Armature myArmature; Bone rootBone("root"); myArmature.addBone(&rootBone);
Bone rootBone("root"); Bone childBone1("child1"); Bone childBone2("child2"); rootBone.addChild(&childBone1); rootBone.addChild(&childBone2);In this example, we create a root bone and two child bones. We then add the child bones to the root bone to create a hierarchical bone structure. Package Library: Armature is not a standard C++ library, but rather a third-party library that must be installed separately. It is commonly used in game engines and other 3D graphics applications.