void emu_options::set_system_name(const char *name) { // remember the original system name std::string old_system_name(system_name()); // if the system name changed, fix up the device options if (old_system_name.compare(name)!=0) { // first set the new name astring error; set_value(OPTION_SYSTEMNAME, name, OPTION_PRIORITY_CMDLINE, error); assert(error.empty()); // remove any existing device options and then add them afresh remove_device_options(); if (add_slot_options(true)) while (add_slot_options(false)) { } // then add the options add_device_options(true); int num = 0; do { num = options_count(); update_slot_options(); } while(num != options_count()); } }
bool emu_options::parse_slot_devices(int argc, char *argv[], std::string &error_string, const char *name, const char *value, const software_part *swpart) { // an initial parse to capture the initial set of values bool result; core_options::parse_command_line(argc, argv, OPTION_PRIORITY_CMDLINE, error_string); // keep adding slot options until we stop seeing new stuff while (add_slot_options(swpart)) core_options::parse_command_line(argc, argv, OPTION_PRIORITY_CMDLINE, error_string); // add device options and reparse add_device_options(); if (name != nullptr && exists(name)) set_value(name, value, OPTION_PRIORITY_SUBCMD, error_string); core_options::parse_command_line(argc, argv, OPTION_PRIORITY_CMDLINE, error_string); int num; do { num = options_count(); update_slot_options(swpart); result = core_options::parse_command_line(argc, argv, OPTION_PRIORITY_CMDLINE, error_string); } while (num != options_count()); update_cached_options(); return result; }
bool emu_options::parse_slot_devices(int argc, char *argv[], astring &error_string, const char *name, const char *value) { // an initial parse to capture the initial set of values bool result = core_options::parse_command_line(argc, argv, OPTION_PRIORITY_CMDLINE, error_string); // keep adding slot options until we stop seeing new stuff bool isfirstpass = true; while (add_slot_options(isfirstpass)) { result = core_options::parse_command_line(argc, argv, OPTION_PRIORITY_CMDLINE, error_string); isfirstpass = false; } // add device options and reparse add_device_options(true); if (name != NULL && exists(name)) set_value(name, value, OPTION_PRIORITY_CMDLINE, error_string); result = core_options::parse_command_line(argc, argv, OPTION_PRIORITY_CMDLINE, error_string); int num = 0; do { num = options_count(); update_slot_options(); result = core_options::parse_command_line(argc, argv, OPTION_PRIORITY_CMDLINE, error_string); } while (num != options_count()); return result; }
void emu_options::set_system_name(const char *name) { // remember the original system name astring old_system_name(system_name()); // if the system name changed, fix up the device options if (old_system_name != name) { // first set the new name astring error; set_value(OPTION_SYSTEMNAME, name, OPTION_PRIORITY_CMDLINE, error); assert(!error); // remove any existing device options remove_device_options(); bool isfirst = true; while (add_slot_options(isfirst)) { isfirst = false; } // then add the options add_device_options(true); update_slot_options(); while (add_slot_options(false)); add_device_options(true); } }
bool emu_options::parse_slot_devices(int argc, char *argv[], astring &error_string, const char *name, const char *value) { bool isfirst = true; bool result = core_options::parse_command_line(argc, argv, OPTION_PRIORITY_CMDLINE, error_string); while (add_slot_options(isfirst)) { result = core_options::parse_command_line(argc, argv, OPTION_PRIORITY_CMDLINE, error_string); isfirst = false; } add_device_options(true); if (name && exists(name)) { set_value(name, value, OPTION_PRIORITY_CMDLINE, error_string); } result = core_options::parse_command_line(argc, argv, OPTION_PRIORITY_CMDLINE, error_string); int num = 0; do { num = options_count(); update_slot_options(); while (add_slot_options(false)); add_device_options(false); result = core_options::parse_command_line(argc, argv, OPTION_PRIORITY_CMDLINE, error_string); } while(num != options_count()); return result; }
void emu_options::parse_standard_inis(astring &error_string) { // start with an empty string error_string.reset(); // parse the INI file defined by the platform (e.g., "mame.ini") // we do this twice so that the first file can change the INI path parse_one_ini(emulator_info::get_configname(), OPTION_PRIORITY_MAME_INI); parse_one_ini(emulator_info::get_configname(), OPTION_PRIORITY_MAME_INI, &error_string); // debug mode: parse "debug.ini" as well if (debug()) parse_one_ini("debug", OPTION_PRIORITY_DEBUG_INI, &error_string); // if we have a valid system driver, parse system-specific INI files const game_driver *cursystem = system(); if (cursystem == NULL) return; // parse "vertical.ini" or "horizont.ini" if (cursystem->flags & ORIENTATION_SWAP_XY) parse_one_ini("vertical", OPTION_PRIORITY_ORIENTATION_INI, &error_string); else parse_one_ini("horizont", OPTION_PRIORITY_ORIENTATION_INI, &error_string); // parse "vector.ini" for vector games { machine_config config(*cursystem, *this); screen_device_iterator iter(config.root_device()); for (const screen_device *device = iter.first(); device != NULL; device = iter.next()) if (device->screen_type() == SCREEN_TYPE_VECTOR) { parse_one_ini("vector", OPTION_PRIORITY_VECTOR_INI, &error_string); break; } } // next parse "source/<sourcefile>.ini"; if that doesn't exist, try <sourcefile>.ini astring sourcename; core_filename_extract_base(sourcename, cursystem->source_file, true).ins(0, "source" PATH_SEPARATOR); if (!parse_one_ini(sourcename, OPTION_PRIORITY_SOURCE_INI, &error_string)) { core_filename_extract_base(sourcename, cursystem->source_file, true); parse_one_ini(sourcename, OPTION_PRIORITY_SOURCE_INI, &error_string); } // then parse the grandparent, parent, and system-specific INIs int parent = driver_list::clone(*cursystem); int gparent = (parent != -1) ? driver_list::clone(parent) : -1; if (gparent != -1) parse_one_ini(driver_list::driver(gparent).name, OPTION_PRIORITY_GPARENT_INI, &error_string); if (parent != -1) parse_one_ini(driver_list::driver(parent).name, OPTION_PRIORITY_PARENT_INI, &error_string); parse_one_ini(cursystem->name, OPTION_PRIORITY_DRIVER_INI, &error_string); // Re-evaluate slot options after loading ini files update_slot_options(); }
void emu_options::set_system_name(const char *name) { // remember the original system name std::string old_system_name(system_name()); bool new_system = old_system_name.compare(name)!=0; // if the system name changed, fix up the device options if (new_system) { // first set the new name std::string error; set_value(OPTION_SYSTEMNAME, name, OPTION_PRIORITY_CMDLINE, error); assert(error.empty()); // remove any existing device options remove_device_options(); } else { // revert device options set for the old software revert(OPTION_PRIORITY_SUBCMD, OPTION_PRIORITY_SUBCMD); } // get the new system const game_driver *cursystem = system(); if (cursystem == nullptr) return; if (*software_name() != 0) { std::string sw_load(software_name()); std::string sw_list, sw_name, sw_part, sw_instance, option_errors, error_string; int left = sw_load.find_first_of(':'); int middle = sw_load.find_first_of(':', left + 1); int right = sw_load.find_last_of(':'); sw_list = sw_load.substr(0, left - 1); sw_name = sw_load.substr(left + 1, middle - left - 1); sw_part = sw_load.substr(middle + 1, right - middle - 1); sw_instance = sw_load.substr(right + 1); sw_load.assign(sw_load.substr(0, right)); // look up the software part machine_config config(*cursystem, *this); software_list_device *swlist = software_list_device::find_by_name(config, sw_list.c_str()); software_info *swinfo = swlist != nullptr ? swlist->find(sw_name.c_str()) : nullptr; software_part *swpart = swinfo != nullptr ? swinfo->find_part(sw_part.c_str()) : nullptr; // then add the options if (new_system) { while (add_slot_options(swpart)) { } add_device_options(); } set_value(OPTION_SOFTWARENAME, sw_name.c_str(), OPTION_PRIORITY_CMDLINE, error_string); if (exists(sw_instance.c_str())) set_value(sw_instance.c_str(), sw_load.c_str(), OPTION_PRIORITY_SUBCMD, error_string); int num; do { num = options_count(); update_slot_options(swpart); } while(num != options_count()); } else if (new_system) { // add the options afresh while (add_slot_options()) { } add_device_options(); int num; do { num = options_count(); update_slot_options(); } while(num != options_count()); } }
void emu_options::parse_standard_inis(std::string &error_string, const game_driver *driver) { // start with an empty string error_string.clear(); // parse the INI file defined by the platform (e.g., "mame.ini") // we do this twice so that the first file can change the INI path parse_one_ini(emulator_info::get_configname(), OPTION_PRIORITY_MAME_INI); parse_one_ini(emulator_info::get_configname(), OPTION_PRIORITY_MAME_INI, &error_string); // debug mode: parse "debug.ini" as well if (debug()) parse_one_ini("debug", OPTION_PRIORITY_DEBUG_INI, &error_string); // if we have a valid system driver, parse system-specific INI files const game_driver *cursystem = (driver == nullptr) ? system() : driver; if (cursystem == nullptr) return; // parse "vertical.ini" or "horizont.ini" if (cursystem->flags & ORIENTATION_SWAP_XY) parse_one_ini("vertical", OPTION_PRIORITY_ORIENTATION_INI, &error_string); else parse_one_ini("horizont", OPTION_PRIORITY_ORIENTATION_INI, &error_string); if (cursystem->flags & MACHINE_TYPE_ARCADE) parse_one_ini("arcade", OPTION_PRIORITY_SYSTYPE_INI, &error_string); else if (cursystem->flags & MACHINE_TYPE_CONSOLE) parse_one_ini("console", OPTION_PRIORITY_SYSTYPE_INI, &error_string); else if (cursystem->flags & MACHINE_TYPE_COMPUTER) parse_one_ini("computer", OPTION_PRIORITY_SYSTYPE_INI, &error_string); else if (cursystem->flags & MACHINE_TYPE_OTHER) parse_one_ini("othersys", OPTION_PRIORITY_SYSTYPE_INI, &error_string); machine_config config(*cursystem, *this); screen_device_iterator iter(config.root_device()); for (const screen_device *device = iter.first(); device != nullptr; device = iter.next()) { // parse "raster.ini" for raster games if (device->screen_type() == SCREEN_TYPE_RASTER) { parse_one_ini("raster", OPTION_PRIORITY_SCREEN_INI, &error_string); break; } // parse "vector.ini" for vector games if (device->screen_type() == SCREEN_TYPE_VECTOR) { parse_one_ini("vector", OPTION_PRIORITY_SCREEN_INI, &error_string); break; } // parse "lcd.ini" for lcd games if (device->screen_type() == SCREEN_TYPE_LCD) { parse_one_ini("lcd", OPTION_PRIORITY_SCREEN_INI, &error_string); break; } } // next parse "source/<sourcefile>.ini"; if that doesn't exist, try <sourcefile>.ini std::string sourcename = core_filename_extract_base(cursystem->source_file, true).insert(0, "source" PATH_SEPARATOR); if (!parse_one_ini(sourcename.c_str(), OPTION_PRIORITY_SOURCE_INI, &error_string)) { sourcename = core_filename_extract_base(cursystem->source_file, true); parse_one_ini(sourcename.c_str(), OPTION_PRIORITY_SOURCE_INI, &error_string); } // then parse the grandparent, parent, and system-specific INIs int parent = driver_list::clone(*cursystem); int gparent = (parent != -1) ? driver_list::clone(parent) : -1; if (gparent != -1) parse_one_ini(driver_list::driver(gparent).name, OPTION_PRIORITY_GPARENT_INI, &error_string); if (parent != -1) parse_one_ini(driver_list::driver(parent).name, OPTION_PRIORITY_PARENT_INI, &error_string); parse_one_ini(cursystem->name, OPTION_PRIORITY_DRIVER_INI, &error_string); // Re-evaluate slot options after loading ini files update_slot_options(); update_cached_options(); }