void FindController::drawRect(PageOverlay* pageOverlay, GraphicsContext& graphicsContext, const IntRect& dirtyRect) { float fractionFadedIn = pageOverlay->fractionFadedIn(); Vector<IntRect> rects = rectsForTextMatches(); // Draw the background. graphicsContext.fillRect(dirtyRect, overlayBackgroundColor(fractionFadedIn), ColorSpaceSRGB); { GraphicsContextStateSaver stateSaver(graphicsContext); graphicsContext.setShadow(FloatSize(shadowOffsetX, shadowOffsetY), shadowBlurRadius, holeShadowColor(fractionFadedIn), ColorSpaceSRGB); graphicsContext.setFillColor(holeFillColor(fractionFadedIn), ColorSpaceSRGB); // Draw white frames around the holes. for (size_t i = 0; i < rects.size(); ++i) { IntRect whiteFrameRect = rects[i]; whiteFrameRect.inflate(1); graphicsContext.fillRect(whiteFrameRect); } } graphicsContext.setFillColor(Color::transparent, ColorSpaceSRGB); // Clear out the holes. for (size_t i = 0; i < rects.size(); ++i) graphicsContext.fillRect(rects[i]); if (!m_isShowingFindIndicator) return; if (Frame* selectedFrame = frameWithSelection(m_webPage->corePage())) { IntRect findIndicatorRect = selectedFrame->view()->contentsToWindow(enclosingIntRect(selectedFrame->selection()->bounds())); if (findIndicatorRect != m_findIndicatorRect) hideFindIndicator(); } }
void FindController::drawRect(PageOverlay* pageOverlay, GraphicsContext& graphicsContext, const IntRect& dirtyRect) { float fractionFadedIn = pageOverlay->fractionFadedIn(); Vector<IntRect> rects = rectsForTextMatches(); // Draw the background. graphicsContext.fillRect(dirtyRect, overlayBackgroundColor(fractionFadedIn), ColorSpaceSRGB); { GraphicsContextStateSaver stateSaver(graphicsContext); graphicsContext.setShadow(FloatSize(shadowOffsetX, shadowOffsetY), shadowBlurRadius, holeShadowColor(fractionFadedIn), ColorSpaceSRGB); graphicsContext.setFillColor(holeFillColor(fractionFadedIn), ColorSpaceSRGB); // Draw white frames around the holes. for (size_t i = 0; i < rects.size(); ++i) { IntRect whiteFrameRect = rects[i]; whiteFrameRect.inflate(1); graphicsContext.fillRect(whiteFrameRect); } } graphicsContext.setFillColor(Color::transparent, ColorSpaceSRGB); // Clear out the holes. for (size_t i = 0; i < rects.size(); ++i) graphicsContext.fillRect(rects[i]); }