int packAdd(const char* packDir, int isDLC)
{
  char* buf = malloc(sizeof(char)*2048);
  char* buf2= malloc(sizeof(char)*1024);
  char* val = malloc(sizeof(char)*1024);
  char* set = malloc(sizeof(char)*1024);

  //This block is for playlists
  list_t* playList=0;
  listItem* li=0;
  playListItem* pli=0;
  int i; //Counter

  FILE* f=0;
  packInfoType* ti = malloc(sizeof(packInfoType));
  ti->lives=3; //Default 3 lives, if pack do not define another number.
  ti->isDLC=isDLC;

  //Any levels? (Packs are invalid without a levels folder and atleast one level)
  sprintf(buf, "%s/levels/level000.wzp", packDir);

  //Initialize list for playlist
  playList = listInit(_freePlaylistItem);

  //Open packs/packname/info.ini
  sprintf(buf, "%s/info.ini", packDir);
  f = android_fopen(buf, "r");
  if(f)
  {
    while( fgets(buf, 128, f) )
    {
      stripNewLine(buf);
      if(splitVals('=',buf,set,val))
      {
        if(strcmp("author", set)==0)
        {
          ti->author = malloc( sizeof(char)*(strlen(val)+1+3) );
          sprintf(ti->author, "By %s", val);
        } else
        if(strcmp("packname", set)==0)
        {
          ti->name = malloc( sizeof(char)*(strlen(val)+1) );
          strcpy(ti->name,val);
        } else
        if(strcmp("comment", set)==0)
        {
          ti->comment = malloc( sizeof(char)*(strlen(val)+1+1) );
          sprintf(ti->comment, "-%s", val);
        } else
        if(strcmp("mus", set)==0)
        {
          //mus=00,song
          if( splitVals(',',val, buf,set ) && splitVals('-',buf,val,buf2) )
          {
              //val= from buf2=to set=song name
              pli = malloc( sizeof( playListItem ) );
              pli->from=atoi(val);
              pli->to=atoi(buf2);
              pli->song=malloc(sizeof(char)*strlen(set)+1);
              strcpy( pli->song, set );
              listAppendData( playList, (void*)pli );
          } else {
            SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "   Playlist entry format is mus=XX-XX,song name.ogg where XX-XX is a level range.\n");
          }
        } else
        if(strcmp("lives", set)==0)
        {
          ti->lives = atoi(val);
        }
      } //Found =
    } //reading file

    //Close the info file.
    fclose(f);
  } else {
    //Fall back if no file was found.
    SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "Warning: '%s' not found, using defaults.\n",buf);
    ti->author = malloc( sizeof(char)* 20 );
    strcpy(ti->author, "info.ini not found");
    ti->comment=ti->author;
    ti->name = malloc( sizeof(char)*(strlen(packDir)+1) );
    strcpy(ti->name, packDir);
  }


  //Set path
  ti->path = malloc( sizeof(char)*(strlen(packDir)+1) );
  strcpy(ti->path,packDir);

  //Set pack icon
  sprintf(buf, "%s/icon.png", packDir);
  ti->icon = loadImg(buf);
  if(!ti->icon)
  {
    ti->icon = loadImg( "data/noicon.png" );
  }

  //Check if pack have a "finished" icon.
  sprintf(buf, "%s/finished.png", packDir);

  //Set ps.cp before entering makeLevelist, it makes use of packGetFile
  ps.cp = ti;

  //Add levels.
  ti->levels=0;
  ti->levels=makeLevelList(packDir); //makeLevelList looks in packDir/levels/

  //set number of levels in pack
  ti->numLevels = ti->levels->count - 1  ; //The last level does not count (because it is just a "completed" screen).


  //Add to list of packages
  listAppendData( ps.packs, (void*)ti );

  //Increase number of available packages
  ps.numPacks++;

  //Put playlist songs into levelfiles.
  li=&playList->begin;
  while( LISTFWD(playList,li) )
  {
    pli=(playListItem*)li->data;

    for(i=0; i<ti->numLevels;i++)
    {
      if(i >= pli->from && i <= pli->to)
      {
        levelInfo(i)->musicFile = malloc( sizeof(char)*strlen(pli->song)+1 );
        strcpy(levelInfo(i)->musicFile, pli->song);
      }
    }
  }

  //Clear playlist data
  listFree( playList );

  free(buf);
  free(buf2);
  free(val);
  free(set);

  return(ps.numPacks-1);
}
Example #2
0
int initGame(SDL_Surface* screen)
{
    if(player()->gameStarted)
    {
      printf("ERROR: Called init when a game was running\n");
      return(0);
    }

	//Only load the back-image once.
    if( !ptrRestart )
    {
    	ptrRestart = loadImg( DATADIR"data/ptr-restart.png" );
    	ptrRestartRect.x=HSCREENW-160;
    	ptrRestartRect.w=ptrRestartRect.x+ptrRestart->w;

    	ptrRestartRect.y=HSCREENH+120-ptrRestart->h;
    	ptrRestartRect.h=ptrRestartRect.y+ptrRestart->h;
    }

    debugNumInit++;
    initCursor(&cur);
    restartConfirm=0;

    //Read info's for level. (this is done instead of using the one in packInfo so it don't need resetting)
    pf.levelInfo = mkLevelInfo( player()->levelFile );

    if(!loadField(&pf, player()->levelFile ))
    {
      printf("Error: Couldn't init playfield.\n");
      return(0);
    }


    if(!initDraw(pf.levelInfo,screen))
    {
      printf("Error: Couldn't init graphics.\n");
      return(0);
    }

    char* buf = malloc(sizeof(char)*128);
    sprintf(buf, "themes/%s",pf.levelInfo->soundDir);
    loadSamples( buf, levelInfo( player()->level)->musicFile ); //Load samples from sounddir, note we use the levelInfo from packInfo for the music since the playlist is hacked onto that.
    free(buf);

    txtLoadGameCharSet( pf.levelInfo->fontName );

    pf.levelInfo->time *= 1000; //Convert seconds to ms
    countdown=500;
    countdownSeconds=3;
    gameState=GAMESTATECOUNTDOWN;
    player()->gameStarted=1;

    //Clear player stats
    memset( &player()->hsEntry, 0, sizeof( hsEntry_t ) );

    //Set the levelNum
    player()->hsEntry.levelNum = player()->level;

    startStopImg=0;

    if(pf.levelInfo->startImg)
    {
      gameState=GAMESTATESTARTIMAGE;
    }

    //We also simulate the first switch tick here so all looks right at the countdown.
    switchUpdateAll( &pf );

    justWon=0;

    return(1);
}