Example #1
0
/** Draw players icons and their times (if defined in the current mode).
 *  Also takes care of icon looking different due to plumber, squashing, ...
 */
void RaceGUIBase::drawGlobalPlayerIcons(int bottom_margin)
{
    // For now, don't draw player icons when in soccer mode
    const RaceManager::MinorRaceModeType  minor_mode = race_manager->getMinorMode();
    if(minor_mode == RaceManager::MINOR_MODE_SOCCER)
        return;

    int x_base = 10;
    int y_base = 20;
    unsigned int y_space = UserConfigParams::m_height - bottom_margin - y_base;
    // Special case : when 3 players play, use 4th window to display such stuff
    if (race_manager->getNumLocalPlayers() == 3)
    {
        x_base = UserConfigParams::m_width/2 + x_base;
        y_base = UserConfigParams::m_height/2 + y_base;
        y_space = UserConfigParams::m_height - y_base;
    }

    // -2 because that's the spacing further on
    int ICON_PLAYER_WIDTH = y_space / race_manager->getNumberOfKarts() - 2;

    int icon_width_max = (int)(50*(UserConfigParams::m_width/800.0f));
    int icon_width_min = (int)(35*(UserConfigParams::m_height/600.0f));
    if (icon_width_min > icon_width_max)
    {
        int icon_width_tmp = icon_width_max;
        icon_width_max = icon_width_min;
        icon_width_min = icon_width_tmp;
    }

    // Make sure it fits within our boundaries
    if (ICON_PLAYER_WIDTH > icon_width_max) ICON_PLAYER_WIDTH = icon_width_max;
    if (ICON_PLAYER_WIDTH < icon_width_min) ICON_PLAYER_WIDTH = icon_width_min;

    // TODO: Is this absolute treshold necessary?
    if(UserConfigParams::m_height<600)
    {
        ICON_PLAYER_WIDTH = 35;
    }

    // Icon width for the AI karts
    int ICON_WIDTH = ICON_PLAYER_WIDTH * 4 / 5;

    WorldWithRank *world    = (WorldWithRank*)(World::getWorld());
    //initialize m_previous_icons_position
    if(m_previous_icons_position.size()==0)
    {
        for(unsigned int i=0; i<race_manager->getNumberOfKarts(); i++)
        {
            const AbstractKart *kart = world->getKart(i);
            int position = kart->getPosition();
            core::vector2d<s32> pos(x_base,y_base+(position-1)*(ICON_PLAYER_WIDTH+2));
            m_previous_icons_position.push_back(pos);
        }
    }

    int x;
    int y;
    float previous_distance=0.0;//no need to be far ahead, first kart won't try to overlap



    int previous_x=x_base;
    int previous_y=y_base-ICON_PLAYER_WIDTH-2;

    gui::ScalableFont* font = GUIEngine::getFont();
    const unsigned int kart_amount = world->getNumKarts();

    //where is the limit to hide last icons
    int y_icons_limit=UserConfigParams::m_height-bottom_margin-ICON_PLAYER_WIDTH;
    if (race_manager->getNumLocalPlayers() == 3)
        y_icons_limit=UserConfigParams::m_height-ICON_WIDTH;

    world->getKartsDisplayInfo(&m_kart_display_infos);

    for(int position = 1; position <= (int)kart_amount ; position++)
    {
        AbstractKart *kart = world->getKartAtPosition(position);

        if (kart->getPosition() == -1)//if position is not set
        {
            //we use karts ordered by id only
            //(needed for beginning of MINOR_MODE_3_STRIKES)
            kart= world->getKart(position-1);
        }

        if(kart->isEliminated()) continue;
        unsigned int kart_id = kart->getWorldKartId();

        KartIconDisplayInfo &info = m_kart_display_infos[kart_id];
        //x,y is the target position
        int lap = info.lap;

        // In battle mode mode there is no distance along track etc.
        if( minor_mode==RaceManager::MINOR_MODE_3_STRIKES ||
            minor_mode==RaceManager::MINOR_MODE_EASTER_EGG)
        {
            x = x_base;
            y = previous_y+ICON_PLAYER_WIDTH+2;
        }
        else
        {
            LinearWorld *linear_world = (LinearWorld*)(World::getWorld());

            float distance = linear_world->getDistanceDownTrackForKart(kart_id)
                           + linear_world->getTrack()->getTrackLength()*lap;
            if ((position>1) &&
                (previous_distance-distance<m_dist_show_overlap) &&
                (!kart->hasFinishedRace())                          )
            {
                //linear translation : form (0,ICON_PLAYER_WIDTH+2) to
                // (previous_x-x_base+(ICON_PLAYER_WIDTH+2)/2,0)
                x=(int)(x_base+(1-(previous_distance-distance)
                                /m_dist_show_overlap)
                        *(previous_x-x_base+(ICON_PLAYER_WIDTH+2)/2));
                y=(int)(previous_y+(previous_distance-distance)
                        /m_dist_show_overlap*(ICON_PLAYER_WIDTH+2));
            }
            else
            {
                x=x_base;
                y=previous_y+ICON_PLAYER_WIDTH+2;
            }
            previous_distance=distance;
        }   // not three-strike-battle


        previous_x=x;//save coord of the previous kart in list
        previous_y=y;

        //soft movement using previous position:
        x=(int)((x+m_previous_icons_position[kart_id].X*m_icons_inertia)
                /(m_icons_inertia+1));
        y=(int)((y+m_previous_icons_position[kart_id].Y*m_icons_inertia)
                /(m_icons_inertia+1));

        //save position for next time
        m_previous_icons_position[kart_id].X=x;
        m_previous_icons_position[kart_id].Y=y;

        if (y>y_icons_limit)
        {
            //there are too many icons, write "Top 9", to express that
            //there is not everybody shown
            core::recti pos_top;
            pos_top.UpperLeftCorner.Y  = y_base-22;
            pos_top.UpperLeftCorner.X  = x_base;

            static video::SColor color = video::SColor(255, 255, 255, 255);
            pos_top.LowerRightCorner   = pos_top.UpperLeftCorner;

            font->draw(StringUtils::insertValues( m_string_top, position-1 ), pos_top, color);

            break;
        }

        if (m_kart_display_infos[kart_id].m_text.size() > 0)
        {
            core::rect<s32> pos(x+ICON_PLAYER_WIDTH, y+5,
                                x+ICON_PLAYER_WIDTH, y+5);
            core::stringw s=info.m_text.c_str();

            font->draw(s.c_str(), pos, info.m_color, false, false, NULL,
                       true /* ignore RTL */);
        }

        if (info.special_title.size() > 0)
        {
            core::rect<s32> pos(x+ICON_PLAYER_WIDTH, y+5,
                                x+ICON_PLAYER_WIDTH, y+5);
            core::stringw s(info.special_title.c_str());
            font->draw(s.c_str(), pos, info.m_color, false, false, NULL,
                       true /* ignore RTL */);
        }

        // draw icon
        video::ITexture *icon =
        kart->getKartProperties()->getIconMaterial()->getTexture();
        int w =
        kart->getController()->isPlayerController() ? ICON_PLAYER_WIDTH
        : ICON_WIDTH;
        const core::rect<s32> pos(x, y, x+w, y+w);

        //to bring to light the player's icon: add a background
        if (kart->getController()->isPlayerController())
        {
            video::SColor colors[4];
            for (unsigned int i=0;i<4;i++)
            {
                colors[i]=kart->getKartProperties()->getColor();
                colors[i].setAlpha(
                                   100+(int)(100*cos(M_PI/2*i+World::getWorld()->getTime()*2)));
            }
            const core::rect<s32> rect(core::position2d<s32>(0,0),
                                       m_icons_frame->getTexture()->getOriginalSize());
            draw2DImage(
                                                      m_icons_frame->getTexture(), pos, rect,NULL, colors, true);
        }

        // Fixes crash bug, why are certain icons not showing up?
        if (icon  && !kart->getKartAnimation() && !kart->isSquashed())
        {
            const core::rect<s32> rect(core::position2d<s32>(0,0),
                                       icon->getOriginalSize());
            draw2DImage(icon, pos, rect,
                                                      NULL, NULL, true);
        }

        //draw status info - icon fade out in case of rescue/explode

        if (icon  && dynamic_cast<RescueAnimation*>(kart->getKartAnimation()))
        {
            //icon fades to the left
            float t = kart->getKartAnimation()->getAnimationTimer();
            float t_anim=100*sin(0.5f*M_PI*t);
            const core::rect<s32> rect1(core::position2d<s32>(0,0),
                                        icon->getOriginalSize());
            const core::rect<s32> pos1((int)(x-t_anim), y,
                                       (int)(x+w-t_anim), y+w);
            draw2DImage(icon, pos1, rect1,
                                                      NULL, NULL, true);
        }

        if (icon  && !kart->getKartAnimation() && kart->isSquashed() )
        {
            //syncs icon squash with kart squash
            const core::rect<s32> destRect(core::position2d<s32>(x,y+w/4),
                                           core::position2d<s32>(x+w,y+w*3/4));
            const core::rect<s32> sourceRect(core::position2d<s32>(0,0),
                                             icon->getOriginalSize());
            draw2DImage(icon, destRect,
                                                      sourceRect, NULL, NULL,
                                                      true);
        }

        if (icon  &&
            dynamic_cast<ExplosionAnimation*>(kart->getKartAnimation()) )
        {
            //exploses into 4 parts
            float t = kart->getKartAnimation()->getAnimationTimer();
            float t_anim=50.0f*sin(0.5f*M_PI*t);
            u16 icon_size_x=icon->getOriginalSize().Width;
            u16 icon_size_y=icon->getOriginalSize().Height;

            const core::rect<s32> rect1(0, 0, icon_size_x/2,icon_size_y/2);
            const core::rect<s32> pos1((int)(x-t_anim), (int)(y-t_anim),
                                       (int)(x+w/2-t_anim),
                                       (int)(y+w/2-t_anim));
            draw2DImage(icon, pos1, rect1,
                                                      NULL, NULL, true);

            const core::rect<s32> rect2(icon_size_x/2,0,
                                        icon_size_x,icon_size_y/2);
            const core::rect<s32> pos2((int)(x+w/2+t_anim),
                                       (int)(y-t_anim),
                                       (int)(x+w+t_anim),
                                       (int)(y+w/2-t_anim));
            draw2DImage(icon, pos2, rect2,
                                                      NULL, NULL, true);

            const core::rect<s32> rect3(0, icon_size_y/2, icon_size_x/2,icon_size_y);
            const core::rect<s32> pos3((int)(x-t_anim), (int)(y+w/2+t_anim),
                                       (int)(x+w/2-t_anim), (int)(y+w+t_anim));
            draw2DImage(icon, pos3, rect3, NULL, NULL, true);

            const core::rect<s32> rect4(icon_size_x/2,icon_size_y/2,icon_size_x,icon_size_y);
            const core::rect<s32> pos4((int)(x+w/2+t_anim), (int)(y+w/2+t_anim),
                                       (int)(x+w+t_anim), (int)(y+w+t_anim));
            draw2DImage(icon, pos4, rect4, NULL, NULL, true);
        }

        //Plunger
        if (kart->getBlockedByPlungerTime()>0)
        {
            video::ITexture *icon_plunger =
            powerup_manager->getIcon(PowerupManager::POWERUP_PLUNGER)->getTexture();
            if (icon_plunger != NULL)
            {
                const core::rect<s32> rect(core::position2d<s32>(0,0),
                                           icon_plunger->getOriginalSize());
                const core::rect<s32> pos1(x+10, y-10, x+w+10, y+w-10);
                draw2DImage(icon_plunger, pos1,
                                                          rect, NULL, NULL,
                                                          true);
            }
        }
        //attachment
        if (kart->getAttachment()->getType() != Attachment::ATTACH_NOTHING)
        {
            video::ITexture *icon_attachment =
            attachment_manager->getIcon(kart->getAttachment()->getType())
            ->getTexture();
            if (icon_attachment != NULL)
            {
                const core::rect<s32> rect(core::position2d<s32>(0,0),
                                           icon_attachment->getOriginalSize());
                const core::rect<s32> pos1(x-20, y-10, x+w-20, y+w-10);
                draw2DImage(icon_attachment,
                                                          pos1, rect, NULL,
                                                          NULL, true);
            }
        }

    } //next position
}   // drawGlobalPlayerIcons