#includeusing namespace Battleground; Unit myUnit("Soldier"); myUnit.setHealth(100); myUnit.setDamage(20);
#includeHere, we create a new weapon called "Rifle" and set its damage, range, and reload time. Package/Library determination: Based on the examples, it can be determined that the library being used is Battleground.using namespace Battleground; Weapon myWeapon("Rifle"); myWeapon.setDamage(50); myWeapon.setRange(500); myWeapon.setReloadTime(2.0);