Example #1
0
void Bitmap_RLE8::Save(Asset& asset) const
	{
	if (asset.Create())
		{
		asset.Write(Pixie_Rle_Header,StrLen(Pixie_Rle_Header));
		int version=0;
		asset.Write(&version);
		int celCount=1;
		asset.Write(&celCount);
		WriteToAsset(&asset);
		asset.Close();
		}
	}