Example #1
0
bool AssetPack::loadGame(vector<Entity *> &entities, const string &saveFile) {
	int id = 1;
	Json::Reader reader;
	Value saveRoot;
	ifstream file(saveFile, ios::in);
	if (!file) {
		cout << "Could not open entity file: " << saveFile << endl;
		return false;
	}
	if (!reader.parse(file, saveRoot)) {
		cout << "Could not parse entity file: " << saveFile << endl;
		file.close();
		return false;
	}
	if (!saveRoot.isObject()) return false;
	Value ents = saveRoot["Entities"];
	if (!ents.isArray()) return false;
	for (Value ent : ents) {
		Value assetVal = ent["Asset"];
		Value position = ent["Position"];
		Value rotation = ent["Rotation"];
		if (!assetVal.isString()) return false;
		Asset *asset = getAsset(assetVal.asString());
		if (asset == NULL) {
			//ignore invalid asset
			cout << "Invalid asset: " << assetVal.asString() << endl;
			continue;
		}
		btVector3 pos;
		btQuaternion rot;
		if (!parseQuaternion(rotation, rot)) continue;
		if (!parseVector3(position, pos)) continue;
		entities.push_back(asset->createEntity(btTransform(rot, pos), id++));
	}
	return true;
}