Example #1
0
NewCullingTest::NewCullingTest()
{
    Size size = Director::getInstance()->getWinSize();
    auto sprite = Sprite::create("Images/btn-about-normal-vertical.png");
    sprite->setRotation(5);
    sprite->setPosition(Vec2(size.width/2,size.height/3));
    sprite->setScale(2);
    addChild(sprite);

    auto sprite2 = Sprite::create("Images/btn-about-normal-vertical.png");
    sprite2->setRotation(-85);
    sprite2->setPosition(Vec2(size.width/2,size.height * 2/3));
    sprite2->setScale(2);
    addChild(sprite2);
    
    auto listener = EventListenerTouchOneByOne::create();
    listener->setSwallowTouches(true);
    
    listener->onTouchBegan = CC_CALLBACK_2(NewCullingTest::onTouchBegan, this);
    listener->onTouchMoved = CC_CALLBACK_2(NewCullingTest::onTouchMoved, this);
    
    _eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
    
}
Example #2
0
bool StageSelect::init()
{
    if (Layer::init())
    {
        selected_cell = nullptr;
        
        s_playerConfig.overstage = 50;
        
        if(s_playerConfig.overstage >=50 )
        {
            s_playerConfig.overstage = 50;
            fake_overstage = 49;
        }
        else fake_overstage = s_playerConfig.overstage;
        
        _selectItem = fake_overstage;
        _noTouch = true ;
        isCloseClick = true;
        
        auto listener = EventListenerTouchOneByOne::create();
        listener->setSwallowTouches(true);
        listener->onTouchBegan = [](Touch* touch, Event* event){
            return true;
        };
        _eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);

        auto panelSize = Size(520,s_visibleRect.visibleHeight * 0.88f);//s_visibleRect.visibleWidth - 97

        _cellSize.width = panelSize.width;
        _cellSize.height = 100;

        _panel = Scale9Sprite::create("mission.png");
        _panel->setAnchorPoint(Point::ANCHOR_MIDDLE_TOP);
        _panel->setPosition(Point(s_visibleRect.center.x,s_visibleRect.top.y + panelSize.height));
        _panel->setContentSize(panelSize);
        this->addChild(_panel);
        
        auto stageselect_text = TextSprite::create(s_gameStrings.mainMenu->stageselect.c_str());
        stageselect_text->setAnchorPoint(Point::ANCHOR_MIDDLE);
        stageselect_text->setPosition(Point(panelSize.width/2, panelSize.height-170));
        _panel->addChild(stageselect_text);
        
        //door effect.
        left_door = Sprite::create("door_l.png");
        right_door = Sprite::create("door_r.png");
        left_door->setScale(1.0f, 0.9f);
        right_door->setScale(1.0f, 0.9f);
        left_door->setAnchorPoint(Point::ANCHOR_MIDDLE_RIGHT);
        right_door->setAnchorPoint(Point::ANCHOR_MIDDLE_LEFT);
        left_door->setPosition(Point(panelSize.width/2+25,panelSize.height/2-39));
        right_door->setPosition(Point(panelSize.width/2-25,panelSize.height/2-39));
        _panel->addChild(left_door,2);
        _panel->addChild(right_door,2);

        
        auto actionmovedone = CallFunc::create(
                                        [=](){
                                            PLAY_OPENDOOR_EFFECT;
                                            auto size = left_door->getContentSize();
                                            auto move = MoveBy::create(0.5, Point(-(size.width), 0));
                                            left_door->runAction(move);
                                            left_door->runAction(ScaleTo::create(0.5, 0, 0.9f));
                                            auto move1 = move->reverse();
                                            right_door->runAction(move1);
                                            right_door->runAction(Sequence::create(ScaleTo::create(0.5, 0, 0.9f),
                                                                                   CallFunc::create([=]()
                                                                                                    {
                                                                                                        PLAY_STAGELIST_EFFECT;
                                                                                                        isCloseClick = false;
                                                                                                        if(fake_overstage>2 && fake_overstage<47)
                                                                                                        tableView->setContentOffsetInDuration(tableView->getContentOffset() + Point(0,_cellSize.height*(fake_overstage-2)),fake_overstage*0.02f);
                                                                                                        else if(fake_overstage>=47)
                                                                                                            tableView->setContentOffsetInDuration(tableView->getContentOffset() + Point(0,_cellSize.height*45),46*0.02f);
                                                                                                    }),
                                                                                   nullptr));
                                        });
        _panel->runAction(Sequence::create(MoveTo::create(0.15f,s_visibleRect.top),
                                           DelayTime::create(0.3f),
                                           actionmovedone,nullptr));

        tableView = TableView::create(this, Size(panelSize.width, panelSize.height - 345));
        tableView->setDirection(ScrollView::Direction::VERTICAL);
        tableView->setVerticalFillOrder(TableView::VerticalFillOrder::TOP_DOWN);
        tableView->setPosition(Point(0,135));
        tableView->setDelegate(this);
        tableView->reloadData();
        _panel->addChild(tableView,0);
        tableView->setTouchEnabled(false);
        runAction(Sequence::create(DelayTime::create(1.0f),CallFunc::create([=](){tableView->setTouchEnabled(true);}), nullptr));
        
        auto itemClosed = MenuItemImageLabel::createWithFrameName("back_0.png","back_1.png",
            CC_CALLBACK_1(StageSelect::menuCallbackClosed,this));
        itemClosed->setAnchorPoint(Point::ANCHOR_TOP_RIGHT);
        itemClosed->setPosition((s_visibleRect.visibleWidth + panelSize.width)/2,panelSize.height);

        auto itemFight = MenuItemImageLabel::createWithFrameName("btA_0.png","btA_1.png",
            CC_CALLBACK_1(StageSelect::menuCallbackFight,this), s_gameStrings.mainMenu->stage_fight.c_str());
        itemFight->setPosition(Point(panelSize.width / 2,77));
        itemFight->setTextColor(Color3B(255, 255, 0));
        
        auto menu = Menu::create( itemClosed, itemFight, nullptr);
        menu->setPosition(Point::ZERO);
        _panel->addChild(menu);
        
        addBall();

        return true;
    }

    return false;
}
Example #3
0
bool GamePlay::init() {
	if (!Layer::init()) {
		return false;
	}

	gameState = Ready;
	visibleSize = Director::getInstance()->getVisibleSize();
	getSoundMusic();

	//load game AI
	//init array number and computation
	int ARRAY_NUMBER[9] = { 1, 2, 3, 4, 5, 6, 7, 8, 9 };
	arrNum = gameAI->randomNumber(ARRAY_NUMBER, SUM_NUM);
	for (int i = 0; i < SUM_NUM; i++) {
		arrNUM[i] = arrNum[i];
	}
	char s[SUM_COM] = "";
	//TODO change level
//	arrCOM = gameAI->randomComputation(s, SUM_COM,
//			GamePlay::instance()->getLevel() >= 2 ? 2 : 3);
	arrCOM = gameAI->randomComputation(s, SUM_COM, 2);
	for (int i = 0; i < SUM_COM; i++) {
		arrCOMPUTATE[i] = arrCOM[i];
	}
	for (int i = 0; i < SUM_COM / 2; i++) {
		tempResult[i] = INIT_FRAME;
	}

	int arr[GamePlay::instance()->getLevel()];
	int* arrayLevel = gameAI->randomLessNumber(arr,
			GamePlay::instance()->getLevel());

	//load background
	auto bg = Sprite::create("background.png");
	bg->setAnchorPoint(Vec2(0, 0));
	bg->setPosition(Vec2(0, 0));
	this->addChild(bg, -1);
	float rX = visibleSize.width / bg->getContentSize().width;
	float rY = visibleSize.height / bg->getContentSize().height;
	bg->setScaleX(rX);
	bg->setScaleY(rY);

	//show logo game
	Sprite *logoGame = Sprite::create("smalllogo.png");
	logoGame->setAnchorPoint(Vec2(0.0, 1.0));
	logoGame->setPosition(Vec2(PADDING, visibleSize.height - PADDING));
	logoGame->setTag(TAG_LOGO);
	logoGame->setScale(0.6f);
	this->addChild(logoGame);

	//load frame ready
	float baseY = logoGame->getPositionY()
			- logoGame->getBoundingBox().size.height - PADDING;
	float baseX = PADDING / 2;
	for (int i = 0; i < SUM_NUM; i++) {
		frameReady[i] = Sprite::create("frame.png");
		float width = frameReady[i]->getContentSize().width;
		float height = frameReady[i]->getContentSize().height;
		frameReady[i]->setTag(TAG_START_READY_POINT + i);
		frameReady[i]->setPositionX(baseX + 5.0 / 8.0 * i * width + width / 2);
		if (i % 2 == 0) {
			frameReady[i]->setPositionY(baseY - height / 2);
		} else {
			frameReady[i]->setPositionY(baseY - height);
		}
		this->addChild(frameReady[i]);
	}

	//create frame play
	float paddingY = 0;
	float paddingX = 0;
	for (int i = 0; i < SUM_NUM; i++) {
		float baseX = PADDING;
		framePlay[i] = TouchSprite::create("frame.png");
		framePlay[i]->setTag(TAG_FRAME_PLAY + i);
		paddingX = (visibleSize.width - PADDING * 4
				- framePlay[i]->getContentSize().width) / 3.0;
		framePlay[i]->setPositionX(
				PADDING + framePlay[i]->getContentSize().width / 2
						+ paddingX * (i % 3));

		float baseY = frameReady[0]->getPositionY();
		if (i % 3 == 0)
			paddingY = paddingX * ((int) i / 3 + 1);
		framePlay[i]->setPositionY(baseY - paddingY);
		framePlay[i]->score = 0;
		framePlay[i]->isFixed = false;
		for (int j = 0; j < GamePlay::instance()->getLevel(); j++) {
			if (arrNum[i] == arrayLevel[j]) {
				framePlay[i]->score = arrNum[i];
				//TODO
				framePlay[i]->isFixed = true;
				framePlay[i]->setDisplayFrame(
						SpriteFrame::create(
								"frame" + std::to_string(arrNum[i]) + ".png",
								framePlay[i]->getTextureRect()));
			}
		}
//		CCLog("frameplay[%d] = %d", i, framePlay[i]->score);
		this->addChild(framePlay[i]);
	}

	//load number button
	//TODO
	std::string name = "number";
	MoveTo* actionBy;
	int k = 0;
	for (int i = 0; i < SUM_NUM; i++) {
		numberBtn[i] = TouchSprite::create(
				name + std::to_string(i + 1) + ".png");
		numberBtn[i]->setTag(TAG_NUMBER + i);
		numberBtn[i]->setPositionY(visibleSize.height + 3 * PADDING);
		numberBtn[i]->setPositionX(frameReady[i]->getPositionX());
		numberBtn[i]->setZOrder(10);
		numberBtn[i]->isHidden = false;
		this->addChild(numberBtn[i]);
		actionBy = MoveTo::create(0.4, frameReady[i]->getPosition());
		auto easeAction = EaseBounceInOut::create(actionBy);

		for (int j = 0; j < GamePlay::instance()->getLevel(); j++) {
			if ((i + 1) == arrayLevel[j]) {
				numberBtn[i]->isHidden = true;
				numberBtn[i]->setVisible(false);
			}
		}

		if (numberBtn[i]->isHidden == false) {
			auto delay = DelayTime::create(0.2 * (k + 1));
			auto sequence = Sequence::create(delay, easeAction, nullptr);
			numberBtn[i]->runAction(sequence);
			k++;
		}
	}

	if (frameReady != NULL) {
		for (int i = 0; i < SUM_NUM; i++)
			frameReady[i]->setVisible(false);
	}

	//create result frame and equal character
	Sprite* frameEqual[SUM_COM / 2];
	Sprite* characterEqual[SUM_COM / 2];
	for (int i = 0; i < SUM_COM / 2; i++) {
		characterEqual[i] = Sprite::create("icon_equal.png");
		frameEqual[i] = Sprite::createWithTexture(frameReady[i]->getTexture());
		frameEqual[i]->setTag(TAG_FRAME_EQUAL + i);
		if (i % 2 == 0) {
			//frame equal
			frameEqual[i]->setPositionY(
					framePlay[SUM_NUM - 1]->getPositionY()
							+ paddingX * (2 - (int) i / 2));
			frameEqual[i]->setPositionX(
					framePlay[SUM_NUM - 1]->getPositionX() + paddingX);
			//character equal
			characterEqual[i]->setPositionY(
					framePlay[SUM_NUM - 1]->getPositionY()
							+ paddingX * ((int) i / 2));
			characterEqual[i]->setPositionX(
					framePlay[SUM_NUM - 1]->getPositionX() + paddingX / 2);
		} else {
			//frame equal
			frameEqual[i]->setPositionY(
					framePlay[SUM_NUM - 1]->getPositionY() - paddingX);
			frameEqual[i]->setPositionX(
					framePlay[SUM_NUM - 1]->getPositionX()
							- paddingX * (2 - (int) i / 2));
			//character equal
			characterEqual[i]->setPositionY(
					framePlay[SUM_NUM - 1]->getPositionY() - paddingX / 2);
			characterEqual[i]->setPositionX(
					framePlay[SUM_NUM - 1]->getPositionX()
							- paddingX * (2 - (int) i / 2));
		}
		this->addChild(frameEqual[i]);
		this->addChild(characterEqual[i]);
	}

	//position of character computation
	Sprite* plusSprite = Sprite::create("icon_plus.png");
	Sprite* minusSrite = Sprite::create("icon_minus.png");
	Sprite* mutiplySprite = Sprite::create("icon_multiply.png");
	Sprite* divideSprite = Sprite::create("icon_divide.png");

	for (int i = 0; i < SUM_COM; i++) {
		if (arrCOM[i] == '+')
			comBtn[i] = Sprite::createWithTexture(plusSprite->getTexture());
		else if (arrCOM[i] == '-')
			comBtn[i] = Sprite::createWithTexture(minusSrite->getTexture());
		else if (arrCOM[i] == '*')
			comBtn[i] = Sprite::createWithTexture(mutiplySprite->getTexture());
		else if (arrCOM[i] == '/')
			comBtn[i] = Sprite::createWithTexture(divideSprite->getTexture());
		this->addChild(comBtn[i]);
	}
	setPosCharacterBtn(comBtn, framePlay, paddingX);

	//calculate result
	result[0] = gameAI->calculate(arrNum[0], arrNum[1], arrNum[2], arrCOM[0],
			arrCOM[1]);
	result[1] = gameAI->calculate(arrNum[0], arrNum[3], arrNum[6], arrCOM[2],
			arrCOM[7]);
	result[2] = gameAI->calculate(arrNum[3], arrNum[4], arrNum[5], arrCOM[5],
			arrCOM[6]);
	result[3] = gameAI->calculate(arrNum[1], arrNum[4], arrNum[7], arrCOM[3],
			arrCOM[8]);
	result[4] = gameAI->calculate(arrNum[6], arrNum[7], arrNum[8], arrCOM[10],
			arrCOM[11]);
	result[5] = gameAI->calculate(arrNum[2], arrNum[5], arrNum[8], arrCOM[4],
			arrCOM[9]);
	gameAI->printArray(result, SUM_COM / 2);

	//set result to frameEqual
	for (int i = 0; i < SUM_COM / 2; i++) {
		resultLabel[i] = LabelTTF::create("00:00", "fonts/hlvgchac.ttf", 48);
		resultLabel[i]->setColor(Color3B(Color3B::RED));
		resultLabel[i]->setString(std::to_string(result[i]));
		resultLabel[i]->setPosition(frameEqual[i]->getPosition());
		this->addChild(resultLabel[i]);
	}

	//button pause
	Sprite* pauseGame = Sprite::create("pauseBtn.png");
	Sprite* pauseGame_press = Sprite::create("pauseBtn_press.png");
	MenuItemSprite* pauseBtn = MenuItemSprite::create(pauseGame,
			pauseGame_press, NULL, CC_CALLBACK_0(GamePlay::gamePause, this));
	Menu *menuPause = Menu::create(pauseBtn, nullptr);
	menuPause->setPosition(
			Vec2(
					visibleSize.width - PADDING
							- pauseBtn->getContentSize().width / 2,
					visibleSize.height - PADDING
							- pauseBtn->getContentSize().height / 2));
	menuPause->setTag(TAG_PAUSE_BTN);
	this->addChild(menuPause);

	//time in pause button
	LabelTTF *currenttime = LabelTTF::create("00:00", "fonts/hlvgchac.ttf", 40);
	Point timePoint = menuPause->getPosition();
	currenttime->setPosition(
			Vec2(timePoint.x - PADDING * 2, timePoint.y + 7.0 / 4.0 * PADDING));
	currenttime->setZOrder(10);
	currenttime->setColor(Color3B(Color3B::RED));
	currenttime->setTag(TAG_LABEL_COUNT_TIME);
	this->addChild(currenttime);

	std::string miniModeSprite = getLevelString(
			GamePlay::instance()->getLevel());
	Sprite* miniMode = Sprite::create("mini" + miniModeSprite + ".png");
	miniMode->setScale(0.5);
	miniMode->setPosition(
			Vec2(currenttime->getPositionX(),
					currenttime->getPositionY()
							- currenttime->getContentSize().height
							- PADDING / 2));
	this->addChild(miniMode);

	//board menu pause
	boardMenuPause = Sprite::create("board.png");
	boardMenuPause->setPosition(
			Vec2(visibleSize.width / 2,
					visibleSize.height
							+ boardMenuPause->getContentSize().height / 2
							+ PADDING));
	boardMenuPause->setZOrder(30);
	this->addChild(boardMenuPause);

	//button help of menu
	Sprite* helpbtn = Sprite::create("help1.png");
	Sprite* helpbtn_press = Sprite::create("help2.png");
	MenuItemSprite* helpBtn = MenuItemSprite::create(helpbtn, helpbtn_press,
	NULL, CC_CALLBACK_0(GamePlay::gameHelp, this));
	Menu *menuHelp = Menu::create(helpBtn, nullptr);
	menuHelp->setPosition(
			Vec2(boardMenuPause->getContentSize().width / 2,
					boardMenuPause->getContentSize().height
							- helpbtn->getContentSize().height));
	boardMenuPause->addChild(menuHelp);

	//button setting of menu
	Sprite* setbtn = Sprite::create("settings1.png");
	Sprite* setbtn_press = Sprite::create("settings2.png");
	MenuItemSprite* setBtn = MenuItemSprite::create(setbtn, setbtn_press, NULL,
			CC_CALLBACK_0(GamePlay::gameSetting, this));
	Menu *menuSetting = Menu::create(setBtn, nullptr);
	menuSetting->setPosition(
			Vec2(boardMenuPause->getContentSize().width / 2,
					menuHelp->getPositionY() - setbtn->getContentSize().height
							- PADDING));
	menuSetting->setTag(TAG_SETTING);
	boardMenuPause->addChild(menuSetting);

	//button quit of menu
	Sprite* quitbtn = Sprite::create("quit1.png");
	Sprite* quitbtn_press = Sprite::create("quit2.png");
	MenuItemSprite* quitBtn = MenuItemSprite::create(quitbtn, quitbtn_press,
	NULL, CC_CALLBACK_0(GamePlay::gameQuit, this));
	Menu *menuQuit = Menu::create(quitBtn, nullptr);
	menuQuit->setPosition(
			Vec2(menuSetting->getPositionX(),
					menuSetting->getPositionY()
							- quitbtn->getContentSize().height - PADDING));
	menuQuit->setTag(TAG_QUIT);
	boardMenuPause->addChild(menuQuit);

	//button replay, resume, share
	MenuItemImage* resumeBtn = MenuItemImage::create("menu_resume.png",
			"menu_resume.png", CC_CALLBACK_0(GamePlay::gameResume, this));
	auto menuResume = Menu::create(resumeBtn, nullptr);
	menuResume->setPosition(
			Vec2(menuSetting->getPositionX(),
					menuQuit->getPositionY()
							- resumeBtn->getContentSize().height - PADDING));
	boardMenuPause->addChild(menuResume);

	MenuItemImage* replayBtn = MenuItemImage::create("menu_replay.png",
			"menu_replay.png", CC_CALLBACK_0(GamePlay::gameReplay, this));
	auto menuReplay = Menu::create(replayBtn, nullptr);
	menuReplay->setPosition(
			Vec2(
					menuResume->getPositionX()
							- resumeBtn->getContentSize().width - PADDING,
					menuResume->getPositionY()));
	boardMenuPause->addChild(menuReplay);

	MenuItemImage* shareBtn = MenuItemImage::create("menu_share.png",
			"menu_share.png",
			CC_CALLBACK_0(GamePlay::gameShareCloseMenuPause, this));
	auto menuShare = Menu::create(shareBtn, nullptr);
	menuShare->setPosition(
			Vec2(
					menuResume->getPositionX()
							+ resumeBtn->getContentSize().width + PADDING,
					menuResume->getPositionY()));
	boardMenuPause->addChild(menuShare);

	auto event_listener = EventListenerTouchOneByOne::create();
	auto dispatcher = Director::getInstance()->getEventDispatcher();
	event_listener->setSwallowTouches(true);
	event_listener->onTouchBegan = CC_CALLBACK_2(GamePlay::onTouchBegan, this);
	event_listener->onTouchMoved = CC_CALLBACK_2(GamePlay::onTouchMoved, this);
	event_listener->onTouchEnded = CC_CALLBACK_2(GamePlay::onTouchEnded, this);
	dispatcher->addEventListenerWithSceneGraphPriority(event_listener, this);
	this->setKeypadEnabled(true);
	this->scheduleUpdate();
//	this->schedule(schedule_selector(GamePlay::update), 1.0f);
	gameState = Playing;
	return true;
}
Example #4
0
bool EndlessScene::init()
{

	if (!Layer::init())
	{
		return false;
	}

	Size visibleSize = Director::getInstance()->getVisibleSize();
	Vec2 origin = Director::getInstance()->getVisibleOrigin();

	auto returnItem = MenuItemImage::create(
		"endless/icon_back.png",
		"endless/icon_back.png",
		CC_CALLBACK_1(EndlessScene::returnCallback, this));

	returnItem->setPosition(Vec2(origin.x + returnItem->getContentSize().width / 2,
		origin.y + visibleSize.height - returnItem->getContentSize().height / 2));


	auto pauseItem = MenuItemImage::create(
		"endless/icon_pause.png",
		"endless/icon_pause.png",
		CC_CALLBACK_1(EndlessScene::pauseCallback, this));

	pauseItem->setPosition(Vec2(origin.x + visibleSize.width - pauseItem->getContentSize().width / 2,
		origin.y + visibleSize.height - pauseItem->getContentSize().height / 2));

	// create menu, it's an autorelease object
	auto menu = Menu::create(returnItem, pauseItem, NULL);
	menu->setPosition(Vec2::ZERO);
	this->addChild(menu, 1);

	//preload audio
	//AudioControl::preLoad();

	//add background image
	setBgImage();
	//addCatAnimation();
	addTranshCan();

	//添加玩家,该场景为单人模式
	m_player = Player::create();
	m_player->createPlayer(4);
	m_player->setTotalMoneySpritePos(0, -20);
	m_player->ScoreFrame()->setPosition(m_player->ScoreFrame()->getPositionX(),m_player->ScoreFrame()->getPositionY() + 100);
	m_player->setTotalMoneyNumPos(0, 100);
	this->addChild(m_player, 1);

	//添加计时器
	m_cmTimer = CMTimer::create();
	m_cmTimer->setTotalTime(5);
	m_cmTimer->createLabel(Vec2(origin.x + visibleSize.width / 2, origin.y + visibleSize.height - 80), m_player, 3);
	this->addChild(m_cmTimer, 2);

	//飘字
	m_flyWord[0] = FlyWord::create("flyword/+5.png", 1.0, Vec2(origin.x + visibleSize.width / 2 - 130, origin.y + visibleSize.height / 2), 50);
	this->addChild(m_flyWord[0], 2);
	m_flyWord[1] = FlyWord::create("flyword/+10.png", 1.0, Vec2(origin.x + visibleSize.width / 2 - 130, origin.y + visibleSize.height / 2), 50);
	this->addChild(m_flyWord[1], 2);
	m_flyWord[2] = FlyWord::create("flyword/+20.png", 1.0, Vec2(origin.x + visibleSize.width / 2 - 130, origin.y + visibleSize.height / 2), 50);
	this->addChild(m_flyWord[2], 2);
	m_flyWord[3] = FlyWord::create("flyword/+50.png", 1.0, Vec2(origin.x + visibleSize.width / 2 - 130, origin.y + visibleSize.height / 2), 50);
	this->addChild(m_flyWord[3], 2);
	m_flyWord[4] = FlyWord::create("flyword/+100.png", 1.0, Vec2(origin.x + visibleSize.width / 2 - 130, origin.y + visibleSize.height / 2), 50);
	this->addChild(m_flyWord[4], 2);


	//播放背景音乐
	AudioControl::stopBGMusic();
	AudioControl::playBgMusic(ENDLESS);

	//注册单点触屏事件
	auto touchlistenter = EventListenerTouchOneByOne::create();
	touchlistenter->setSwallowTouches(false);

	touchlistenter->onTouchBegan = CC_CALLBACK_2(EndlessScene::onTouchBegan, this);
	touchlistenter->onTouchEnded = CC_CALLBACK_2(EndlessScene::onTouchEnded, this);
	touchlistenter->onTouchMoved = CC_CALLBACK_2(EndlessScene::onTouchMoved, this);
	_eventDispatcher->addEventListenerWithSceneGraphPriority(touchlistenter, this);

	//初始化
	m_count_flag = false;
	m_moneyType = Real_100_S;
	m_nextMoneyType = Real_100_S;
	m_needRand = true;

	m_isEmpty = true;

	initProArr();

	m_stage = 0;
	m_time_per_count = 1.0f;

	srand((unsigned)time(NULL));
	addTargetNumLabel();
	addStageLabel();
	m_enabled = true;

	m_stageCount = 0;

	if (MCManual::novice[2])
	{ 
		manualAct1();
	}

	

	return true;
}
Example #5
0
// on "init" you need to initialize your instance
bool Game::init()
{
    //////////////////////////////
    // 1. super init first
    if ( !Layer::init() )
    {
        return false;
    }
    
    Size visibleSize = Director::getInstance()->getVisibleSize();
    float width = visibleSize.width;
    float height = visibleSize.height;
    Vec2 origin = Director::getInstance()->getVisibleOrigin();

    /////////////////////////////
    // 2. add a menu item with "X" image, which is clicked to quit the program
    //    you may modify it.

    // add a "close" icon to exit the progress. it's an autorelease object
    auto closeItem = MenuItemImage::create(
                                           "Close1.png",
                                           "Close2.png",
                                           CC_CALLBACK_1(Game::menuCloseCallback, this));
    
    closeItem->setPosition(Vec2(origin.x + width - closeItem->getContentSize().width/2 ,
                                origin.y + closeItem->getContentSize().height/2));

    // create menu, it's an autorelease object
    auto menu = Menu::create(closeItem, NULL);
    menu->setPosition(Vec2::ZERO);
    this->addChild(menu, 1);

    /////////////////////////////
    // 3. add your codes below...
    this->drawWalls(width, height);
    this->drawPaddles(width, height);
    this->redrawPaddles(width, height);
    this->ball = Sprite::create("ball.png");
    float ball_scale = (width / 32) / (WIDTH(this->ball));
    this->ball->setScaleX(ball_scale);
    this->ball->setScaleY(ball_scale);
    this->addChild(this->ball);
    this->resetBall();
    this->updateBall();
    auto middleLine = Sprite::create("middleLine.png");
    middleLine->setPosition(Vec2(origin.x + width / 2, origin.y + height / 2));
    middleLine->setScaleY(height / middleLine->getContentSize().height);
    this->addChild(middleLine);
    this->label1 = Label::createWithTTF("A", "fonts/Marker Felt.ttf", 24);
    this->label1->setPosition(Vec2(width / 2 - 100,
        origin.y + height - WALL_HEIGHT - this->label1->getContentSize().height));
    this->addChild(this->label1, 1);
    this->label2 = Label::createWithTTF("B", "fonts/Marker Felt.ttf", 24);
    this->label2->setPosition(Vec2(width / 2 + 100,
        origin.y + height - WALL_HEIGHT - this->label2->getContentSize().height));
    this->addChild(this->label2, 1);
    this->updateScore();
    this->p1UP = Rect(origin.x,                    origin.y + height / 2,  origin.x + 150,     origin.y + height);
    this->p1DOWN = Rect(origin.x,                  origin.y,               origin.x + 150,     origin.y + height / 2);
    this->p2UP = Rect(origin.x + width - 150,      origin.y + height / 2,  origin.x + width,   origin.y + height);
    this->p2DOWN = Rect(origin.x + width - 150,    origin.y,               origin.x + width,   origin.y + height / 2);
    auto listener1 = EventListenerTouchOneByOne::create();
    listener1->setSwallowTouches(true); 
    listener1->onTouchBegan = [](Touch* touch, Event* event){
        auto game = static_cast<Game*>(event->getCurrentTarget());
        Point location = game->convertToNodeSpace(touch->getLocation());
        float height = Director::getInstance()->getVisibleSize().height;

        if (game->p1UP.containsPoint(location))
        {
            game->player1Paddley += height / 15;
        }
        else if (game->p1DOWN.containsPoint(location))
        {
            game->player1Paddley -= height / 15;
        }
        else if (game->p2UP.containsPoint(location))
        {
            game->player2Paddley += height / 15;
        }
        else if (game->p2DOWN.containsPoint(location))
        {
            game->player2Paddley -= height / 15;
        }

        return false;
    };
    listener1->onTouchMoved = [](Touch* touch, Event* event){
    };
    listener1->onTouchEnded = [=](Touch* touch, Event* event){
    };
    _eventDispatcher->addEventListenerWithSceneGraphPriority(listener1, this);
    this->schedule(schedule_selector(Game::update));
    return true;
}
Example #6
0
bool LobbyScene::init()
{
	if (!Layer::init())
	{
		return false;
	}
    
	Size visibleSize = Director::getInstance()->getVisibleSize();
	Vec2 origin = Director::getInstance()->getVisibleOrigin();
    
    
    myInfoLayer = MyInfoLayer::create();
    myInfoLayer->retain();
    
    myInfoLayer->setAnchorPoint(Vec2(0, 0));
    myInfoLayer->setPosition(Vec2(0, MY_INFO_LAYER_Y));
    
    addChild(myInfoLayer, 0, TAG_MY_INFO_LAYER);
    
    
    menuButtonLayer = MenuButtonLayer::create();
    menuButtonLayer->retain();
    
    menuButtonLayer->setAnchorPoint(Vec2(0,0));
    menuButtonLayer->setPosition(Vec2(0,0));
    
    addChild(menuButtonLayer, 0, TAG_MENU_BUTTON_LAYER);
    
    
    lobbyGameLayer = LobbyGameLayer::create();
    lobbyGameLayer->retain();
    
    lobbyGameLayer->setAnchorPoint(Vec2(0, 0));
    lobbyGameLayer->setPosition(Vec2(0, LOBBY_LAYER_Y));
    
    lobbyChannelLayer = LobbyChannelLayer::create();
    lobbyChannelLayer->retain();
    
    lobbyChannelLayer->setAnchorPoint(Vec2(0, 0));
    lobbyChannelLayer->setPosition(Vec2(0, LOBBY_LAYER_Y));
    
    lobbyFriendLayer = LobbyFriendLayer::create();
    lobbyFriendLayer->retain();
    
    lobbyFriendLayer->setAnchorPoint(Vec2(0, 0));
    lobbyFriendLayer->setPosition(Vec2(0, LOBBY_LAYER_Y));
    
    lobbyClanLayer = LobbyClanLayer::create();
    lobbyClanLayer->retain();
    
    lobbyClanLayer->setAnchorPoint(Vec2(0, 0));
    lobbyClanLayer->setPosition(Vec2(0, LOBBY_LAYER_Y));
    
    lobbyRankingLayer = LobbyRankingLayer::create();
    lobbyRankingLayer->retain();
    
    lobbyRankingLayer->setAnchorPoint(Vec2(0, 0));
    lobbyRankingLayer->setPosition(Vec2(0, LOBBY_LAYER_Y));
    
    lobbyBoardLayer = LobbyBoardLayer::create();
    lobbyBoardLayer->retain();
    
    lobbyBoardLayer->setAnchorPoint(Vec2(0, 0));
    lobbyBoardLayer->setPosition(Vec2(0, LOBBY_LAYER_Y));
    
    
    
    
    
    
    addChild(lobbyGameLayer, 1, TAG_LOBBY_GAME_LAYER);
    
    currentLayer = CURRENT_LAYER_GAME;
    GameClient::GetInstance().currentScene = LOBBY_SCENE_NOW;
    
    
    
//	Size editboxSize = CCSizeMake(500, 70);
//	textBox = EditBox::create(editboxSize, Scale9Sprite::create("typefield_01.png"));
//	textBox->setAnchorPoint(ccp(0, 0));
//	textBox->setPosition(ccp(0, 0));
//	textBox->setFontSize(20);
//	textBox->setFontColor(ccWHITE);
//	textBox->setMaxLength(15);
//	textBox->setPlaceHolder("CHATTING");
//	textBox->setReturnType(EditBox::KeyboardReturnType::DONE);
//	textBox->setInputMode(EditBox::InputMode::ANY);
//	textBox->setDelegate(this);
//	this->addChild(textBox);


//    menuLayer = Layer::create();
//	menuLayer->setContentSize(Size(SCREEN_WIDTH / 4, SCREEN_HEIGHT));
//	menuLayer->setAnchorPoint(Vec2(0, 0));
//	menuLayer->setPosition(0, 0);
//    auto menuLayerbackGroundSprite = Sprite::create("back_ground_01.png");
//    menuLayerbackGroundSprite->setAnchorPoint(Vec2(0, 0));
//    menuLayerbackGroundSprite->setPosition(0, 0);
//    menuLayerbackGroundSprite->setScale((SCREEN_WIDTH / 4) / menuLayerbackGroundSprite->getContentSize().width, SCREEN_HEIGHT / menuLayerbackGroundSprite->getContentSize().height);
//    menuLayer->addChild(menuLayerbackGroundSprite, 0);
//    this->addChild(menuLayer, 100201);
//    
//    userListLayer = UserListLayer::create();
//    userListLayer->setAnchorPoint(Vec2(0, 0));
//    userListLayer->setPosition(Vec2(0, 0));
//    userListLayer->setContentSize(Size(SCREEN_WIDTH / 4, SCREEN_HEIGHT * 2));
//    
//    
//    scrollView = ScrollView::create(Size(SCREEN_WIDTH / 4, SCREEN_HEIGHT), userListLayer);
//    scrollView->retain();
//    scrollView->setBounceable(false);
//    scrollView->setDirection(ScrollView::Direction::VERTICAL);
//    scrollView->setAnchorPoint(Vec2(0, 0));
//    scrollView->setPosition(0, 0);
//    menuLayer->addChild(scrollView, 1);
//    scrollView->setContentOffset(Vec2(0, (-1 * userListLayer->getContentSize().height)), false);

/*
	auto moveChannel = MenuItemImage::create(
		"channel_list.png",
		"channel_list.png",
		CC_CALLBACK_1(LobbyScene::GetChannelList, this));

	moveChannel->setAnchorPoint(ccp(0, 0));
	moveChannel->setPosition(0, 1000);

	auto userList = MenuItemImage::create(
		"user_list.png",
		"user_list.png",
		CC_CALLBACK_1(LobbyScene::GetUserList, this));

	userList->setAnchorPoint(ccp(0, 0));
	userList->setPosition(0, 900);

	auto friendList = MenuItemImage::create(
		"friend_list.png",
		"friend_list.png",
		CC_CALLBACK_1(LobbyScene::GetFriendList, this));

	friendList->setAnchorPoint(ccp(0, 0));
	friendList->setPosition(0, 800);

	auto roomList = MenuItemImage::create(
		"room_list.png",
		"room_list.png",
		CC_CALLBACK_1(LobbyScene::GetRoomList, this));

	roomList->setAnchorPoint(ccp(0, 0));
	roomList->setPosition(0, 700);

	auto requestList = MenuItemImage::create(
		"request_list.png",
		"request_list.png",
		CC_CALLBACK_1(LobbyScene::GetRequestList, this));

	requestList->setAnchorPoint(ccp(0, 0));
	requestList->setPosition(0, 600);

	int reqCount = GameClient::GetInstance().requestInfoCount;
	std::string reqCountStr;
	GameClient::intToString(reqCountStr, reqCount);
	requestCountLabel = LabelTTF::create(reqCountStr, "Arial", 24);
	requestCountLabel->setColor(Color3B(0, 0, 0));
	requestCountLabel->setPosition(500, 650);
	menuLayer->addChild(requestCountLabel, 101);

	Menu* menu1 = Menu::create(moveChannel, userList, friendList, roomList, requestList, NULL);
	menu1->setAnchorPoint(ccp(0, 0));
	menu1->setPosition(ccp(0, 0));
	menuLayer->addChild(menu1, 100, TAG_MENU);


	channelListLayer = ChannelListLayer::create();
	channelListLayer->retain();

	userListLayer = UserListLayer::create();
	userListLayer->retain();

	roomListLayer = RoomListLayer::create();
	roomListLayer->retain();
	RoomInfo roomInfo[3];
	memset(roomInfo, 0, sizeof(roomInfo));
	for (int i = 0; i < 3; i++)
	{
		roomInfo[i].roomNo = i;
		memcpy(roomInfo[i].roomName, "room", sizeof(5));
	}
	roomListLayer->SetRoomList(3, roomInfo);


	requestListLayer = RequestListLayer::create();
	requestListLayer->retain();
	requestListLayer->SetRequestList();

*/
    
    
    
    
    
    EventDispatcher* dispatcher = Director::getInstance()->getEventDispatcher();
    //터치 위치를 알려주는 리스너. 단일 터치.
    //바로 만들어쓰는 식별자는 auto를 사용한다.
    auto positionListener = EventListenerTouchOneByOne::create();
    //zOrder에 따라 밑에 깔린애도 동작할지 아닐지를 결정한다.
    positionListener->setSwallowTouches(true);
    //콜백 함수 대입
    positionListener->onTouchBegan = CC_CALLBACK_2(LobbyScene::onTouchBegan, this);
    //디스패처를 이용해 객체와 리스너를 이어준다. 화면 전체를 터치할 수 있게 만들어야 하므로 객체는 this
    dispatcher->addEventListenerWithSceneGraphPriority(positionListener, this);

    
	return true;
}
bool WindowProtocol::init(){
    bool ret = false;
    
    //super init
    if(!Layer::init())
        return ret;
    
    //Put blocker
    Layer* blocker = LayerColor::create(Color4B(0, 0, 0, 255*0.5), VisibleRect::getVisibleRect().size.width, VisibleRect::getVisibleRect().size.height);
    blocker->setAnchorPoint(Vec2::ZERO);
    blocker->setPosition(Vec2(VisibleRect::getVisibleRect().origin.x, VisibleRect::getVisibleRect().origin.y));
    
    //Base window
    _baseWindow = Scale9Sprite::createWithSpriteFrameName("WindowBase.psd",BASE_WINDOW_INSET_RECT);
    _baseWindow->setContentSize(Size(850,490-10-10));
    _baseWindow->setAnchorPoint(Vec2(0.0, 1.0));
    _baseWindow->setPosition(Vec2(55, VisibleRect::getVisibleRect().size.height-60));
    
    //Put base window
    _baseLayout = Layout::create();
    CCASSERT(_baseLayout!=nullptr, "_baseLayout cannot be null.");
    _baseLayout->setLayoutType(Layout::Type::VERTICAL);
    _baseLayout->setContentSize(_baseWindow->getCapInsets().size);
    _baseLayout->setAnchorPoint(Vec2(0.0, 1.0));
    _baseLayout->setPosition(Vec2(2,_baseWindow->getContentSize().height-2));
    //PutLayout on sprite
    _baseWindow->addChild(_baseLayout,0);
    
    //---Title---
    //Layout
    _titleLayout = Layout::create();
    CCASSERT(_titleLayout!=nullptr, "_titleLayer cannot be null.");
    //_titleLayout->setAnchorPoint(Vec2(0.0, 1.0));
    _titleLayout->setLayoutType(Layout::Type::HORIZONTAL);
    _titleLayout->setContentSize(Size(850-2*2, 55));
    _titleLayout->setPosition(Vec2(_baseLayout->getContentSize().width/2, _baseLayout->getContentSize().height/2));
    //set baseTitle as titleLayout background
    //No longer need title base image...
    _titleLayout->setBackGroundColorType(Layout::BackGroundColorType::SOLID);
    _titleLayout->setBackGroundColor(Color3B(200, 200, 169));
    //Close Button
    LinearLayoutParameter* lpCloseButton = LinearLayoutParameter::create();
    _closeButton = Button::create("MainUI_Windows_Close_Normal.png","MainUI_Windows_Close_Pressed.png","",TextureResType::PLIST);
    CCASSERT(_closeButton!=nullptr, "_closeButton cannot be null.");
    _closeButton->setPosition(Vec2(_titleLayout->getContentSize().width/2, _titleLayout->getContentSize().height/2));
    lpCloseButton->setGravity(LinearLayoutParameter::LinearGravity::LEFT);
    lpCloseButton->setMargin(Margin(0, 0, 0, 0));
    _closeButton->setLayoutParameter(lpCloseButton);
    if(_closeCallback!=nullptr)
        _closeButton->addTouchEventListener(_closeCallback);
    
    //Title text
    LinearLayoutParameter* lpTitleText = LinearLayoutParameter::create();
    _titleText = Text::create(_titleString, "fonts/Apple_LiGothic_Medium.ttf", computeFontSize(42));
    CCASSERT(_titleText!=nullptr, "_titletext cannot be null.");
    _titleText->setColor(Color3B(59,134,134));
    _titleText->setPosition(Vec2(_titleLayout->getContentSize().width/2, _titleLayout->getContentSize().height/2));
    lpTitleText->setGravity(LinearLayoutParameter::LinearGravity::CENTER_VERTICAL);
    lpTitleText->setMargin(Margin(_titleLayout->getContentSize().width/2-_titleText->getContentSize().width/2-_closeButton->getContentSize().width, 0, 0, 0));
    _titleText->setLayoutParameter(lpTitleText);
    
    
    //Add component to title layout
    _titleLayout->addChild(_closeButton,1);
    _titleLayout->addChild(_titleText,2);
    
    //---add to base layout---
    _baseLayout->addChild(_titleLayout);
    
    //setBlockerTouchDispatcher
    auto touchBlocker = EventListenerTouchOneByOne::create();
    touchBlocker->setSwallowTouches(true);
    //lambda decide later
    touchBlocker->onTouchBegan= [](Touch* touch,Event* e){
        return true;
    };
    _eventDispatcher->addEventListenerWithSceneGraphPriority(touchBlocker, blocker);
    
    //addChild
    addChild(blocker,0);
    addChild(_baseWindow,1);
    
    ret = true;
    return ret;
}
Example #8
0
bool ark_SwallowButton::init()
{
	if (Layer::init())
	{
		// Initialise instance variables
		_state=Control::State::NORMAL;
		setEnabled(true);
		setSelected(false);
		setHighlighted(false);

		auto dispatcher = Director::getInstance()->getEventDispatcher();
		auto touchListener = EventListenerTouchOneByOne::create();
		touchListener->setSwallowTouches(true);

		touchListener->onTouchBegan = CC_CALLBACK_2(Control::onTouchBegan, this);
		touchListener->onTouchMoved = CC_CALLBACK_2(Control::onTouchMoved, this);
		touchListener->onTouchEnded = CC_CALLBACK_2(Control::onTouchEnded, this);
		touchListener->onTouchCancelled = CC_CALLBACK_2(Control::onTouchCancelled, this);

		dispatcher->addEventListenerWithSceneGraphPriority(touchListener, this);

		Scale9Sprite * backgroundSprite = Scale9Sprite::create();
		Label *node = Label::createWithSystemFont("", "Helvetica", 12);
		CCASSERT(node != nullptr, "Label must not be nil.");
		LabelProtocol* label = dynamic_cast<LabelProtocol*>(node);
		CCASSERT(backgroundSprite != nullptr, "Background sprite must not be nil.");
		CCASSERT(label != nullptr || backgroundSprite != nullptr, "");

		_parentInited = true;

		_isPushed = false;

		// Adjust the background image by default
		setAdjustBackgroundImage(true);
		setPreferredSize(Size::ZERO);
		// Zooming button by default
		_zoomOnTouchDown = true;
		_scaleRatio = 1.1f;

		// Set the default anchor point
		ignoreAnchorPointForPosition(false);
		setAnchorPoint(Point(0.5f, 0.5f));

		// Set the nodes
		setTitleLabel(node);
		setBackgroundSprite(backgroundSprite);

		// Set the default color and opacity
		setColor(Color3B(255.0f, 255.0f, 255.0f));
		setOpacity(255.0f);
		setOpacityModifyRGB(true);

		// Initialize the dispatch table

		setTitleForState(label->getString(), Control::State::NORMAL);
		setTitleColorForState(node->getColor(), Control::State::NORMAL);
		setTitleLabelForState(node, Control::State::NORMAL);
		setBackgroundSpriteForState(backgroundSprite, Control::State::NORMAL);

		setLabelAnchorPoint(Point(0.5f, 0.5f));

		// Layout update
		needsLayout();

		return true;
	}
	else
	{
		return false;
	}
}
Example #9
0
void HelloWorld::menuCloseCallback3(cocos2d::Ref* pSender)
{
	CSound::getInstance()->preloadEffect("pew-pew-lei.wav");
	CSound::getInstance()->playEffect("pew-pew-lei.wav");
	Size visibleSize = Director::getInstance()->getVisibleSize();
	Vec2 origin = Director::getInstance()->getVisibleOrigin();
	auto SetLayer = LayerColor::create(Color4B(120,120,120,255));
	auto SetLayerSize = SetLayer->getContentSize();
	SetLayer->setScaleX(visibleSize.width/SetLayerSize.width);
	SetLayer->setScaleY(visibleSize.height/SetLayerSize.height);
	SetLayer->ignoreAnchorPointForPosition(false);
	SetLayer->setAnchorPoint(Vec2(0.5f,0.5f));
	SetLayer->setPosition(Vec2(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y));

	auto setbg = Sprite::create("picture/setbg.png"); 
	auto setbgsize = setbg->getContentSize();
	setbg->setScaleX(visibleSize.width/setbgsize.width);
	setbg->setScaleY(visibleSize.height/setbgsize.height);
	setbg->setPosition(Vec2(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y));
	SetLayer->addChild(setbg);

	auto dis = Director::getInstance()->getEventDispatcher();	
	auto test = EventListenerTouchOneByOne::create();	
	test->setSwallowTouches(true);		

	test->onTouchBegan = [=](Touch *pTouch, Event *pEvent)->bool{
		return true;
	};
	Director::getInstance()->getEventDispatcher()->addEventListenerWithSceneGraphPriority(test,SetLayer);

	auto paihangbang = MenuItemImage::create(
		"picture/blue1_menu.png",
		"picture/blue2_menu.png",
		CC_CALLBACK_1(HelloWorld::menuCloseCallback5,this));
	paihangbang->setPosition(Vec2(origin.x + visibleSize.width - paihangbang->getContentSize().width/2-300 ,
		origin.y + paihangbang->getContentSize().height/2+180));
	paihangbang->setScale(0.8f);
	auto menu = Menu::create(paihangbang, NULL);
	menu->setPosition(Vec2::ZERO);		
	SetLayer->addChild(menu, 1);
#if CC_TARGET_PLATFORM == CC_PLATFORM_WIN32
	auto paihangbanglabel =  Label::createWithTTF(Tools::Unicode2Utf8(L"排行榜"), "fonts/msyh.ttc", 30);
#else
	auto paihangbanglabel =  Label::createWithTTF("排行榜", "fonts/msyh.ttc", 30);
#endif
	paihangbanglabel->setPosition(paihangbang->getPositionX(),paihangbang->getPositionY());
	paihangbanglabel->setAnchorPoint(Vec2(0,0));
	SetLayer->addChild(paihangbanglabel,1);

	string str;
	if (CSound::getInstance()->getIsPlay())
		str = "picture/soundon1_cover.png";
	else
		str = "picture/soundon2_cover.png";
	auto musicsprite = Sprite::create(str);
	musicsprite->setPosition(Vec2(origin.x + visibleSize.width - musicsprite->getContentSize().width/2-320 ,
		origin.y + musicsprite->getContentSize().height/2+400));
	auto dis1 = Director::getInstance()->getEventDispatcher();	
	auto test1 = EventListenerTouchOneByOne::create();	
	test1->setSwallowTouches(true);		

	test1->onTouchBegan = [=](Touch *pTouch, Event *pEvent)->bool{
		Vec2 pos = pTouch->getLocation();
		if (musicsprite->getBoundingBox().containsPoint(pos))
		{
			if (CSound::getInstance()->getIsPlay())
			{
				Texture2D* tex = Director::getInstance()->getTextureCache()->addImage("picture/soundon2_cover.png");
				musicsprite->setTexture(tex);
			}
			else
			{
				Texture2D* tex = Director::getInstance()->getTextureCache()->addImage("picture/soundon1_cover.png");
				musicsprite->setTexture(tex);
			}

			CSound::getInstance()->setIsPlay(!CSound::getInstance()->getIsPlay());
			CSound::getInstance()->playBG("Butter-Fly.mp3",CSound::getInstance()->getIsPlay());
			CReadFile::getInstance()->saveUserInfo();
			return true;
		}
		return false;
	};
	Director::getInstance()->getEventDispatcher()->addEventListenerWithSceneGraphPriority(test1,musicsprite);
	SetLayer->addChild(musicsprite);
	auto back = MenuItemImage::create(
		"picture/pauseBackRoom.png",
		"picture/pauseBackRoom.png",
		CC_CALLBACK_1(HelloWorld::menuCloseCallback4,this));
	back->setPosition(Vec2(origin.x + visibleSize.width - back->getContentSize().width/2-310 ,
		origin.y + back->getContentSize().height/2+280)); 

	auto menu1 = Menu::create(back, NULL);
	menu1->setPosition(Vec2::ZERO);		
	SetLayer->addChild(menu1, 1);
	this->addChild(SetLayer, 1);
}
Example #10
0
bool FloorMapLayer::init(int floor)
{
    _floor = floor;
    // 由于直接继承自node,需要做一些处理,现在layer的功能全被废弃了,无意义
    setContentSize(Director::getInstance()->getWinSize());

    auto listener = EventListenerTouchOneByOne::create();
    listener->setSwallowTouches(true);
    listener->onTouchBegan = CC_CALLBACK_2(FloorMapLayer::onTouchBegan, this);
    listener->onTouchEnded = CC_CALLBACK_2(FloorMapLayer::onTouchEnded, this);
    _eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);

    // 加载地图编辑器文件
    auto res = "TileMaps/floor00" + String::createWithFormat("%d", floor)->_string + ".tmx";
    _tiled_map = cocos2d::experimental::TMXTiledMap::create(res);
    if (nullptr != _tiled_map)
    {
        _tiled_map->setPosition(Vec2(-50.0f, -50.0f));
        this->addChild(_tiled_map);
    }

    // 路径节点
    _road_node = Node::create();
    if (nullptr != _road_node)
    {
        _road_node->setPosition(Vec2::ZERO);
        this->addChild(_road_node);
    }

    // 勇士骨骼动画节点
    _warrior = WarriorNode::create();
    /*cocostudio::CCBone* bone = _warrior->getBone("sheild1");
    int index = bone->getDisplayManager()->getCurrentDisplayIndex();
    bone->removeDisplay(1);
    bone->changeDisplayByIndex(-1, true);
    cocostudio::CCBone* bone2 = _warrior->getBone("sheild2");
    index = bone2->getDisplayManager()->getCurrentDisplayIndex();
    bone2->removeDisplay(1);
    bone2->changeDisplayByIndex(-1, true);*/
    _warrior->setPosition(Vec2(62.5f, 62.5f));
    this->addChild(_warrior);

    // 上方背景
    auto inside_bg = Sprite::create("Images/bg_top2.png");
    auto outside_bg = Sprite::create("Images/bg_top_1.png");
    if (nullptr != outside_bg && nullptr != inside_bg)
    {
        auto win_size = Director::getInstance()->getWinSize();
        outside_bg->setScale(inside_bg->getContentSize().width / outside_bg->getContentSize().width);
        outside_bg->setPosition(Vec2(win_size.width / 2, 1092.0f));
        this->addChild(outside_bg);

        inside_bg->setPosition(Vec2(win_size.width / 2, 1076.0f));
        this->addChild(inside_bg);
    }

    // 点击箭头节点
    _arrow_node = ArrowNode::create();
    if (nullptr != _arrow_node)
    {
        _arrow_node->setPosition(Vec2::ZERO);
        _arrow_node->setVisible(false);
        this->addChild(_arrow_node);
    }

    // 勇士属性面板
    _info_panel = WarriorInfoPanel::create();
    if (nullptr != _info_panel)
    {
        _info_panel->setPosition(Vec2(-10.0f, 825.0f));
        this->addChild(_info_panel);
    }
    
    return true;
}
Example #11
0
bool HelloWorld::init()
{
    if ( !Layer::init() )
    {
        return false;
    }
    this->isGameOver = false;
    
    visibleSize = Director::getInstance()->getVisibleSize();
    
    // Ground setup
    groundSprite0 = Sprite::create("ground.png");
    this->addChild(groundSprite0);
    groundSprite0->setPosition(Vec2(groundSprite0->getContentSize().width/2.0 , groundSprite0->getContentSize().height/2));
    
    groundSprite1 = Sprite::create("ground.png");
    this->addChild(groundSprite1);
    groundSprite1->setPosition(Vec2(visibleSize.width + groundSprite1->getContentSize().width/2.0 -10, groundSprite1->getContentSize().height/2));
    
    auto groundbody0 = PhysicsBody::createBox(groundSprite0->getContentSize());
    groundbody0->setDynamic(false);
    groundbody0->setContactTestBitmask(true);
    groundSprite0->setPhysicsBody(groundbody0);
    auto groundbody1 = PhysicsBody::createBox(groundSprite1->getContentSize());
    groundbody1->setDynamic(false);
    groundbody1->setContactTestBitmask(true);
    groundSprite1->setPhysicsBody(groundbody1);
    
    // SkyGround setup
    Sprite *skySprite0 = Sprite::create("flappy_background.png");
    Sprite *skySprite1 = Sprite::create("flappy_background.png");
    Sprite *skySprite2 = Sprite::create("flappy_background.png");
    this->addChild(skySprite0);
    this->addChild(skySprite1);
    this->addChild(skySprite2);
    skySprite0->setPosition(visibleSize.width/2, 168 + 200);
    skySprite1->setPosition(visibleSize.width/2 - skySprite1->getContentSize().width, 168 + 200);
    skySprite2->setPosition(visibleSize.width/2 + skySprite1->getContentSize().width, 168 + 200);
    
    // bird setup
    /*
    Sprite *birdSprite = Sprite::create("flappybird1.png");
    this->addChild(birdSprite);
    birdSprite->setPosition(visibleSize.width/2, visibleSize.height/2 + 120);
    */

    SpriteFrameCache* cache = SpriteFrameCache::getInstance();
    cache->addSpriteFramesWithFile("bird.plist");
    
    auto flyAnim = Animation::create();
    for (int i = 1; i < 4; i++) {
        SpriteFrame * frame = cache->getSpriteFrameByName("flappybird" + to_string(i) + ".png");
        flyAnim->addSpriteFrame(frame);
    }
    auto birdSprite = Sprite::createWithSpriteFrameName("flappybird1.png");

    flyAnim->setDelayPerUnit(0.2f);
    
    auto action = Animate::create(flyAnim);
    auto animation = RepeatForever::create(action);
    birdSprite->runAction(animation);
    
    birdSprite->setPosition(Vec2(visibleSize.width/2, visibleSize.height/2 + 80));
    this->addChild(birdSprite);

    auto birdBody = PhysicsBody::createCircle(17.0);
    birdBody->setDynamic(true);
    birdBody->setMass(1.0f);
    birdBody->setVelocity(Vec2(4.0f, 2.0f));
    birdBody->setVelocityLimit(50);
    birdBody->setContactTestBitmask(true);
    birdSprite->setPhysicsBody(birdBody);
    
    //pipe setup
    topPipeSprite = Sprite::create("top_pipe.png");
    bottomPipeSprite = Sprite::create("bottom_pipe.png");
    topPipeSprite->setPosition(visibleSize.width + topPipeSprite->getContentSize().width/2, 600);
    
    auto pipebody0 = PhysicsBody::createBox(topPipeSprite->getContentSize());
    pipebody0->setDynamic(false);
    topPipeSprite->setPhysicsBody(pipebody0);
    pipebody0->setContactTestBitmask(true);
    auto pipebody1 = PhysicsBody::createBox(bottomPipeSprite->getContentSize());
    pipebody1->setDynamic(false);
    pipebody1->setContactTestBitmask(true);
    bottomPipeSprite->setPhysicsBody(pipebody1);
    
    this->positionBottomPipe();
    this->addChild(topPipeSprite);
    this->addChild(bottomPipeSprite);
    
    //setup touch listener
    auto listener = EventListenerTouchOneByOne::create();
    listener->setSwallowTouches(true);

    listener->onTouchBegan = [=](Touch *touch, Event *event){
        if (!this->isGameOver) {
            birdBody->applyImpulse(Vec2(0, 90.0f));
        }
        log("touch detected!");
        return true;
    };
    
    //setup collision listener
    auto plistener = EventListenerPhysicsContact::create();
    plistener->onContactBegin = [=](PhysicsContact &contact){
        log("collision detected!");
        auto gameOverSprite = Sprite::create("game_over.png");
        gameOverSprite->setPosition(Vec2(visibleSize.width/2, visibleSize.height/2));
        this->addChild(gameOverSprite);
        this->isGameOver = true;
        
        auto restartListner = EventListenerTouchOneByOne::create();
        restartListner->setSwallowTouches(true);
        restartListner->onTouchBegan = [](Touch *touch, Event* event){
            Director::getInstance()->replaceScene(HelloWorld::createScene());
            return true;
        };
        Director::getInstance()->getEventDispatcher()->addEventListenerWithSceneGraphPriority(restartListner, gameOverSprite);
        return true;
    };
    
    Director::getInstance()->getEventDispatcher()->addEventListenerWithSceneGraphPriority(listener, this);
    Director::getInstance()->getEventDispatcher()->addEventListenerWithSceneGraphPriority(plistener, this);
    this->scheduleUpdate();
    
    return true;
}
Example #12
0
void GameMap::initActor()
{
	TMXObjectGroup* group = this->objectGroupNamed("actor");

	const ValueVector &objects = group->getObjects();

	for (ValueVector::const_iterator it=objects.begin(); it!=objects.end(); it++)
	{
		const ValueMap &dict = (*it).asValueMap();
		
		int x = dict.at("x").asInt();
		int y = dict.at("y").asInt();
		Vec2 pos = Vec2(x, y);
		std::string texture = dict.at("texture").asString();
		
		CCSpriteFrameCache::sharedSpriteFrameCache()->addSpriteFramesWithFile(texture+".plist");
		
		if (dict.at("enemy").asInt() == 0){
			auto actor = ActorSprite::MyCreateInit(texture);
			//初始化属性值
			actor->atk = dict.at("atk").asInt();
			actor->Tag = dict.at("tag").asInt();
			actor->life = dict.at("life").asInt();
			actor->range = dict.at("range").asInt();
			//增加了属性
			actor->atkrange = dict.at("atkrange").asInt();
			//


			
			auto listener = EventListenerTouchOneByOne::create();
			listener->onTouchBegan = CC_CALLBACK_2(ActorSprite::onTouchBegan, actor);
			listener->onTouchEnded = CC_CALLBACK_2(ActorSprite::onTouchEnded, actor);
			listener->setSwallowTouches(true);
			_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, actor);
			//-----------------------改了,添加监听
			actor->setPosition(pos+_tileSize/2);
			addChild(actor, 4);
			//增加血条
			Sprite* bloodsp = Sprite::create("blood.png");
			
			bloodsp->setScaleX(actor->life);
			bloodsp->setPosition(Vec2(actor->getContentSize().width/2, actor->getContentSize().height));
			actor->addChild(bloodsp);
			bloodsp->setTag(actor->Tag);
			//增加血条

			//把人物存放到容器中
			friendArray.pushBack(actor);
			actor->setName(actor->ActorName);
		}else{
			auto actor = EnemySprite::MyCreateInit(texture);
			actor->setOpacity(100);
			//初始化属性值
			actor->atk = dict.at("atk").asInt();
			actor->Tag = dict.at("tag").asInt();
			actor->life = dict.at("life").asInt();
			actor->range = dict.at("range").asInt();
			actor->atkrange = dict.at("atkrange").asInt();
			//
			
			auto listener = EventListenerTouchOneByOne::create();
			listener->setSwallowTouches(true);
			listener->onTouchBegan = CC_CALLBACK_2(EnemySprite::onTouchBegan, actor);
			listener->onTouchEnded = CC_CALLBACK_2(EnemySprite::onTouchEnded, actor);
			listener->setSwallowTouches(true);
			_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, actor);
			//--------------------改了,添加监听
			actor->setPosition(pos+_tileSize/2);
			addChild(actor, 4);

			Sprite* bloodsp = Sprite::create("blood.png");
			
			bloodsp->setScaleX(actor->life);
			bloodsp->setPosition(Vec2(actor->getContentSize().width/2, actor->getContentSize().height));
			actor->addChild(bloodsp);
			bloodsp->setTag(actor->Tag);

			//增加坏人存入vector中
			enemyArray.pushBack(actor);
			actor->setName(actor->ActorName);
		}
		
		
		

		int width = dict.at("width").asInt();
		int height = dict.at("height").asInt();
		x /= width;
		y /= height;
		pos = Vec2(x, y);
		actorArray.insert(pos);
	}
}
Example #13
0
bool PopupLayer::initSuspendLayer(int gameType) {
    if(!LayerColor::initWithColor(Color4B(255, 255, 255, 120))) {
        return false;
    }
    
    Size visibleSize = Director::getInstance()->getVisibleSize();
    //set menu layer properties
    switch (userTheme) {
        case PINK:
            menuLayer = LayerColor::create(Color4B(234, 97, 137, 255));
            break;
        case GRAY:
            menuLayer = LayerColor::create(Color4B(194, 194, 194, 255));
            break;
        case BLUE:
            menuLayer = LayerColor::create(Color4B(20, 142, 204, 255));
            break;
        case JELLY:
            menuLayer = LayerColor::create(Color4B(90, 191, 188, 255));
            break;
        case DARK:
            menuLayer = LayerColor::create(Color4B(50, 50, 50, 255));
            break;
        default:
            menuLayer = LayerColor::create(Color4B(20, 142, 204, 255));
            break;
    }
    menuLayer->setContentSize(Size(350, 200));
    menuLayer->ignoreAnchorPointForPosition(false);
    menuLayer->setAnchorPoint(Point(0.5, 0.5));
    menuLayer->setPosition(Point(visibleSize.width / 2, visibleSize.height / 2));
    
    //add label "suspend"
    auto *suspendLabel = Label::create("Suspend", "Futura.ttf", 30);
    suspendLabel->setPosition(Point(menuLayer->getContentSize().width / 2, menuLayer->getContentSize().height / 2 + 50));
    
    //add menus icons
    Sprite *homeButton = Sprite::create("home.png");
    Sprite *activeHomeButton = Sprite::create("home.png");
    activeHomeButton->setPositionY(5);
    auto homeMenuItem = MenuItemSprite::create(homeButton, activeHomeButton, NULL, CC_CALLBACK_1(PopupLayer::homeCallBack, this));
    homeMenuItem->setPosition(menuLayer->getContentSize().width / 2 - 100, menuLayer->getContentSize().height / 2 - 30);
    auto homeMenu = Menu::create(homeMenuItem, NULL);
    homeMenu->setPosition(Point(0, 0));
    Sprite *resumeButton = Sprite::create("start.png");
    Sprite *activeResumeButton = Sprite::create("start.png");
    activeResumeButton->setPositionY(5);
    MenuItemSprite *resumeMenuItem;
    if (gameType == 1) {
        resumeMenuItem = MenuItemSprite::create(resumeButton, activeResumeButton, NULL, CC_CALLBACK_1(PopupLayer::resumeNormalMode, this));
    }else {
        resumeMenuItem = MenuItemSprite::create(resumeButton, activeResumeButton, NULL, CC_CALLBACK_1(PopupLayer::resumeGetTheOne, this));
    }
    resumeMenuItem->setPosition(menuLayer->getContentSize().width / 2, menuLayer->getContentSize().height / 2 - 30);
    auto resumeMenu = Menu::create(resumeMenuItem, NULL);
    resumeMenu->setPosition(Point(0, 0));
    Sprite *restartButton = Sprite::create("restart.png");
    Sprite *activeRestartButton = Sprite::create("restart.png");
    activeRestartButton->setPositionY(5);
    MenuItemSprite *restartMenuItem;
    if (gameType == 1) {
        restartMenuItem = MenuItemSprite::create(restartButton, activeRestartButton, NULL, CC_CALLBACK_1(PopupLayer::restartNormalMode, this));
    }else{
        restartMenuItem = MenuItemSprite::create(restartButton, activeRestartButton, NULL, CC_CALLBACK_1(PopupLayer::restartGetTheOne, this));
    }
    restartMenuItem->setPosition(menuLayer->getContentSize().width / 2 + 100, menuLayer->getContentSize().height / 2 - 30);
    auto restartMenu = Menu::create(restartMenuItem, NULL);
    restartMenu->setPosition(Point(0, 0));
    
    //add shadow for menuLayer
    auto *shadowLayer = LayerColor::create(Color4B(100, 100, 100, 100));
    shadowLayer->setContentSize(Size(350, 200));
    shadowLayer->ignoreAnchorPointForPosition(false);
    shadowLayer->setAnchorPoint(Point(0.5, 0.5));
    shadowLayer->setPosition(Point(visibleSize.width / 2 + 8, visibleSize.height / 2 - 8));
    
    menuLayer->addChild(suspendLabel);
    menuLayer->addChild(homeMenu);
    menuLayer->addChild(resumeMenu);
    menuLayer->addChild(restartMenu);
    
    this->addChild(shadowLayer);
    this->addChild(menuLayer);
    
    //swallow touch
    auto callback = [](Touch * ,Event *) {
        return true;
    };
    
    //add event listener
    auto listener = EventListenerTouchOneByOne::create();
    listener->onTouchBegan = callback;
    listener->setSwallowTouches(true);
    _eventDispatcher->addEventListenerWithSceneGraphPriority(listener,this);
    
    return true;
}
Example #14
0
// on "init" you need to initialize your instance
bool HelloWorld::init()
{
    //////////////////////////////
    // 1. super init first
    if ( !Layer::init() )
    {
        return false;
    }
    
    Size visibleSize = Director::getInstance()->getVisibleSize();
    Point origin = Director::getInstance()->getVisibleOrigin();

    /////////////////////////////
    // 2. add a menu item with "X" image, which is clicked to quit the program
    //    you may modify it.

    // add a "close" icon to exit the progress. it's an autorelease object
    auto closeItem = MenuItemImage::create(
                                           "CloseNormal.png",
                                           "CloseSelected.png",
                                           CC_CALLBACK_1(HelloWorld::menuCloseCallback, this));
    
	closeItem->setPosition(Point(origin.x + visibleSize.width - closeItem->getContentSize().width/2 ,
                                origin.y + closeItem->getContentSize().height/2));

    // create menu, it's an autorelease object
    auto menu = Menu::create(closeItem, NULL);
    menu->setPosition(Point::ZERO);
    this->addChild(menu, 1);
    
    auto listener1 = EventListenerTouchOneByOne::create();//创建一个监听
    listener1->setSwallowTouches(true);//设置是否想下传递触摸
    listener1->onTouchBegan = [](Touch* touch, Event* event){
        auto target = static_cast<Sprite*>(event->getCurrentTarget());//获取的当前触摸的目标
        
        Point p = target->convertToNodeSpace(touch->getLocation());
        Size s = target->getContentSize();
        Rect rect = Rect(0, 0, s.width, s.height);
        auto winsize = Director::getInstance()->getVisibleSize();
        
        auto th_is = static_cast<HelloWorld*>(event->getCurrentTarget());
        
        if (rect.containsPoint(p))//判断触摸点是否在目标的范围内
        {
            if(winsize.height/winsize.width * p.x+p.y>winsize.height)
            {
                if(winsize.height/winsize.width * p.x<p.y && th_is->direction!=3)
                {
                    log("up");
                    th_is->reSch();
                    th_is->move(1, th_is->snake.size()-1);
                }else if(winsize.height/winsize.width * p.x>p.y && th_is->direction!=4)
                {
                    log("left");
                    th_is->reSch();
                    th_is->move(2, th_is->snake.size()-1);
                }
            }else
            {
                if(winsize.height/winsize.width * p.x<p.y && th_is->direction!=2)
                {
                    log("right");
                    th_is->reSch();
                    th_is->move(4, th_is->snake.size()-1);
                }
                else if(winsize.height/winsize.width * p.x>p.y && th_is->direction!=1)
                {
                    log("down");
                    th_is->reSch();
                    th_is->move(3, th_is->snake.size()-1);
                }
            }
            
            return true;
        }else
            return false;  
    };
    _eventDispatcher->addEventListenerWithSceneGraphPriority(listener1, this);
    
    this->apple = Sprite::create("bo.png");
    apple->setAnchorPoint(Point(0,0));
    apple->setPosition(Point(22*20,12*20));
    apple->setColor(Color3B(255,0,0));
    this->addChild(this->apple);
    
    
    auto head = Sprite::create("bo.png");
    head->setAnchorPoint(Point(0,0));
    head->setPosition(Point(2*20,12*20));
    head->setColor(Color3B(0,255,0));
    this->snake.pushBack(head);
    this->addChild(this->snake.at(0));
    
    this->direction = 2;
    this->speed = 100;
    schedule(schedule_selector(HelloWorld::up_date), 60/this->speed);
    
    
    return true;
}
Example #15
0
// on "init" you need to initialize your instance
bool HelloWorld::init()
{
    //////////////////////////////
    // 1. super init first
    if ( !Layer::init() )
    {
        return false;
    }  
    Size visibleSize = Director::getInstance()->getVisibleSize();
    Point origin = Director::getInstance()->getVisibleOrigin();
    /////////////////////////////
    // 2. add a menu item with "X" image, which is clicked to quit the program
    //    you may modify it.

    // add a "close" icon to exit the progress. it's an autorelease object
    auto closeItem = MenuItemImage::create(
                                           "CloseNormal.png",
                                           "CloseSelected.png",
                                           CC_CALLBACK_1(HelloWorld::menuCloseCallback, this));  
	closeItem->setPosition(Point(origin.x + visibleSize.width - closeItem->getContentSize().width/2 ,
                                origin.y + closeItem->getContentSize().height/2));
    // create menu, it's an autorelease object
    auto menu = Menu::create(closeItem, NULL);
    menu->setPosition(Point::ZERO);
    this->addChild(menu, 5,40);
    /////////////////////////////
    // 3. add your codes below...
    //添加定时器
	schedule(schedule_selector(HelloWorld::update));
    //!添加背景图片1
    auto sprite = Sprite::create("images/background2.png");
	sprite->setScaleX(2.5);
	sprite->setScaleY(2.5);

    // position the sprite on the center of the screen
    sprite->setPosition(Point(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y));

    // add the sprite as a child to this layer
    this->addChild(sprite, 0);
    
	//!添加背景图片2
	auto   sprite1=Sprite::create("images/backgroundBottom.png");
	sprite1->setAnchorPoint(Point(0,0));
	sprite1->setPosition(0,0);
	this->addChild(sprite1,2);

	//!添加游戏准备图片
	auto   sprite2 =Sprite::create("images/getready.png");
	sprite2->setPosition(180,500);
	sprite2->setVisible(false);
	sprite2->setScaleX(2);
	sprite2->setScaleY(2);
	this->addChild(sprite2,2,2);

	//!添加游戏结束图片
	auto   sprite3=Sprite::create("images/gameover.png");
	sprite3->setScaleX(2);
	sprite3->setScaleY(2);
	sprite3->setPosition(180,500);
	sprite3->setVisible(false);
	this->addChild(sprite3,2,3);
	this->setOpacity(0.0f);

	//!添加分数面板图片
	auto   sprite4=Sprite::create("images/scoreboard.png");
	sprite4->setScaleX(2.5);
	sprite4->setScaleY(2.5);
	sprite4->setPosition(180,350);
	sprite4->setVisible(false);
	this->addChild(sprite4,2,4);
	sprite4->setOpacity(0.0f);

	//!添加分数面板分数字体
	score=0;
	sprintf(b,"%d",score);
	auto   fscores=LabelTTF::create(b,"Arial",25);
	this->addChild(fscores,5,100);
	fscores->setPosition(260,370);
	fscores->setVisible(false);
	//!添加一个新分数标志
	auto   newsprite=Sprite::create("images/newhighscore.png");
	newsprite->setScale(2);
	newsprite->setAnchorPoint(Point(1.5,-1.0));
	fscores->addChild(newsprite,1,1);
	newsprite->setVisible(false);

	//!添加分数面板最高分字体
	this->getUserScore();
	sprintf(c,"%d",userScore);
	auto   fuscores=LabelTTF::create(c,"Arial",25);
	fuscores->setPosition(260,320);
	fuscores->setVisible(false);
	this->addChild(fuscores,5,101);

	//!添加重新开始按钮
	auto   restartItem = MenuItemImage::create("images/pauseRestart.png","images/pauseRestart1.png",CC_CALLBACK_1(HelloWorld::restartCallBack,this));
	restartItem->setPosition(100,240);
	restartItem->setVisible(false);
	restartItem->setScale(0.7);
	menu->addChild(restartItem,0,1992);

	//!添加分数
	sprintf(a,"scores:%d",score);
	auto   scores=LabelTTF::create(a,"Arial",25);
	scores->setPosition(180,620);
	this->addChild(scores,4,10);

	//!添加事件
	auto   listener =EventListenerTouchOneByOne::create();
	listener->setSwallowTouches(true);
	listener->onTouchBegan=CC_CALLBACK_2(HelloWorld::touchEvent,this);
	_eventDispatcher->addEventListenerWithSceneGraphPriority(listener,this);

	//!添加雪花效果
	auto   snow=ParticleSnow::create();
	auto   texture=Director::getInstance()->getTextureCache();
	snow->setTexture(texture->addImage("stars.png"));
	snow->setPosition(180,640);

	this->addChild(snow,2);

	//!添加滚动图片1
	auto   sbd1=Sprite::create("images/ground.png");
	sbd1->setAnchorPoint(Point(0,0));
	sbd1->setPosition(0,120);
	sbd1->setScale(2.2);
	this->addChild(sbd1,2,20);

	//!添加滚动图片2
	auto   sbd2=Sprite::create("images/ground.png");
	sbd2->setAnchorPoint(Point(0,0));
	sbd2->setPosition(360,120);
	sbd2->setScale(2.2);
	this->addChild(sbd2,2,21);

	//!添加游戏金币,该金币为玩家没玩一次游戏所得分数
	auto   goldsprite=Sprite::create("images/flappycoin.png");
	goldsprite->setScale(1.5);
	goldsprite->setAnchorPoint(Point(1.2,0));
	auto   file=UserDefault::getInstance();
	gameGold=file->getIntegerForKey("gameGold");
	sprintf(d,"%d",gameGold);
	auto   gold=LabelTTF::create(d,"Arial",20);
	gold->setPosition(45,580);
	gold->setAnchorPoint(Point(0,0));
	gold->addChild(goldsprite);
	this->addChild(gold,3,25);

	srand(time(0));
	_time=0.0f;
	//!设置当前状态
	currState =gameReady::getInstance();
	currState->enter(this);
    return true;
}
Example #16
0
void HPlayer::playerInit(const char * playerName)
{
    Size size=Director::getInstance()->getWinSize();
    Point origin = Director::getInstance()->getVisibleOrigin();
    
    
    
    
    //设置飞船的位置在屏幕下面
    Sprite *ship=Sprite::create(playerName);
    ship->setPosition(Point(origin.x+150,origin.y+120));
    this->addChild(ship,0,ship_Tag);
    
    
    //设置参数(血量,当前血量,分数,无敌时间)
    hpMax=5;
    hp=5;
    score=0;
    strongTime=2*60;//60帧*2--->2秒
    isStrong=false;//初始不是无敌状态,减血后会有一段时间的无敌状态
    
    //添加右下角的血量Sprite
    for (int i=0; i<5; i++)
    {
        Sprite *shipHp=CCSprite::create("icon_hp.png");
        
        //设置每个血量贴图在屏幕的右下角一次排列,并且从右至左tag分别是值为1,2,3,4,5的枚举类型
        shipHp->setPosition(Point(size.width-20-30*i, shipHp->getContentSize().height*0.5));
        
        if (i==0) {
            shipHp->setTag(tag_playerHP1);
        }else if(i==1){
            shipHp->setTag(tag_playerHP2);
        }else if(i==2){
            shipHp->setTag(tag_playerHP3);
        }else if(i==3){
            shipHp->setTag(tag_playerHP4);
        }else if(i==4){
            shipHp->setTag(tag_playerHP5);
        }
        //将每一个血量贴图添加到HWorld层中
        HWorld::getInstance()->addChild(shipHp,10);
    }
    
    
    //添加分数Label
    Label *label=Label::createWithSystemFont("分数:", "Helvetica-Blood" , 24);
    //分数Label在屏幕位置左上方
    label->setPosition(Point(200, size.height-22));
    HWorld::getInstance()->addChild(label,10);
    
    //添加分数结果Label
    string strScore=Convert2String(score);//将score---转化为string类型
                                                  //此处需要的时char*类型,所以使用c_str()进行转换
    Label * scoreLabel=Label::createWithSystemFont(strScore.c_str(), "Helvetica-Blood" , 24);
    scoreLabel->setPosition(Point(260, size.height-22));
    //设置颜色为黄色
    scoreLabel->setColor(Color3B(255, 255, 0));
    HWorld::getInstance()->addChild(scoreLabel,10,scoreLabel_Tag);
    
    
    
    
    
    //添加杀敌Label
    Label *killLabel=Label::createWithSystemFont("杀敌:", "Helvetica-Blood", 24);
    killLabel->setPosition(Point(200, size.height-52));
    HWorld::getInstance()->addChild(killLabel,10);
    
    //杀敌数结果Label
    string strKillCount=Convert2String(killCount);//将score---转化为string类型
    strKillCount+="/100"; //C++中string可以直接拼接
                                                      //此处需要的时char*类型,所以使用c_str()进行转换
    Label *labelKillCount=Label::createWithSystemFont(strKillCount.c_str(), "Helvetica-Blood", 24);
    labelKillCount->setPosition(Point(260, size.height-52));
    //设置为黄色
    labelKillCount->setColor(Color3B(255, 255, 0));
    HWorld::getInstance()->addChild(labelKillCount,10,killLabel_Tag);
    
    
    //创建一个单点触摸监听
    auto listener1 = EventListenerTouchOneByOne::create();
    listener1->setSwallowTouches(true); //这个方法是指是否要吞噬触摸事件(也可以称之为是否穿透)
    
    listener1->onTouchBegan = [=](Touch* touch, Event* event)
    {
        //1、首先通过getCurrentTarget获取点击到的对象
        auto target = static_cast<Sprite *>(event->getCurrentTarget());
        
        //2、调用getLocation将iOS坐标系转换成cocos2d-x坐标系
        Point locationInNode = target->convertToNodeSpace(touch->getLocation());
        //3、然后调用convertToNodeSpace将上述cocos2d-x坐标系转换成该对象的本地坐标系
        
        //4、通过调用getContentSize获取该对象的大小
        Size s = target->getContentSize();
        
        //5、创建该对象的frameRect
        Rect rect = Rect(0, 0, s.width, s.height);
        
        //6、将该触摸的本地坐标系与frameRect比较,若包含则表明触摸有效返回
        if (rect.containsPoint(locationInNode))
        {
            ///////////表示触摸到该对象,可进行一系列操作///////
            return true;//表示寻找到该对象,并终止场景图事件监听遍历。—向下执行onTouchMoved, onTouchEnded
        }
        return false;//表示本次遍历不是该触摸对象,继续遍历下一个事件监听对象。
    };
    
    listener1->onTouchMoved = [=](Touch* touch, Event* event)
    {
        
        //强制类型转换
        auto target = static_cast<Sprite*>(event->getCurrentTarget());
        
        
        Point original = target->getPosition();
        Point destination=touch->getDelta();
        
        target->setPosition(Point(original.x+destination.x,original.y+destination.y));
        
        
        //边界限定
        float leftBorderLimit = target->getTexture()->getContentSize().width * 0.5f;
        float rightBorderLimit = size.width - target->getTexture()->getContentSize().width * 0.5f;
        float lowBorderLimit = target->getTexture()->getContentSize().width * 0.5f;
        float heightBorderLimit = size.height - target->getTexture()->getContentSize().width * 0.5f;

        if (original.x+destination.x<leftBorderLimit||original.x+destination.x>rightBorderLimit)
        {
            target->setPosition(Point(original.x,original.y+destination.y));
        }
        
        if (original.y+destination.y<lowBorderLimit||original.y+destination.y>heightBorderLimit)
        {
            target->setPosition(Point(original.x+destination.x,original.y));
        }
        
        
        
    };
    
    listener1->onTouchEnded = [=](Touch* touch, Event* event)
    {
        
    };
    
    //将触摸事件监听(listener1)加入到对象(ship)一个监听事件不能被添加给两个对象
    _eventDispatcher->addEventListenerWithSceneGraphPriority(listener1, ship);
    
    
    
    
}
Example #17
0
bool Player::init()
{
    //_Model = EffectSprite3D::createFromObjFileAndTexture("playerv002.c3b", "playerv002_256.png");
	_Model = Sprite::create("mplane0_0.png");
    if(_Model)
    {
		targetAngle = 0;
		targetPos = Vec2(0,0);
		_trailOffset = Vec2(0,-40);

        //_Model->setScale(8);
        addChild(_Model);
       // _Model->setRotation3D(Vec3(90,0,0));
        _radius = 40;
        _HP = 100;
        _alive = true;
		_shadowType = kShadowSky;

		//airscrew
		Vector<SpriteFrame*> frames;
		for (int i = 0; i < 2; i++)
		{
			auto pic = String::createWithFormat("mscrew0_%d.png", i);
			auto frame = SpriteFrame::create(pic->getCString(), Rect(0,0,85,71));
			frames.pushBack(frame);
		}
		auto animation = Animation::createWithSpriteFrames(frames, 0.01f);
		auto animate = Animate::create(animation);
		
		auto screw = Sprite::createWithSpriteFrame(frames.at(0));
		frames.clear();
		/*screw->setPosition(_Model->getPositionX(), _Model->getPositionY()+_Model->getContentSize().height/2);*/
		screw->runAction(RepeatForever::create(animate));
		this->addChild(screw);

		ShadowController::createShadow(this);

        auto listener = EventListenerTouchOneByOne::create();
        listener->setSwallowTouches(true);
        
        listener->onTouchBegan = CC_CALLBACK_2(Player::onTouchBegan, this);
        listener->onTouchMoved = CC_CALLBACK_2(Player::onTouchMoved, this);
        listener->onTouchEnded = CC_CALLBACK_2(Player::onTouchEnded, this);
        
        _eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
        //scheduleUpdate();
        //GameEntity::UseOutlineEffect(static_cast<Sprite3D*>(_Model), 0.02, Color3B(0,0,0));
        
        schedule(schedule_selector(Player::shootMissile), 1.5, -1, 0);
        schedule(schedule_selector(Player::shoot), 0.075, -1, 0);
        
        // engine trail
		/*    auto part_frame=SpriteFrameCache::getInstance()->getSpriteFrameByName("engine2.jpg");
			ValueMap vm=ParticleManager::getInstance()->GetPlistData("engine");
			auto part = ParticleSystemQuad::create(vm);
			part->setTextureWithRect(part_frame->getTexture(), part_frame->getRect());
			addChild(part);
			part->setPosition(0,-30);
			part->setScale(0.6);*/
        //part->setRotation(90);
        
        //controller support ios and android
#if(CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID || CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
        
        //need include base/CCEventListenerController.h and base/CCController.h文件
        auto controlListener = EventListenerController::create();
        
        controlListener->onKeyDown = CC_CALLBACK_3(Player::onKeyDown,this);
        
        controlListener->onKeyUp = CC_CALLBACK_3(Player::onKeyUp,this);
        
        controlListener->onAxisEvent = CC_CALLBACK_3(Player::onAxisEvent,this);
        
        
        _eventDispatcher->addEventListenerWithSceneGraphPriority(controlListener,this);
        
        Controller::startDiscoveryController();

        //init
        this->axisX = 0;
        this->axisY = 0;
        this->keyX = 0;
        this->keyY = 0;
#endif
        
        return true;
    }
    return false;
}
Example #18
0
bool WorldTwo::init()
{
	App::get()->setCurrentWorld(1);
	if (!LayerColor::initWithColor(Color4B(0, 0, 0, 255)))
	{
		return false;
	}

#ifdef _WIN32
	//install controler buttons
	App::get()->_player->clear_controller();
	App::get()->_player->setButtomFunction([]{ Director::getInstance()->end(); }, CXBOXController::BUTTON_BACK);
	App::get()->_player->setButtomFunction([this]
	{ if (App::get()->getCurrentMap() <= 0)
	App::get()->setCurrentMap(COUNT_LVLS_ON_1_WORLD - 1);
	else
		App::get()->decrementCurrnetMap();
	_arrow->setPosition(Vec2(215 + _deltaX * (App::get()->getCurrentMap() % 5), 680 - _deltaY * (App::get()->getCurrentMap() / 5))); },
		CXBOXController::BUTTON_LEFT);
	App::get()->_player->setButtomFunction([this]
	{if (App::get()->getCurrentMap() >= COUNT_LVLS_ON_1_WORLD - 1)
	App::get()->setCurrentMap(0);
	else
		App::get()->incrementCurrnetMap();
	_arrow->setPosition(Vec2(215 + _deltaX * (App::get()->getCurrentMap() % 5), 680 - _deltaY * (App::get()->getCurrentMap() / 5)));
	},
		CXBOXController::BUTTON_RIGHT);
	App::get()->_player->setButtomFunction([this]{ App::get()->startLevel(NULL); },
		CXBOXController::BUTTON_START);
	App::get()->_player->setButtomFunction([this]{ App::get()->startLevel(NULL); },
		CXBOXController::BUTTON_A);
	App::get()->_player->setButtomFunction([this]{ App::get()->gotoWorldMap(NULL); },
		CXBOXController::BUTTON_B);
#endif

	auto backBtn = MenuItemImage::create("back.png", "back.png", [](Ref*) {
		App::get()->gotoWorldMap(NULL);
	});
	auto wiew = Director::getInstance()->getOpenGLView()->getDesignResolutionSize();
	backBtn->setAnchorPoint(Vec2(0, 1));
	backBtn->setPosition(Vec2(0, wiew.height));

	auto menu = Menu::create(backBtn, NULL);
	menu->setPosition(Point::ZERO);
	this->addChild(menu, 2);


	Size visibleSize = Director::getInstance()->getVisibleSize();
	Vec2 origin = Director::getInstance()->getVisibleOrigin();

	auto sprite = Sprite::create("papirus_live.png");
	sprite->setPosition(Vec2(visibleSize.width / 2 + origin.x, visibleSize.height / 2 + origin.y));
	addChild(sprite, 0);
	auto deltaX = 0;
	auto deltaY = 0;
	//auto city1 = Sprite::create("leaf.png");


	for (auto i = 0; i < COUNT_LVLS_ON_1_WORLD; i++)
	{
		Sprite* temp;
		if (App::get()->getConfig()._complitedLvls[1][i] == false)
			temp = Sprite::create("leaf_black.png");
		else
			temp = Sprite::create("leaf.png");

		_levels.push_back(temp);
	}


	for (auto i = 0; i < COUNT_LVLS_ON_1_WORLD; i++)
	{


		_levels[i]->setPosition(Vec2(220 + deltaX, 600 + deltaY));
		addChild(_levels[i], 1);

		if ((i + 1) % 5 == 0)
		{
			deltaY -= 130;
			deltaX = 0;
		}
		else
		{
			deltaX += 135;
		}

	}


	auto listener = cocos2d::EventListenerTouchOneByOne::create();
	_listener = listener;


	listener->setSwallowTouches(true);
	listener->onTouchBegan = [this](cocos2d::Touch* touch, cocos2d::Event* event)
	{
		cocos2d::Vec2 p = touch->getLocation();

		for (auto i = 0; i < COUNT_LVLS_ON_1_WORLD; i++)
		{
			if (_levels[i]->getBoundingBox().containsPoint(p) && App::get()->canTouch())
			{
				App::get()->setCurrentMap(i);
				App::get()->startLevel(NULL);


				return true;
			}
		}


		return false;
	};

	Director::getInstance()->getEventDispatcher()->addEventListenerWithFixedPriority(listener, 30);


#ifdef _WIN32
	_arrow = Sprite::create("down_arrow.png");
	_arrow->setPosition(Vec2(215 + _deltaX * (App::get()->getCurrentMap() % 5), 680 - _deltaY * (App::get()->getCurrentMap() / 5)));
	addChild(_arrow, 1);
	// Create the actions
	auto moveDown = MoveBy::create(.7, Point(0, -15));
	auto moveUp = MoveBy::create(.7, Point(0, 15));
	_arrow->runAction(RepeatForever::create(Sequence::create(moveDown, moveUp, NULL)));
#endif
	this->schedule(schedule_selector(WorldTwo::update));
	return true;
}
Example #19
0
bool GameOverLayer::init(bool win, int stage, int time, int kill, int loss, int newFlight)
{
    if(!Layer::init())
    {
        return false;
    }
    
    //init
    _stage = stage;
    
    std::string fontFile = "DS-Digital.ttf";//"arial.ttf";
    int fontSize = 25;
    auto infoColor = DIY_COLOR_BLUE5;
    
    //swallow touches
    auto listener = EventListenerTouchOneByOne::create();
    listener->setSwallowTouches(true);
    listener->onTouchBegan = [](Touch* touch, Event* event){
        return true;
    };
    _eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
    
    //panel
    Size panelSize;
    if(win)
        panelSize = Size(s_visibleRect.visibleWidth-60,s_visibleRect.visibleHeight-280);
    else
        panelSize = Size(s_visibleRect.visibleWidth-60,s_visibleRect.visibleHeight-450);
    
    
    auto _panel = Scale9Sprite::create("windowBox.png");
    _panel->setAnchorPoint(Point::ANCHOR_MIDDLE_TOP);
    _panel->setPosition(Point(s_visibleRect.center.x,s_visibleRect.top.y + panelSize.height));
    _panel->setContentSize(panelSize);
    this->addChild(_panel);
    _panel->runAction(MoveTo::create(0.15f,s_visibleRect.top-Point(0,80)));
    
    //title
    TextSprite* title;
    if(win)
    {
        title = TextSprite::create(s_gameStrings.battleInfo->gameovertitle_win.c_str(),s_gameConfig.defaultFontName,32);
        title->setColor(Color3B::YELLOW);
    }
    else
    {   title = TextSprite::create(s_gameStrings.battleInfo->gameovertitle_loss.c_str(),s_gameConfig.defaultFontName,32);
        title->setColor(Color3B::RED);
    }
    title->setAnchorPoint(Point::ANCHOR_MIDDLE);
    title->setPosition(Point(panelSize.width/2,panelSize.height-90));
    _panel->addChild(title,1);
    
    //info
    auto time_label = TextSprite::create(s_gameStrings.battleInfo->gameovertime, "Arial", fontSize);
    time_label->setAnchorPoint(Point::ANCHOR_MIDDLE_LEFT);
    time_label->setPosition(Point(150,panelSize.height-150));
    _panel->addChild(time_label);
    
    time = time > 36000?3599:(time/10);
    int min = time/60;
    int sec = time - min*60;
    char p[10];
    sprintf(p,"%02d\'%02d\"",min,sec);
    
    auto time_content = TextSprite::create(p,fontFile, fontSize);
    time_content->setColor(infoColor);
    time_content->setAnchorPoint(Point::ANCHOR_MIDDLE_LEFT);
    time_content->setPosition(Point(320,panelSize.height-150));
    _panel->addChild(time_content);
    
    auto kill_label = TextSprite::create(s_gameStrings.battleInfo->gameoverkill, "Arial", fontSize);
    kill_label->setAnchorPoint(Point::ANCHOR_MIDDLE_LEFT);
    kill_label->setPosition(Point(150,panelSize.height-200));
    _panel->addChild(kill_label);
    
    auto kill_content = TextSprite::create(Value(kill).asString(),fontFile, fontSize);
    kill_content->setColor(infoColor);
    kill_content->setAnchorPoint(Point::ANCHOR_MIDDLE_LEFT);
    kill_content->setPosition(Point(320,panelSize.height-200));
    _panel->addChild(kill_content);
    
    auto loss_label = TextSprite::create(s_gameStrings.battleInfo->gameoverloss, "Arial", fontSize);
    loss_label->setAnchorPoint(Point::ANCHOR_MIDDLE_LEFT);
    loss_label->setPosition(Point(150,panelSize.height-250));
    _panel->addChild(loss_label);
    
    auto loss_content = TextSprite::create(Value(loss).asString(), fontFile, fontSize);
    loss_content->setColor(infoColor);
    loss_content->setAnchorPoint(Point::ANCHOR_MIDDLE_LEFT);
    loss_content->setPosition(Point(320,panelSize.height-250));
    _panel->addChild(loss_content);
    
    //rewards
    if (win)
    {
        //init rewards
        int _gem = s_stageRewards[_stage][0];
        int _starboom = s_stageRewards[_stage][1];
        int _laser = s_stageRewards[_stage][2];
        int _blackhole = s_stageRewards[_stage][3];
        
        auto rewards_label = TextSprite::create(s_gameStrings.battleInfo->gameoverreward, "Arial", fontSize);
        rewards_label->setColor(Color3B::GRAY);
        rewards_label->setAnchorPoint(Point::ANCHOR_MIDDLE);
        rewards_label->setPosition(Point(panelSize.width/2,panelSize.height-300));
        _panel->addChild(rewards_label);
        
        if(_starboom == 0 && _laser == 0 && _blackhole == 0)
        {
            auto icon = Sprite::createWithSpriteFrameName("icon_gem.png");
            icon->setPosition(panelSize.width/2-50, panelSize.height/2-10);
            _panel->addChild(icon);
            
            auto label = Label::createWithTTF(Value(_gem).asString().c_str(), s_gameConfig.defaultFontName, fontSize);
            label->setAnchorPoint(Point::ANCHOR_MIDDLE_LEFT);
            label->setPosition(Point(icon->getPositionX()+icon->getContentSize().width, icon->getPositionY()));
            label->setColor(Color3B::YELLOW);
            _panel->addChild(label);
        }
        else
        {
            auto icon1 = Sprite::createWithSpriteFrameName("icon_gem.png");
            icon1->setPosition(panelSize.width/2-130, panelSize.height/2-10);
            _panel->addChild(icon1);
            
            auto label1 = Label::createWithTTF(Value(_gem).asString().c_str(), s_gameConfig.defaultFontName, fontSize);
            label1->setPosition(icon1->getPositionX()+icon1->getContentSize().width+20, icon1->getPositionY());
            label1->setColor(Color3B::YELLOW);
            _panel->addChild(label1);
            if (_starboom > 0) {
                auto icon2 = Sprite::createWithSpriteFrameName("bomb_1_1.png");
                icon2->setScale(0.5f);icon2->setRotation(90);
                icon2->setPosition(panelSize.width/2+50, panelSize.height/2-10);
                _panel->addChild(icon2);
                
                std::string str = "x" + Value(_starboom).asString();
                auto label2 = Label::createWithTTF(str.c_str(), s_gameConfig.defaultFontName, fontSize);
                label2->setPosition(icon2->getPositionX()+icon2->getContentSize().width, icon2->getPositionY());
                label2->setColor(infoColor);
                _panel->addChild(label2);
            }
            else if (_laser > 0) {
                
                auto icon2 = Sprite::createWithSpriteFrameName("bomb_2_1.png");
                icon2->setScale(0.8f);icon2->setRotation(90);
                icon2->setPosition(panelSize.width/2+50, panelSize.height/2-10);
                _panel->addChild(icon2);
                
                std::string str = "x" + Value(_laser).asString();
                auto label2 = Label::createWithTTF(str.c_str(), s_gameConfig.defaultFontName, fontSize);
                label2->setPosition(icon2->getPositionX()+icon2->getContentSize().width, icon2->getPositionY());
                label2->setColor(infoColor);
                _panel->addChild(label2);
            }
            else if (_blackhole > 0) {
                
                auto icon2 = Sprite::createWithSpriteFrameName("bomb_3_1.png");
                icon2->setScale(0.6f);
                icon2->setPosition(panelSize.width/2+50, panelSize.height/2);
                _panel->addChild(icon2);
                
                std::string str = "x" + Value(_blackhole).asString();
                auto label2 = Label::createWithTTF(str.c_str(), s_gameConfig.defaultFontName, fontSize);
                label2->setPosition(icon2->getPositionX()+icon2->getContentSize().width, icon2->getPositionY());
                label2->setColor(infoColor);
                _panel->addChild(label2);
            }
        }
        
        if(newFlight)
        {
            auto newflight_label = TextSprite::create(s_gameStrings.battleInfo->gameovernewflight, "Arial", fontSize);
            newflight_label->setColor(Color3B::GRAY);
            newflight_label->setAnchorPoint(Point::ANCHOR_MIDDLE);
            newflight_label->setPosition(Point(panelSize.width/2,panelSize.height-400));
            _panel->addChild(newflight_label);
            
            char name[30];
            sprintf(name,"plain_%d_lv_%d.png",newFlight,1);
            auto newflight = Sprite::createWithSpriteFrameName(name);
            newflight->setScale(1.3f);
            newflight->setAnchorPoint(Point::ANCHOR_MIDDLE);
            newflight->setPosition(Point(panelSize.width/2,panelSize.height-480));
            _panel->addChild(newflight);
            
            auto newicon = Sprite::createWithSpriteFrameName("icon_new.png");
            newicon->setAnchorPoint(Point::ANCHOR_MIDDLE);
            newicon->setPosition(newflight->getPosition()+Point(0,-60));
            _panel->addChild(newicon);
            
        }
    }
    
    if(newFlight)
    {
        auto gotosee_menu = MenuItemImageLabel::createWithFrameName("bt_main_0.png", "bt_main_1.png", CC_CALLBACK_1(GameOverLayer::returnBase_callback, this), s_gameStrings.battleInfo->gotosee);
        gotosee_menu->setAnchorPoint(Point::ANCHOR_MIDDLE);
        gotosee_menu->setPosition(Point(panelSize.width/2, 60));
        
        auto menu = Menu::create(gotosee_menu, nullptr);
        menu->setPosition(Point::ZERO);
        _panel->addChild(menu);
        return true;
    }
    
    //menu
    auto returnBase_menu = MenuItemImageLabel::createWithFrameName("bt_main_0.png", "bt_main_1.png", CC_CALLBACK_1(GameOverLayer::returnBase_callback, this), s_gameStrings.battleInfo->returnbase);
    returnBase_menu->setAnchorPoint(Point::ANCHOR_MIDDLE);
    returnBase_menu->setPosition(Point(panelSize.width/2, 150));
    
    if (win && s_playerConfig.overstage<50) {
        auto nextStage_menu = MenuItemImageLabel::createWithFrameName("bt_main_0.png", "bt_main_1.png", CC_CALLBACK_1(GameOverLayer::nextStage_callback, this), s_gameStrings.battleInfo->nextstage);
        nextStage_menu->setAnchorPoint(Point::ANCHOR_MIDDLE);
        nextStage_menu->setPosition(Point(panelSize.width/2, 70));
        nextStage_menu->setColor(DIY_COLOR_BLUE5);
        
        auto menu = Menu::create(returnBase_menu, nextStage_menu, nullptr);
        menu->setPosition(Point::ZERO);
        _panel->addChild(menu);
    }
    else{
        auto restartStage_menu = MenuItemImageLabel::createWithFrameName("bt_main_0.png", "bt_main_1.png", CC_CALLBACK_1(GameOverLayer::restartStage_callback, this), s_gameStrings.battleInfo->restartstage);
        restartStage_menu->setAnchorPoint(Point::ANCHOR_MIDDLE);
        restartStage_menu->setPosition(Point(panelSize.width/2, 70));
        
        auto menu = Menu::create(returnBase_menu, restartStage_menu, nullptr);
        menu->setPosition(Point::ZERO);
        _panel->addChild(menu);
    }
    
    //this->scheduleOnce(schedule_selector(GameOverLayer::pausegame), 0.5f);

    return true;
}
Example #20
0
bool UpgradeUILayer::init(BasePanel basePanel, int index)
{
    if(!Layer::init())
        return false;
    
    std::string fontFile = "DS-Digital.ttf";//"arial.ttf";
    int fontSize = 25;
    
    auto listener = EventListenerTouchOneByOne::create();
    listener->setSwallowTouches(true);
    listener->onTouchBegan = [](Touch* touch, Event* event){
        return true;
    };
    _eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
    
    panelSize = Size(s_visibleRect.visibleWidth-100,s_visibleRect.visibleHeight-500);
    
    _panel = Scale9Sprite::create("windowBox.png");
    _panel->setAnchorPoint(Point::ANCHOR_MIDDLE);
    _panel->setPosition(Point(s_visibleRect.center.x,s_visibleRect.center.y + 100));
    _panel->setContentSize(panelSize);
    this->addChild(_panel);
    _panel->setScale(0.1f);
    _panel->runAction(Sequence::create(ScaleTo::create(0.2f, 1.1f),
                                       ScaleTo::create(0.1f, 0.9f),
                                       ScaleTo::create(0.1f, 1.0f),
                                       nullptr));
    
    auto itemClosed = MenuItemImageLabel::createWithFrameName("close_0.png","close_1.png",
                                                              CC_CALLBACK_1(UpgradeUILayer::menuCallbackClosed,this));
    itemClosed->setAnchorPoint(Point::ANCHOR_TOP_RIGHT);
    itemClosed->setPosition((s_visibleRect.visibleWidth + panelSize.width)/2-5,panelSize.height+35);
    
    auto menu = Menu::create( itemClosed, nullptr);
    menu->setPosition(Point::ZERO);
    _panel->addChild(menu,3);
    
    _basePanel = basePanel;
    _index = index;
    
    //title
    std::string title_text;
    switch (_basePanel) {
        case BasePanel::Toppanel:
            title_text = s_gameStrings.base->sparRecoverRate;
            break;
        case BasePanel::MiddlePanel:
            title_text = s_gameStrings.base->sparCapacity;
            break;
        case BasePanel::FlightPanel:
            title_text = s_gameStrings.base->flightname[_index];
            break;
        case BasePanel::WeaponPanel:
            title_text = s_gameStrings.base->weaponname[_index-FIGHTER_MAX];
            break;
        default:
            break;
    }
    
    auto tittle = TextSprite::create(title_text,GameConfig::defaultFontName,30,
                                   Size(500,30),TextHAlignment::CENTER,TextVAlignment::CENTER);
    tittle->setColor(DIY_COLOR_YELLOW5);
    tittle->setAnchorPoint(Point::ANCHOR_MIDDLE);
    tittle->setPosition(Point(panelSize.width/2,panelSize.height-40));
    _panel->addChild(tittle);

    //upgrade button
    auto menuitem = MenuItemImageLabel::createWithFrameName("bt_main_0.png","bt_main_1.png",CC_CALLBACK_1(UpgradeUILayer::menuCallbackUpgrade,this));
    menuitem->setScale(1.2f,0.7f);
    menuitem->setPosition(Point(panelSize.width / 2,40));
    auto menuupgrade = Menu::create(menuitem,nullptr);
    menuupgrade->setPosition(Point::ZERO);
    _panel->addChild(menuupgrade);

    auto spar = Sprite::createWithSpriteFrameName("icon_gem.png");
    spar->setPosition(Point(panelSize.width/2-110,40));
    _panel->addChild(spar);

    auto upgradeText = TextSprite::create(s_gameStrings.base->upgrade,GameConfig::defaultFontName,fontSize);
    upgradeText->setAnchorPoint(Point::ANCHOR_MIDDLE_LEFT);
    upgradeText->setPosition(panelSize.width/2+30,40);
    _panel->addChild(upgradeText);
    
    switch (_basePanel) {
        case BasePanel::Toppanel:
            _needgem = s_stoneSpeed[s_playerConfig.stonespeedlevel].gemForUpgrade;
            break;
        case BasePanel::MiddlePanel:
            _needgem = s_stoneCapacity[s_playerConfig.stonecapacitylevel].gemForUpgrade;
            break;
        case BasePanel::FlightPanel:
            _needgem = s_plainConfigs[_index][s_playerConfig.fighterslevel[_index]].gemForUpgrade;
            break;
        case BasePanel::WeaponPanel:
            _needgem = s_weaponConfigs[_index-FIGHTER_MAX][s_playerConfig.weaponslevel[_index-FIGHTER_MAX]].gemForUpgrade;
            break;
        default:
            break;
    }
    
    auto gemforUpgradeText = TextSprite::create(Value(_needgem).asString(),GameConfig::defaultFontName,fontSize);
    gemforUpgradeText->setColor(Color3B::YELLOW);
    gemforUpgradeText->setAnchorPoint(Point::ANCHOR_MIDDLE_LEFT);
    gemforUpgradeText->setPosition(panelSize.width/2-90,40);
    _panel->addChild(gemforUpgradeText);
    
    //content
    
    switch (basePanel) {
        case BasePanel::Toppanel:
            createStoneSpeedUI();
            break;
        case BasePanel::MiddlePanel:
            createStoneMaxUI();
            break;
        case BasePanel::FlightPanel:
            createFlightUI();
            break;
        case BasePanel::WeaponPanel:
            createWeaponUI();
            break;
        default:
            break;
    }
    
    return true;
}
Example #21
0
bool PlaneLayer::init()
{
	//没默认是活的
	isAlive = true;
	CCSpriteFrameCache::sharedSpriteFrameCache()->addSpriteFramesWithFile("shoot.plist");
	auto hero = Sprite::create("hero1.png");
	Size contentSize = Director::sharedDirector()->getWinSize();
	hero->setPosition(Point(contentSize.width / 2, hero->getContentSize().height / 2));//把飞机放在中间
	hero->setAnchorPoint(Point(0.5,0.5));
	this->addChild(hero,0,AIRPLANE);

	//给飞机添加闪烁动画
	Blink* blink = Blink::create(1, 3);
	Animation* animation = Animation::create();
	animation->setDelayPerUnit(0.1f);
	animation->addSpriteFrame(CCSpriteFrameCache::sharedSpriteFrameCache()->spriteFrameByName("hero1.png"));
	animation->addSpriteFrame(CCSpriteFrameCache::sharedSpriteFrameCache()->spriteFrameByName("hero2.png"));
	//帧动画
	Animate* animate = Animate::create(animation);
	hero->runAction(blink);
	hero->runAction(CCRepeatForever::create(animate));

	auto onTouchListener = EventListenerTouchOneByOne::create();
	onTouchListener->setSwallowTouches(true);
	onTouchListener->onTouchBegan = [](Touch* touch, Event* event)
	{
		log("touched");
		return true;
	};
	onTouchListener->onTouchMoved = [](Touch* touch, Event* event)
	{
		//// 获取事件所绑定的 target 
		auto target = static_cast<PlaneLayer*>(event->getCurrentTarget());

		//获取当前屏幕宽高
		auto winSize = CCDirector::getInstance()->getWinSize();

		//获取当前点击点所在相对按钮的位置坐标
		Point locationInNode = target->convertToNodeSpace(touch->getLocation());
		Size s = target->getContentSize();
		Rect rect = Rect(0, 0, s.width, s.height);

		//获得当前滑动触摸的坐标值
		auto touchLocation = touch->getLocation();

		//判断触摸位置是否超出屏幕
		auto locationX = touchLocation.x;
		auto locationY = touchLocation.y;

		if (locationX <= s.width /2)
		{
			locationX = s.width / 2;
		}

		if (locationX >= winSize.width - s.width / 2)
		{
			locationX = winSize.width - s.width / 2;
		}

		if (locationY <= s.height / 2)
		{
			locationY = s.height / 2;
		}

		if (locationY >= winSize.height - s.height / 2)
		{
			locationY = winSize.height - s.height / 2;
		}
		
		// 点击范围判断检测
		if (rect.containsPoint(locationInNode))
		{
			log("touchX = %f, touchY = %f.", locationX, locationY);
			target->setPosition(Point(locationX, locationY));
			//target->moveTo(touchLocation);
		}
	};
	_eventDispatcher->addEventListenerWithSceneGraphPriority(onTouchListener,hero);
	return true;
}
Example #22
0
// on "init" you need to initialize your instance
bool HelloWorld::init()
{
    //////////////////////////////
    // 1. super init first
    if ( !Layer::init() )
    {
        return false;
    }
    
    Size visibleSize = Director::getInstance()->getVisibleSize();
    Vec2 origin = Director::getInstance()->getVisibleOrigin();

    /////////////////////////////
    // 2. add a menu item with "X" image, which is clicked to quit the program
    //    you may modify it.

    // add a "close" icon to exit the progress. it's an autorelease object
    auto closeItem = MenuItemImage::create(
                                           "CloseNormal.png",
                                           "CloseSelected.png",
                                           CC_CALLBACK_1(HelloWorld::menuCloseCallback, this));
    
	closeItem->setPosition(Vec2(origin.x + visibleSize.width - closeItem->getContentSize().width/2 ,
                                origin.y + closeItem->getContentSize().height/2));

    // create menu, it's an autorelease object
    auto menu = Menu::create(closeItem, NULL);
    menu->setPosition(Vec2::ZERO);
    this->addChild(menu, 1);

    /////////////////////////////
    // 3. add your codes below...

    // add a label shows "Hello World"
    // create and initialize a label
    
    auto label = Label::createWithTTF("Hello World", "fonts/Marker Felt.ttf", 24);
    
    // position the label on the center of the screen
    label->setPosition(Vec2(origin.x + visibleSize.width/2,
                            origin.y + visibleSize.height - label->getContentSize().height));

    // add the label as a child to this layer
    this->addChild(label, 1);

    // add "HelloWorld" splash screen"
    auto sprite = Sprite::create("HelloWorld.png");

    // position the sprite on the center of the screen
    sprite->setPosition(Vec2(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y));

    sprite->runAction(MoveTo::create(3.0, Vec2(100, 100)));
    
    // add the sprite as a child to this layer
    this->addChild(sprite, 0);
    
    auto draw = DrawNode::create();
    draw->drawDot(Vec2(visibleSize/2), 10.0f, Color4F::WHITE);
    this->addChild(draw);
    
    // イベントリスナー作成
    auto listener = EventListenerTouchOneByOne::create(); // シングルタッチ
    // イベントを飲み込むかどうか
    listener->setSwallowTouches(true);
    // タッチ開始
    listener->onTouchBegan = [](Touch* touch, Event* event){
        // タッチ開始時の処理を書く
        auto location = touch->getLocation();
        CCLOG("x=%f, y=%f", location.x, location.y);
        return true;
    };
    
    // イベントリスナーを登録
    this->getEventDispatcher()->addEventListenerWithSceneGraphPriority(listener, this);

    // 定期的に実行するタイマー
    this->schedule([](float dt){CCLOG("update");}, 5.0f, "Update");
    
    // 一度だけ実行するタイマー
    this->scheduleOnce([](float dt){CCLOG("once");}, 3.0f, "Once");
    
    return true;
}
Example #23
0
//启动摇杆(显示摇杆、监听摇杆触屏事件)
void HRocker::startRocker(bool _isStopOther)
{
	Sprite *rocker = (Sprite*)this->getChildByTag(tag_rocker);
	rocker->setVisible(true);

	Sprite *rockerBG = (Sprite *)this->getChildByTag(tag_rockerBG);
	rockerBG->setVisible(true);

    auto listenerTouch = EventListenerTouchOneByOne::create();//创建一个触摸监听
    listenerTouch->setSwallowTouches(true);//设置是否想下传递触摸


    //3.0 后可以直接在touchBegan后添加它的实现代码,而不用特意去写一个touchBegan的函数
    listenerTouch->onTouchBegan = [=](Touch* touch, Event* event){ //[]中间的是传入的参数
        CCPoint point = touch->getLocation();
        Sprite *rocker = (Sprite *)this->getChildByTag(tag_rocker);
        if (rocker->boundingBox().containsPoint(point))
            isCanMove = true;
        return true;
    };

    //拖动精灵移动
    listenerTouch->onTouchMoved = [this](Touch* touch, Event* event){
        if (!isCanMove)
        {
            return;
        }
        CCPoint point = touch->getLocation();
        Sprite *rocker = (Sprite *)this->getChildByTag(tag_rocker);
        //得到摇杆与触屏点所形成的角度
        float angle = getRad(rockerBGPosition,point);
        //判断两个圆的圆心距是否大于摇杆背景的半径
        if (sqrt(pow((rockerBGPosition.x - point.x),2) + pow((rockerBGPosition.y - point.y),2)) >= rockerBGR)
        {
            //保证内部小圆运动的长度限制
            rocker->setPosition(ccpAdd(getAngelePosition(rockerBGR,angle),ccp(rockerBGPosition.x,rockerBGPosition.y)));
        }
        else
        {
            rocker->setPosition(point);
        }

        //判断方向
        if(angle>=-PI/4&&angle<PI/4)
        {
            rocketDirection=rocker_right;
            rocketRun=false;
        }
        else if(angle>=PI/4&&angle<3*PI/4)
        {
            rocketDirection=rocker_up;
        }
        else if((angle>=3*PI/4&&angle<=PI)||(angle>=-PI&&angle<-3*PI/4))
        {
            rocketDirection=rocker_left;
            rocketRun=true;
        }
        else if(angle>=-3*PI/4&&angle<-PI/4)
        {
            rocketDirection=rocker_down;
        }
    };

    listenerTouch->onTouchEnded = [=](Touch* touch, Event* event){ // =在c++11里面代表这个lambda表达式中能使用外面的变量
//        if (!isCanMove)
//        {
//            return;
//        }
        Sprite *rockerBG = (Sprite*)this->getChildByTag(tag_rockerBG);
        Sprite *rocker = (Sprite*)this->getChildByTag(tag_rocker);
        rocker->stopAllActions();
        rocker->runAction(CCMoveTo::create(0.08f,rockerBG->getPosition()));
        isCanMove = false;
        rocketDirection=rocker_stay;
    };


    auto listenerKey = EventListenerKeyboard::create();//创建一个触摸监听
    listenerKey->onKeyPressed = [this](EventKeyboard::KeyCode code, Event* event)
    {
        //isCanMove = true;
        switch(code)
        {
        case EventKeyboard::KeyCode::KEY_RIGHT_ARROW:
            rocketDirection=rocker_right;
            rocketRun=false;
            break;
        case EventKeyboard::KeyCode::KEY_UP_ARROW:
            rocketDirection=rocker_up;
            break;
        case EventKeyboard::KeyCode::KEY_LEFT_ARROW:
            rocketDirection=rocker_left;
            rocketRun=true;
            break;
        case EventKeyboard::KeyCode::KEY_DOWN_ARROW:
            rocketDirection=rocker_down;
            break;
        default:
            break;
        }
        log("press key");
    };

    listenerKey->onKeyReleased = [this](EventKeyboard::KeyCode code, Event* event)
    {
        Sprite *rockerBG = (Sprite*)this->getChildByTag(tag_rockerBG);
        Sprite *rocker = (Sprite*)this->getChildByTag(tag_rocker);
        rocker->stopAllActions();
        rocker->runAction(CCMoveTo::create(0.08f,rockerBG->getPosition()));
        //isCanMove = false;
        rocketDirection=rocker_stay;
        log("released key");
    };


    //将触摸监听添加到eventDispacher中去
    _eventDispatcher->addEventListenerWithSceneGraphPriority(listenerTouch ,this);
    _eventDispatcher->addEventListenerWithSceneGraphPriority(listenerKey ,this);
}
Example #24
0
void SportsLayer::Shieldtouched(){

	//事件
	auto listen=EventListenerTouchOneByOne::create();
	listen->setSwallowTouches(true);//设置不想向下传递触摸  true是不想 默认为false   
    listen->onTouchBegan = [this](Touch* touch, Event* event){    

		m_touchPoint = Director::getInstance()->convertToGL(touch->getLocationInView()); 
        return true;  
    };     
    listen->onTouchMoved = [this](Touch* touch, Event* event){       
    };     
     
    listen->onTouchEnded = [this](Touch* touch, Event* event){     

		

		Vec2 endPoint = Director::getInstance()->convertToGL(touch->getLocationInView());  

		if(endPoint.x>=this->getPositionX()-getContentSize().width/2&&endPoint.x<=this->getPositionX()+getContentSize().width/2){

        float distance = endPoint.x - m_touchPoint.x;  
		if (fabs(distance) > 50){  

			float width=Actual_x*0.8f;
	        float hight=Actual_y*0.8f;

			if(vsion==1){
			   width=Actual_x*0.8f;
	           hight=Actual_y*0.8f;
			}else if(vsion==2){
			   width=525;
	           hight=450;
			}
			Size visibaleSize = Size(width,hight);
				

				 if (distance < 0)  
			   {  
				   m_curPage++;  
				}else{  
					m_curPage--;  
				}  
  
 
  
			    if (m_curPage < 1)  
				{  
					m_curPage = 1;  
				}  
  
				if (m_curPage > 2)  
				{  
					m_curPage = 2;  
				}   
				
				Vec2 origin = Director::getInstance()->getVisibleOrigin();  
				Vec2 adjustPos =Vec2(origin.x - (m_curPage - 1) * visibaleSize.width,0);  
				scrollView->setContentOffset(adjustPos,true);

				if(m_curPage>1){
					jt1->setVisible(true);
					jt2->setVisible(false);
					
					if(vsion==2)
					  b_label->setString(FX::StringsMap::getValue("dfljing"));
					  
				}else if(m_curPage<2){
					jt1->setVisible(false);
					jt2->setVisible(true);
					
					if(vsion==2)
					  b_label->setString(FX::StringsMap::getValue("wdfzsm"));
					  
				}
	           
         }
		}
    };  


	EventDispatcher* dispatch=Director::getInstance()->getEventDispatcher();
	dispatch->addEventListenerWithSceneGraphPriority(listen,this);

	//
	ignoreAnchorPointForPosition(false);
	setAnchorPoint(Vec2(0.5,0.5));
	setPosition(Vec2(Actual_x/2,Actual_y/2));
	setContentSize(Size(Actual_x,Actual_y));
}
// on "init" you need to initialize your instance
bool HelloWorld::init()
{
    //////////////////////////////
    // 1. super init first
    if ( !Layer::init() )
    {
        return false;
    }
    
    Size visibleSize = Director::getInstance()->getVisibleSize();
    Point origin = Director::getInstance()->getVisibleOrigin();


	mainLayer = Layer::create();
	mainLayerParent = Layer::create();
	postProcessingLayer = Layer::create();
	uiLayer = Layer::create();

	this->addChild(mainLayerParent);
	mainLayerParent->addChild(mainLayer);
	this->addChild(postProcessingLayer);
	this->addChild(uiLayer);

    /////////////////////////////
    // 2. add a menu item with "X" image, which is clicked to quit the program
    //    you may modify it.

    // add a "close" icon to exit the progress. it's an autorelease object
    auto closeItem = MenuItemImage::create(
                                           "CloseNormal.png",
                                           "CloseSelected.png",
                                           CC_CALLBACK_1(HelloWorld::menuCloseCallback, this));
    
	closeItem->setPosition(Point(origin.x + visibleSize.width - closeItem->getContentSize().width/2 ,
                                origin.y + closeItem->getContentSize().height/2));

	auto switchItem = MenuItemImage::create(
											"switchuser.png",
											"switchuser.png",
											CC_CALLBACK_1(HelloWorld::switchCallback, this));

	switchItem->setPosition(Point(origin.x + visibleSize.width - closeItem->getContentSize().width - switchItem->getContentSize().width/2,
		origin.y + closeItem->getContentSize().height / 2));

    // create menu, it's an autorelease object
	auto menu = Menu::create(closeItem, switchItem, NULL);
    menu->setPosition(Point::ZERO);
	uiLayer->addChild(menu, 1);

    
	// shader 顯示

	SpriteMask* pSprite2 = SpriteMask::create("wall_77.png");
	pSprite2->setPosition(ccp(visibleSize.width / 2 - 90, visibleSize.height / 2));
	mainLayer->addChild(pSprite2, 0);

	SpriteMask* pSprite3 = SpriteMask::create("wall_77.png");
	pSprite3->setMask("wall0.png");
	pSprite3->setPosition(ccp(visibleSize.width / 2 -30, visibleSize.height / 2));
	mainLayer->addChild(pSprite3, 0);

	GrayMask* pSprite4 = GrayMask::create("wall_77.png");
	pSprite4->setPosition(ccp(visibleSize.width / 2 + 30, visibleSize.height / 2));
	mainLayer->addChild(pSprite4, 0);

	EdgeMask* pSprite5 = EdgeMask::create("wall_77.png");
	pSprite5->setPosition(ccp(visibleSize.width / 2 + 90, visibleSize.height / 2));
	mainLayer->addChild(pSprite5, 0);

	LightLayer *layer2 = LightLayer::create();
	layer2->setTag(LAYER_SPOT);
	mainLayer->addChild(layer2, 0);

	DynamicBackground *layer3 = DynamicBackground::create();
	layer3->setBackgroundPic();
	mainLayer->addChild(layer3, -1);

	renderTexture = RenderTexture::create(visibleSize.width, visibleSize.height);
	renderTexture->retain();

	mainLayerParent->setVisible(false);
	isPostProcessing = true;
	
	PostProcessing *test = PostProcessing::create(renderTexture->getSprite()->getTexture());
	test->setFlippedY(true);
	//test->setScale(0.4f);
	postProcessingLayer->addChild(test);
	test->setPosition(Point(test->boundingBox().size.width/2, 
							visibleSize.height - test->boundingBox().size.height / 2));
	
	// Register Touch Event
	auto listener = EventListenerTouchOneByOne::create();
	listener->setSwallowTouches(true);

	listener->onTouchBegan = CC_CALLBACK_2(HelloWorld::onTouchBegan, this);
	listener->onTouchMoved = CC_CALLBACK_2(HelloWorld::onTouchEnded, this);
	listener->onTouchEnded = CC_CALLBACK_2(HelloWorld::onTouchEnded, this);

	_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);

	this->scheduleUpdate();
	return true;
}
Example #26
0
void FXDiskSprite::RegistListener()
{
	first_rotation = 0.0;
	// Make sprite1 touchable
	auto listener1 = EventListenerTouchOneByOne::create();
	listener1->setSwallowTouches(true);

	listener1->onTouchBegan = [&](Touch* touch, Event* event) {
		auto target = static_cast<Sprite*>(event->getCurrentTarget());

		Vec2 locationInNode = target->convertToNodeSpace(touch->getLocation());
		Size s = target->getContentSize();
		Rect rect = Rect(0, 0, s.width, s.height);

		//log("touched!");
		log("sprite began... x = %f, y = %f", touch->getLocation().x, touch->getLocation().y);
		if (rect.containsPoint(locationInNode))
		{
			//auto temp =  static_cast<AudioTestScene*>(target->getParent());

			first_x1 = touch->getLocation().x;//locationInNode.x;
			first_y1 = touch->getLocation().y;//locationInNode.y;
			first_rotation = target->getRotation();//((Sprite*)(target->getParent()->getChildByTag(100)))->getRotation();
												   //log("sprite began... x = %f, y = %f", locationInNode.x, locationInNode.y);
												   //target->setOpacity(180);



			return true;
		}



		return false;
	};

	listener1->onTouchMoved = [&](Touch* touch, Event* event) {
		auto target = static_cast<Sprite*>(event->getCurrentTarget());
		//target->setPosition(target->getPosition() + touch->getDelta());
		//target->setRotation();
		Vec2 locationInNode = target->convertToNodeSpace(touch->getLocation());
		move_x2 = touch->getLocation().x;//locationInNode.x;
		move_y2 = touch->getLocation().y;// locationInNode.y;

										 //log("sprite move... x = %f, y = %f", touch->getLocation().x, touch->getLocation().y);
		Vec2 originV = Vec2(this->getPositionX(), this->getPositionY());

		float x1 = first_x1;
		float y1 = first_y1;

		Vec2 p1 = Vec2(x1, y1) - originV;
		Vec2 p2 = Vec2(move_x2, move_y2) - originV;

		// 		float a = originV.getDistance(Vec2(first_x1, first_y1));
		// 		float b = originV.getDistance(Vec2(move_x2, move_y2));
		// 		float c = (Vec2(first_x1, first_y1)).getDistance(Vec2(move_x2, move_y2));

		//float cosin = (a*a + b*b - c*c) / (2 * a*b);


		float angle = p2.getAngle(p1);
		//if (angle > 179.99) angle += 180;
		//if (angle < -179.99) angle -= 180;
		// 		float delta_x = first_x1 - move_x2;
		// 		float delta_y = first_y1 - move_x2;

		//log("sprite began... x = %f, y = %f , angle = %f", touch->getLocation().x, touch->getLocation().y, angle*180/3.1415);

		//((Sprite*)(target->getParent()->getChildByTag(100)))->setRotation(first_rotation + angle * 180.0 / 3.1415);
		target->setRotation(first_rotation + angle * 180.0 / 3.1415);
	};

	listener1->onTouchEnded = [&](Touch* touch, Event* event) {
		auto target = static_cast<Sprite*>(event->getCurrentTarget());


	

	};

	listener1->retain();

	(this->getParent())->getEventDispatcher()->addEventListenerWithSceneGraphPriority(listener1, this);
}
Example #27
0
bool TestController::init() {
    Layer::init();
    
    Sprite *hello = Sprite::create("HelloWorld.png");
    hello->setPosition(Vec2(240, 160));
    this->addChild(hello);
    
    std::string text = std::string() +
                                   "Police have said they plan" +
                                   "to dismantle the camp of colorful" +
                                   "tents and art installations Thursday" +
                                   "morning, urging protesters to leave" +
                                   "peacefully."+ "On Thursday morning," +
                                   "bailiffs read out the court injunction," +
                                   "telling demonstrators to pack up and" +
                                   "leave on their own accord. They then"
                                   "began dismantling and removing barricades"
                                   "at the far western end of the protest area." +
                                   "The bailiffs carried off metal and plastic" +
                                   "barriers that had been lashed together, as" +
                                   "well as broken umbrellas -- wilted versions" +
                                   "of the protest movement's symbol.";
    
    textLabel = Label::createWithTTF(text,
                                    "fonts/Skranji-Regular.ttf",
                                    24);
    textLabel->setAnchorPoint(Vec2(0, 1));
    textLabel->setPosition(Vec2(0, 300));
    textLabel->setDimensions(300, 500);
    textLabel->setAlignment(TextHAlignment::LEFT, TextVAlignment::TOP);
//    textLabel->enableOutline(Color4B(52, 26, 7, 255), 1);
    textLabel->enableShadow(Color4B(52, 26, 7, 255), Size(-0.5f, -0.5f));
//    this->addChild(textLabel);


    CCLOG("content size = (%f, %f)", textLabel->getContentSize().width,
          textLabel->getContentSize().height);
    
    auto clipper = ClippingNode::create();
    clipper->setTag( 98 );
    clipper->setContentSize(  Size(300, 300) );
    clipper->setAnchorPoint(  Vec2(0.5, 0.5) );
    clipper->setPosition(this->getContentSize().width / 2, this->getContentSize().height / 2);
//    clipper->runAction(RepeatForever::create(RotateBy::create(1, 45)));
    this->addChild(clipper);
    
    auto stencil = DrawNode::create();
    Vec2 rectangle[4];
    rectangle[0] = Vec2(0, 0);
    rectangle[1] = Vec2(clipper->getContentSize().width, 0);
    rectangle[2] = Vec2(clipper->getContentSize().width, clipper->getContentSize().height);
    rectangle[3] = Vec2(0, clipper->getContentSize().height);
    
    Color4F white(1, 1, 1, 1);
    stencil->drawPolygon(rectangle, 4, white, 1, white);
    clipper->setStencil(stencil);
    
//    auto content = Sprite::create();
//    content->setContentSize(Size(300, 300));
//    content->setTag( 97 );
//    content->setAnchorPoint(  Vec2(0.5, 0.5) );
//    content->setPosition(clipper->getContentSize().width / 2, clipper->getContentSize().height / 2);
    clipper->addChild(textLabel);
//    content->addChild(textLabel);
    
    auto listener = EventListenerTouchOneByOne::create();
    listener->setSwallowTouches(true);
    
    listener->onTouchBegan = CC_CALLBACK_2(TestController::onTouchBegan, this);
    listener->onTouchMoved = CC_CALLBACK_2(TestController::onTouchMoved, this);
    listener->onTouchEnded = CC_CALLBACK_2(TestController::onTouchEnded, this);
    
    _eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
    
    rapidjson::Document json;
    std::string stdstr = std::string("{ \"hello\" : \"world\" }").c_str();
    char str[2048];
    sprintf(str, "%s", stdstr.c_str());
    
    json.Parse<0>(str);
    
    const char key[] = "hello";
    CCLOG("json value = %s", json[key].GetString());
    
    return true;
}
Example #28
0
bool EndGameCustomModeNode::init()
{
	if (!Node::init())
	{
		return false;
	}
	
	Sprite* pBackground = Sprite::create("AdvanceMode/background.png");
	pBackground->setPosition(Point(320.0f, 485.0f));
	this->addChild(pBackground);

	auto listener = EventListenerTouch::create(Touch::DispatchMode::ONE_BY_ONE);
	listener->setSwallowTouches(true);
	listener->onTouchBegan = [this](Touch* touch, Event* event) { return true;  };
	EventDispatcher::getInstance()->addEventListenerWithSceneGraphPriority(listener, pBackground);

	Sprite* pBackgroundPopUp = Sprite::create("AdvanceMode/panel-AM-short.png");
	pBackgroundPopUp->setPosition(Point(320.0f, 595.0f));
	this->addChild(pBackgroundPopUp);

	LabelBMFont *pLabelTitle = LabelBMFont::create("ADVANCE MODE", "fonts/font-bechic.fnt");
	pLabelTitle->setAnchorPoint(Point(0.5f, 0.5f));
	pLabelTitle->setPosition(Point(320.0f, 872.0f));
	this->addChild(pLabelTitle);

	Sprite* pPanel = Sprite::create("AdvanceMode/panel-target-end-game.png");
	pPanel->setPosition(Point(320.0f, 550.0f));
	this->addChild(pPanel);

	/*
	Sprite* pIconEye1 = Sprite::create("AdvanceMode/eye-icon.png");
	pIconEye1->setPosition(Point(500.0f, 550.0f));
	this->addChild(pIconEye1);

	Sprite* pIconEye2 = Sprite::create("AdvanceMode/eye-icon.png");
	pIconEye2->setPosition(Point(500.0f, 480.0f));
	this->addChild(pIconEye2);
	*/

	m_csPackageInfo = CSPackageTable::getCSPackageInfo(m_sPackageId);

	if (m_csPackageInfo.iStage < m_iStage && m_iStage > 1)
	{
		Sprite* pNewRecord = Sprite::create("AdvanceMode/new-record.png");
		pNewRecord->setPosition(Point(548.0f, 668.0f));
		this->addChild(pNewRecord);
		m_csPackageInfo.iStage = m_iStage;
	}
	else if (m_csPackageInfo.iStage == 0)
	{
		m_csPackageInfo.iStage = m_iStage;
	}

	LabelBMFont *pLabelpackageName = LabelBMFont::create(m_csPackageInfo.sPackageName.c_str(), "fonts/font_title-popup.fnt");
	pLabelpackageName->setAnchorPoint(Point(0.5f, 0.5f));
	pLabelpackageName->setPosition(Point(320.0f, 780.0f));
	this->addChild(pLabelpackageName);

	LabelTTF* pLabelTCreatedBy = LabelTTF::create(m_csPackageInfo.sCreatedBy.c_str(), "Arial", 28);
	pLabelTCreatedBy->setColor(ccc3(255.0f, 255.0f, 255.0f));
	pLabelTCreatedBy->setPosition(Point(320.0f, 720.0f));
	this->addChild(pLabelTCreatedBy);

	char sStage[20];
	sprintf(sStage, "Stage %d", m_csPackageInfo.iStage);
	LabelBMFont *pLabelStage = LabelBMFont::create(sStage, "fonts/font_score.fnt", 310.0f);
	pLabelStage->setPosition(Point(320.0f, 630));
	pLabelStage->setScale(1.4);
	this->addChild(pLabelStage);

	LabelBMFont *pLabelTotalWord = LabelBMFont::create("Total Words", "fonts/font_small_alert.fnt", 310.0f);
	pLabelTotalWord->setAnchorPoint(Point(0.0f, 0.5f));
	pLabelTotalWord->setPosition(Point(122.0f, 550));
	this->addChild(pLabelTotalWord);

	char sTotalWord[20];
	sprintf(sTotalWord, "%d/%d", m_csPackageInfo.iTotalWordUnlock, m_csPackageInfo.iTotalWord);
	LabelBMFont *pLabelNumberTotalWord = LabelBMFont::create(sTotalWord, "fonts/font_score.fnt");
	pLabelNumberTotalWord->setAnchorPoint(Point(1.0f, 0.5f));
	pLabelNumberTotalWord->setPosition(Point(475.0f, 550));
	pLabelNumberTotalWord->setScale(1.2);
	this->addChild(pLabelNumberTotalWord);

	LabelBMFont *pLabelWordNew = LabelBMFont::create("New words", "fonts/font_small_alert.fnt", 310.0f);
	pLabelWordNew->setAnchorPoint(Point(0.0f, 0.5f));
	pLabelWordNew->setPosition(Point(122.0f, 480));
	this->addChild(pLabelWordNew);

	char sTotalWordNew[10];
	sprintf(sTotalWordNew, "%d", m_iWordNew);
	LabelBMFont *pLabelNumberWordNew = LabelBMFont::create(sTotalWordNew, "fonts/font_score.fnt");
	pLabelNumberWordNew->setAnchorPoint(Point(1.0f, 0.5f));
	pLabelNumberWordNew->setPosition(Point(475.0f, 480));
	pLabelNumberWordNew->setScale(1.2);
	this->addChild(pLabelNumberWordNew);

	ButtonManagerNode* pButtonManagerNode = ButtonManagerNode::create();
	this->addChild(pButtonManagerNode);

	Sprite* m_pButtonPlayImage = Sprite::create("AdvanceMode/btn_replay.png");
	ButtonNode* pButtonPlay = ButtonNode::createButtonSprite(m_pButtonPlayImage, CC_CALLBACK_1(EndGameCustomModeNode::clickRetry, this));
	pButtonPlay->setPosition(Point(320.0f, 345.0f));
	pButtonManagerNode->addButtonNode(pButtonPlay);

	Sprite* m_pButtonCloseImage = Sprite::create("AdvanceMode/btn_close.png");
	ButtonNode* pButtonClose = ButtonNode::createButtonSprite(m_pButtonCloseImage, CC_CALLBACK_1(EndGameCustomModeNode::clickClose, this));
	pButtonClose->setPosition(Point(580.0f, 898.0f));
	pButtonManagerNode->addButtonNode(pButtonClose);

	LeaderBoardAdvanceModeNode* pLeaderBoard = LeaderBoardAdvanceModeNode::createLayout(m_sPackageId);
	pLeaderBoard->setPosition(Point(320.0f, 114.0f));
	this->addChild(pLeaderBoard);

	return true;
}
Example #29
0
bool MainGame::init()
{
    CCLOG("game is begin.");
    
    auto size = Director::getInstance()->getWinSize();
    
    auto sprite = Sprite::create("yellowstar.png");
    sprite->setPosition(size.width/2, size.height/2);
    sprite->setTag(99);
    sprite->setAnchorPoint(Point(.5,.5));
    this->addChild(sprite);
    
    
    
    /* it works
    auto node = DrawNode::create();
    node -> setPosition(Point(0,0));
    node -> setTag(100);
    this -> addChild(node);
    node -> drawSegment(Vec2(0,0),Vec2(sprite->getPositionX(), sprite->getPositionY()),0.6,Color4F::RED);
    */
    
    
    this->schedule(schedule_selector(MainGame::gameLogic), 0.1);
    
    auto listener = EventListenerTouchOneByOne::create();
    listener->setSwallowTouches(true);
    listener->onTouchBegan = CC_CALLBACK_2(MainGame::onTouchBegan, this);
    listener->onTouchEnded = CC_CALLBACK_2(MainGame::onTouchEnded, this);
 
    
    /* it deprecated
    listener->onTouchBegan=[&](Touch * t,Event * e)
    {
        
        CCLOG("you touched me");
        
     
        int realcol=t->getLocation().x/32;
        int realrow=t->getLocation().y/32;
        
        auto sprite = getChildByTag(99);
        int prevcol = sprite->getPosition().x /32;
        int prevrow = sprite->getPosition().y /32;
     
        
        int realcol=t->getLocation().x;
        int realrow=t->getLocation().y;
        
        auto sprite = this->getChildByTag(99);
        int prevcol = sprite->getPosition().x;
        int prevrow = sprite->getPosition().y;
        
        CCLOG("realcol:%D,prevcol:%D",realcol,prevcol);
        CCLOG("realrow:%D,prevrow:%D",realrow,prevrow);
        
        if (realcol < realrow)
        {
            this->moveDirection = ENUM_MOVEDIRECTION::emdLeft;
            
            CCLOG("you should go left");
        }
        else
        {
            this->moveDirection = ENUM_MOVEDIRECTION::emdRight;
            CCLOG("you should go right");
        }
        
        
        fail
        if (!kznode)
        {
           kznode = DrawNode::create();
        }
        kznode -> setPosition(Vec2(realcol,realrow));
        kznode -> setTag(100);
        kznode -> setAnchorPoint(Vec2(0, 0));
        kznode -> drawSegment(Vec2(prevcol,prevrow),Vec2(realcol,realrow),0.6,Color4F::YELLOW);
        this->addChild(kznode);
        
        
        
        Vec2 kzfrom = Vec2(realcol,realrow);
        Vec2 kzto   = Vec2(sprite->getPositionX(), sprite->getPositionY());
        
        CCLOG("before:%f,%f",kzfrom.x,kzfrom.y);
        CCLOG("before:%f,%f",kzto.x,kzto.y);
        
        kzfrom = Director::getInstance()->convertToGL(kzfrom);
        //kzto   = Director::getInstance()->convertToGL(kzto);
        //kzfrom = CCDirector(kzfrom);
        //kzto   = convertToWorldSpaceAR(kzto);
        
        CCLOG("after:%f,%f",kzfrom.x,kzfrom.y);
        CCLOG("after:%f,%f",kzto.x,kzto.y);
        
        auto node = DrawNode::create();
        node -> setPosition(Vec2(realcol,realrow));
        node -> setTag(100);
        this -> addChild(node);
        node -> drawSegment(kzfrom,kzto,0.6,Color4F::BLUE);
        
        
        return true;
    };
    */
    

    _eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
    return true;
}
Example #30
0
bool StartScene::init(){
	if (!Layer::init()){return false;}

	OK = false;

	//必要な素材
	Size visibleSize = Director::getInstance()->getVisibleSize();
	Vec2 origin = Director::getInstance()->getVisibleOrigin();

	//spriteの画像
	Sprite *Sp1, *Sp2, *Sp3, *SpGo;//表示させるための画像を表示させる。
	Sp1 = Sprite::create("1.png");
	Sp1->setPosition(visibleSize / 2);
	Sp1->setRotation(180.0f);
	Sp1->setScale(0.0f);

	Sp2 = Sprite::create("2.png");
	Sp2->setPosition(visibleSize / 2);
	Sp2->setRotation(180.0f);
	Sp2->setScale(0.0f);

	Sp3 = Sprite::create("3.png");
	Sp3->setPosition(visibleSize / 2);
	Sp3->setRotation(180.0f);
	Sp3->setScale(0.0f);

	SpGo = Sprite::create("GO.png");
	SpGo->setPosition(visibleSize / 2);
	SpGo->setRotation(180.0f);
	SpGo->setScale(0.0f);

	this->addChild(Sp1);
	this->addChild(Sp2);
	this->addChild(Sp3);
	this->addChild(SpGo);

	//動きに関するものを実行する
	auto big = ScaleTo::create(0.5f,0.7f);
	auto rot = RotateBy::create(0.5f,180.0f);
	auto bigrot = Spawn::create(big, rot, NULL);
	auto smole = ScaleTo::create(0.3f,0.0f);
	auto stop = DelayTime::create(0.5f);
	auto sequ = Sequence::create(bigrot,smole,NULL);

	//アクションを実行させる
	this->runAction(Sequence::create(
		TargetedAction::create(Sp3, sequ),
		TargetedAction::create(Sp2, sequ),
		TargetedAction::create(Sp1, sequ),
		TargetedAction::create(SpGo, sequ),
		CallFunc::create([this](){this->OK=true;}),
		nullptr
		));

	auto lister = EventListenerTouchOneByOne::create();
	lister->setSwallowTouches(true);
	lister->onTouchBegan = [](Touch*touch, Event*event)->bool{
		return true;
	};
	auto dis = Director::getInstance()->getEventDispatcher();
	dis->addEventListenerWithSceneGraphPriority(lister, this);
		
	return true;
}