bool ChatHandler::HandleWPWaitCommand(const char* args, WorldSession *m_session) { uint64 guid = m_session->GetPlayer()->GetSelection(); if (guid == 0) { SystemMessage(m_session, "No selection."); return true; } if(GET_TYPE_FROM_GUID(guid) != HIGHGUID_TYPE_WAYPOINT) { SystemMessage(m_session, "You should select a Waypoint."); return true; } Player* pPlayer = m_session->GetPlayer(); AIInterface* ai = pPlayer->waypointunit; if(!ai || !ai->GetUnit()) { SystemMessage(m_session, "Invalid Creature, please select another one."); return true; } uint32 Wait = 10000; std::stringstream ss; uint32 wpid = GUID_LOPART(guid); if(wpid) { WayPoint* wp = ai->getWayPoint(wpid); if(wp) { char* pWait = strtok((char*)args, " "); Wait = (pWait)? atoi(pWait) : 10000; if(Wait < 5000) { SystemMessage(m_session, "A Wait Time of less then 5000ms can cause lag, consider extending it."); } wp->waittime = Wait; //save wp ai->saveWayPoints(); } ss << "Wait Time for Waypoint " << wpid << " is now " << Wait << "ms."; SystemMessage(m_session, ss.str().c_str()); } else { SystemMessage(m_session, "Invalid Waypoint."); return true; } return true; }
bool ChatHandler::HandleWPMoveHereCommand(const char* args, WorldSession *m_session) { uint64 guid = m_session->GetPlayer()->GetSelection(); if (guid == 0) { SystemMessage(m_session, "No selection."); return true; } if(GET_TYPE_FROM_GUID(guid) != HIGHGUID_TYPE_WAYPOINT) { SystemMessage(m_session, "You should select a Waypoint."); return true; } Player* pPlayer = m_session->GetPlayer(); AIInterface* ai = pPlayer->waypointunit; if(!ai || !ai->GetUnit()) { SystemMessage(m_session, "Invalid Creature, please select another one."); return true; } std::stringstream ss; uint32 wpid = GUID_LOPART(guid); if(wpid) { WayPoint* wp = ai->getWayPoint(wpid); if(wp) { wp->x = pPlayer->GetPositionX(); wp->y = pPlayer->GetPositionY(); wp->z = pPlayer->GetPositionZ(); wp->orientation = pPlayer->GetOrientation(); //save wp ai->saveWayPoints(); } //Refresh client if(ai->WayPointsShowing() == true) { ai->hideWayPoints(pPlayer); ai->showWayPoints(pPlayer,ai->WayPointsShowingBackwards()); } ss << "Waypoint " << wpid << " has been moved."; SystemMessage(m_session, ss.str().c_str()); } else { SystemMessage(m_session, "Invalid Waypoint."); return true; } return true; }
bool ChatHandler::HandleWPFlagsCommand(const char* args, WorldSession* m_session) { uint64 guid = m_session->GetPlayer()->GetSelection(); if(guid == 0) { SystemMessage(m_session, "No selection."); return true; } if(GET_TYPE_FROM_GUID(guid) != HIGHGUID_TYPE_WAYPOINT) { SystemMessage(m_session, "You should select a Waypoint."); return true; } Player* pPlayer = m_session->GetPlayer(); AIInterface* ai = pPlayer->waypointunit; if(!ai || !ai->GetUnit()) { SystemMessage(m_session, "Invalid Creature, please select another one."); return true; } std::stringstream ss; uint32 wpid = Arcemu::Util::GUID_LOPART(guid); if(wpid) { WayPoint* wp = ai->getWayPoint(wpid); if(wp == NULL) { SystemMessage(m_session, "Invalid Waypoint."); return true; } uint32 flags = wp->flags; char* pNewFlags = strtok((char*)args, " "); uint32 NewFlags = (pNewFlags) ? atoi(pNewFlags) : 0; wp->flags = NewFlags; //save wp ai->saveWayPoints(); ss << "Waypoint " << wpid << " flags changed from " << flags << " to " << NewFlags; SystemMessage(m_session, ss.str().c_str()); } else { SystemMessage(m_session, "Invalid Waypoint."); return true; } return true; }
bool ChatHandler::HandleWaypointGettextCommand(const char* args, WorldSession *m_session) { uint64 guid = m_session->GetPlayer()->GetSelection(); if (guid == 0) { SystemMessage(m_session, "No selection."); return true; } if(GET_TYPE_FROM_GUID(guid) != HIGHGUID_TYPE_WAYPOINT) { SystemMessage(m_session, "You should select a Waypoint."); return true; } Player* pPlayer = m_session->GetPlayer(); AIInterface* ai = pPlayer->waypointunit; if(!ai || !ai->GetUnit()) { SystemMessage(m_session, "Invalid Creature, please select another one."); return true; } std::stringstream ss; uint32 wpid = GUID_LOPART(guid); if((wpid > 0) && (wpid <= ai->GetWayPointsCount())) { WayPoint* wp = ai->getWayPoint(wpid); if(wp) { ss << "Waypoint Number " << wp->id << ":\n"; if(wp->backwardInfo) { ss << "Backward:\n"; ss << wp->backwardInfo->SayText << "\n"; } if(wp->forwardInfo) { ss << "Forward:\n"; ss << wp->forwardInfo->SayText << "\n"; } SendMultilineMessage(m_session, ss.str().c_str()); } } else { SystemMessage(m_session, "Invalid Waypoint."); return true; } return true; }
bool ChatHandler::HandleWaypointForwardTextCommand(const char* args, WorldSession *m_session) { uint64 guid = m_session->GetPlayer()->GetSelection(); if (guid == 0) { SystemMessage(m_session, "No selection."); return true; } if(GET_TYPE_FROM_GUID(guid) != HIGHGUID_TYPE_WAYPOINT) { SystemMessage(m_session, "You should select a Waypoint."); return true; } Player* pPlayer = m_session->GetPlayer(); AIInterface* ai = pPlayer->waypointunit; if(!ai || !ai->GetUnit()) { SystemMessage(m_session, "Invalid Creature, please select another one."); return true; } std::stringstream ss; uint32 wpid = GUID_LOPART(guid); if(wpid) { WayPoint* wp = ai->getWayPoint(wpid); if(wp) { char pAnnounce[1024]; snprintf(pAnnounce, 1024, "%s", args); if(wp->forwardInfo == NULL) wp->forwardInfo = new ConditionalData(); wp->forwardInfo->SayText = ((const char*)(pAnnounce)); ss << "Forward SayText for Waypoint " << wpid << " is now " << string(pAnnounce); //save wp ai->saveWayPoints(); } SystemMessage(m_session, ss.str().c_str()); } else { SystemMessage(m_session, "Invalid Waypoint."); return true; } return true; }
bool ChatHandler::HandleWPDeleteCommand(const char* args, WorldSession *m_session) { uint64 guid = m_session->GetPlayer()->GetSelection(); if (guid == 0) { SystemMessage(m_session, "No selection."); return true; } if(GET_TYPE_FROM_GUID(guid) != HIGHGUID_TYPE_WAYPOINT) { SystemMessage(m_session, "You should select a Waypoint."); return true; } Player* pPlayer = m_session->GetPlayer(); AIInterface* ai = pPlayer->waypointunit; if(!ai || !ai->GetUnit()) { SystemMessage(m_session, "Invalid Creature, please select another one."); return true; } std::stringstream ss; uint32 wpid = GUID_LOPART(guid); if(wpid) { //Refresh client //Hide all bool show = ai->WayPointsShowing(); if(show == true) ai->hideWayPoints(pPlayer); ai->deleteWayPoint(wpid); //Show All again after delete if(show == true) ai->showWayPoints(pPlayer, ai->WayPointsShowingBackwards()); SystemMessage(m_session, "Waypoint %u deleted.", wpid); } else { SystemMessage(m_session, "Invalid Waypoint."); return true; } return true; }
bool ChatHandler::HandleWaypointSetOrientationCommand(const char* args, WorldSession *m_session) { uint64 guid = m_session->GetPlayer()->GetSelection(); if (guid == 0) { SystemMessage(m_session, "No selection."); return true; } if(GET_TYPE_FROM_GUID(guid) != HIGHGUID_TYPE_WAYPOINT) { SystemMessage(m_session, "You should select a Waypoint."); return true; } Player* pPlayer = m_session->GetPlayer(); AIInterface* ai = pPlayer->waypointunit; if(!ai || !ai->GetUnit()) { SystemMessage(m_session, "Invalid Creature, please select another one."); return true; } bool showing = ai->WayPointsShowing(); uint32 wpid = GUID_LOPART(guid); if(wpid) { WayPoint* wp = ai->getWayPoint(wpid); if(wp) { if(showing) ai->hideWayPoints(pPlayer); wp->orientation = pPlayer->GetOrientation(); //save wp ai->saveWayPoints(); } else return false; } else return false; if(showing) ai->showWayPoints(pPlayer, ai->WayPointsShowingBackwards()); return true; }
bool ChatHandler::HandleWPInfoCommand(const char* args, WorldSession *m_session) { uint64 guid = m_session->GetPlayer()->GetSelection(); if (guid == 0) { SystemMessage(m_session, "No selection."); return true; } if(GET_TYPE_FROM_GUID(guid) != HIGHGUID_TYPE_WAYPOINT) { SystemMessage(m_session, "You should select a Waypoint."); return true; } Player* pPlayer = m_session->GetPlayer(); AIInterface* ai = pPlayer->waypointunit; if(!ai || !ai->GetUnit()) { SystemMessage(m_session, "Invalid Creature, please select another one."); return true; } std::stringstream ss; uint32 wpid = GUID_LOPART(guid); if((wpid > 0) && (wpid <= ai->GetWayPointsCount())) { WayPoint* wp = ai->getWayPoint(wpid); if(wp) { ss << "Waypoint Number " << wp->id << ":\n"; ss << "WaitTime: " << wp->waittime << "\n"; ss << "Flags: " << wp->flags; if(wp->flags == 768) ss << " (Fly)\n"; else if(wp->flags == 256) ss << " (Run)\n"; else ss << " (Walk)\n"; ss << "Backward\n"; ss << "EmoteId : " << wp->backwardemoteid << "\n"; ss << "OneShot : " << ((wp->backwardemoteoneshot == 1)? "Yes" : "No") << "\n"; ss << "SkinId : " << wp->backwardskinid << "\n"; ss << "StandState : " << wp->backwardStandState << "\n"; ss << "SpellToCast: " << wp->backwardSpellToCast << "\n"; ss << "Forward\n"; ss << "EmoteId : " << wp->forwardemoteid << "\n"; ss << "OneShot : " << ((wp->forwardemoteoneshot == 1)? "Yes" : "No") << "\n"; ss << "SkinId : " << wp->forwardskinid << "\n"; ss << "StandState : " << wp->forwardStandState << "\n"; ss << "SpellToCast: " << wp->forwardSpellToCast << "\n"; SendMultilineMessage(m_session, ss.str().c_str()); } } else { SystemMessage(m_session, "Invalid Waypoint."); return true; } return true; }
bool ChatHandler::HandleWPEmoteCommand(const char* args, WorldSession *m_session) { uint64 guid = m_session->GetPlayer()->GetSelection(); if (guid == 0) { SystemMessage(m_session, "No selection."); return true; } if(GET_TYPE_FROM_GUID(guid) != HIGHGUID_TYPE_WAYPOINT) { SystemMessage(m_session, "You should select a Waypoint."); return true; } Player* pPlayer = m_session->GetPlayer(); AIInterface* ai = pPlayer->waypointunit; if(!ai || !ai->GetUnit()) { SystemMessage(m_session, "Invalid Creature, please select another one."); return true; } uint32 EmoteId = 0; bool OneShot = true; std::stringstream ss; uint32 wpid = GUID_LOPART(guid); if(wpid) { WayPoint* wp = ai->getWayPoint(wpid); if(wp) { char* pBackwards = strtok((char*)args, " "); uint32 Backwards = (pBackwards)? atoi(pBackwards) : 0; char* pEmoteId = strtok(NULL, " "); EmoteId = (pEmoteId)? atoi(pEmoteId) : 0; char* pOneShot = strtok(NULL, " "); OneShot = (pOneShot)? ((atoi(pOneShot)>0)?true:false) : 1; if(Backwards) { wp->backwardemoteid = EmoteId; wp->backwardemoteoneshot = OneShot; } else { wp->forwardemoteid = EmoteId; wp->forwardemoteoneshot = OneShot; } //save wp ai->saveWayPoints(); } ss << "EmoteID for Waypoint " << wpid << " is now " << EmoteId << " and oneshot is " << ((OneShot == true)? "Enabled." : "Disabled."); SystemMessage(m_session, ss.str().c_str()); } else { SystemMessage(m_session, "Invalid Waypoint."); return true; } return true; }
bool ChatHandler::HandleWPAddCommand(const char* args, WorldSession *m_session) { uint64 guid = m_session->GetPlayer()->GetSelection(); if (guid == 0) { SystemMessage(m_session, "No Selection"); return true; } AIInterface* ai = NULL; Creature* pCreature = NULL; Player* p = m_session->GetPlayer(); if(p->waypointunit != NULL) { SystemMessage(m_session, "Using Previous Unit."); ai = p->waypointunit; if(!ai) { SystemMessage(m_session, "Invalid Creature, please select another one."); return true; } pCreature = TO_CREATURE(ai->GetUnit()); if(!pCreature) { SystemMessage(m_session, "Invalid Creature, please select another one."); return true; } } else { pCreature = m_session->GetPlayer()->GetMapMgr()->GetCreature(GET_LOWGUID_PART(guid)); if(!pCreature) { SystemMessage(m_session, "You should select a creature."); return true; } if( pCreature->m_spawn == NULL ) { SystemMessage(m_session, "You cannot add waypoints to a creature that is not saved."); return true; } ai = pCreature->GetAIInterface(); } char* pWaitTime = strtok((char*)args, " "); uint32 WaitTime = (pWaitTime)? atoi(pWaitTime) : 10000; char* pFlags = strtok(NULL, " "); uint32 Flags = (pFlags)? atoi(pFlags) : 0 ; char* pForwardEmoteId = strtok(NULL, " "); uint32 ForwardEmoteId = (pForwardEmoteId)? atoi(pForwardEmoteId) : 0; char* pBackwardEmoteId = strtok(NULL, " "); uint32 BackwardEmoteId = (pBackwardEmoteId)? atoi(pBackwardEmoteId) : 0; char* pForwardSkinId = strtok(NULL, " "); uint32 ForwardSkinId = (pForwardSkinId)? atoi(pForwardSkinId) : pCreature->GetUInt32Value(UNIT_FIELD_NATIVEDISPLAYID); char* pBackwardSkinId = strtok(NULL, " "); uint32 BackwardSkinId = (pBackwardSkinId)? atoi(pBackwardSkinId) : pCreature->GetUInt32Value(UNIT_FIELD_NATIVEDISPLAYID); char* pForwardEmoteOneShot = strtok(NULL, " "); uint32 ForwardEmoteOneShot = (pForwardEmoteOneShot)? atoi(pForwardEmoteOneShot) : 1; char* pBackwardEmoteOneShot = strtok(NULL, " "); uint32 BackwardEmoteOneShot = (pBackwardEmoteOneShot)? atoi(pBackwardEmoteOneShot) : 1; char* pForwardStandState = strtok(NULL, " "); uint32 ForwardStandState = (pForwardStandState)? atoi(pForwardStandState) : 0; char* pBackwardStandState = strtok(NULL, " "); uint32 BackwardStandState = (pBackwardStandState)? atoi(pBackwardStandState) : 0; char* pForwardSpellToCast = strtok(NULL, " "); uint32 ForwardSpellToCast = (pForwardSpellToCast)? atoi(pForwardSpellToCast) : 0; char* pBackwardSpellToCast = strtok(NULL, " "); uint32 BackwardSpellToCast = (pBackwardSpellToCast)? atoi(pBackwardSpellToCast) : 0; WayPoint* wp = new WayPoint; bool showing = ai->m_WayPointsShowing; wp->id = (uint32)ai->GetWayPointsCount()+1; wp->x = p->GetPositionX(); wp->y = p->GetPositionY(); wp->z = p->GetPositionZ(); wp->o = p->GetOrientation(); wp->waittime = WaitTime; wp->flags = Flags; wp->forwardemoteoneshot = (ForwardEmoteOneShot>0)?true:false; wp->forwardemoteid = ForwardEmoteId; wp->backwardemoteoneshot = (BackwardEmoteOneShot>0)?true:false; wp->backwardemoteid = BackwardEmoteId; wp->forwardskinid = ForwardSkinId; wp->backwardskinid = BackwardSkinId; wp->forwardStandState = ForwardStandState > 8 ? 0 : ForwardStandState ; wp->backwardStandState = BackwardStandState > 8 ? 0 : BackwardStandState ; wp->forwardSpellToCast = ForwardSpellToCast; wp->backwardSpellToCast = BackwardSpellToCast; wp->forwardSayText = ""; wp->backwardSayText = ""; if(showing) ai->hideWayPoints(p); ai->addWayPoint(wp); ai->saveWayPoints(); if(showing) ai->showWayPoints(p,ai->m_WayPointsShowBackwards); SystemMessage(m_session, "Waypoint %u added.", wp->id); return true; }
bool ChatHandler::HandleWPSkinCommand(const char* args, WorldSession *m_session) { uint64 guid = m_session->GetPlayer()->GetSelection(); if (guid == 0) { SystemMessage(m_session, "No selection."); return true; } if(GET_TYPE_FROM_GUID(guid) != HIGHGUID_TYPE_WAYPOINT) { SystemMessage(m_session, "You should select a Waypoint."); return true; } Player* pPlayer = m_session->GetPlayer(); AIInterface* ai = pPlayer->waypointunit; if(!ai || !ai->GetUnit()) { SystemMessage(m_session, "Invalid Creature, please select another one."); return true; } uint32 SkinId = 0; std::stringstream ss; uint32 wpid = GUID_LOPART(guid); if(wpid) { WayPoint* wp = ai->getWayPoint(wpid); if(wp) { char* pBackwards = strtok((char*)args, " "); uint32 Backwards = (pBackwards)? atoi(pBackwards) : 0; char* pSkinId = strtok(NULL, " "); SkinId = (pSkinId)? atoi(pSkinId) : 0; if(Backwards) { if(wp->backwardInfo == NULL) wp->backwardInfo = new ConditionalData(); wp->backwardInfo->SkinID = SkinId; } else { if(wp->forwardInfo == NULL) wp->forwardInfo = new ConditionalData(); wp->forwardInfo->SkinID = SkinId; } //save wp ai->saveWayPoints(); } ss << "SkinID for Waypoint " << wpid << " is now " << SkinId; SystemMessage(m_session, ss.str().c_str()); } else { SystemMessage(m_session, "Invalid Waypoint."); return true; } return true; }
bool ChatHandler::HandleWaypointAddFlyCommand(const char * args, WorldSession * m_session) { uint64 guid = m_session->GetPlayer()->GetSelection(); if (guid == 0) { SystemMessage(m_session, "No Selection"); return true; } AIInterface* ai = NULL; Creature* pCreature = NULLCREATURE; Player* p = m_session->GetPlayer(); if(p->waypointunit != NULL) { SystemMessage(m_session, "Using Previous Unit."); ai = p->waypointunit; if(!ai) { SystemMessage(m_session, "Invalid Creature, please select another one."); return true; } pCreature = TO_CREATURE(ai->GetUnit()); if(!pCreature) { SystemMessage(m_session, "Invalid Creature, please select another one."); return true; } } else { pCreature = m_session->GetPlayer()->GetMapMgr()->GetCreature(GET_LOWGUID_PART(guid)); if(!pCreature) { SystemMessage(m_session, "You should select a creature."); return true; } ai = pCreature->GetAIInterface(); } char* pWaitTime = strtok((char*)args, " "); uint32 WaitTime = (pWaitTime)? atoi(pWaitTime) : 0; char* pForwardEmoteId = strtok(NULL, " "); uint32 ForwardEmoteId = (pForwardEmoteId)? atoi(pForwardEmoteId) : 0; char* pBackwardEmoteId = strtok(NULL, " "); uint32 BackwardEmoteId = (pBackwardEmoteId)? atoi(pBackwardEmoteId) : 0; char* pForwardSkinId = strtok(NULL, " "); uint32 ForwardSkinId = (pForwardSkinId)? atoi(pForwardSkinId) : pCreature->GetUInt32Value(UNIT_FIELD_NATIVEDISPLAYID); char* pBackwardSkinId = strtok(NULL, " "); uint32 BackwardSkinId = (pBackwardSkinId)? atoi(pBackwardSkinId) : pCreature->GetUInt32Value(UNIT_FIELD_NATIVEDISPLAYID); char* pForwardEmoteOneShot = strtok(NULL, " "); uint32 ForwardEmoteOneShot = (pForwardEmoteOneShot)? atoi(pForwardEmoteOneShot) : 1; char* pBackwardEmoteOneShot = strtok(NULL, " "); uint32 BackwardEmoteOneShot = (pBackwardEmoteOneShot)? atoi(pBackwardEmoteOneShot) : 1; char* pForwardStandState = strtok(NULL, " "); uint32 ForwardStandState = (pForwardStandState)? atoi(pForwardStandState) : 0; char* pBackwardStandState = strtok(NULL, " "); uint32 BackwardStandState = (pBackwardStandState)? atoi(pBackwardStandState) : 0; char* pForwardSpellToCast = strtok(NULL, " "); uint32 ForwardSpellToCast = (pForwardSpellToCast)? atoi(pForwardSpellToCast) : 0; char* pBackwardSpellToCast = strtok(NULL, " "); uint32 BackwardSpellToCast = (pBackwardSpellToCast)? atoi(pBackwardSpellToCast) : 0; WayPoint* wp = new WayPoint; bool showing = ai->WayPointsShowing(); wp->id = (uint32)ai->GetWayPointsCount()+1; wp->x = p->GetPositionX(); wp->y = p->GetPositionY(); wp->z = p->GetPositionZ(); wp->orientation = p->GetOrientation(); wp->waittime = WaitTime; wp->flags = 768; wp->forwardInfo = new ConditionalData(((ForwardEmoteOneShot > 0) ? true : false), ForwardEmoteId, ForwardSkinId, (ForwardStandState > 8 ? 0 : ForwardStandState), ForwardSpellToCast, ""); if(wp->forwardInfo->EmoteID == 0 && wp->forwardInfo->SkinID == 0 && wp->forwardInfo->StandState == 0 && wp->forwardInfo->SpellToCast == 0 && wp->forwardInfo->SayText.length() == 0) { delete wp->forwardInfo; wp->forwardInfo = NULL; } wp->backwardInfo = new ConditionalData(((BackwardEmoteOneShot > 0) ? true : false), BackwardEmoteId, BackwardSkinId, (BackwardStandState > 8 ? 0 : BackwardStandState), BackwardSpellToCast, ""); if(wp->backwardInfo->EmoteID == 0 && wp->backwardInfo->SkinID == 0 && wp->backwardInfo->StandState == 0 && wp->backwardInfo->SpellToCast == 0 && wp->backwardInfo->SayText.length() == 0) { delete wp->backwardInfo; wp->backwardInfo = NULL; } if(showing) ai->hideWayPoints(p); ai->addWayPoint(wp); ai->saveWayPoints(); if(showing) ai->showWayPoints(p, ai->WayPointsShowingBackwards()); SystemMessage(m_session, "Waypoint %u added.", wp->id); return true; }
bool ChatHandler::HandleWaypointAddFlyCommand(const char* args, WorldSession* m_session) { uint64 guid = m_session->GetPlayer()->GetSelection(); if(guid == 0) { SystemMessage(m_session, "No Selection"); return true; } AIInterface* ai = NULL; Creature* pCreature = NULL; Player* p = m_session->GetPlayer(); if(p->waypointunit != NULL) { SystemMessage(m_session, "Using Previous Unit."); ai = p->waypointunit; if(!ai) { SystemMessage(m_session, "Invalid Creature, please select another one."); return true; } pCreature = TO_CREATURE(ai->GetUnit()); if(!pCreature || pCreature->IsPet()) { SystemMessage(m_session, "Invalid Creature, please select another one."); return true; } } else { pCreature = m_session->GetPlayer()->GetMapMgr()->GetCreature(GET_LOWGUID_PART(guid)); if(!pCreature || pCreature->IsPet()) { SystemMessage(m_session, "You should select a creature."); return true; } ai = pCreature->GetAIInterface(); } char* pWaitTime = strtok((char*)args, " "); uint32 WaitTime = (pWaitTime) ? atoi(pWaitTime) : 10000; char* pForwardEmoteId = strtok(NULL, " "); uint32 ForwardEmoteId = (pForwardEmoteId) ? atoi(pForwardEmoteId) : 0; char* pBackwardEmoteId = strtok(NULL, " "); uint32 BackwardEmoteId = (pBackwardEmoteId) ? atoi(pBackwardEmoteId) : 0; char* pForwardSkinId = strtok(NULL, " "); uint32 ForwardSkinId = (pForwardSkinId) ? atoi(pForwardSkinId) : pCreature->GetNativeDisplayId(); char* pBackwardSkinId = strtok(NULL, " "); uint32 BackwardSkinId = (pBackwardSkinId) ? atoi(pBackwardSkinId) : pCreature->GetNativeDisplayId(); char* pForwardEmoteOneShot = strtok(NULL, " "); uint32 ForwardEmoteOneShot = (pForwardEmoteOneShot) ? atoi(pForwardEmoteOneShot) : 1; char* pBackwardEmoteOneShot = strtok(NULL, " "); uint32 BackwardEmoteOneShot = (pBackwardEmoteOneShot) ? atoi(pBackwardEmoteOneShot) : 1; WayPoint* wp = new WayPoint; bool showing = ai->m_WayPointsShowing; wp->id = (uint32)ai->GetWayPointsCount() + 1; wp->x = p->GetPositionX(); wp->y = p->GetPositionY(); wp->z = p->GetPositionZ(); wp->waittime = WaitTime; wp->flags = 768; wp->forwardemoteoneshot = (ForwardEmoteOneShot > 0) ? true : false; wp->forwardemoteid = ForwardEmoteId; wp->backwardemoteoneshot = (BackwardEmoteOneShot > 0) ? true : false; wp->backwardemoteid = BackwardEmoteId; wp->forwardskinid = ForwardSkinId; wp->backwardskinid = BackwardSkinId; if(showing) ai->hideWayPoints(p); if(ai->addWayPointUnsafe(wp)) { ai->saveWayPoints(); SystemMessage(m_session, "Waypoint %u added.", wp->id); } else { SystemMessage(m_session, "An error occurred while adding the Waypoint"); delete wp; } if(showing) ai->showWayPoints(p, ai->m_WayPointsShowBackwards); return true; }