Example #1
0
void ChunkManager::initTree(ChunkTree&  pChild)
{
    boost::shared_ptr<Chunk>& pChunk = pChild.getValue();
    

    AABB bounds = pChild.getParent()->getValue()->m_bounds;
    vec center = bounds.CenterPoint();
    vec c0 = bounds.CornerPoint(pChild.getCorner().index());

    AABB b0(vec(min(c0.x, center.x),
                min(c0.y, center.y),
                min(c0.z, center.z)), 
            vec(max(c0.x, center.x),
                max(c0.y, center.y),
                max(c0.z, center.z)));

    pChunk = boost::make_shared<Chunk>(b0, 1.0f/pChild.getLevel(), this);

    pChunk->m_pTree = &pChild;

    *pChunk->m_workInProgress = true;

    m_chunkGeneratorQueue.push(pChild.getValueCopy());

}
Example #2
0
bool Sphere::Contains(const AABB &aabb) const
{
	for(int i = 0; i < 8; ++i)
		if (!Contains(aabb.CornerPoint(i)))
			return false;

	return true;
}
Example #3
0
File: OBB.cpp Project: Ilikia/naali
bool OBB::Contains(const AABB &aabb) const
{
    // Since both AABB and OBB are convex objects, this OBB contains the AABB
    // if and only if it contains all its corner points.
    for(int i = 0; i < 8; ++i)
        if (!Contains(aabb.CornerPoint(i)))
            return false;

    return true;
}
Example #4
0
void ChunkManager::initTree1(ChunkTree&  pChild)
{
    boost::shared_ptr<Chunk>& pChunk = pChild.getValue();

    AABB bounds = pChild.getParent()->getValue()->m_bounds;
    vec center = bounds.CenterPoint();
    vec c0 = bounds.CornerPoint(pChild.getCorner().index());

    AABB b0(vec(min(c0.x, center.x),
                min(c0.y, center.y),
                min(c0.z, center.z)), 
            vec(max(c0.x, center.x),
                max(c0.y, center.y),
                max(c0.z, center.z)));

    pChunk = boost::make_shared<Chunk>(b0, 1.0f/pChild.getLevel(), this);

    pChunk->m_pTree = &pChild;

    pChunk->generateTerrain();
    pChunk->generateMesh();

}
Example #5
0
void Sphere::Enclose(const AABB &aabb)
{
	///@todo This might not be very optimal at all. Perhaps better to enclose the farthest point first.
	for(int i = 0; i < 8; ++i)
		Enclose(aabb.CornerPoint(i));
}