bool OnGossipHello(Player* player, Creature* creature) { if (creature->isQuestGiver()) player->PrepareQuestMenu(creature->GetGUID()); Battlefield* wintergrasp = sBattlefieldMgr->GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG); if (!wintergrasp) return true; if (creature->isQuestGiver()) { QuestRelationBounds objectQR = sObjectMgr->GetCreatureQuestRelationBounds(creature->GetEntry()); QuestRelationBounds objectQIR = sObjectMgr->GetCreatureQuestInvolvedRelationBounds(creature->GetEntry()); QuestMenu& qm = player->PlayerTalkClass->GetQuestMenu(); qm.ClearMenu(); for (QuestRelations::const_iterator i = objectQIR.first; i != objectQIR.second; ++i) { uint32 questId = i->second; QuestStatus status = player->GetQuestStatus(questId); if (status == QUEST_STATUS_COMPLETE) qm.AddMenuItem(questId, 4); else if (status == QUEST_STATUS_INCOMPLETE) qm.AddMenuItem(questId, 4); //else if (status == QUEST_STATUS_AVAILABLE) // qm.AddMenuItem(quest_id, 2); } for (QuestRelations::const_iterator i = objectQR.first; i != objectQR.second; ++i) { uint32 questId = i->second; Quest const* quest = sObjectMgr->GetQuestTemplate(questId); if (!quest) continue; switch (questId) { // Horde attacker case QUEST_BONES_AND_ARROWS_HORDE_ATT: case QUEST_JINXING_THE_WALLS_HORDE_ATT: case QUEST_SLAY_THEM_ALL_HORDE_ATT: case QUEST_FUELING_THE_DEMOLISHERS_HORDE_ATT: case QUEST_HEALING_WITH_ROSES_HORDE_ATT: case QUEST_DEFEND_THE_SIEGE_HORDE_ATT: if (wintergrasp->GetAttackerTeam() == TEAM_HORDE) { QuestStatus status = player->GetQuestStatus(questId); if (quest->IsAutoComplete() && player->CanTakeQuest(quest, false)) qm.AddMenuItem(questId, 4); else if (status == QUEST_STATUS_NONE && player->CanTakeQuest(quest, false)) qm.AddMenuItem(questId, 2); } break; // Horde defender case QUEST_BONES_AND_ARROWS_HORDE_DEF: case QUEST_WARDING_THE_WALLS_HORDE_DEF: case QUEST_SLAY_THEM_ALL_HORDE_DEF: case QUEST_FUELING_THE_DEMOLISHERS_HORDE_DEF: case QUEST_HEALING_WITH_ROSES_HORDE_DEF: case QUEST_TOPPLING_THE_TOWERS_HORDE_DEF: case QUEST_STOP_THE_SIEGE_HORDE_DEF: if (wintergrasp->GetDefenderTeam() == TEAM_HORDE) { QuestStatus status = player->GetQuestStatus(questId); if (quest->IsAutoComplete() && player->CanTakeQuest(quest, false)) qm.AddMenuItem(questId, 4); else if (status == QUEST_STATUS_NONE && player->CanTakeQuest(quest, false)) qm.AddMenuItem(questId, 2); } break; // Alliance attacker case QUEST_BONES_AND_ARROWS_ALLIANCE_ATT: case QUEST_WARDING_THE_WARRIORS_ALLIANCE_ATT: case QUEST_NO_MERCY_FOR_THE_MERCILESS_ALLIANCE_ATT: case QUEST_DEFEND_THE_SIEGE_ALLIANCE_ATT: case QUEST_A_RARE_HERB_ALLIANCE_ATT: if (wintergrasp->GetAttackerTeam() == TEAM_ALLIANCE) { QuestStatus status = player->GetQuestStatus(questId); if (quest->IsAutoComplete() && player->CanTakeQuest(quest, false)) qm.AddMenuItem(questId, 4); else if (status == QUEST_STATUS_NONE && player->CanTakeQuest(quest, false)) qm.AddMenuItem(questId, 2); } break; // Alliance defender case QUEST_BONES_AND_ARROWS_ALLIANCE_DEF: case QUEST_WARDING_THE_WARRIORS_ALLIANCE_DEF: case QUEST_NO_MERCY_FOR_THE_MERCILESS_ALLIANCE_DEF: case QUEST_SHOUTHERN_SABOTAGE_ALLIANCE_DEF: case QUEST_STOP_THE_SIEGE_ALLIANCE_DEF: case QUEST_A_RARE_HERB_ALLIANCE_DEF: if (wintergrasp->GetDefenderTeam() == TEAM_ALLIANCE) { QuestStatus status = player->GetQuestStatus(questId); if (quest->IsAutoComplete() && player->CanTakeQuest(quest, false)) qm.AddMenuItem(questId, 4); else if (status == QUEST_STATUS_NONE && player->CanTakeQuest(quest, false)) qm.AddMenuItem(questId, 2); } break; default: QuestStatus status = player->GetQuestStatus(questId); if (quest->IsAutoComplete() && player->CanTakeQuest(quest, false)) qm.AddMenuItem(questId, 4); else if (status == QUEST_STATUS_NONE && player->CanTakeQuest(quest, false)) qm.AddMenuItem(questId, 2); break; } } } player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID()); return true; }