std::vector<Command> CCommandAI::GetOverlapQueued(const Command& c, CCommandQueue& q) { CCommandQueue::iterator ci = q.end(); std::vector<Command> v; BuildInfo cbi(c); if (ci != q.begin()) { do { --ci; //iterate from the end and dont check the current order const Command& t = *ci; if (t.params.size() != c.params.size()) continue; if (t.GetID() == c.GetID() || (c.GetID() < 0 && t.GetID() < 0)) { if (c.params.size() == 1) { // assume the param is a unit or feature id if (t.params[0] == c.params[0]) { v.push_back(t); } } else if (c.params.size() >= 3) { // assume c and t are positional commands // NOTE: uses a BuildInfo structure, but <t> can be ANY command BuildInfo tbi; if (tbi.Parse(t)) { const float dist2X = 2.0f * math::fabs(cbi.pos.x - tbi.pos.x); const float dist2Z = 2.0f * math::fabs(cbi.pos.z - tbi.pos.z); const float addSizeX = SQUARE_SIZE * (cbi.GetXSize() + tbi.GetXSize()); const float addSizeZ = SQUARE_SIZE * (cbi.GetZSize() + tbi.GetZSize()); const float maxSizeX = SQUARE_SIZE * std::max(cbi.GetXSize(), tbi.GetXSize()); const float maxSizeZ = SQUARE_SIZE * std::max(cbi.GetZSize(), tbi.GetZSize()); if (cbi.def == NULL) continue; if (tbi.def == NULL) continue; if (((dist2X > maxSizeX) || (dist2Z > maxSizeZ)) && ((dist2X < addSizeX) && (dist2Z < addSizeZ))) { v.push_back(t); } } else { if ((cbi.pos - tbi.pos).SqLength2D() >= (COMMAND_CANCEL_DIST * COMMAND_CANCEL_DIST)) continue; if ((c.options & SHIFT_KEY) != 0 && (c.options & INTERNAL_ORDER) != 0) continue; v.push_back(t); } } } } while (ci != q.begin()); } return v; }
std::vector<Command> CCommandAI::GetOverlapQueued(const Command &c, CCommandQueue& q) { CCommandQueue::iterator ci = q.end(); std::vector<Command> v; BuildInfo cbi(c); if (ci != q.begin()){ do { ci--; //iterate from the end and dont check the current order const Command& t = *ci; if (((t.id == c.id) || ((c.id < 0) && (t.id < 0))) && (t.params.size() == c.params.size())){ if (c.params.size()==1) { // assume the param is a unit or feature id if (t.params[0] == c.params[0]) { v.push_back(t); } } else if (c.params.size() >= 3) { // assume this means that the first 3 makes a position BuildInfo tbi; if (tbi.Parse(t)) { const float dist2X = 2.0f * fabs(cbi.pos.x - tbi.pos.x); const float dist2Z = 2.0f * fabs(cbi.pos.z - tbi.pos.z); const float addSizeX = SQUARE_SIZE * (cbi.GetXSize() + tbi.GetXSize()); const float addSizeZ = SQUARE_SIZE * (cbi.GetZSize() + tbi.GetZSize()); const float maxSizeX = SQUARE_SIZE * std::max(cbi.GetXSize(), tbi.GetXSize()); const float maxSizeZ = SQUARE_SIZE * std::max(cbi.GetZSize(), tbi.GetZSize()); if (cbi.def && tbi.def && ((dist2X > maxSizeX) || (dist2Z > maxSizeZ)) && ((dist2X < addSizeX) && (dist2Z < addSizeZ))) { v.push_back(t); } } else { if ((cbi.pos - tbi.pos).SqLength2D() < (17.0f * 17.0f)) { v.push_back(t); } } } } } while (ci != q.begin()); } return v; }
float3 CGameHelper::Pos2BuildPos(const BuildInfo& buildInfo) { float3 pos; if (buildInfo.GetXSize() & 2) pos.x = floor((buildInfo.pos.x ) / (SQUARE_SIZE * 2)) * SQUARE_SIZE * 2 + 8; else pos.x = floor((buildInfo.pos.x + 8) / (SQUARE_SIZE * 2)) * SQUARE_SIZE * 2; if (buildInfo.GetZSize() & 2) pos.z = floor((buildInfo.pos.z ) / (SQUARE_SIZE * 2)) * SQUARE_SIZE * 2 + 8; else pos.z = floor((buildInfo.pos.z + 8) / (SQUARE_SIZE * 2)) * SQUARE_SIZE * 2; pos.y = uh->GetBuildHeight(pos,buildInfo.def); if (buildInfo.def->floater && pos.y < 0) pos.y = -buildInfo.def->waterline; return pos; }
float3 CGameHelper::Pos2BuildPos(const BuildInfo& buildInfo, bool synced) { float3 pos; if (buildInfo.GetXSize() & 2) pos.x = math::floor((buildInfo.pos.x ) / (SQUARE_SIZE * 2)) * SQUARE_SIZE * 2 + SQUARE_SIZE; else pos.x = math::floor((buildInfo.pos.x + SQUARE_SIZE) / (SQUARE_SIZE * 2)) * SQUARE_SIZE * 2; if (buildInfo.GetZSize() & 2) pos.z = math::floor((buildInfo.pos.z ) / (SQUARE_SIZE * 2)) * SQUARE_SIZE * 2 + SQUARE_SIZE; else pos.z = math::floor((buildInfo.pos.z + SQUARE_SIZE) / (SQUARE_SIZE * 2)) * SQUARE_SIZE * 2; const UnitDef* ud = buildInfo.def; pos.y = CGameHelper::GetBuildHeight(pos, ud, synced); return pos; }
int CUnitHandler::TestUnitBuildSquare(const BuildInfo& buildInfo, CFeature *&feature, int allyteam) { feature = NULL; int xsize = buildInfo.GetXSize(); int zsize = buildInfo.GetZSize(); float3 pos = buildInfo.pos; int x1 = (int) (pos.x - (xsize * 0.5f * SQUARE_SIZE)); int x2 = x1 + xsize * SQUARE_SIZE; int z1 = (int) (pos.z - (zsize * 0.5f * SQUARE_SIZE)); int z2 = z1 + zsize * SQUARE_SIZE; float h=GetBuildHeight(pos,buildInfo.def); int canBuild = 2; if (buildInfo.def->needGeo) { canBuild = 0; std::vector<CFeature*> features=qf->GetFeaturesExact(pos,max(xsize,zsize)*6); for (std::vector<CFeature*>::iterator fi=features.begin();fi!=features.end();++fi) { if ((*fi)->def->geoThermal && fabs((*fi)->pos.x - pos.x) < (xsize * 4 - 4) && fabs((*fi)->pos.z - pos.z) < (zsize * 4 - 4)){ canBuild = 2; break; } } } for (int x = x1; x < x2; x += SQUARE_SIZE) { for (int z = z1; z < z2; z += SQUARE_SIZE) { int tbs = TestBuildSquare(float3(x, h, z), buildInfo.def, feature, allyteam); canBuild = min(canBuild, tbs); if (canBuild == 0) { return 0; } } } return canBuild; }
float3 CGameHelper::Pos2BuildPos(const BuildInfo& buildInfo, bool synced) { float3 pos; if (buildInfo.GetXSize() & 2) pos.x = floor((buildInfo.pos.x ) / (SQUARE_SIZE * 2)) * SQUARE_SIZE * 2 + SQUARE_SIZE; else pos.x = floor((buildInfo.pos.x + SQUARE_SIZE) / (SQUARE_SIZE * 2)) * SQUARE_SIZE * 2; if (buildInfo.GetZSize() & 2) pos.z = floor((buildInfo.pos.z ) / (SQUARE_SIZE * 2)) * SQUARE_SIZE * 2 + SQUARE_SIZE; else pos.z = floor((buildInfo.pos.z + SQUARE_SIZE) / (SQUARE_SIZE * 2)) * SQUARE_SIZE * 2; const UnitDef* ud = buildInfo.def; const float bh = uh->GetBuildHeight(pos, ud, synced); pos.y = bh; if (ud->floatOnWater && bh < 0.0f) pos.y = -ud->waterline; return pos; }
CGameHelper::BuildSquareStatus CGameHelper::TestUnitBuildSquare( const BuildInfo& buildInfo, CFeature*& feature, int allyteam, bool synced, std::vector<float3>* canbuildpos, std::vector<float3>* featurepos, std::vector<float3>* nobuildpos, const std::vector<Command>* commands) { feature = NULL; const int xsize = buildInfo.GetXSize(); const int zsize = buildInfo.GetZSize(); const float3 pos = buildInfo.pos; const int x1 = (pos.x - (xsize * 0.5f * SQUARE_SIZE)); const int z1 = (pos.z - (zsize * 0.5f * SQUARE_SIZE)); const int z2 = z1 + zsize * SQUARE_SIZE; const int x2 = x1 + xsize * SQUARE_SIZE; const float bh = GetBuildHeight(pos, buildInfo.def, synced); const MoveDef* moveDef = (buildInfo.def->pathType != -1U) ? moveDefHandler->GetMoveDefByPathType(buildInfo.def->pathType) : NULL; const S3DModel* model = buildInfo.def->LoadModel(); const float buildHeight = (model != NULL) ? math::fabs(model->height) : 10.0f; BuildSquareStatus canBuild = BUILDSQUARE_OPEN; if (buildInfo.def->needGeo) { canBuild = BUILDSQUARE_BLOCKED; const std::vector<CFeature*>& features = quadField->GetFeaturesExact(pos, std::max(xsize, zsize) * 6); // look for a nearby geothermal feature if we need one for (std::vector<CFeature*>::const_iterator fi = features.begin(); fi != features.end(); ++fi) { if ((*fi)->def->geoThermal && math::fabs((*fi)->pos.x - pos.x) < (xsize * 4 - 4) && math::fabs((*fi)->pos.z - pos.z) < (zsize * 4 - 4)) { canBuild = BUILDSQUARE_OPEN; break; } } } if (commands != NULL) { // this is only called in unsynced context (ShowUnitBuildSquare) assert(!synced); for (int x = x1; x < x2; x += SQUARE_SIZE) { for (int z = z1; z < z2; z += SQUARE_SIZE) { BuildSquareStatus tbs = TestBuildSquare(float3(x, bh, z), buildHeight, buildInfo.def, moveDef, feature, gu->myAllyTeam, synced); if (tbs != BUILDSQUARE_BLOCKED) { //??? what does this do? for (std::vector<Command>::const_iterator ci = commands->begin(); ci != commands->end(); ++ci) { BuildInfo bc(*ci); if (std::max(bc.pos.x - x - SQUARE_SIZE, x - bc.pos.x) * 2 < bc.GetXSize() * SQUARE_SIZE && std::max(bc.pos.z - z - SQUARE_SIZE, z - bc.pos.z) * 2 < bc.GetZSize() * SQUARE_SIZE) { tbs = BUILDSQUARE_BLOCKED; break; } } } switch (tbs) { case BUILDSQUARE_OPEN: canbuildpos->push_back(float3(x, bh, z)); break; case BUILDSQUARE_RECLAIMABLE: case BUILDSQUARE_OCCUPIED: featurepos->push_back(float3(x, bh, z)); break; case BUILDSQUARE_BLOCKED: nobuildpos->push_back(float3(x, bh, z)); break; } canBuild = std::min(canBuild, tbs); } } } else { // this can be called in either context for (int x = x1; x < x2; x += SQUARE_SIZE) { for (int z = z1; z < z2; z += SQUARE_SIZE) { canBuild = std::min(canBuild, TestBuildSquare(float3(x, bh, z), buildHeight, buildInfo.def, moveDef, feature, allyteam, synced)); if (canBuild == BUILDSQUARE_BLOCKED) { return BUILDSQUARE_BLOCKED; } } } } return canBuild; }
int CUnitHandler::ShowUnitBuildSquare(const BuildInfo& buildInfo, const std::vector<Command> &cv) { glDisable(GL_DEPTH_TEST ); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); glDisable(GL_TEXTURE_2D); glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); glBegin(GL_QUADS); int xsize=buildInfo.GetXSize(); int zsize=buildInfo.GetZSize(); const float3& pos = buildInfo.pos; int x1 = (int) (pos.x-(xsize*0.5f*SQUARE_SIZE)); int x2 = x1+xsize*SQUARE_SIZE; int z1 = (int) (pos.z-(zsize*0.5f*SQUARE_SIZE)); int z2 = z1+zsize*SQUARE_SIZE; float h=GetBuildHeight(pos,buildInfo.def); int canbuild=2; if(buildInfo.def->needGeo) { canbuild=0; std::vector<CFeature*> features=qf->GetFeaturesExact(pos,max(xsize,zsize)*6); for(std::vector<CFeature*>::iterator fi=features.begin();fi!=features.end();++fi){ if((*fi)->def->geoThermal && fabs((*fi)->pos.x-pos.x)<xsize*4-4 && fabs((*fi)->pos.z-pos.z)<zsize*4-4){ canbuild=2; break; } } } std::vector<float3> canbuildpos; std::vector<float3> featurepos; std::vector<float3> nobuildpos; for(int x=x1; x<x2; x+=SQUARE_SIZE){ for(int z=z1; z<z2; z+=SQUARE_SIZE){ CFeature* feature=0; int tbs=TestBuildSquare(float3(x,pos.y,z),buildInfo.def,feature,gu->myAllyTeam); if(tbs){ std::vector<Command>::const_iterator ci = cv.begin(); for(;ci != cv.end() && tbs; ci++){ BuildInfo bc(*ci); if(max(bc.pos.x-x-SQUARE_SIZE,x-bc.pos.x)*2 < bc.GetXSize()*SQUARE_SIZE && max(bc.pos.z-z-SQUARE_SIZE,z-bc.pos.z)*2 < bc.GetZSize()*SQUARE_SIZE){ tbs=0; } } if(!tbs){ nobuildpos.push_back(float3(x,h,z)); canbuild = 0; } else if(feature || tbs==1) featurepos.push_back(float3(x,h,z)); else canbuildpos.push_back(float3(x,h,z)); canbuild=min(canbuild,tbs); } else { nobuildpos.push_back(float3(x,h,z)); //glColor4f(0.8f,0.0f,0,0.4f); canbuild = 0; } } } if(canbuild) glColor4f(0,0.8f,0,1.0f); else glColor4f(0.5f,0.5f,0,1.0f); for(unsigned int i=0; i<canbuildpos.size(); i++) { glVertexf3(canbuildpos[i]); glVertexf3(canbuildpos[i]+float3(SQUARE_SIZE,0,0)); glVertexf3(canbuildpos[i]+float3(SQUARE_SIZE,0,SQUARE_SIZE)); glVertexf3(canbuildpos[i]+float3(0,0,SQUARE_SIZE)); } glColor4f(0.5f,0.5f,0,1.0f); for(unsigned int i=0; i<featurepos.size(); i++) { glVertexf3(featurepos[i]); glVertexf3(featurepos[i]+float3(SQUARE_SIZE,0,0)); glVertexf3(featurepos[i]+float3(SQUARE_SIZE,0,SQUARE_SIZE)); glVertexf3(featurepos[i]+float3(0,0,SQUARE_SIZE)); } glColor4f(0.8f,0.0f,0,1.0f); for(unsigned int i=0; i<nobuildpos.size(); i++) { glVertexf3(nobuildpos[i]); glVertexf3(nobuildpos[i]+float3(SQUARE_SIZE,0,0)); glVertexf3(nobuildpos[i]+float3(SQUARE_SIZE,0,SQUARE_SIZE)); glVertexf3(nobuildpos[i]+float3(0,0,SQUARE_SIZE)); } glEnd(); if (h < 0.0f) { const float s[4] = { 0.0f, 0.0f, 1.0f, 0.5f }; // start color const float e[4] = { 0.0f, 0.5f, 1.0f, 1.0f }; // end color glBegin(GL_LINES); glColor4fv(s); glVertex3f(x1, h, z1); glColor4fv(e); glVertex3f(x1, 0.0f, z1); glColor4fv(s); glVertex3f(x2, h, z1); glColor4fv(e); glVertex3f(x2, 0.0f, z1); glColor4fv(s); glVertex3f(x1, h, z2); glColor4fv(e); glVertex3f(x1, 0.0f, z2); glColor4fv(s); glVertex3f(x2, h, z2); glColor4fv(e); glVertex3f(x2, 0.0f, z2); glEnd(); // using the last end color glBegin(GL_LINE_LOOP); glVertex3f(x1, 0.0f, z1); glVertex3f(x1, 0.0f, z2); glVertex3f(x2, 0.0f, z2); glVertex3f(x2, 0.0f, z1); glEnd(); } glEnable(GL_DEPTH_TEST ); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); //glDisable(GL_BLEND); return canbuild; }
int CUnitHandler::TestUnitBuildSquare( const BuildInfo& buildInfo, CFeature*& feature, int allyteam, std::vector<float3>* canbuildpos, std::vector<float3>* featurepos, std::vector<float3>* nobuildpos, const std::vector<Command>* commands) { feature = NULL; const int xsize = buildInfo.GetXSize(); const int zsize = buildInfo.GetZSize(); const float3 pos = buildInfo.pos; const int x1 = (int) (pos.x - (xsize * 0.5f * SQUARE_SIZE)); const int x2 = x1 + xsize * SQUARE_SIZE; const int z1 = (int) (pos.z - (zsize * 0.5f * SQUARE_SIZE)); const int z2 = z1 + zsize * SQUARE_SIZE; const float h = GetBuildHeight(pos, buildInfo.def); int canBuild = 2; if (buildInfo.def->needGeo) { canBuild = 0; const std::vector<CFeature*> &features = qf->GetFeaturesExact(pos, max(xsize, zsize) * 6); for (std::vector<CFeature*>::const_iterator fi = features.begin(); fi != features.end(); ++fi) { if ((*fi)->def->geoThermal && fabs((*fi)->pos.x - pos.x) < (xsize * 4 - 4) && fabs((*fi)->pos.z - pos.z) < (zsize * 4 - 4)) { canBuild = 2; break; } } } if (commands != NULL) { //! unsynced code for (int x = x1; x < x2; x += SQUARE_SIZE) { for (int z = z1; z < z2; z += SQUARE_SIZE) { int tbs = TestBuildSquare(float3(x, pos.y, z), buildInfo.def, feature, gu->myAllyTeam); if (tbs) { std::vector<Command>::const_iterator ci = commands->begin(); for (; ci != commands->end() && tbs; ++ci) { BuildInfo bc(*ci); if (std::max(bc.pos.x - x - SQUARE_SIZE, x - bc.pos.x) * 2 < bc.GetXSize() * SQUARE_SIZE && std::max(bc.pos.z - z - SQUARE_SIZE, z - bc.pos.z) * 2 < bc.GetZSize() * SQUARE_SIZE) { tbs = 0; } } if (!tbs) { nobuildpos->push_back(float3(x, h, z)); canBuild = 0; } else if (feature || tbs == 1) { featurepos->push_back(float3(x, h, z)); } else { canbuildpos->push_back(float3(x, h, z)); } canBuild = min(canBuild, tbs); } else { nobuildpos->push_back(float3(x, h, z)); canBuild = 0; } } } } else { for (int x = x1; x < x2; x += SQUARE_SIZE) { for (int z = z1; z < z2; z += SQUARE_SIZE) { canBuild = min(canBuild, TestBuildSquare(float3(x, h, z), buildInfo.def, feature, allyteam)); if (canBuild == 0) { return 0; } } } } return canBuild; }