void rotateSelectionAboutAxis(axis_t axis, float deg) { if (fabs(deg) == 90.0f) { GlobalSelectionSystem().rotateSelected( quaternion_for_axis90(axis, (deg > 0) ? eSignPositive : eSignNegative)); } else { switch(axis) { case 0: GlobalSelectionSystem().rotateSelected( Quaternion::createForMatrix(Matrix4::getRotationAboutXDegrees(deg))); break; case 1: GlobalSelectionSystem().rotateSelected( Quaternion::createForMatrix(Matrix4::getRotationAboutYDegrees(deg))); break; case 2: GlobalSelectionSystem().rotateSelected( Quaternion::createForMatrix(Matrix4::getRotationAboutZDegrees(deg))); break; } } }
inline void Select_RotateAxis (int axis, float deg) { if (fabs(deg) == 90.f) { GlobalSelectionSystem().rotateSelected(quaternion_for_axis90((axis_t) axis, (deg > 0) ? eSignPositive : eSignNegative)); } else { switch (axis) { case 0: GlobalSelectionSystem().rotateSelected(quaternion_for_matrix4_rotation(matrix4_rotation_for_x_degrees(deg))); break; case 1: GlobalSelectionSystem().rotateSelected(quaternion_for_matrix4_rotation(matrix4_rotation_for_y_degrees(deg))); break; case 2: GlobalSelectionSystem().rotateSelected(quaternion_for_matrix4_rotation(matrix4_rotation_for_z_degrees(deg))); break; } } }