void EnhanceMainMenu(void) { // do this only if necessary - otherwise the user will end up with dozens of menus! BaseContainer *bc = GetMenuResource(String("M_EDITOR")); if (!bc) return; // search for the most important menu entry. if present, the user has customized the settings // -> don't add menu again if (SearchMenuResource(bc,String("PLUGIN_CMD_1000472"))) return; GeData *last = SearchPluginMenuResource(); BaseContainer sc; sc.InsData(MENURESOURCE_SUBTITLE,String("SDK Test")); sc.InsData(MENURESOURCE_COMMAND,String("IDM_NEU")); // add C4D's new scene command to menu sc.InsData(MENURESOURCE_SEPERATOR,true); sc.InsData(MENURESOURCE_COMMAND,String("PLUGIN_CMD_1000472")); // add ActiveObject dialog to menu if (last) bc->InsDataAfter(MENURESOURCE_STRING,sc,last); else // user killed plugin menu - add as last overall entry bc->InsData(MENURESOURCE_STRING,sc); }