Example #1
0
void PlayerObject::move(const Ogre::FrameEvent &evt) {
    Ogre::Vector3 initialPosition = objectNode->getPosition();
    Ogre::Vector3 destination = walkTo;
    Ogre::Real distance;
    Ogre::Real move;

    if (initialPosition != destination) {
        mDirection = destination - initialPosition;
        distance = mDirection.normalise();
        move = mWalkSpeed * evt.timeSinceLastFrame;
        distance -= move;
        rotatePlayer();

        if (distance <= 0.0f) {
            objectNode->setPosition(destination);
            setIdleAnimation();
        } // if
        else {
            objectNode->translate(mDirection * move);
            if (!withinWorld()) {
                objectNode->setPosition(initialPosition);
                walkTo = initialPosition;
                setIdleAnimation();
            } // if
            else {
                setWalkAnimation();
                SoundManager::getInstance().PLAYER_FOOTSTEP_SOUND->stop();
                SoundManager::getInstance().PLAYER_FOOTSTEP_SOUND->play();
            } // else
        } // else
    } // if
} // move
Example #2
0
GridWorld::Tile* GridWorld::getTileAt(unsigned int x, unsigned int y) const{
	return withinWorld(x, y) ? world[y*width+x] : NULL;
}
Example #3
0
GridWorld::Tile* GridWorld::getTileAt(unsigned int x, unsigned int y) const{
	return withinWorld(x, y) ? (world.at(y*width + x)) : NULL;
}