Example #1
0
AABB ShapeSet::triData::box() const
{
	AABB b = AABB::Identity();
	for (unsigned int i = 0; i < 3; i++)
		b = b.Extend(p[i]);
	return b;
}
Example #2
0
    void GameObjectGroup::Update(const FrameTime& fr, UpdateTypeEnum updateType)
    {
        bool boundDirty = m_boundsDirty;
        super::Update(fr,updateType);
        m_boundsDirty = boundDirty;
        for( auto it = m_children.begin(); it != m_children.end(); ++it)
        {
            (*it)->Update(fr,updateType);
        }


        // Update bounds
        if(m_boundsDirty)
        {            
            bool usechildbounds = false;
            AABB childbounds; // default ctor will set initial value of min and max.
            // merge bounds for the the visibile children.
            for (auto it = m_children.begin(); it != m_children.end(); ++it)
            {
                if( (*it)->IsVisible())
                {                    
                    AABB local = (*it)->GetLocalBounds();
                    local.Transform((*it)->GetTransform());
                    childbounds.Extend( local );
                    usechildbounds = true;
                }
            }
                 
            // set local bounds 
            m_localBounds = usechildbounds ? childbounds : AABB(float3(-0.5f,-0.5f,-0.5f), float3(0.5f,0.5f,0.5f));
            UpdateWorldAABB();                      
        }
    }
Example #3
0
bool AABBTreeOfVerticesBuilder::ComputeGlobalBox(const udword* primitives, udword nb_prims, AABB& global_box) const
{
	// Checkings
	if(!primitives || !nb_prims)	return false;

	// Initialize global box
	global_box.SetEmpty();

	// Loop through vertices
	for(udword i=0;i<nb_prims;i++)
	{
		// Update global box
		global_box.Extend(mVertexArray[primitives[i]]);
	}
	return true;
}
Example #4
0
		const Math::AABB CObject::CalcAabb(void) const
		{
			//TODO this doesn't take into account the position of the aabb, we need the points in world space

			AABB aabb;
			aabb.MakeLimits();
			std::list<Part::IPart*> list = GetPartList(this);
			for (auto iter = list.begin(); iter != list.end(); ++iter)
			{
				if ((*iter)->IsRenderable())
				{
					Script::IRenderPart* pRenderPart = static_cast<Script::IRenderPart*>((*iter));
					aabb.Extend(pRenderPart->GetAABB());
				}
			}

			return aabb;
		}
Example #5
0
static bool LoadBIN(const char* filename, SurfaceManager& test, const float* scale=null, bool mergeMeshes=false, udword tesselation=0, TesselationScheme ts = TESS_BUTTERFLY)
{
	IceFile BinFile(filename);
	if(!BinFile.IsValid())
		return false;

	const udword NbMeshes = BinFile.LoadDword();
	printf("LoadBIN: loading %d meshes...\n", NbMeshes);

	AABB GlobalBounds;
	GlobalBounds.SetEmpty();
	udword TotalNbTris = 0;
	udword TotalNbVerts = 0;
	if(!mergeMeshes)
	{
		for(udword i=0;i<NbMeshes;i++)
		{
			const udword Collidable = BinFile.LoadDword();
			const udword Renderable = BinFile.LoadDword();

			const udword NbVerts = BinFile.LoadDword();
			const udword NbFaces = BinFile.LoadDword();

//			TotalNbTris += NbFaces;
//			TotalNbVerts += NbVerts;

			IndexedSurface* IS = test.CreateManagedSurface();
			bool Status = IS->Init(NbFaces, NbVerts);
			ASSERT(Status);

			Point* Verts = IS->GetVerts();
			for(udword j=0;j<NbVerts;j++)
			{
				Verts[j].x = BinFile.LoadFloat();
				Verts[j].y = BinFile.LoadFloat();
				Verts[j].z = BinFile.LoadFloat();
				if(scale)
					Verts[j] *= *scale;

				if(0)
				{
					Matrix3x3 RotX;
					RotX.RotX(HALFPI*0.5f);
					Verts[j] *= RotX;
					Verts[j] += Point(0.1f, -0.2f, 0.3f);
				}

				GlobalBounds.Extend(Verts[j]);
			}

			IndexedTriangle* F = IS->GetFaces();
			for(udword j=0;j<NbFaces;j++)
			{
				F[j].mRef[0] = BinFile.LoadDword();
				F[j].mRef[1] = BinFile.LoadDword();
				F[j].mRef[2] = BinFile.LoadDword();
			}

/*			if(tesselation)
			{
				for(udword j=0;j<tesselation;j++)
				{
					if(ts==TESS_BUTTERFLY)
					{
						ButterflyScheme BS;
						IS->Subdivide(BS);
					}
					else if(ts==TESS_POLYHEDRAL)
					{
						PolyhedralScheme PS;
						IS->Subdivide(PS);
					}
				}
			}*/
			if(tesselation)
				Tesselate(IS, tesselation, ts);

			if(gUseMeshCleaner)
			{
				MeshCleaner Cleaner(IS->GetNbVerts(), IS->GetVerts(), IS->GetNbFaces(), IS->GetFaces()->mRef);
				IS->Init(Cleaner.mNbTris, Cleaner.mNbVerts, Cleaner.mVerts, (const IndexedTriangle*)Cleaner.mIndices);
			}

			TotalNbTris += IS->GetNbFaces();
			TotalNbVerts += IS->GetNbVerts();

//			SaveBIN("c:\\TessBunny.bin", *IS);
		}
	}
	else
	{
		IndexedSurface* IS = test.CreateManagedSurface();

		for(udword i=0;i<NbMeshes;i++)
		{
			const udword Collidable = BinFile.LoadDword();
			const udword Renderable = BinFile.LoadDword();

			const udword NbVerts = BinFile.LoadDword();
			const udword NbFaces = BinFile.LoadDword();

			IndexedSurface LocalIS;
			bool Status = LocalIS.Init(NbFaces, NbVerts);
			ASSERT(Status);

			Point* Verts = LocalIS.GetVerts();
			for(udword j=0;j<NbVerts;j++)
			{
				Verts[j].x = BinFile.LoadFloat();
				Verts[j].y = BinFile.LoadFloat();
				Verts[j].z = BinFile.LoadFloat();
				if(scale)
					Verts[j] *= *scale;
				GlobalBounds.Extend(Verts[j]);
			}

			IndexedTriangle* F = LocalIS.GetFaces();
			for(udword j=0;j<NbFaces;j++)
			{
				F[j].mRef[0] = BinFile.LoadDword();
				F[j].mRef[1] = BinFile.LoadDword();
				F[j].mRef[2] = BinFile.LoadDword();
			}

			IS->Merge(&LocalIS);
		}

/*		if(tesselation)
		{
			for(udword j=0;j<tesselation;j++)
			{
				ButterflyScheme BS;
				IS->Subdivide(BS);
			}
		}*/
		if(tesselation)
			Tesselate(IS, tesselation, ts);

		TotalNbTris = IS->GetNbFaces();
		TotalNbVerts = IS->GetNbVerts();
	}

	test.SetGlobalBounds(GlobalBounds);

	const udword GrandTotal = sizeof(Point)*TotalNbVerts + sizeof(IndexedTriangle)*TotalNbTris;
	printf("LoadBIN: loaded %d tris and %d verts, for a total of %d Kb.\n", TotalNbTris, TotalNbVerts, GrandTotal/1024);
	printf("LoadBIN: min bounds: %f | %f | %f\n", GlobalBounds.GetMin(0), GlobalBounds.GetMin(1), GlobalBounds.GetMin(2));
	printf("LoadBIN: max bounds: %f | %f | %f\n", GlobalBounds.GetMax(0), GlobalBounds.GetMax(1), GlobalBounds.GetMax(2));
	return true;
}