
    
    return true;
}
Example #10
0
void SportsLayer::loadNet(){

	mark=0;
	float width=525;
	float hight=450;

	
	this->setContentSize(Size(width,hight));
    
	auto scal8=Scale9Sprite::create("ui_zhuye_daojukuang.png");
	scal8->setContentSize(Size(width,hight));

	
	scal8->setPosition(Vec2(getContentSize().width/2,getContentSize().height/2));
	addChild(scal8,100);


	jt1=Sprite::create("ui_zhuye_guanqiamoshi_guanqia_anniu_fanye.png");
	jt1->setPosition(Vec2(scal8->getPositionX()-scal8->getContentSize().width/2+jt1->getContentSize().width/2,scal8->getPositionY()));
	
	jt1->setRotationSkewY(180.0f);
	jt1->setVisible(false);
	scal8->addChild(jt1,100);

	jt2=Sprite::create("ui_zhuye_guanqiamoshi_guanqia_anniu_fanye.png");
	jt2->setPosition(Vec2(scal8->getPositionX()+scal8->getContentSize().width/2-jt1->getContentSize().width/2,scal8->getPositionY()));;
	jt2->setVisible(true);
	scal8->addChild(jt2,100);


	scroll_layer = Layer::create();//创建scrollView中的容器层   
	scroll_layer->setPosition(Vec2(0,0));  
	scroll_layer->setAnchorPoint(Vec2(0.0f,0.0f));  
	scroll_layer->setContentSize(Size(width*2,hight));//设置容器层大小为(600,300)   


  
	scrollView = ScrollView::create(Size(width,hight),scroll_layer);//创建scrollView,显示窗口大小为(400,300)   
    scrollView->setDelegate(this);//设置委托  
	scrollView->setContentOffset(Vec2::ZERO);//充当了锚点的作用  
	scrollView->setTouchEnabled(false);
    scrollView->setDirection(ScrollView::Direction::HORIZONTAL);//设置滚动方向为水平   

	scrollView->ignoreAnchorPointForPosition(false);
	scrollView->setAnchorPoint(Vec2(0.5,0.5));
    scrollView->setPosition(scal8->getPosition());  
	scal8->addChild(scrollView,20);  

	
	auto biti2=Sprite::create(Biti_imgstr2);
	biti2->setPosition(Vec2(scal8->getContentSize().width/2,0));
	scal8->addChild(biti2,1025);

    b_label=Label::createWithSystemFont(FX::StringsMap::getValue("wdfzsm"),"Arial",24);
	b_label->setPosition(Vec2(biti2->getContentSize().width/2,biti2->getContentSize().height/2));
	b_label->setColor(Color3B(0,0,0));
	biti2->addChild(b_label);
	
	auto jj_bg=Sprite::create(Biti_imgstr);
	jj_bg->setPosition(Vec2(width/2,hight));
	addChild(jj_bg,1025);

	auto jjgz=Label::createWithSystemFont(FX::StringsMap::getValue("jinjiguizhe"),"Arial",30);
	jjgz->setColor(Color3B(0,0,0));
	jjgz->setPosition(Vec2(jj_bg->getContentSize().width/2,jj_bg->getContentSize().height/2));
	jj_bg->addChild(jjgz,100);

	for(int i=0;i<2;i++){
		if(i==0){
			    
				drowFisrt(scroll_layer,Vec2(width*i+width/2,hight/2));
		 }else{
                drowSecond(scroll_layer,Vec2(width*i+width/2,hight/2));
				
		 }
	 }

}
Example #11
0
void SportsLayer::loadbasic(){

	float width=Actual_x*0.8f;
	float hight=Actual_y*0.8f;

	Color4B color =Color4B(0,0,0,100);
	LayerColor *colorLayer1 = LayerColor::create(color);
	
	colorLayer1->setContentSize(Size(Actual_x,Actual_y));
	addChild(colorLayer1,1);
	this->setContentSize(colorLayer1->getContentSize());


	auto scal8=Scale9Sprite::create("ui_zhuye_daojukuang.png");
	scal8->setContentSize(Size(width,hight));

	
	scal8->setPosition(Vec2(getContentSize().width/2,getContentSize().height/2));
	colorLayer1->addChild(scal8);


	jt1=Sprite::create("ui_zhuye_guanqiamoshi_guanqia_anniu_fanye.png");
	jt1->setPosition(Vec2(scal8->getPositionX()-scal8->getContentSize().width/2+jt1->getContentSize().width/2,scal8->getPositionY()));
	
	jt1->setRotationSkewY(180.0f);
	jt1->setVisible(false);
	colorLayer1->addChild(jt1,100);

	jt2=Sprite::create("ui_zhuye_guanqiamoshi_guanqia_anniu_fanye.png");
	jt2->setPosition(Vec2(scal8->getPositionX()+scal8->getContentSize().width/2-jt1->getContentSize().width/2,scal8->getPositionY()));
	//jt2->setFlippedY(180);
	jt2->setVisible(true);
	colorLayer1->addChild(jt2,100);


	scroll_layer = Layer::create();//创建scrollView中的容器层   
	scroll_layer->setPosition(Vec2(0,0));  
	scroll_layer->setAnchorPoint(Vec2(0.0f,0.0f));  
	scroll_layer->setContentSize(Size(width*2,hight));//设置容器层大小为(600,300)   


  
	scrollView = ScrollView::create(Size(width,hight),scroll_layer);//创建scrollView,显示窗口大小为(400,300)   
    scrollView->setDelegate(this);//设置委托  
	scrollView->setContentOffset(Vec2::ZERO);//充当了锚点的作用  
	scrollView->setTouchEnabled(false);
    scrollView->setDirection(ScrollView::Direction::HORIZONTAL);//设置滚动方向为水平   

	scrollView->ignoreAnchorPointForPosition(false);
	scrollView->setAnchorPoint(Vec2(0.5,0.5));
    scrollView->setPosition(scal8->getPosition());  
	colorLayer1->addChild(scrollView,20);  



	
	

	/*
	text_ts=Label::createWithSystemFont(FX::StringsMap::getValue("shujujiazz"),"Arial",30);
	text_ts->setColor(Color3B(0,0,0));
	text_ts->setPosition(Vec2(getContentSize().width/2,getContentSize().height/2));
	colorLayer1->addChild(text_ts,1000);
	*/
	
	auto close=MenuItemImage::create("ui_shangcheng_guanbi.png","ui_shangcheng_guanbi.png",CC_CALLBACK_1(SportsLayer::returnPa,this));
	close->setPosition(Vec2(scal8->getPositionX()+scal8->getContentSize().width/2-close->getContentSize().width/2,
		                    scal8->getPositionY()+scal8->getContentSize().height/2-close->getContentSize().height/2));


	auto menu = Menu::create(close,nullptr);
    menu->setPosition(Vec2::ZERO);
	colorLayer1->addChild(menu);
     

	for(int i=0;i<2;i++){
		if(i==0){
				drowSecond(scroll_layer,Vec2(width*i+width/2,hight/2));
		 }else{
				drowFisrt(scroll_layer,Vec2(width*i+width/2,hight/2));
		 }
	 }
}
Example #12
0
void Bullet::update(float dt){
    float speedX = speed * cos(radian);
    float speedY = speed * sin(radian);
    setPosition(getPositionX()+speedX, getPositionY()+speedY);
}
Example #13
0
	void Mogh::checkKeybindings(gen::GameEngine* ge){
		std::string anim = ""; 
		SDL_Event eve = ge->getEvents();

		if(damaged)
			anim = "DAMAGED";
		else if (eve.key.keysym.sym == SDLK_LEFT)
			anim = "LEFT";  
		else if (eve.key.keysym.sym == SDLK_RIGHT)
			anim = "RIGHT";
		else if(eve.key.keysym.sym == SDLK_UP)
			anim = "BACK"; 
		else if(eve.key.keysym.sym == SDLK_DOWN)
			anim = "FRONT";

		if(anim != ""){
			if( getKeyOfCurrentAnimationVector() != anim ){
				setCurrentAnimationVector(anim);
			}
			Hero::checkKeybindings(ge);
		}
		else if(eve.key.keysym.sym == SDLK_SPACE){
			if(SDL_GetTicks() > getTimer()){
				
				anim = getKeyOfCurrentAnimationVector();
				setCurrentAnimationVector(anim);
				if (anim != "DAMAGED"){
					WaterBullet* p = WaterBullet::createWaterBullet(dynamic_cast<WaterBullet*> (ge->getActiveWorld()->retrieveStoredProjectile("WaterBullet")));
					p->setCurrentAnimationVector(anim); 
				
					int x = 0; 
					int y = 0; 
					int velocity = p->getVelocityX(); // no need to get Y because Mogh is not generic, I know that Xs velocity is the same as Y in this case
					p->setVelocityX(0);
					p->setVelocityY(0);
					if(anim == "LEFT"){
						x = getPositionX();
						y = getPositionY() + (getHeight() / 2);
						p->setVelocityX(-velocity);
					} 
					else if(anim == "RIGHT"){
						 x = getPositionX() + getWidth();
						 y = getPositionY() + (getHeight() / 2);
						p->setVelocityX(velocity);
					}
					else if(anim == "FRONT"){
						 x = getPositionX() + (getWidth()/2);
						 y = getPositionY() + getHeight();
						 p->setVelocityY(velocity);
					}
					else if(anim == "BACK"){
						 x = getPositionX() + (getWidth()/2);
						 y = getPositionY();
						 p->setVelocityY(-velocity);
					}
					ge->getActiveWorld()->addProjectile(p, x, y); 
					setTimer(SDL_GetTicks() + 500); 	
				}
			}	
		}	
	}
Example #14
0
void HelloWorld::intersectEnemy() {        //플레이어와 적이 충돌
	auto sPlayer = (Sprite*)this->getChildByTag(TAG_SPRITE_PLAYER);
	Rect rPlayer = Rect(sPlayer->getPositionX() - 10, sPlayer->getPositionY() - 20, 20, 40);    //주인공의 충돌박스 설정

	for (Sprite* enemy : vEnemy) {
		Rect renemy = enemy->getBoundingBox();        //적 충돌박스
		if (rPlayer.intersectsRect(renemy)) {
			SimpleAudioEngine::getInstance()->playEffect("explosion.wav");

			auto particle = ParticleSystemQuad::create("explosion.plist");
			particle->setPosition(enemy->getPosition());
			this->addChild(particle);

			particle->runAction(Sequence::create(
				DelayTime::create(2.0f),
				RemoveSelf::create(),
				NULL));

			vEMissile.eraseObject(enemy);            //적의 미사일을 지운다.
			this->removeChild(enemy);

			resetPlayer();                            //플레이어가 죽을때 호출
			return;
		}
	}
	for (Sprite* enemy2 : vEnemy2) {
		Rect renemy = enemy2->getBoundingBox();        //적 충돌박스
		if (rPlayer.intersectsRect(renemy)) {
			SimpleAudioEngine::getInstance()->playEffect("explosion.wav");

			auto particle = ParticleSystemQuad::create("explosion.plist");
			particle->setPosition(enemy2->getPosition());
			this->addChild(particle);

			particle->runAction(Sequence::create(
				DelayTime::create(2.0f),
				RemoveSelf::create(),
				NULL));

			vEMissile.eraseObject(enemy2);            //적의 미사일을 지운다.
			this->removeChild(enemy2);

			resetPlayer();                            //플레이어가 죽을때 호출
			return;
		}
	}

	for (Sprite* enemy3 : vMidBoss) {
		Rect renemy = enemy3->getBoundingBox();        //적 충돌박스
		if (rPlayer.intersectsRect(renemy)) {
			SimpleAudioEngine::getInstance()->playEffect("explosion.wav");

			auto particle = ParticleSystemQuad::create("explosion.plist");
			particle->setPosition(enemy3->getPosition());
			this->addChild(particle);

			particle->runAction(Sequence::create(
				DelayTime::create(2.0f),
				RemoveSelf::create(),
				NULL));

			vEMissile.eraseObject(enemy3);            //적의 미사일을 지운다.
			this->removeChild(enemy3);
			resetPlayer();                            //플레이어가 죽을때 호출
			return;
		}
	}

	for (Sprite* enemy4 : vBoss) {
		Rect renemy = enemy4->getBoundingBox();        //적 충돌박스
		if (rPlayer.intersectsRect(renemy)) {
			SimpleAudioEngine::getInstance()->playEffect("explosion.wav");

			auto particle = ParticleSystemQuad::create("explosion.plist");
			particle->setPosition(enemy4->getPosition());
			this->addChild(particle);

			particle->runAction(Sequence::create(
				DelayTime::create(2.0f),
				RemoveSelf::create(),
				NULL));

			vEMissile.eraseObject(enemy4);            //적의 미사일을 지운다.
			this->removeChild(enemy4);
			resetPlayer();                            //플레이어가 죽을때 호출
			return;
		}
	}
}
Example #15
0
void Body::setPositionX(float x)
{
    setPosition(x, getPositionY());
}
Example #16
0
bool GameMenu::init()
{
	if (!Layer::init())
	{
		return false;
	}
	//加载音效
	Tools::preloadMusic();
	
	if (DataModel::isMusic)
	{
		if (!CocosDenshion::SimpleAudioEngine::getInstance()->isBackgroundMusicPlaying())
		{
			CocosDenshion::SimpleAudioEngine::getInstance()->playBackgroundMusic("music_menu.mp3",true);
		}
	}

	auto winSize = Director::getInstance()->getWinSize();
	auto pSprite = Sprite::create("menu_bg.png");
	pSprite->setPosition(Vec2(winSize.width/2,winSize.height/2));
	this->addChild(pSprite);

	//主菜单
	//--普通模式
	auto newgameNormal = Sprite::create("menu_newgame.png");
	auto newgamePressed = Sprite::create("menu_newgame.png");
	newgamePressed->setScale(1.2f);

	auto pNewGameItem = MenuItemSprite::create(
		newgameNormal,
		newgamePressed,
		nullptr,
		CC_CALLBACK_1(GameMenu::menuNewGame,this));
	pNewGameItem->setPosition(Vec2(winSize.width-250,winSize.height/2));
	pNewGameItem->setAnchorPoint(Vec2::ANCHOR_MIDDLE_LEFT);

	//--专家模式
	auto expertNormal = Sprite::create("menu_expert.png");
	auto expertPressed = Sprite::create("menu_expert.png");
	expertPressed->setScale(1.2f);

	auto pExpertItem = MenuItemSprite::create(
		expertNormal,
		expertPressed,
		nullptr,
		CC_CALLBACK_1(GameMenu::menuExpertGame,this));
	pExpertItem->setPosition(Vec2(winSize.width-250,winSize.height/2 - 75));
	pExpertItem->setAnchorPoint(Vec2::ANCHOR_MIDDLE_LEFT);

	//--商店
	auto pStoreNormal = Sprite::create("menu_store.png");
	auto pStorePressed = Sprite::create("menu_store.png");
	pStorePressed->setScale(1.2f);
	auto pStoreItem = MenuItemSprite::create(
		pStoreNormal,
		pStorePressed,
		nullptr,
		CC_CALLBACK_1(GameMenu::menuStore,this));
	pStoreItem->setPosition(Vec2(winSize.width-250,winSize.height/2 -75*2));
	pStoreItem->setAnchorPoint(Vec2::ANCHOR_MIDDLE_LEFT);

	//--其他
	auto pOtherNormal = Sprite::create("menu_setting.png");
	auto pOtherPressed = Sprite::create("menu_setting.png");
	pOtherPressed->setScale(1.2f);
	auto pOtherItem = MenuItemSprite::create(
		pOtherNormal,
		pOtherPressed,
		nullptr,
		CC_CALLBACK_1(GameMenu::menuSystem,this));
	pOtherItem->setPosition(Vec2(80,winSize.height-10));
	pOtherItem->setAnchorPoint(Vec2::ANCHOR_TOP_RIGHT);


	pMenu = Menu::create(pNewGameItem,pExpertItem,pStoreItem,pOtherItem,nullptr);
	pMenu->setPosition(Vec2::ZERO);
	this->addChild(pMenu,1);
	//--系统
	systemBg = Sprite::create("system_bg.png");
	systemBg->setPosition(Vec2(
		pOtherItem->getPositionX()-pOtherItem->getContentSize().width/2,
		pOtherItem->getPositionY()-pOtherItem->getContentSize().height));
	systemBg->setAnchorPoint(Vec2::ANCHOR_MIDDLE_TOP);
	this->addChild(systemBg);
		//先隐藏起来
	isShowSystem = false;
	systemBg->setScale(0);

	//--声音选项
	auto soundOff = Sprite::create("sound.png");
	auto ban = Sprite::create("ban.png");
	ban->setPosition(Vec2(soundOff->getContentSize().width/2,soundOff->getContentSize().height/2));
	soundOff->addChild(ban);
	auto pSubSoundOffItem = MenuItemSprite::create(soundOff,nullptr);
	auto pSubSoundOpenItem = MenuItemSprite::create(Sprite::create("sound.png"),nullptr);
	auto pSoundItem = MenuItemToggle::createWithCallback(CC_CALLBACK_0(GameMenu::menuSetSound,this),pSubSoundOffItem,pSubSoundOpenItem,nullptr);
	pSoundItem->setSelectedIndex(DataModel::isSound);
	//--音乐开关子选项
	auto musicOff = Sprite::create("music.png");
	auto musicban = Sprite::create("ban.png");
	musicban->setPosition(Vec2(musicOff->getContentSize().width/2,musicOff->getContentSize().height/2));
	musicOff->addChild(musicban);
	auto pSubMusicOffItem = MenuItemSprite::create(musicOff,nullptr);
	auto pSubMusicOpenItem = MenuItemSprite::create(Sprite::create("music.png"),nullptr);
	auto pMusicItem = MenuItemToggle::createWithCallback(CC_CALLBACK_0(GameMenu::menuSetMusic,this),pSubMusicOffItem,pSubMusicOpenItem,nullptr);
	pMusicItem->setSelectedIndex(DataModel::isMusic);
	//--帮助
	auto helpNormalSprite = Sprite::create("menu_help.png");
	auto helpPressedSprite = Sprite::create("menu_help.png");
	helpPressedSprite->setScale(1.2f);
	auto pHelpItem = MenuItemSprite::create(helpNormalSprite,helpPressedSprite,CC_CALLBACK_0(GameMenu::menuHelp,this));
	//--关于
	auto aboutNormal = Sprite::create("menu_about.png");
	auto aboutPressed = Sprite::create("menu_about.png");
	aboutPressed->setScale(1.2f);
	auto pAboutItem = MenuItemSprite::create(aboutNormal,aboutPressed,CC_CALLBACK_0(GameMenu::menuAbout,this));

	auto pSettingMenu = Menu::create(pSoundItem,pMusicItem,pHelpItem,pAboutItem,nullptr);
	//排列菜单项
	pSettingMenu->alignItemsVerticallyWithPadding(10);
	pSettingMenu->setPosition(Vec2(
		systemBg->getContentSize().width/2,
		systemBg->getContentSize().height/2));
	systemBg->addChild(pSettingMenu);

	return true;
}
Example #17
0
void InputLayer::buttonsHandle(Vec2 &pos, InputType inputType)
{
    if (inputType == INPUT_BEGAN)
    {
        auto iter = _btnButtons.begin();
        for ( ; iter != _btnButtons.end(); iter++)
        {
            auto button = *iter;
            auto localPos = button->convertToNodeSpace(pos);
            auto rect = Rect( button->getPositionX() - button->getContentSize().width * button->getAnchorPoint().x,
                             button->getPositionY() - button->getContentSize().height * button->getAnchorPoint().y,
                             button->getContentSize().width, button->getContentSize().height);
            rect.origin = Vec2::ZERO;
            
            if (rect.containsPoint(localPos))
            {
                _currButton = button;
            }
        }
    }
    
    if (_currButton)
    {
        auto index = _currButton->getTag();
        CCLOG("_currButton tag : %d", index);
        
        switch (inputType)
        {
            case INPUT_BEGAN:
            {
                _currButton->runAction(ScaleTo::create(0.1, _orginScale + 0.2));
                if (_target)
                {
                    _target->buttons(index, InputProtocol::ButtonPress);
                }
                break;
            }
            case INPUT_MOVED:
            {
                
                break;
            }
            case INPUT_ENDED:
            {
                _currButton->runAction(ScaleTo::create(0.1, _orginScale));
                if (_target)
                {
                    _target->buttons(index, InputProtocol::ButtonRelease);
                }
                break;
            }
            case INPUT_CANCELLED:
            {
                _currButton->runAction(ScaleTo::create(0.1, _orginScale));
                break;
            }
            default:
                break;
        }
    }
}
Example #18
0
void Poker::SelectPkSuoTou(){
	//´Ó³öÅÆÖÐÒƳý¸ÃÅÆ
	m_isSelect = false;
	this->setPosition(ccp(getPositionX(),getPositionY()-10));
	m_gameMain->getArrPlayerOut()->removeObject(this);
}
Example #19
0
void BBWelcomeScene::createCloud1()
{
    Size visibleSize = Director::getInstance()->getVisibleSize();
    
    int heigt = visibleSize.height;
    auto cloudSpt = Sprite::create(__String::createWithFormat("map_cloud%d.png", (arc4random() % 3) + 1)->getCString());
    cloudSpt->setTag(101);
    cloudSpt->setPosition(Point(visibleSize.width + cloudSpt->getContentSize().width/2, (arc4random() % heigt) + visibleSize.height/2));
    m_cloudLayer->addChild(cloudSpt);
    
    cloudSpt->runAction(Sequence::create(MoveTo::create((arc4random() % 10) + 5, Point(-cloudSpt->getContentSize().width/2, cloudSpt->getPositionY())),CallFunc::create([this](){
        ((Sprite*)m_cloudLayer->getChildByTag(101))->removeFromParentAndCleanup(true);
        createCloud1();
    }),  NULL));
    cloudSpt->setScale(BBGameDataManager::getInstance()->getScreenScale());
}
Example #20
0
bool KeyInputTestScene::initSkin()
{
	Vec2 origin = Director::getInstance()->getVisibleOrigin();

	// add note skin(base)
	auto skin = Sprite::create("Default Skin(316_720).png");
	//skin->setPosition(Vec2(158 + origin.x, visibleSize.height / 2 + origin.y));
	skin->setAnchorPoint(Vec2(0, 0));
	skin->setPosition(Vec2(origin.x, origin.y));
	this->addChild(skin, 0, "skin");


	// add note judge line
	auto skin_line = Sprite::create("Skin Line(720).png");
	skin_line->setAnchorPoint(Vec2(0, 0));
	skin_line->setPosition(Vec2(skin->getAnchorPointInPoints().x, skin->getAnchorPointInPoints().y + 114));
	skin->addChild(skin_line, 1, "skin_line");

	// add button image

	/* 1P SC*/
	auto button_1p_sc = Sprite::create("Button SC.png");
	button_1p_sc->setAnchorPoint(Vec2(0, 0));
	skin->addChild(button_1p_sc, 1, "button_1p_sc");
	button_1p_sc->setPosition(Vec2(skin->getAnchorPointInPoints().x, skin->getAnchorPointInPoints().y + 42));
	/* 1P KEY 1 */
	auto button_1p_1 = Sprite::create("Button Odd.png");
	button_1p_1->setAnchorPoint(Vec2(0, 0));
	button_1p_sc->addChild(button_1p_1, 1, "button_1p_1");
	button_1p_1->setPosition(Vec2(button_1p_sc->getAnchorPointInPoints().x + 65, button_1p_sc->getAnchorPointInPoints().y));
	/* 1P KEY 3 */
	auto button_1p_3 = Sprite::create("Button Odd.png");
	button_1p_3->setAnchorPoint(Vec2(0, 0));
	button_1p_1->addChild(button_1p_3, 1, "button_1p_3");
	button_1p_3->setPosition(Vec2(button_1p_sc->getAnchorPointInPoints().x + 72, 0));
	/* 1P KEY 5 */
	auto button_1p_5 = Sprite::create("Button Odd.png");
	button_1p_5->setAnchorPoint(Vec2(0, 0));
	button_1p_3->addChild(button_1p_5, 1, "button_1p_5");
	button_1p_5->setPosition(Vec2(button_1p_sc->getAnchorPointInPoints().x + 72, 0));
	/* 1P KEY 7 */
	auto button_1p_7 = Sprite::create("Button Odd.png");
	button_1p_7->setAnchorPoint(Vec2(0, 0));
	button_1p_5->addChild(button_1p_7, 1, "button_1p_7");
	button_1p_7->setPosition(Vec2(button_1p_sc->getAnchorPointInPoints().x + 72, 0));
	/* 1P KEY 2 */
	auto button_1p_2 = Sprite::create("Button Even.png");
	button_1p_2->setAnchorPoint(Vec2(0, 0));
	button_1p_1->addChild(button_1p_2, 1, "button_1p_2");
	button_1p_2->setPosition(Vec2(button_1p_1->getAnchorPointInPoints().x + 38, button_1p_1->getAnchorPointInPoints().y + 16));
	/* 1P KEY 4 */
	auto button_1p_4 = Sprite::create("Button Even.png");
	button_1p_4->setAnchorPoint(Vec2(0, 0));
	button_1p_2->addChild(button_1p_4, 1, "button_1p_4");
	button_1p_4->setPosition(Vec2(button_1p_2->getAnchorPointInPoints().x + 72, 0));
	/* 1P KEY 6 */
	auto button_1p_6 = Sprite::create("Button Even.png");
	button_1p_6->setAnchorPoint(Vec2(0, 0));
	button_1p_4->addChild(button_1p_6, 1, "button_1p_6");
	button_1p_6->setPosition(Vec2(button_1p_4->getAnchorPointInPoints().x + 72, 0));


	// add pressed note image
	/* 1P KEY 1 PRESSED */
	auto button_1p_1_pressed = Sprite::create("Button Odd Pressed.png");
	button_1p_1_pressed->setAnchorPoint(Vec2(0, 0));
	skin->addChild(button_1p_1_pressed, 2, "button_1p_1_pressed");
	button_1p_1_pressed->setPosition(Vec2(
		button_1p_sc->getPositionX() + 65,
		button_1p_sc->getPositionY()));
	button_1p_1_pressed->setVisible(false);
	/* 1P KEY 3 PRESSED */
	auto button_1p_3_pressed = Sprite::create("Button Odd Pressed.png");
	button_1p_3_pressed->setAnchorPoint(Vec2(0, 0));
	skin->addChild(button_1p_3_pressed, 2, "button_1p_3_pressed");
	button_1p_3_pressed->setPosition(Vec2(
		button_1p_1_pressed->getPositionX() + 72,
		button_1p_1_pressed->getPositionY()));
	button_1p_3_pressed->setVisible(false);
	/* 1P KEY 5 PRESSED */
	auto button_1p_5_pressed = Sprite::create("Button Odd Pressed.png");
	button_1p_5_pressed->setAnchorPoint(Vec2(0, 0));
	skin->addChild(button_1p_5_pressed, 2, "button_1p_5_pressed");
	button_1p_5_pressed->setPosition(Vec2(
		button_1p_3_pressed->getPositionX() + 72,
		button_1p_3_pressed->getPositionY()));
	button_1p_5_pressed->setVisible(false);
	/* 1P KEY 7 PRESSED */
	auto button_1p_7_pressed = Sprite::create("Button Odd Pressed.png");
	button_1p_7_pressed->setAnchorPoint(Vec2(0, 0));
	skin->addChild(button_1p_7_pressed, 2, "button_1p_7_pressed");
	button_1p_7_pressed->setPosition(Vec2(
		button_1p_5_pressed->getPositionX() + 72,
		button_1p_5_pressed->getPositionY()));
	button_1p_7_pressed->setVisible(false);
	/* 1P KEY 2 PRESSED */
	auto button_1p_2_pressed = Sprite::create("Button Even Pressed.png");
	button_1p_2_pressed->setAnchorPoint(Vec2(0, 0));
	skin->addChild(button_1p_2_pressed, 2, "button_1p_2_pressed");
	button_1p_2_pressed->setPosition(Vec2(
		button_1p_1_pressed->getPositionX() + 38,
		button_1p_1_pressed->getPositionY() + 16));
	button_1p_2_pressed->setVisible(false);
	/* 1P KEY 4 PRESSED */
	auto button_1p_4_pressed = Sprite::create("Button Even Pressed.png");
	button_1p_4_pressed->setAnchorPoint(Vec2(0, 0));
	skin->addChild(button_1p_4_pressed, 2, "button_1p_4_pressed");
	button_1p_4_pressed->setPosition(Vec2(
		button_1p_2_pressed->getPositionX() + 72,
		button_1p_2_pressed->getPositionY()));
	button_1p_4_pressed->setVisible(false);
	/* 1P KEY 6 PRESSED */
	auto button_1p_6_pressed = Sprite::create("Button Even Pressed.png");
	button_1p_6_pressed->setAnchorPoint(Vec2(0, 0));
	skin->addChild(button_1p_6_pressed, 2, "button_1p_6_pressed");
	button_1p_6_pressed->setPosition(Vec2(
		button_1p_4_pressed->getPositionX() + 72,
		button_1p_4_pressed->getPositionY()));
	button_1p_6_pressed->setVisible(false);

	return true;
}
Example #21
0
b2Vec2 GameNode::PositionForBox2D() const {
	return { getPositionX() / kPTMRatio, getPositionY() / kPTMRatio };
}
bool MIRPoliticalLayer::init(KTPauseLayerDelegate *delegate)
{
    if (!KTPauseLayer::init(delegate)) {
        return false;
    }
    
    //adapt
    float bgHt;
    float tableViewHt;
    if (IS_IPHONE5) {
        bgHt = 800;
        tableViewHt = 680;
    } else if (IS_IPAD) {
        bgHt = 640;
        tableViewHt = 520;
    } else if (IS_IPAD_HD) {
        bgHt = (640 + 100) * 2;
        tableViewHt = (520 + 100)* 2;
    } else {
        bgHt = 600;
        tableViewHt = 480;
    }
    
    auto bg = LayerColor::create(MIRCellColor, winSize.width, bgHt);
    addChild(bg, -1);
    
    __Dictionary *root = __Dictionary::createWithContentsOfFile("Financial.plist");
    
    
    __Array *array = (__Array *)root->objectForKey("political");
    
    for (int i = 0; i < array->count(); i++) {
        
        __Dictionary *dict = (__Dictionary *)array->getObjectAtIndex(i);
        
        MIRModel *m = new MIRModel(dict);
        _dataArray.insert(0, m);
        m->release();
        m->update(InvestmentType::POLITICAL, array->count() - 1 - i);
        
    }
    
    _tableView = TableView::create(this, Size(winSize.width, tableViewHt));
    _tableView->setDirection(ScrollView::Direction::VERTICAL);
    _tableView->setDelegate(this);
    _tableView->setPosition(Point(0, 120 * _scale));
    _tableView->setColor(Color3B(255, 0, 0));
    addChild(_tableView);
    _tableView->reloadData();
    
    
    auto drawer = DrawNode::create();
    drawer->setAnchorPoint(Point::ANCHOR_BOTTOM_LEFT);
    drawer->setPosition(Point::ZERO);
    addChild(drawer, 128);
    
    
    auto type = Sprite::create("finantial_item.png");
    type->setScaleY(60/type->getContentSize().height);
    type->setAnchorPoint(Point::ZERO);
    type->setPosition(Point(0, _tableView->getPositionY() + _tableView->getViewSize().height));
    addChild(type);
    
    
    //画线
    drawer->drawSegment(type->getPosition(), Point(winSize.width, type->getPositionY()), 0.5, Color4F::WHITE);
    drawer->drawSegment(Point(0,type->getPositionY() + 60), Point(winSize.width, 60 + type->getPositionY()), 0.5, Color4F::WHITE);
    
    const float typeLabelX[4] = {static_cast<float>(0.06 * screenSize.width), static_cast<float>(0.38 * screenSize.width), static_cast<float>(0.6 * screenSize.width), static_cast<float>(0.89 * screenSize.width)};
    const char *typeStr[4] = {"项目", "等级", "消耗", "收益"};
    for (int i = 0; i < sizeof(typeLabelX)/sizeof(typeLabelX[0]); i++) {
        
        Label *typeLabel = Label::createWithTTF(typeStr[i], TITLE_FONT, 24);
        typeLabel->setPosition(Point(typeLabelX[i], type->getPositionY() + 30));
        typeLabel->setColor(MIRBrown);
        addChild(typeLabel);
    }
    
    auto header = Sprite::create("finantial_item.png");
    header->setScaleY(100/type->getContentSize().height);
    header->setAnchorPoint(Point::ZERO);
    header->setPosition(Point(0, type->getPositionY() + 60));
    addChild(header);
    
    auto titleLabel = Label::createWithTTF("海外投资", TITLE_FONT, 30);
    titleLabel->setPosition(Point(winSize.width/2, header->getPositionY() + 70));
    addChild(titleLabel);
    
    auto subTitle = Label::createWithTTF("(关闭游戏仍可获得收入)", TITLE_FONT, 26);
    subTitle->setTextColor(Color4B(MIRBrown));
    subTitle->setPosition(Point(winSize.width/2, header->getPositionY() + 26));
    addChild(subTitle);
    
    MenuItemImage *item = MenuItemImage::create("close_investments.png", "close_investments.png", [=](Ref *sender){
        this->playEffect(SOUND_BUTTON);
        doCancel();
    });
    item->setPosition(Point(winSize.width - 42, titleLabel->getPositionY()));
    
    auto menu = Menu::create(item, NULL);
    menu->setAnchorPoint(Point::ANCHOR_BOTTOM_LEFT);
    menu->setPosition(Point::ZERO);
    addChild(menu);
    
    
    
    return true;
}
Example #23
0
/**
 * Stores the application window settings (size, position, ...).
 */
void RMainWindow::writeSettings() {
    RSettings::getQSettings()->setValue("Appearance/Position.X", getPositionX());
    RSettings::getQSettings()->setValue("Appearance/Position.Y", getPositionY());
    RSettings::getQSettings()->setValue("Appearance/Width", getWidth());
    RSettings::getQSettings()->setValue("Appearance/Height", getHeight());
}
Example #24
0
void Moon::update (float dt) {

    
    if (!_active) return;

	_vector.y -= GRAVITY;
	
	_nextPosition = ccp (
		getPositionX() + _vector.x * dt,
		getPositionY() + _vector.y * dt
	);
	
    limitSpeeds();
    
	//if hitting sides of screen
	if (_nextPosition.x < _radius) {
		_nextPosition.x = _radius ;
		_vector.x *= -1.0;
		
		//I play the same sound as when sun is hit		
		SimpleAudioEngine::sharedEngine()->playEffect("sun_hit.wav");
	}
	
	if (_nextPosition.x > _screenSize.width - _radius) {
		_nextPosition.x = _screenSize.width - _radius;
		_vector.x *= -1.0;
        SimpleAudioEngine::sharedEngine()->playEffect("sun_hit.wav");
	}
	
	//rotate moon based on VX
	this->setRotation (getRotation() + _vector.x * 0.08f);

    //moon blinks when power is boosting
    if (_manager->getBoosting()) {

        _blinkTimer += dt;
        if (_blinkTimer > _blinkInterval) {
            _blinkTimer = 0;
            
            if (_blinkState == 1) {
                _blinkState = 0;
                
                this->setDisplayFrame (
    				CCSpriteFrameCache::sharedSpriteFrameCache()->spriteFrameByName("moon_off.png")
   			 	);
            } else {
                _blinkState = 1;
                this->setDisplayFrame (
					CCSpriteFrameCache::sharedSpriteFrameCache()->spriteFrameByName("moon.png")
				);
            }
        }
    } else {
        if (_blinkState == 0 && _manager->getLineEnergy() > 0) {
            _blinkState = 1;
            this->setDisplayFrame (
               CCSpriteFrameCache::sharedSpriteFrameCache()->spriteFrameByName("moon.png")
               );
        }
    }
}
Example #25
0
void Pipe::SpawnPipe1( cocos2d::Layer *layer )
{
    CCLOG( "SPAWN PIPE" );
    
    auto topPipe = Sprite::create( "Pipe.png" );
    auto bottomPipe = Sprite::create( "Pipe.png" );
    
    auto topPipeBody = PhysicsBody::createBox( topPipe->getContentSize( ) );
    auto bottomPipeBody = PhysicsBody::createBox( bottomPipe->getContentSize( ) );
   /* 
    auto random = CCRANDOM_0_1( );
    
    if ( random < LOWER_SCREEN_PIPE_THRESHOLD )
    {
        random = LOWER_SCREEN_PIPE_THRESHOLD;
    }
    else if ( random > UPPER_SCREEN_PIPE_THRESHOLD )
    {
        random = UPPER_SCREEN_PIPE_THRESHOLD;
    }
    
    auto topPipePosition = ( random * visibleSize.height ) + ( topPipe->getContentSize().height / 2 ); */
    
    topPipeBody->setDynamic( false );
    bottomPipeBody->setDynamic( false );
    
    topPipe->setPhysicsBody( topPipeBody );
    bottomPipe->setPhysicsBody( bottomPipeBody );

    //collision handle
    topPipeBody->setCollisionBitmask(OBSTACLE_COLLISION_BITMASK);
    topPipeBody->setContactTestBitmask(true);
    bottomPipeBody->setCollisionBitmask(OBSTACLE_COLLISION_BITMASK);
    bottomPipeBody->setContactTestBitmask(true);
    
    //topPipe->setPosition( Point( visibleSize.width + topPipe->getContentSize().width + origin.x
    //                            ,topPipePosition ) );

    //bottomPipe->setPosition( Point( topPipe->getPositionX(), topPipePosition - ( Sprite::create( "Ball.png" )->getContentSize( ).height * PIPE_GAP ) - topPipe->getContentSize().height ) );

    // new pipes position
    //setting the random number between min and max
    auto minY = origin.y
                + Sprite::create( "Ball.png" )->getContentSize( ).height/4
                - (topPipe->getContentSize().height/2);
    
    auto maxY = origin.y 
                - Sprite::create( "Ball.png" )->getContentSize( ).height/4
                - Sprite::create( "Ball.png" )->getContentSize( ).height
                - Sprite::create( "Ball.png" )->getContentSize( ).height/3
                + visibleSize.height
                - topPipe->getContentSize().height/2;
    
    //float randNum = rand()% (float)(maxY-minY + 1.0) + minY;
    float randNum = minY + static_cast <float> (rand()) /( static_cast <float> (RAND_MAX/(maxY-minY)));
    //setting position
    bottomPipe->setPosition(Point(visibleSize.width + topPipe->getContentSize().width + origin.x
                                  ,randNum));

    topPipe->setPosition(Point(bottomPipe->getPositionX()
                               ,bottomPipe->getPositionY() + Sprite::create( "Ball.png" )->getContentSize( ).height + (Sprite::create( "Ball.png" )->getContentSize( ).height/3) + (topPipe->getContentSize().height)));
    // end new pipe possition

    layer->addChild( topPipe );
    layer->addChild( bottomPipe );

    auto topPipeAction = MoveBy::create (PIPE_MOVEMENT_SPEED * visibleSize.width, Point(-visibleSize.width * 1.5 , 0));
    auto bottomPipeAction = MoveBy::create (PIPE_MOVEMENT_SPEED * visibleSize.width, Point(-visibleSize.width * 1.5 , 0));

    topPipe->runAction(topPipeAction);
    bottomPipe->runAction(bottomPipeAction);
}
Example #26
0
b2Body * AwardNode::createBody()
{
	return _collDetector->createBoxBody(this, b2_staticBody, getPositionX(), getPositionY(), MAPDATA->getTile_w_in_scene(), MAPDATA->getTile_h_in_scene() );
}
Example #27
0
bool CLostScene::init()
{
	if (!Layer::init())
	{
		return false;
	}


	Size visibleSize = Director::getInstance()->getVisibleSize();
	Vec2 origin = Director::getInstance()->getVisibleOrigin();

	auto LostBG = Sprite::create("picture/shibai.jpg");
	Size LostBGSize = LostBG->getContentSize();
	LostBG->setScaleX(visibleSize.width/LostBGSize.width);
	LostBG->setScaleY(visibleSize.height/LostBGSize.height);
	LostBG->setPosition(Vec2(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y));
	this->addChild(LostBG);

#if CC_TARGET_PLATFORM == CC_PLATFORM_WIN32
	auto shibai = Label::createWithTTF(Tools::Unicode2Utf8(L"失				败"),"fonts/msyh.ttc",38);
#else
	auto shibai = Label::createWithTTF("失                败","fonts/msyh.ttc",38);
#endif
	shibai->setColor(Color3B(255,0,0));
	shibai->setPosition(500,500);
	this->addChild(shibai);
	auto again = MenuItemImage::create(
		"picture/blue1_menu.png",
		"picture/blue2_menu.png",
		CC_CALLBACK_1(CLostScene::menuCloseCallback,this));
	again->setScale(0.5f);
	again->setPosition(Vec2(origin.x + visibleSize.width - again->getContentSize().width/2-310 ,
		origin.y + again->getContentSize().height/2+330));
#if CC_TARGET_PLATFORM == CC_PLATFORM_WIN32
	auto againLable = Label::createWithTTF(Tools::Unicode2Utf8(L"再来一次"),"fonts/msyh.ttc",24);
#else
	auto againLable = Label::createWithTTF("再来一次","fonts/msyh.ttc",24);
#endif
	againLable->setPosition(Vec2(again->getPositionX(),again->getPositionY()));
	this->addChild(againLable);



	auto quit = MenuItemImage::create(
		"picture/blue1_menu.png",
		"picture/blue2_menu.png",
		CC_CALLBACK_1(CLostScene::menuCloseCallback1,this));
	quit->setScale(0.5f);
	quit->setPosition(Vec2(origin.x + visibleSize.width - quit->getContentSize().width/2-310 ,
		origin.y + quit->getContentSize().height/2+160));

	quit->setPosition(Vec2(origin.x + visibleSize.width - quit->getContentSize().width/2-310 ,
		origin.y + quit->getContentSize().height/2+160));
#if CC_TARGET_PLATFORM == CC_PLATFORM_WIN32
	auto quitLable = Label::createWithTTF(Tools::Unicode2Utf8(L"退出"),"fonts/msyh.ttc",24);
#else
	auto quitLable = Label::createWithTTF("退出","fonts/msyh.ttc",24);
#endif
	quitLable->setPosition(Vec2(quit->getPositionX(),quit->getPositionY()));
	this->addChild(quitLable);
	auto menu = Menu::create(again,quit, NULL);
	menu->setPosition(Vec2::ZERO);
	this->addChild(menu, 1);
	return true;
}
Example #28
0
Scene* Chapter2Level1::createScene()
{
    // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    // some upfront items that we need
    // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Size visibleSize = Director::getInstance()->getVisibleSize();
    Vec2 origin = Director::getInstance()->getVisibleOrigin();
    
    Size playingSize = Size(visibleSize.width, visibleSize.height - (visibleSize.height/8)); // actual playing size to work with

    // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    // create a scene
    // 'scene' is an autorelease object
    // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    auto scene = Scene::create();
    
    // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    // create a node to hold all of the labels
    // create the player and score labels
    // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    int paddingX = 20;
    int paddingY = 20;
    
    auto labelNode = Node::create();
    
    auto player1 = Label::createWithTTF("Player 1", "fonts/Marker Felt.ttf", 32);
	auto player2 = Label::createWithTTF("Player 2", "fonts/Marker Felt.ttf", 32);
    
	auto player1Score = Label::createWithTTF("00000", "fonts/Marker Felt.ttf", 32);
	auto player2Score = Label::createWithTTF("00000", "fonts/Marker Felt.ttf", 32);
    
    labelNode->addChild(player1, -2);
    labelNode->addChild(player1Score, -1);
    labelNode->addChild(player2, 1);
    labelNode->addChild(player2Score, 2);
    
    player1->setPosition(Vec2(0 + player1->getContentSize().width / 2 + paddingX,
                              visibleSize.height - player1->getContentSize().height / 2 - paddingY));
    
    player1Score->setPosition(Vec2(0 + player1->getPositionX() + player1->getContentSize().width + paddingX,
                                   visibleSize.height - player1->getContentSize().height / 2 - paddingY));
    
    player2Score->setPosition(Vec2(visibleSize.width - player2Score->getContentSize().width / 2 - paddingX,
                                   visibleSize.height - player2Score->getContentSize().height / 2 - paddingY));
    
    player2->setPosition(Vec2(player2Score->getPositionX() - player2Score->getContentSize().width - paddingX,
                              visibleSize.height - player2Score->getContentSize().height / 2 - paddingY));
    
    scene->addChild(labelNode, 0);
    
    // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    // create a node to hold non-sprites.
    // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    auto nodeItems = Node::create();
    nodeItems->setName("nodeItems");
    
    // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    // create a path/walkway
    // depending upon how large the screen is we need to decide how many blocks to lay down.
    // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    auto testSprite = Sprite::create("ZigzagForest_Square.png");
    
    int howMany = std::ceil(visibleSize.width / testSprite->getContentSize().width);
    
    int sX = 0; // act as a counter for setPosition x coordinate.
    int sY = 0; // act as a counter for setPosition y coordinate.
    
    playingSize = Size(visibleSize.width, visibleSize.height - testSprite->getContentSize().height);
    
    for (int i=0; i < howMany; i++)
    {
        auto sprite = Sprite::create("ZigzagForest_Square.png");
        sprite->setAnchorPoint(Vec2(0,0));
        sprite->setPosition(sX,sY);
        
        sX += sprite->getContentSize().width;
        
        nodeItems->addChild(sprite, -1);
    }
    
    testSprite = NULL;
    
    
    // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    // create a few blocks as obstables
    // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    testSprite = Sprite::create("ZigzagGrass_Mud_Round.png");
    
    // left side blocks
    sX = visibleSize.width/4 - testSprite->getContentSize().width;
    sY = playingSize.height/2 - testSprite->getContentSize().height * 2;
    
    for (int i=0; i < 3; i++)
    {
        auto sprite = Sprite::create("ZigzagGrass_Mud_Round.png");
        sprite->setAnchorPoint(Vec2(0,0));
        sprite->setPosition(sX,sY);
        
        sX += sprite->getContentSize().width;
        
        if (i == 1)
        {
            sprite->setName("middleBlock1");
        }
        
        nodeItems->addChild(sprite, 1);
    }
    
    // right side blocks
    sX = (visibleSize.width/2 + visibleSize.width/4) - testSprite->getContentSize().width;
    sY = playingSize.height/2 - testSprite->getContentSize().height * 2;
    
    for (int i=0; i < 3; i++)
    {
        auto sprite = Sprite::create("ZigzagGrass_Mud_Round.png");
        sprite->setAnchorPoint(Vec2(0,0));
        sprite->setPosition(sX,sY);
        
        sX += sprite->getContentSize().width;
        
        if (i == 1)
        {
            sprite->setName("middleBlock2");
        }
        
        scene->addChild(sprite, 1);
    }
    
    // center blocks
    sX = visibleSize.width/2 - testSprite->getContentSize().width;
    sY = (playingSize.height/2 + playingSize.height/4) - testSprite->getContentSize().height * 2;
    
    for (int i=0; i < 3; i++)
    {
        auto sprite = Sprite::create("ZigzagGrass_Mud_Round.png");
        sprite->setAnchorPoint(Vec2(0,0));
        sprite->setPosition(sX,sY);
        
        sX += sprite->getContentSize().width;
        
        nodeItems->addChild(sprite, 1);
    }
    
    testSprite = NULL;
    
    scene->addChild(nodeItems, 1);
    
    // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    // create a node to hold sprites
    // create a sprite
    // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    auto spriteNode = Node::create();
    spriteNode->setName("spriteNode");
    
    auto sprite1 = Sprite::create("Blue_Front1.png");
    sprite1->setAnchorPoint(Vec2(0,0));
    sprite1->setPosition(100, (visibleSize.height - playingSize.height));
    sprite1->setName("mainSprite");
    
    spriteNode->addChild(sprite1, 1);
    
    scene->addChild(spriteNode, 1);
    
    //sprite1->scheduleOnce([&](float dt) {
    //    // the local variable "sprite1" will go out of scope, so I have to get it from "this"
    //    auto anode = Director::getInstance()->getRunningScene()->getChildByName("spriteNode");
    //    auto bnode = anode->getChildByName("mainSprite");
    //
    //    //auto moveBy = MoveBy::create(2, Point(400,0));
    //
    //    //bnode->runAction(moveBy);
    //}, 5, "udpate_key");
    
    // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    // create a node to hold menu
    // create a menu
    // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    auto menuNode = Node::create();
    menuNode->setName("menuNode");
    
    auto menuItem1 = MenuItemFont::create("Demo Parent/Child");
    menuItem1->setFontNameObj("fonts/Marker Felt.ttf");
    menuItem1->setFontSizeObj(32);
    
    menuItem1->setCallback([&](cocos2d::Ref *sender) {
        auto anode = Director::getInstance()->getRunningScene()->getChildByName("spriteNode");
        auto bnode = anode->getChildByName("mainSprite");
        
        auto cnode = Director::getInstance()->getRunningScene()->getChildByName("nodeItems");
        auto dnode = cnode->getChildByName("middleBlock1");
        
        // add a few more sprites
        auto sprite1 = Sprite::create("LightBlue_Front1.png");
        sprite1->setAnchorPoint(Vec2(0,0));
        sprite1->setName("childSprite1");
        
        bnode->addChild(sprite1, 1);

        sprite1->setPosition(dnode->getPositionX(), dnode->getPositionY());
        
        auto sprite2 = Sprite::create("White_Front1.png");
        sprite2->setAnchorPoint(Vec2(0,0));
        sprite2->setName("childSprite2");
        
        bnode->addChild(sprite2, 1);
        
        sprite2->setPosition(dnode->getPositionX() - dnode->getContentSize().width * 3, dnode->getPositionY());
        
        // hide the menu option
        auto ynode = Director::getInstance()->getRunningScene()->getChildByName("menuNode");
        auto znode = ynode->getChildByName("menu");
        znode->removeFromParentAndCleanup(true);
        
        // schedule an action after 3 seconds
        bnode->scheduleOnce([&](float dt) {
            auto anode = Director::getInstance()->getRunningScene()->getChildByName("spriteNode");
            auto bnode = anode->getChildByName("mainSprite");
            
            bnode->setRotation(40.0f);
            
            auto delay = DelayTime::create(4.0f);
            bnode->runAction(delay);
            
            bnode->setScale(2.0f);
            
            // You could also use an Action and Sequence combination to do this.
            //auto rotateBy = RotateBy::create(2, 40.0f);
            //auto scaleBy = ScaleTo::create(2, 2.0f);
        
            //auto seq = Sequence::create(rotateBy, scaleBy, NULL);
            
            //bnode->runAction(seq);
            
        }, 3, "udpate_key");
    });

	auto menuItemGoBack = MenuItemFont::create("Go Back");
	menuItemGoBack->setFontNameObj("fonts/Marker Felt.ttf");
	menuItemGoBack->setFontSizeObj(54);
	menuItemGoBack->setPosition(menuItemGoBack->getPositionX() + 400, menuItemGoBack->getPositionY()-300);

	menuItemGoBack->setCallback([&](Ref *sender) {
		//Director::getInstance()->replaceScene(Chapter2::createScene());
		Director::getInstance()->replaceScene(TransitionFlipX::create(0.5, Chapter2::createScene()/*, Color3B(0, 255, 255)*/));
	});



    auto menu = Menu::create(menuItem1,menuItemGoBack, NULL);
    menu->setName("menu");
    menuNode->addChild(menu, 1);
    menu->setPosition(visibleSize.width / 2, visibleSize.height - menuItem1->getContentSize().height * 2);
    
    scene->addChild(menuNode, 2);
    
    // return the scene
    return scene;
}
Example #29
0
void GamePlay::gameSetting() {
	if (onSound)
		CocosDenshion::SimpleAudioEngine::sharedEngine()->playEffect(
				"sound/button.mp3");
	boardMenuPause->setVisible(false);

	boardMenuSetting = Sprite::create("board.png");
	boardMenuSetting->setPosition(
			Vec2(visibleSize.width / 2, visibleSize.height / 2));
	boardMenuSetting->setZOrder(30);
	this->addChild(boardMenuSetting);
	float haflHeight = boardMenuSetting->getContentSize().height / 2;
	float haflWidth = boardMenuSetting->getContentSize().width / 2;
	MenuItemImage* closeBtn = MenuItemImage::create("menu_closeBtn.png",
			"menu_closeBtn.png",
			CC_CALLBACK_0(GamePlay::gameCloseMenuSetting, this));
	auto menuClose = Menu::create(closeBtn, nullptr);
	menuClose->setZOrder(40);
	menuClose->setPosition(
			Vec2(haflWidth * 2 - closeBtn->getContentSize().width - PADDING,
					haflHeight * 2 - closeBtn->getContentSize().height
							- PADDING));
	boardMenuSetting->addChild(menuClose);

	Sprite* sound = Sprite::create("sound.png");
	sound->setPosition(
			Vec2(4 * PADDING + sound->getContentSize().width / 2,
					menuClose->getPositionY()
							- closeBtn->getContentSize().height - 2 * PADDING));
	sound->setZOrder(40);
	boardMenuSetting->addChild(sound);
	//button on/of sound
	MenuItemImage* onSoundBtn = MenuItemImage::create("onbutton.png",
			"onbutton.png", CC_CALLBACK_0(GamePlay::gameOnSound, this));
	auto menuOnSound = Menu::create(onSoundBtn, nullptr);
	menuOnSound->setZOrder(40);
	menuOnSound->setPosition(
			Vec2(haflWidth / 2 + PADDING,
					sound->getPositionY() - 2 * PADDING
							- onSoundBtn->getContentSize().height));
	boardMenuSetting->addChild(menuOnSound);

	MenuItemImage* offSoundBtn = MenuItemImage::create("offbutton.png",
			"offbutton.png", CC_CALLBACK_0(GamePlay::gameOffSound, this));
	auto menuOffSound = Menu::create(offSoundBtn, nullptr);
	menuOffSound->setZOrder(40);
	menuOffSound->setPosition(
			Vec2(haflWidth * 3 / 2 - PADDING, menuOnSound->getPositionY()));
	boardMenuSetting->addChild(menuOffSound);
	//stick sound
	stickSound = Sprite::create("stick.png");
	stickSound->setZOrder(50);
	stickSound->setTag(TAG_STICK_SOUND);
	stickSound->setPositionY(menuOnSound->getPositionY());
	boardMenuSetting->addChild(stickSound);
	this->posOnX = menuOnSound->getPositionX()
			- onSoundBtn->getContentSize().width / 4 - PADDING / 2;
	this->posOffX = menuOffSound->getPositionX()
			- offSoundBtn->getContentSize().width / 4 - PADDING / 2;
	if (onSound == true) {
		stickSound->setPositionX(this->posOnX);
	} else {
		stickSound->setPositionX(this->posOffX);
	}

	Sprite* music = Sprite::create("music.png");
	music->setZOrder(40);
	music->setPosition(
			Vec2(sound->getPositionX(),
					sound->getPositionY()
							- 3 * music->getContentSize().height));
	boardMenuSetting->addChild(music);

	//button on/of music
	MenuItemImage* onMusicBtn = MenuItemImage::create("onbutton.png",
			"onbutton.png", CC_CALLBACK_0(GamePlay::gameOnMusic, this));
	auto menuOnMusic = Menu::create(onMusicBtn, nullptr);
	menuOnMusic->setZOrder(40);
	menuOnMusic->setPosition(
			Vec2(menuOnSound->getPositionX(),
					music->getPositionY() - 2 * PADDING
							- onMusicBtn->getContentSize().height));
	boardMenuSetting->addChild(menuOnMusic);

	MenuItemImage* offMusicBtn = MenuItemImage::create("offbutton.png",
			"offbutton.png", CC_CALLBACK_0(GamePlay::gameOffMusic, this));
	auto menuOffMusic = Menu::create(offMusicBtn, nullptr);
	menuOffMusic->setZOrder(40);
	menuOffMusic->setPosition(
			Vec2(haflWidth * 3 / 2 - PADDING, menuOnMusic->getPositionY()));
	boardMenuSetting->addChild(menuOffMusic);

	//stick sound
	stickMusic = Sprite::create("stick.png");
	stickMusic->setZOrder(50);
	stickMusic->setTag(TAG_STICK_MUSIC);
	stickMusic->setPositionY(menuOnMusic->getPositionY());
	boardMenuSetting->addChild(stickMusic);
	if (onMusic == true) {
		stickMusic->setPositionX(this->posOnX);
	} else {
		stickMusic->setPositionX(this->posOffX);
	}
	//volumn setting
	/*cocos2d::extension::ControlSlider* slider =
	 cocos2d::extension::ControlSlider::create("sliderTrack2.png",
	 "sliderProgress2.png", "sliderThumb.png");
	 slider->setPosition(200, 200);
	 slider->setMinimumValue(0);
	 slider->setMaximumValue(100);
	 slider->setValue(50);
	 slider->addTargetWithActionForControlEvents(this, cccontrol_selector(IntroView::valueChangedCallback), cocos2d::extension::Control::EventType::VALUE_CHANGED);
	 addChild(slider);
	 void IntroView::valueChangedCallback(Ref* sender, cocos2d::extension::Control::EventType evnt)
	 {
	 float value = static_cast<cocos2d::extension::ControlSlider*>(sender)->getValue();
	 CCLOG(std::to_string(value).c_str());
	 }*/
}
Example #30
0
bool HelloWorld::init()
{

	if ( !Layer::init() )
	{
		return false;
	}

	CReadFile::getInstance()->init();

	Size visibleSize = Director::getInstance()->getVisibleSize();
	Vec2 origin = Director::getInstance()->getVisibleOrigin();

	auto closeItem = MenuItemImage::create(
		"picture/blue1_menu.png",
		"picture/blue2_menu.png" 
		, CC_CALLBACK_1(HelloWorld::menuCloseCallback, this));
	closeItem->setScale(0.3f);
	closeItem->setPosition(Vec2(origin.x + visibleSize.width - closeItem->getContentSize().width/2-310 ,
		origin.y + closeItem->getContentSize().height/2+160));

	auto closeItem1 = MenuItemImage::create(
		"picture/blue1_menu.png",
		"picture/blue2_menu.png",
		CC_CALLBACK_1(HelloWorld::menuCloseCallback1, this));

	closeItem1->setScale(0.5f);

	closeItem1->setPosition(Vec2(origin.x + visibleSize.width - closeItem1->getContentSize().width/2-310 ,
		origin.y + closeItem1->getContentSize().height/2+330));

	auto SetMenu = MenuItemImage::create(
		"picture/shezhi2_cover.png",
		"picture/shezhi1_cover.png",
		CC_CALLBACK_1(HelloWorld::menuCloseCallback3, this));
	SetMenu->setScale(0.8f);

	SetMenu->setPosition(Vec2(origin.x + visibleSize.width - SetMenu->getContentSize().width/2-390 ,
		origin.y + SetMenu->getContentSize().height/2+260));

	auto menu = Menu::create(closeItem,closeItem1,SetMenu, NULL);
	menu->setPosition(Vec2::ZERO);		
	this->addChild(menu, 1);
#if CC_TARGET_PLATFORM == CC_PLATFORM_WIN32
	auto label = Label::createWithTTF(Tools::Unicode2Utf8(L"开始游戏"), "fonts/msyh.ttc", 24);
#else
	auto label = Label::createWithTTF("开始游戏", "fonts/msyh.ttc", 24);
#endif
	label->setPosition(Vec2(closeItem1->getPositionX(), closeItem1->getPositionY()));
	label->setScale(0.8f);
	this->addChild(label, 1);
#if CC_TARGET_PLATFORM == CC_PLATFORM_WIN32
	auto label1 = Label::createWithTTF(Tools::Unicode2Utf8(L"退出"), "fonts/msyh.ttc", 24);
#else
	auto label1 = Label::createWithTTF("退出", "fonts/msyh.ttc", 24);
#endif
	label1->setPosition(Vec2(closeItem->getPositionX(), closeItem->getPositionY()));
	label1->setScale(0.8f);
	this->addChild(label1,1);

	auto sprite = Sprite::create("picture/shumabaobei.jpg");

	Size sprSize = sprite->getContentSize();

	sprite->setScaleX(visibleSize.width/sprSize.width);
	sprite->setScaleY(visibleSize.height/sprSize.height);
	sprite->setPosition(Vec2(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y));
	this->addChild(sprite, 0);	

	auto logo = Sprite::create("picture/logo.png");
	Size logoSize = logo->getContentSize();

	auto spark = Sprite::create("picture/spark.png");
	spark->setPosition(-logoSize.width,0);
	auto clippingNode = ClippingNode::create();
	clippingNode->setPosition(500,560);
	this->addChild(clippingNode);
	clippingNode->setAlphaThreshold(0.05f);
	clippingNode->setContentSize(logoSize);

	clippingNode->setStencil(logo);
	clippingNode->addChild(logo,1);
	clippingNode->addChild(spark,2);

	auto moveAction = MoveTo::create(2.0f,Vec2(logoSize.width,0));
	auto moveBackAction = MoveTo::create(2.0f,Vec2(-logoSize.width,0));
	spark->runAction(RepeatForever::create(Sequence::create(moveAction,moveBackAction,NULL)));
	if (CReadFile::getInstance()->getshuomingkg())
	{
		CReadFile::getInstance()->setshuomingkg(false);
		CSound::getInstance()->playBG("Butter-Fly.mp3",CSound::getInstance()->getIsPlay());
		CSound::getInstance()->setIsPlay(true);


		auto shuominglayer = LayerColor::create(Color4B(120,120,120,200));
#if CC_TARGET_PLATFORM == CC_PLATFORM_WIN32
		auto wenzi = Label::createWithTTF(Tools::Unicode2Utf8(L"欢迎来到宝库设计的数码宝贝记忆消除游戏"),"fonts/msyh.ttc", 28);
#else
		auto wenzi = Label::createWithTTF("欢迎来到宝库设计的数码宝贝记忆消除游戏","fonts/msyh.ttc", 28);
#endif
		wenzi->setMaxLineWidth(460);
		wenzi->setLineBreakWithoutSpace(true);
		wenzi->setPosition(480,520);
		wenzi->setColor(ccc3(0,0,0));
		shuominglayer->runAction(FadeOut::create(5));
		wenzi->runAction(FadeOut::create(3));
		shuominglayer->addChild(wenzi,2);
		this->addChild(shuominglayer,2);
	}
	return true;
}