Example #1
0
Button* FindButtonNamed(const ParsedMui& muiInfo, const char* name) {
    for (size_t i = 0; i < muiInfo.buttons.size(); i++) {
        Button* c = muiInfo.buttons.at(i);
        if (c->IsNamed(name))
            return c;
    }
    return nullptr;
}
Example #2
0
Button *FindButtonNamed(const ParsedMui& muiInfo, const char *name)
{
    for (size_t i = 0; i < muiInfo.buttons.Count(); i++) {
        Button *c = muiInfo.buttons.At(i);
        if (c->IsNamed(name))
            return c;
    }
    return NULL;
}