Bool BitmapData::Init(GeListNode *node) { shader=NULL; BaseContainer *data = ((BaseShader*)node)->GetDataInstance(); data->SetReal(BITMAPDISTORTIONSHADER_NOISE,0.0); data->SetReal(BITMAPDISTORTIONSHADER_OCTAVES,1.0); data->SetReal(BITMAPDISTORTIONSHADER_SCALE,1.0); data->SetLink(BITMAPDISTORTIONSHADER_TEXTURE,NULL); return TRUE; }