bool CPetLoadSave::KeyCharMsg(int key) { switch (key) { case Common::KEYCODE_TAB: case Common::KEYCODE_DOWN: case Common::KEYCODE_KP2: if (_savegameSlotNum != -1) { highlightSlot((_savegameSlotNum + 1) % 5); getPetControl()->makeDirty(); } return true; case Common::KEYCODE_UP: case Common::KEYCODE_KP8: if (_savegameSlotNum != -1) { int slotNum = --_savegameSlotNum; highlightSlot((slotNum == -1) ? SAVEGAME_SLOTS_COUNT - 1 : slotNum); getPetControl()->makeDirty(); } return true; case Common::KEYCODE_RETURN: case Common::KEYCODE_KP_ENTER: execute(); return true; default: return false; } }
void CPetLoadSave::resetSlots() { for (int idx = 0; idx < SAVEGAME_SLOTS_COUNT; ++idx) { _slotNames[idx].setText(EMPTY); _slotInUse[idx] = false; // Try and open up the savegame for access Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading( g_vm->generateSaveName(idx)); if (in) { // Read in the savegame header data CompressedFile file; file.open(in); TitanicSavegameHeader header; if (CProjectItem::readSavegameHeader(&file, header)) { _slotInUse[idx] = true; _slotNames[idx].setText(header._saveName); } if (header._thumbnail) { header._thumbnail->free(); delete header._thumbnail; } file.close(); } } highlightSlot(_savegameSlotNum); }
bool CPetLoadSave::isSlotHighlighted(int index, const Point &pt) { Rect r = getSlotBounds(index); if (r.contains(pt)) { highlightSlot(index); return true; } else { return false; } }
bool CPetLoadSave::checkSlotsHighlight(const Point &pt) { for (int idx = 0; idx < SAVEGAME_SLOTS_COUNT; ++idx) { if (isSlotHighlighted(idx, pt)) { highlightSlot(idx); return true; } } return false; }
void CPetSave::execute() { CPetControl *pet = getPetControl(); if (_savegameSlotNum >= 0) { highlightSlot(-1); CProjectItem *project = pet ? pet->getRoot() : nullptr; if (project) { project->saveGame(_savegameSlotNum, _slotNames[_savegameSlotNum].getText()); pet->displayMessage(BLANK); } } else if (pet) { pet->displayMessage(SELECT_GAME_TO_SAVE); } }