Example #1
0
static struct ureg get_eye_normal( struct tnl_program *p )
{
   if (is_undef(p->eye_normal)) {
      struct ureg normal = register_input(p, VERT_ATTRIB_NORMAL );
      struct ureg mvinv[3];

      register_matrix_param5( p, STATE_MODELVIEW_MATRIX, 0, 0, 2,
			      STATE_MATRIX_INVTRANS, mvinv );

      p->eye_normal = reserve_temp(p);

      /* Transform to eye space:
       */
      emit_matrix_transform_vec3( p, p->eye_normal, mvinv, normal );

      /* Normalize/Rescale:
       */
      if (p->state->normalize) {
	 emit_normalize_vec3( p, p->eye_normal, p->eye_normal );
      }
      else if (p->state->rescale_normals) {
	 struct ureg rescale = register_param2(p, STATE_INTERNAL,
					       STATE_NORMAL_SCALE);

	 emit_op2( p, OPCODE_MUL, p->eye_normal, 0, p->eye_normal, 
		   swizzle1(rescale, X));
      }
   }

   return p->eye_normal;
}
Example #2
0
static struct ureg get_eye_position_normalized( struct tnl_program *p )
{
   if (is_undef(p->eye_position_normalized)) {
      struct ureg eye = get_eye_position(p);
      p->eye_position_normalized = reserve_temp(p);
      emit_normalize_vec3(p, p->eye_position_normalized, eye);
   }

   return p->eye_position_normalized;
}
Example #3
0
static struct ureg get_transformed_normal( struct tnl_program *p )
{
   if (is_undef(p->transformed_normal) &&
       !p->state->need_eye_coords &&
       !p->state->normalize &&
       !(p->state->need_eye_coords == p->state->rescale_normals))
   {
      p->transformed_normal = register_input(p, VERT_ATTRIB_NORMAL );
   }
   else if (is_undef(p->transformed_normal))
   {
      struct ureg normal = register_input(p, VERT_ATTRIB_NORMAL );
      struct ureg mvinv[3];
      struct ureg transformed_normal = reserve_temp(p);

      if (p->state->need_eye_coords) {
         register_matrix_param5( p, STATE_MODELVIEW_MATRIX, 0, 0, 2,
                                 STATE_MATRIX_INVTRANS, mvinv );

         /* Transform to eye space:
          */
         emit_matrix_transform_vec3( p, transformed_normal, mvinv, normal );
         normal = transformed_normal;
      }

      /* Normalize/Rescale:
       */
      if (p->state->normalize) {
	 emit_normalize_vec3( p, transformed_normal, normal );
         normal = transformed_normal;
      }
      else if (p->state->need_eye_coords == p->state->rescale_normals) {
         /* This is already adjusted for eye/non-eye rendering:
          */
	 struct ureg rescale = register_param2(p, STATE_INTERNAL,
                                               STATE_NORMAL_SCALE);

	 emit_op2( p, OPCODE_MUL, transformed_normal, 0, normal, rescale );
         normal = transformed_normal;
      }

      assert(normal.file == PROGRAM_TEMPORARY);
      p->transformed_normal = normal;
   }

   return p->transformed_normal;
}
Example #4
0
static struct ureg get_eye_position_z( struct tnl_program *p )
{
   if (!is_undef(p->eye_position))
      return swizzle1(p->eye_position, Z);

   if (is_undef(p->eye_position_z)) {
      struct ureg pos = register_input( p, VERT_ATTRIB_POS );
      struct ureg modelview[4];

      p->eye_position_z = reserve_temp(p);

      register_matrix_param5( p, STATE_MODELVIEW_MATRIX, 0, 0, 3,
                              0, modelview );

      emit_op2(p, OPCODE_DP4, p->eye_position_z, 0, pos, modelview[2]);
   }

   return p->eye_position_z;
}
Example #5
0
static struct ureg get_eye_z( struct tnl_program *p )
{
   if (!is_undef(p->eye_position)) {
      return swizzle1(p->eye_position, Z);
   }
   else if (!is_undef(p->eye_z)) {
      struct ureg pos = register_input( p, BRW_ATTRIB_POS ); 
      struct ureg modelview2;

      p->eye_z = reserve_temp(p);

      register_matrix_param6( p, STATE_MATRIX, STATE_MODELVIEW, 0, 2, 1, 
			      STATE_MATRIX, &modelview2 );

      emit_matrix_transform_vec4(p, p->eye_position, modelview, pos);
      emit_op2(p, OPCODE_DP4, p->eye_z, WRITEMASK_Z, pos, modelview2);
   }
   
   return swizzle1(p->eye_z, Z)
}
Example #6
0
static struct ureg get_eye_position( struct tnl_program *p )
{
   if (is_undef(p->eye_position)) {
      struct ureg pos = register_input( p, VERT_ATTRIB_POS );
      struct ureg modelview[4];

      p->eye_position = reserve_temp(p);

      if (p->mvp_with_dp4) {
	 register_matrix_param5( p, STATE_MODELVIEW_MATRIX, 0, 0, 3,
                                 0, modelview );

	 emit_matrix_transform_vec4(p, p->eye_position, modelview, pos);
      }
      else {
	 register_matrix_param5( p, STATE_MODELVIEW_MATRIX, 0, 0, 3,
				 STATE_MATRIX_TRANSPOSE, modelview );

	 emit_transpose_matrix_transform_vec4(p, p->eye_position, modelview, pos);
      }
   }

   return p->eye_position;
}