btThreadSupportInterface* createSolverThreadSupport(int maxNumThreads)
{
#define SEQUENTIAL
#ifdef SEQUENTIAL
	SequentialThreadSupport::SequentialThreadConstructionInfo tci("solverThreads",SolverThreadFunc,SolverlsMemoryFunc);
	SequentialThreadSupport* threadSupport = new SequentialThreadSupport(tci);
	threadSupport->startSPU();
#else

#ifdef _WIN32
	Win32ThreadSupport::Win32ThreadConstructionInfo threadConstructionInfo("solverThreads",SolverThreadFunc,SolverlsMemoryFunc,maxNumThreads);
	Win32ThreadSupport* threadSupport = new Win32ThreadSupport(threadConstructionInfo);
	threadSupport->startSPU();
#elif defined (USE_PTHREADS)
	PosixThreadSupport::ThreadConstructionInfo solverConstructionInfo("solver", SolverThreadFunc,
																	  SolverlsMemoryFunc, maxNumThreads);
	
	PosixThreadSupport* threadSupport = new PosixThreadSupport(solverConstructionInfo);
	
#else
	SequentialThreadSupport::SequentialThreadConstructionInfo tci("solverThreads",SolverThreadFunc,SolverlsMemoryFunc);
	SequentialThreadSupport* threadSupport = new SequentialThreadSupport(tci);
	threadSupport->startSPU();
#endif
	
#endif

	return threadSupport;
}
Example #2
0
//#define SEQUENTIAL
btThreadSupportInterface* createSolverThreadSupport(int maxNumThreads)
{
	#ifdef SEQUENTIAL
	SequentialThreadSupport::SequentialThreadConstructionInfo tci("solverThreads", SolverThreadFunc, SolverlsMemoryFunc);
	SequentialThreadSupport* threadSupport = new SequentialThreadSupport(tci);
	threadSupport->startSPU();
	#else
	Win32ThreadSupport::Win32ThreadConstructionInfo threadConstructionInfo("solverThreads", SolverThreadFunc, SolverlsMemoryFunc, maxNumThreads);
	Win32ThreadSupport* threadSupport = new Win32ThreadSupport(threadConstructionInfo);
	threadSupport->startSPU();
	#endif
	return threadSupport;
}
Example #3
0
    void timer::process(const clock_info& ci)
    {
        // calculate timer delta time instead of clock delta time
        double dt = ci.time - start_clock_info_.time;
        clock_info tci(ci.time, dt);

        // reset first
        start_clock_info_.time = ci.time;
        fire_ += frequency_;        
        kernel_.enqueue( this );
        
        if(handler_) 
        {
            handler_(tci);
        }
    }
btThreadSupportInterface* jmePhysicsSpace::createDispatchThreadSupport(int maxNumThreads) {
#ifdef _WIN32
    Win32ThreadSupport::Win32ThreadConstructionInfo threadConstructionInfo("solverThreads", processCollisionTask, createCollisionLocalStoreMemory, maxNumThreads);
    Win32ThreadSupport* threadSupport = new Win32ThreadSupport(threadConstructionInfo);
    threadSupport->startSPU();
#elif defined (USE_PTHREADS)
    PosixThreadSupport::ThreadConstructionInfo solverConstructionInfo("solver", processCollisionTask,
            createCollisionLocalStoreMemory, maxNumThreads);
    PosixThreadSupport* threadSupport = new PosixThreadSupport(solverConstructionInfo);
    threadSupport->startSPU();
#else
    SequentialThreadSupport::SequentialThreadConstructionInfo tci("solverThreads", processCollisionTask, createCollisionLocalStoreMemory);
    SequentialThreadSupport* threadSupport = new SequentialThreadSupport(tci);
    threadSupport->startSPU();
#endif
    return threadSupport;
}
btThreadSupportInterface* jmePhysicsSpace::createSolverThreadSupport(int maxNumThreads) {
#ifdef _WIN32
    Win32ThreadSupport::Win32ThreadConstructionInfo threadConstructionInfo("solverThreads", SolverThreadFunc, SolverlsMemoryFunc, maxNumThreads);
    Win32ThreadSupport* threadSupport = new Win32ThreadSupport(threadConstructionInfo);
    threadSupport->startSPU();
#elif defined (USE_PTHREADS)
    PosixThreadSupport::ThreadConstructionInfo constructionInfo("collision", SolverThreadFunc,
            SolverlsMemoryFunc, maxNumThreads);
    PosixThreadSupport* threadSupport = new PosixThreadSupport(constructionInfo);
    threadSupport->startSPU();
#else
    SequentialThreadSupport::SequentialThreadConstructionInfo tci("solverThreads", SolverThreadFunc, SolverlsMemoryFunc);
    SequentialThreadSupport* threadSupport = new SequentialThreadSupport(tci);
    threadSupport->startSPU();
#endif
    return threadSupport;
}
Example #6
0
void	ConcaveRaycastDemo::initPhysics()
{
	
	#define TRISIZE 10.f



	int vertStride = sizeof(btVector3);
	int indexStride = 3*sizeof(int);

	
	const int totalTriangles = 2*(NUM_VERTS_X-1)*(NUM_VERTS_Y-1);

	gVertices = new btVector3[totalVerts];
	gIndices = new int[totalTriangles*3];

	int i;


	setVertexPositions(waveheight,0.f);

	int index=0;
	for ( i=0;i<NUM_VERTS_X-1;i++)
	{
		for (int j=0;j<NUM_VERTS_Y-1;j++)
		{
			gIndices[index++] = j*NUM_VERTS_X+i;
			gIndices[index++] = j*NUM_VERTS_X+i+1;
			gIndices[index++] = (j+1)*NUM_VERTS_X+i+1;

			gIndices[index++] = j*NUM_VERTS_X+i;
			gIndices[index++] = (j+1)*NUM_VERTS_X+i+1;
			gIndices[index++] = (j+1)*NUM_VERTS_X+i;
		}
	}

	m_indexVertexArrays = new btTriangleIndexVertexArray(totalTriangles,
		gIndices,
		indexStride,
		totalVerts,(btScalar*) &gVertices[0].x(),vertStride);

	bool useQuantizedAabbCompression = true;

	trimeshShape  = new btBvhTriangleMeshShape(m_indexVertexArrays,useQuantizedAabbCompression);
	m_collisionShapes.push_back(trimeshShape);

	btCollisionShape* groundShape = trimeshShape;
	
	m_collisionConfiguration = new btDefaultCollisionConfiguration();


	m_dispatcher = new	btCollisionDispatcher(m_collisionConfiguration);


	btVector3 worldMin(-1000,-1000,-1000);
	btVector3 worldMax(1000,1000,1000);
	m_broadphase = new btAxisSweep3(worldMin,worldMax);
	m_solver = new btSequentialImpulseConstraintSolver();
	m_dynamicsWorld = new btDiscreteDynamicsWorld(m_dispatcher,m_broadphase,m_solver,m_collisionConfiguration);
	m_dynamicsWorld->getSolverInfo().m_splitImpulse=true;
	m_dynamicsWorld->setDebugDrawer(&sDebugDraw);
	
	float mass = 0.f;
	btTransform	startTransform;
	startTransform.setIdentity();
	startTransform.setOrigin(btVector3(0,-2,0));

	btCollisionShape* colShape = new btBoxShape(btVector3(1,1,1));
	m_collisionShapes.push_back(colShape);

	{
		for (int i=0;i<10;i++)
		{
			//btCollisionShape* colShape = new btCapsuleShape(0.5,2.0);//boxShape = new btSphereShape(1.f);
			startTransform.setOrigin(btVector3(2*i,10,1));
			localCreateRigidBody(1, startTransform,colShape);
		}
	}

	startTransform.setIdentity();
	staticBody = localCreateRigidBody(mass, startTransform,groundShape);

	staticBody->setCollisionFlags(staticBody->getCollisionFlags() | btCollisionObject::CF_STATIC_OBJECT);

#ifdef BATCH_RAYCASTER
int maxNumOutstandingTasks = 4;

#ifdef USE_WIN32_THREADING
	Win32ThreadSupport::Win32ThreadConstructionInfo tci("batch raycast",
														processRaycastTask,
														createRaycastLocalStoreMemory,
														maxNumOutstandingTasks);
	m_threadSupportRaycast = new Win32ThreadSupport(tci);
	printf("m_threadSupportRaycast = %p\n", m_threadSupportRaycast);
#endif

	gBatchRaycaster = new SpuBatchRaycaster (m_threadSupportRaycast, maxNumOutstandingTasks, m_dynamicsWorld->getCollisionObjectArray(), m_dynamicsWorld->getNumCollisionObjects());
#endif

	raycastBar = btRaycastBar (4000.0, 0.0);
	//raycastBar = btRaycastBar (true, 40.0, -50.0, 50.0);




	
}