bool npc_wg_demolisher_engineer::CanBuild(Creature* pCreature)
{
    Battlefield* wintergrasp = sBattlefieldMgr->GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG);
    if (!wintergrasp)
        return false;

    switch (pCreature->GetEntry())
    {
        case BATTLEFIELD_WG_NPC_GOBLIN_MECHANIC_ENGINEER:
            return (wintergrasp->GetData(BATTLEFIELD_WG_DATA_MAX_VEHICLE_H) > wintergrasp->GetData(BATTLEFIELD_WG_DATA_VEHICLE_H));
        case BATTLEFIELD_WG_NPC_GNOMISH_MECHANIC_ENGINEER:
            return (wintergrasp->GetData(BATTLEFIELD_WG_DATA_MAX_VEHICLE_A) > wintergrasp->GetData(BATTLEFIELD_WG_DATA_VEHICLE_A));
        default:
            return false;
    }
}
        bool CanBuild(Creature* creature)
        {
            Battlefield* wintergrasp = sBattlefieldMgr->GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG);
            if (!wintergrasp)
                return false;

            switch (creature->GetEntry())
            {
                case NPC_GOBLIN_MECHANIC:
                    return (wintergrasp->GetData(BATTLEFIELD_WG_DATA_MAX_VEHICLE_H) > wintergrasp->GetData(BATTLEFIELD_WG_DATA_VEHICLE_H));
                case NPC_GNOMISH_ENGINEER:
                    return (wintergrasp->GetData(BATTLEFIELD_WG_DATA_MAX_VEHICLE_A) > wintergrasp->GetData(BATTLEFIELD_WG_DATA_VEHICLE_A));
                default:
                    return false;
            }
        }