Example #1
0
	void EmRenderWindow::initContext()
	{
		printf("Setting Emscripten Canvas size\n");
		emscripten_set_canvas_size(m_width, m_height);

		EmscriptenWebGLContextAttributes attrs;
		emscripten_webgl_init_context_attributes(&attrs);
		attrs.depth = 1;
		attrs.stencil = 1;
		attrs.antialias = 1;
		attrs.majorVersion = 2;
		attrs.minorVersion = 0;

		assert(emscripten_webgl_get_current_context() == 0);

		printf("Creating Emscripten WebGL context\n");
		m_window = emscripten_webgl_create_context("canvas", &attrs);
		printf("Created Emscripten WebGL context %i\n", m_window);

		emscripten_webgl_make_context_current(m_window);

#if defined TOY_PLATFORM_LINUX || defined TOY_PLATFORM_BSD
		m_nativeHandle = (void*)(uintptr_t)glfwGetX11Window(_window);
#elif defined TOY_PLATFORM_OSX
		m_nativeHandle = glfwGetCocoaWindow(_window);
#elif defined TOY_PLATFORM_WINDOWS
		m_nativeHandle = glfwGetWin32Window(m_glWindow);
#endif
	}
Example #2
0
	static void* glfwNativeWindowHandle(GLFWwindow* _window)
	{
#	if BX_PLATFORM_LINUX || BX_PLATFORM_BSD
		return (void*)(uintptr_t)glfwGetX11Window(_window);
#	elif BX_PLATFORM_OSX
		return glfwGetCocoaWindow(_window);
#	elif BX_PLATFORM_WINDOWS
		return glfwGetWin32Window(_window);
#	endif // BX_PLATFORM_
	}
Example #3
0
wnd_t app_window_gethandle()
{
    ASSERT(g_app);
    ASSERT(g_app->wnd);
#if defined(_LINUX_)
    return glfwGetX11Window(g_app->wnd);
#elif defined(_WIN_)
    return glfwGetWin32Window(g_app->wnd);
#elif defined(_OSX_)
    return glfwGetCocoaWindow(g_app->wnd);
#endif
}
 void * getNativeWindowHandle(GLFWwindow * window)
 {
     void * nativeWindowHandle = nullptr;
     ON_WINDOWS([&]
     {
         nativeWindowHandle = (void*)glfwGetWin32Window(window);
     });
     ON_LINUX([&]
     {
         nativeWindowHandle = (void*)glfwGetX11Window(window);
     });
     ON_MAC([&]
     {
         nativeWindowHandle = (void*)glfwGetCocoaWindow(window);
     });
     return nativeWindowHandle;
 }