static void raiseMusicVolume() { Widget *w = menu.widgets[menu.index]; changeVolume(&game.musicDefaultVolume, w, 1); updateMusicVolume(); }
// Initialize the SDL_Mixer to play audio. void Audio::initAudio() { if (Mix_OpenAudio(22050, MIX_DEFAULT_FORMAT, 2, 4096) == -1) Utility::log("Audio could not be initialized."); updateMusicVolume(); updateSoundEffectVolume(); }