Example #1
0
//Send by client on clicking in accept or refuse of invitation windows for join game
void WorldSession::HandleBfEntryInviteResponse(WorldPacket& recvData)
{
    uint8 accepted;
    ObjectGuid guid;

    guid[1] = recvData.ReadBit();
    guid[3] = recvData.ReadBit();
    guid[7] = recvData.ReadBit();
    guid[6] = recvData.ReadBit();
    guid[4] = recvData.ReadBit();
    guid[2] = recvData.ReadBit();

    accepted = recvData.ReadBit();

    guid[5] = recvData.ReadBit();
    guid[0] = recvData.ReadBit();

    recvData.FlushBits();

    uint8 byteOrder[8] = {3, 2, 4, 0, 5, 7, 6, 1};
    recvData.ReadBytesSeq(guid, byteOrder);

    sLog->outError(LOG_FILTER_GENERAL, "HandleBattlefieldInviteResponse: GUID:" UI64FMTD " Accepted:%u", uint64(guid), accepted);

    Battlefield* bf = sBattlefieldMgr->GetBattlefieldByGUID(guid);
    if (!bf)
        return;

    if (accepted)
        bf->PlayerAcceptInviteToWar(_player);
    else
        if (_player->GetZoneId() == bf->GetZoneId())
            bf->KickPlayerFromBattlefield(_player->GetGUID());
}
//Send by client on clicking in accept or refuse of invitation windows for join game
void WorldSession::HandleBfEntryInviteResponse(WorldPacket& recvData)
{
    uint8 accepted;
    ObjectGuid guid;

    guid[0] = recvData.ReadBit();
    guid[7] = recvData.ReadBit();
    accepted = recvData.ReadBit();
    guid[4] = recvData.ReadBit();
    guid[3] = recvData.ReadBit();
    guid[1] = recvData.ReadBit();
    guid[6] = recvData.ReadBit();
    guid[2] = recvData.ReadBit();
    guid[5] = recvData.ReadBit();

    recvData.ReadByteSeq(guid[1]);
    recvData.ReadByteSeq(guid[6]);
    recvData.ReadByteSeq(guid[2]);
    recvData.ReadByteSeq(guid[5]);
    recvData.ReadByteSeq(guid[3]);
    recvData.ReadByteSeq(guid[4]);
    recvData.ReadByteSeq(guid[7]);
    recvData.ReadByteSeq(guid[0]);

    TC_LOG_ERROR("misc", "HandleBattlefieldInviteResponse: GUID:"UI64FMTD" Accepted:%u", (uint64)guid, accepted);

    Battlefield* bf = sBattlefieldMgr->GetBattlefieldByGUID(guid);
    if (!bf)
        return;

    if (accepted)
        bf->PlayerAcceptInviteToWar(_player);
    else if (_player->GetZoneId() == bf->GetZoneId())
        bf->KickPlayerFromBattlefield(_player->GetGUID());
}
/**
 * @fn void WorldSession::HandleBfEntryInviteResponse(WorldPackets::Battlefield::BFMgrEntryInviteResponse& bfMgrEntryInviteResponse)
 *
 * @brief Send by client on clicking in accept or refuse of invitation windows for join game.
 */
void WorldSession::HandleBfEntryInviteResponse(WorldPackets::Battlefield::BFMgrEntryInviteResponse& bfMgrEntryInviteResponse)
{
    Battlefield* bf = sBattlefieldMgr->GetBattlefieldByQueueId(bfMgrEntryInviteResponse.QueueID);
    if (!bf)
        return;

    // If player accept invitation
    if (bfMgrEntryInviteResponse.AcceptedInvite)
    {
        bf->PlayerAcceptInviteToWar(_player);
    }
    else
    {
        if (_player->GetZoneId() == bf->GetZoneId())
            bf->KickPlayerFromBattlefield(_player->GetGUID());
    }
}
/**
 * @fn void WorldSession::HandleBfEntryInviteResponse(WorldPacket& recvData)
 *
 * @brief Send by client on clicking in accept or refuse of invitation windows for join game.
 */
void WorldSession::HandleBfEntryInviteResponse(WorldPacket& recvData)
{
    uint8 accepted;
    ObjectGuid guid;

    guid[6] = recvData.ReadBit();
    guid[1] = recvData.ReadBit();
    accepted = recvData.ReadBit();
    guid[5] = recvData.ReadBit();
    guid[3] = recvData.ReadBit();
    guid[2] = recvData.ReadBit();
    guid[0] = recvData.ReadBit();
    guid[7] = recvData.ReadBit();
    guid[4] = recvData.ReadBit();

    recvData.ReadByteSeq(guid[0]);
    recvData.ReadByteSeq(guid[3]);
    recvData.ReadByteSeq(guid[4]);
    recvData.ReadByteSeq(guid[2]);
    recvData.ReadByteSeq(guid[1]);
    recvData.ReadByteSeq(guid[6]);
    recvData.ReadByteSeq(guid[7]);
    recvData.ReadByteSeq(guid[5]);

    TC_LOG_ERROR("misc", "HandleBattlefieldInviteResponse: GUID: %s, accepted: %u", guid.ToString().c_str(), accepted);

    Battlefield* bf = sBattlefieldMgr->GetBattlefieldByGUID(guid);
    if (!bf)
        return;

    // If player accept invitation
    if (accepted)
    {
        bf->PlayerAcceptInviteToWar(_player);
    }
    else
    {
        if (_player->GetZoneId() == bf->GetZoneId())
            bf->KickPlayerFromBattlefield(_player->GetGUID());
    }
}
Example #5
0
//Send by client on clicking in accept or refuse of invitation windows for join game
void WorldSession::HandleBfEntryInviteResponse(WorldPacket & recvData)
{
    uint32 BattleId;
    uint8 Accepted;

    recvData >> BattleId >> Accepted;
    //sLog->outError("HandleBattlefieldInviteResponse: BattleID:%u Accepted:%u", BattleId, Accepted);
    Battlefield* Bf = sBattlefieldMgr->GetBattlefieldByBattleId(BattleId);
    if (!Bf)
        return;

    //If player accept invitation
    if (Accepted)
    {
        Bf->PlayerAcceptInviteToWar(_player);
    }
    else
    {
        if (_player->GetZoneId() == Bf->GetZoneId())
            Bf->KickPlayerFromBattlefield(_player->GetGUID());
    }
}
Example #6
0
//Send by client on clicking in accept or refuse of invitation windows for join game
void WorldSession::HandleBfEntryInviteResponse(WorldPacket & recvData)
{
    uint8 accepted;
    ObjectGuid guid;

    recvData.ReadBitSeq<1, 3, 7, 6, 4, 2>(guid);
    accepted = recvData.ReadBit();
    recvData.ReadBitSeq<5, 0>(guid);

    recvData.ReadByteSeq<3, 2, 4, 0, 5, 7, 6, 1>(guid);

    TC_LOG_ERROR("misc", "HandleBattlefieldInviteResponse: GUID:" UI64FMTD " Accepted:%u", uint64(guid), accepted);

    Battlefield* bf = sBattlefieldMgr->GetBattlefieldByGUID(guid);
    if (!bf)
        return;

    if (accepted)
        bf->PlayerAcceptInviteToWar(_player);
    else
        if (_player->GetZoneId() == bf->GetZoneId())
            bf->KickPlayerFromBattlefield(_player->GetGUID());
}
/**
 * @fn void WorldSession::HandleBfEntryInviteResponse(WorldPacket& recvData)
 *
 * @brief Send by client on clicking in accept or refuse of invitation windows for join game.
 */
void WorldSession::HandleBfEntryInviteResponse(WorldPacket& recvData)
{
    uint32 battleId;
    uint8 accepted;

    recvData >> battleId >> accepted;

    TC_LOG_DEBUG("misc", "HandleBfEntryInviteResponse: battleId: %u, accepted: %u", battleId, accepted);

    Battlefield* bf = sBattlefieldMgr->GetBattlefieldByBattleId(battleId);
    if (!bf)
        return;

    // If player accept invitation
    if (accepted)
    {
        bf->PlayerAcceptInviteToWar(_player);
    }
    else
    {
        if (_player->GetZoneId() == bf->GetZoneId())
            bf->KickPlayerFromBattlefield(_player->GetGUID());
    }
}
// Send by client on clicking in accept or refuse of invitation windows for join game
void WorldSession::HandleBfEntryInviteResponse(WorldPacket& recvData)
{
    uint8 Accepted;
    uint64 data;

    recvData >> Accepted >> data;

    uint64 BattleId = data &~ 0x20000;

    Battlefield* Bf = sBattlefieldMgr->GetBattlefieldByBattleId(BattleId);
    if (!Bf)
        return;

    // If player accept invitation
    if (Accepted)
    {
        Bf->PlayerAcceptInviteToWar(_player);
    }
    else
    {
        if (_player->GetZoneId() == Bf->GetZoneId())
            Bf->KickPlayerFromBf(_player->GetGUID());
    }
}