Button* FindButtonNamed(const ParsedMui& muiInfo, const char* name) { for (size_t i = 0; i < muiInfo.buttons.size(); i++) { Button* c = muiInfo.buttons.at(i); if (c->IsNamed(name)) return c; } return nullptr; }
Button *FindButtonNamed(const ParsedMui& muiInfo, const char *name) { for (size_t i = 0; i < muiInfo.buttons.Count(); i++) { Button *c = muiInfo.buttons.At(i); if (c->IsNamed(name)) return c; } return NULL; }