QSGPainterNode::QSGPainterNode(QQuickPaintedItem *item) : QSGGeometryNode() , m_preferredRenderTarget(QQuickPaintedItem::Image) , m_actualRenderTarget(QQuickPaintedItem::Image) , m_item(item) , m_fbo(0) , m_multisampledFbo(0) , m_geometry(QSGGeometry::defaultAttributes_TexturedPoint2D(), 4) , m_texture(0) , m_gl_device(0) , m_dirtyContents(false) , m_opaquePainting(false) , m_linear_filtering(false) , m_mipmapping(false) , m_smoothPainting(false) , m_extensionsChecked(false) , m_multisamplingSupported(false) , m_fastFBOResizing(false) , m_fillColor(Qt::transparent) , m_contentsScale(1.0) , m_dirtyGeometry(false) , m_dirtyRenderTarget(false) , m_dirtyTexture(false) { m_context = static_cast<QQuickPaintedItemPrivate *>(QObjectPrivate::get(item))->sceneGraphRenderContext(); setMaterial(&m_materialO); setOpaqueMaterial(&m_material); setGeometry(&m_geometry); #ifdef QSG_RUNTIME_DESCRIPTION qsgnode_set_description(this, QString::fromLatin1("QQuickPaintedItem(%1):%2").arg(QString::fromLatin1(item->metaObject()->className())).arg(item->objectName())); #endif }
/*! Constructs a new simple texture node */ QSGSimpleTextureNode::QSGSimpleTextureNode() : m_geometry(QSGGeometry::defaultAttributes_TexturedPoint2D(), 4) { setGeometry(&m_geometry); setMaterial(&m_material); setOpaqueMaterial(&m_opaque_material); }
void QSGDefaultImageNode::setAntialiasing(bool antialiasing) { if (antialiasing == m_antialiasing) return; m_antialiasing = antialiasing; if (m_antialiasing) { setMaterial(&m_smoothMaterial); setOpaqueMaterial(0); setGeometry(new QSGGeometry(smoothAttributeSet(), 0)); setFlag(OwnsGeometry, true); } else { setMaterial(&m_materialO); setOpaqueMaterial(&m_material); setGeometry(&m_geometry); setFlag(OwnsGeometry, false); } m_dirtyGeometry = true; }
QSGNinePatchNode::QSGNinePatchNode() : m_geometry(QSGGeometry::defaultAttributes_TexturedPoint2D(), 0) , m_horizontalTileMode(QSGBorderImage::Stretch) , m_verticalTileMode(QSGBorderImage::Stretch) , m_dirtyGeometry(false) , m_mirror(false) { setOpaqueMaterial(&m_material); setMaterial(&m_materialO); setGeometry(&m_geometry); m_geometry.setDrawingMode(GL_TRIANGLES); }
/*! Constructs a new simple texture node */ QSGSimpleTextureNode::QSGSimpleTextureNode() : QSGGeometryNode(*new QSGSimpleTextureNodePrivate) , m_geometry(QSGGeometry::defaultAttributes_TexturedPoint2D(), 4) { setGeometry(&m_geometry); setMaterial(&m_material); setOpaqueMaterial(&m_opaque_material); m_material.setMipmapFiltering(QSGTexture::None); m_opaque_material.setMipmapFiltering(QSGTexture::None); #ifdef QSG_RUNTIME_DESCRIPTION qsgnode_set_description(this, QLatin1String("simpletexture")); #endif }
MapNode::MapNode(QGeoMap *map): QSGGeometryNode(), m_fbo(0), m_fboSurface(0), m_geometry(QSGGeometry::defaultAttributes_TexturedPoint2D(), 4), m_texture(0), m_map(map), m_initialized(false), m_dirtyFBO(false) { setMaterial(&m_material); setOpaqueMaterial(&m_opaqueMaterial); setGeometry(&m_geometry); // setFlag(UsePreprocess); }
QSGDefaultImageNode::QSGDefaultImageNode() : m_innerSourceRect(0, 0, 1, 1) , m_subSourceRect(0, 0, 1, 1) , m_antialiasing(false) , m_mirror(false) , m_dirtyGeometry(false) , m_geometry(QSGGeometry::defaultAttributes_TexturedPoint2D(), 4) { setMaterial(&m_materialO); setOpaqueMaterial(&m_material); setGeometry(&m_geometry); #ifdef QML_RUNTIME_TESTING description = QLatin1String("image"); #endif }
OgreNode::OgreNode(QQuickWindow* window) : QSGGeometryNode() , mGeometry(QSGGeometry::defaultAttributes_TexturedPoint2D(), 4) , mTexture(0) , mRenderSystem(0) , mRenderTarget(0) , mViewport(0) , mWindow(0) , mOgreFboId(0) , mDirtyFBO(false) , mQuickWindow(window) { setMaterial(&mMaterial); setOpaqueMaterial(&mMaterialO); setGeometry(&mGeometry); setFlag(UsePreprocess); }