RenderView::RenderView(Node* node, FrameView* view) : RenderBlock(node) , m_frameView(view) , m_selectionStart(0) , m_selectionEnd(0) , m_selectionStartPos(-1) , m_selectionEndPos(-1) , m_maximalOutlineSize(0) , m_pageHeight(0) , m_pageHeightChanged(false) , m_layoutState(0) , m_layoutStateDisableCount(0) , m_bodyIsLTR(true) #if ENABLE(VIEWPORT_REFLOW) , m_reflowWidth(0) #endif { // Clear our anonymous bit, set because RenderObject assumes // any renderer with document as the node is anonymous. setIsAnonymous(false); // init RenderObject attributes setInline(false); m_minPreferredLogicalWidth = 0; m_maxPreferredLogicalWidth = 0; setPreferredLogicalWidthsDirty(true, false); setPositioned(true); // to 0,0 :) }
RenderView::RenderView(Node* node, FrameView* view) : RenderBlock(node) , m_frameView(view) , m_selectionStart(0) , m_selectionEnd(0) , m_selectionStartPos(-1) , m_selectionEndPos(-1) , m_maximalOutlineSize(0) , m_pageLogicalHeight(0) , m_pageLogicalHeightChanged(false) , m_layoutState(0) , m_layoutStateDisableCount(0) , m_renderQuoteCount(0) , m_renderCounterCount(0) { // Clear our anonymous bit, set because RenderObject assumes // any renderer with document as the node is anonymous. setIsAnonymous(false); // init RenderObject attributes setInline(false); m_minPreferredLogicalWidth = 0; m_maxPreferredLogicalWidth = 0; setPreferredLogicalWidthsDirty(true, MarkOnlyThis); setPositioned(true); // to 0,0 :) }
RenderView::RenderView(Node* node, FrameView* view) : RenderBlock(node) , m_frameView(view) , m_selectionStart(0) , m_selectionEnd(0) , m_selectionStartPos(-1) , m_selectionEndPos(-1) , m_printImages(true) , m_maximalOutlineSize(0) , m_layoutState(0) , m_layoutStateDisableCount(0) { // Clear our anonymous bit, set because RenderObject assumes // any renderer with document as the node is anonymous. setIsAnonymous(false); // init RenderObject attributes setInline(false); m_minPrefWidth = 0; m_maxPrefWidth = 0; setPrefWidthsDirty(true, false); setPositioned(true); // to 0,0 :) // Create a new root layer for our layer hierarchy. m_layer = new (node->document()->renderArena()) RenderLayer(this); setHasLayer(true); }
RenderView::RenderView(Node* node, FrameView* view) : RenderBlock(node) , m_frameView(view) , m_selectionStart(0) , m_selectionEnd(0) , m_selectionStartPos(-1) , m_selectionEndPos(-1) , m_printImages(true) , m_maximalOutlineSize(0) , m_bestTruncatedAt(0) , m_truncatorWidth(0) , m_minimumColumnHeight(0) , m_forcedPageBreak(false) , m_layoutState(0) , m_layoutStateDisableCount(0) { // Clear our anonymous bit, set because RenderObject assumes // any renderer with document as the node is anonymous. setIsAnonymous(false); // init RenderObject attributes setInline(false); m_minPrefWidth = 0; m_maxPrefWidth = 0; setPrefWidthsDirty(true, false); setPositioned(true); // to 0,0 :) }
Ref<Inspector::Protocol::LayerTree::Layer> InspectorLayerTreeAgent::buildObjectForLayer(ErrorString& errorString, RenderLayer* renderLayer) { RenderObject* renderer = &renderLayer->renderer(); RenderLayerBacking* backing = renderLayer->backing(); Node* node = renderer->node(); bool isReflection = renderLayer->isReflection(); bool isGenerated = (isReflection ? renderer->parent() : renderer)->isBeforeOrAfterContent(); bool isAnonymous = renderer->isAnonymous(); if (renderer->isRenderView()) node = &renderer->document(); else if (isReflection && isGenerated) node = renderer->parent()->generatingElement(); else if (isGenerated) node = renderer->generatingNode(); else if (isReflection || isAnonymous) node = renderer->parent()->element(); // Basic set of properties. auto layerObject = Inspector::Protocol::LayerTree::Layer::create() .setLayerId(bind(renderLayer)) .setNodeId(idForNode(errorString, node)) .setBounds(buildObjectForIntRect(renderer->absoluteBoundingBoxRect())) .setMemory(backing->backingStoreMemoryEstimate()) .setCompositedBounds(buildObjectForIntRect(enclosingIntRect(backing->compositedBounds()))) .setPaintCount(backing->graphicsLayer()->repaintCount()) .release(); if (node && node->shadowHost()) layerObject->setIsInShadowTree(true); if (isReflection) layerObject->setIsReflection(true); if (isGenerated) { if (isReflection) renderer = renderer->parent(); layerObject->setIsGeneratedContent(true); layerObject->setPseudoElementId(bindPseudoElement(downcast<PseudoElement>(renderer->node()))); if (renderer->isBeforeContent()) layerObject->setPseudoElement("before"); else if (renderer->isAfterContent()) layerObject->setPseudoElement("after"); } // FIXME: RenderView is now really anonymous but don't tell about it to the frontend before making sure it can handle it. if (isAnonymous && !renderer->isRenderView()) { layerObject->setIsAnonymous(true); const RenderStyle& style = renderer->style(); if (style.styleType() == FIRST_LETTER) layerObject->setPseudoElement("first-letter"); else if (style.styleType() == FIRST_LINE) layerObject->setPseudoElement("first-line"); } return layerObject; }
RenderFlowThread::RenderFlowThread(Node* node) : RenderBlock(node) , m_hasValidRegions(false) , m_regionsInvalidated(false) , m_regionsHaveUniformLogicalWidth(true) , m_regionsHaveUniformLogicalHeight(true) , m_overflow(false) , m_regionLayoutUpdateEventTimer(this, &RenderFlowThread::regionLayoutUpdateEventTimerFired) { ASSERT(node->document()->cssRegionsEnabled()); setIsAnonymous(false); setInRenderFlowThread(); }
RenderFlowThread::RenderFlowThread(Node* node) : RenderBlock(node) , m_hasValidRegions(false) , m_regionsInvalidated(false) , m_regionsHaveUniformLogicalWidth(true) , m_regionsHaveUniformLogicalHeight(true) , m_overset(true) , m_hasRegionsWithStyling(false) , m_dispatchRegionLayoutUpdateEvent(false) , m_pageLogicalHeightChanged(false) { ASSERT(node->document()->cssRegionsEnabled()); setIsAnonymous(false); setInRenderFlowThread(); }
RenderView::RenderView(Node* node, FrameView *view) : RenderBlock(node) { // Clear our anonymous bit, set because RenderObject assumes // any renderer with document as the node is anonymous. setIsAnonymous(false); // init RenderObject attributes setInline(false); m_frameView = view; // try to contrain the width to the views width m_minWidth = 0; m_height = 0; m_width = m_minWidth; m_maxWidth = m_minWidth; setPositioned(true); // to 0,0 :) m_printingMode = false; m_printImages = true; m_maximalOutlineSize = 0; m_selectionStart = 0; m_selectionEnd = 0; m_selectionStartPos = -1; m_selectionEndPos = -1; // Create a new root layer for our layer hierarchy. m_layer = new (node->document()->renderArena()) RenderLayer(this); m_flexBoxInFirstLayout = 0; }